Skip to Content
You are currently on the new version of our website. Access the old version .

1,434 Results Found

  • Article
  • Open Access
5 Citations
5,443 Views
11 Pages

16 January 2023

With the popularization of technological products, people’s everyday lives are now full of 3C (computer, communication, and consumer electronics) products. Children have gradually become acquainted with these new technological products. In rece...

(This article belongs to the Topic Electronic Communications, IOT and Big Data)
  • Article
  • Open Access
13 Citations
8,189 Views
14 Pages

A current trend in the gaming industry is to provide more realistic and believable looking animation. To support this, motion capture has been used to create such animation. Lately, immersive virtual environments have been further developed and can b...

(This article belongs to the Special Issue Computing and Philosophy: Papers from IACAP 2014)
  • Article
  • Open Access
91 Citations
33,869 Views
18 Pages

Digital Addiction: Systematic Review of Computer Game Addiction Impact on Adolescent Physical Health

  • Norshakirah Aziz,
  • Md Jan Nordin,
  • Said Jadid Abdulkadir and
  • Muhammad Muhaimin M. Salih

The advancement of technology has enabled powerful microprocessors to render high-quality graphics for computer gaming. Despite being intended for leisure purposes, several components of the games alongside the gamer’s environmental factors have resu...

(This article belongs to the Section Computer Science & Engineering)
  • Article
  • Open Access
16 Citations
9,000 Views
17 Pages

Mind the Move: Developing a Brain-Computer Interface Game with Left-Right Motor Imagery

  • Georgios Prapas,
  • Kosmas Glavas,
  • Katerina D. Tzimourta,
  • Alexandros T. Tzallas and
  • Markos G. Tsipouras

21 June 2023

Brain-computer interfaces (BCIs) are becoming an increasingly popular technology, used in a variety of fields such as medical, gaming, and lifestyle. This paper describes a 3D non-invasive BCI game that uses a Muse 2 EEG headband to acquire electroen...

(This article belongs to the Special Issue Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM 2022))
  • Article
  • Open Access
43 Citations
1,738 Views
6 Pages

Problematic computer game use as expression of Internet addiction and its association with self-rated health in the Lithuanian adolescent population

  • Ruta Ustinavičienė,
  • Lina Škėmienė,
  • Dalia Lukšienė,
  • Ričardas Radišauskas and ,
  • Gintarė Kalinienė and
  • Paulius Vasilavičius
  • + 1 author+ 0 author

22 April 2016

Background and objective: Computers and the Internet have become an integral part of today's life. Problematic gaming is related to adolescent's health. The aim of our study was to evaluate the prevalence of Internet addiction among 13–18-year-old sc...

  • Article
  • Open Access
1 Citations
1,048 Views
19 Pages

The use of open educational resources (OERs) is on the rise in higher education. Open pedagogy, as a learner-centered approach, provides students with opportunities to create, design, or adapt openly licensed materials or resources. With the potentia...

  • Article
  • Open Access
7 Citations
5,460 Views
16 Pages

Computer Game-Based Telerehabilitation Platform Targeting Manual Dexterity: Exercise Is Fun. “You Are Kidding—Right?”

  • Sanjay Tejraj Parmar,
  • Anuprita Kanitkar,
  • Nariman Sepehri,
  • Satish Bhairannawar and
  • Tony Szturm

27 August 2021

There is a need for innovation to improve the engagement and accessibility of rehabilitation programs for children and adults with upper extremity motor impairments due to neurodevelopmental disorders, acquired brain injuries, or spinal cord injuries...

(This article belongs to the Section Biomedical Sensors)
  • Review
  • Open Access
30 Citations
14,602 Views
29 Pages

Computational thinking and problem-solving skills have become vital for students to develop. Digital games and serious games are increasingly being used in educational settings and present great potential to aid students’ learning. This study a...

(This article belongs to the Collection Review Papers Collection for Advanced Technologies)
  • Article
  • Open Access
35 Citations
6,676 Views
13 Pages

19 May 2022

This paper studies an efficient computing resource offloading mechanism for UAV-enabled edge computing. According to the interests of three different roles: base station, UAV, and user, we comprehensively consider the factors such as time delay, oper...

(This article belongs to the Topic Autonomy for Enabling the Next Generation of UAVs)
  • Article
  • Open Access
535 Views
20 Pages

25 June 2026

Quantum computers are a new generation of computers, whose principles for designing algorithms have already been defined, despite their hardware implementation still being under development. Attracting more scientists to the field is crucial to devel...

(This article belongs to the Special Issue Advances in Gamification and IoT-Based Education)
  • Article
  • Open Access
7 Citations
3,227 Views
18 Pages

19 January 2023

Mobile devices may use mobile edge computing to improve energy efficiency and responsiveness by offloading computation tasks to edge servers. However, the transmissions of mobile devices may result in interference that decreases the upload rate and p...

(This article belongs to the Section Physical Sensors)
  • Article
  • Open Access
28 Citations
4,766 Views
14 Pages

Computer Aided Diagnosis of Melanoma Using Deep Neural Networks and Game Theory: Application on Dermoscopic Images of Skin Lesions

  • Arthur Cartel Foahom Gouabou,
  • Jules Collenne,
  • Jilliana Monnier,
  • Rabah Iguernaissi and ,
  • Jean-Luc Damoiseaux,
  • Abdellatif Moudafi and
  • Djamal Merad
  • + 2 authors+ 0 author

10 November 2022

Early detection of melanoma remains a daily challenge due to the increasing number of cases and the lack of dermatologists. Thus, AI-assisted diagnosis is considered as a possible solution for this issue. Despite the great advances brought by deep le...

(This article belongs to the Special Issue Looking into the Skin in Health and Disease: From Microscopy Imaging Techniques to Molecular Analysis)
  • Article
  • Open Access
8 Citations
3,095 Views
13 Pages

Complexity and Monitoring of Economic Operations Using a Game-Theoretic Model for Cloud Computing

  • P Hema,
  • N R Rejin Paul,
  • Lenka Čepová,
  • Bhola Khan and ,
  • Kailash Kumar and
  • Vladimira Schindlerova
  • + 1 author+ 0 author

17 January 2023

In this study, a model is presented for allocating cloud computing resources based on economic considerations using tools from game theory. The model, called the Non-Cooperative Game Resource Allocation Algorithm (NCGRAA), is designed to achieve the...

  • Article
  • Open Access
10 Citations
3,935 Views
17 Pages

23 February 2023

In human-computer gaming scenarios, the autonomous decision-making problem of an unmanned combat air vehicle (UCAV) is a complex sequential decision-making problem involving multiple decision-makers. In this paper, an autonomous maneuver decision-mak...

(This article belongs to the Special Issue Advanced Intelligent Decision-Making and Flight Control of Unmanned Aerial Vehicles)
  • Article
  • Open Access
10 Citations
2,585 Views
19 Pages

11 November 2022

Computation offloading for wireless sensor devices is critical to improve energy efficiency and maintain service delay requirements. However, simultaneous offloadings may cause high interferences to decrease the upload rate and cause additional trans...

(This article belongs to the Special Issue Use Wireless Sensor Networks for Environmental Applications)
  • Proceeding Paper
  • Open Access
3 Citations
2,099 Views
7 Pages

Digital Game Approaches for Cultivating Computational Thinking Skills in College Students

  • Li-Xian Chen,
  • Shih-Wen Su,
  • Chia-Hung Liao,
  • Mei-Jin Hsiao and
  • Shyan-Ming Yuan

6 December 2023

Computational thinking (CT) has become one of the critical goals of teaching CS programming courses. Computational skills consist of skills taken in a computational form in learning programming and dealing with daily life. More research adopted games...

(This article belongs to the Proceedings of 2023 IEEE 5th Eurasia Conference on Biomedical Engineering, Healthcare and Sustainability)
  • Article
  • Open Access
1,296 Views
12 Pages

3 February 2026

There has been significant recent progress in algorithms for approximation of Nash equilibrium in large two-player zero-sum imperfect-information games and exact computation of Nash equilibrium in multiplayer normal-form games. While counterfactual r...

(This article belongs to the Special Issue New Advances in Computational Game Theory and Its Applications)
  • Article
  • Open Access
43 Citations
11,236 Views
31 Pages

4 January 2023

This study integrated the augmented reality (AR) technology into the “Coding Ocean” board game to provide players with real-time simulation of ship paths and learning scaffolds. Combined with Scratch block-based programming, an interactiv...

(This article belongs to the Special Issue Innovations in Educational Systems and Digital Transformations in Education)
  • Article
  • Open Access
8 Citations
3,325 Views
13 Pages

10 June 2023

Due to the rocketing development of the Internet of Vehicles (IoV), the growth of computing-intensive and latency-sensitive applications brings a challenge to individual vehicles with limited computing resources. The computation offloading technology...

(This article belongs to the Special Issue Security, Communication and Privacy in Internet of Things: Symmetry and Advances)
  • Article
  • Open Access
5 Citations
4,667 Views
20 Pages

29 October 2024

Recent studies highlight the potential of modern board games (MBGs) to foster computational thinking (CT) skills in students. This research explored the impact of integrating MBGs into a primary education classroom through an embedded concurrent mixe...

(This article belongs to the Special Issue Measuring Children’s Computational Thinking Skills)
  • Article
  • Open Access
1,053 Views
15 Pages

24 January 2026

The Nash equilibrium is a central concept in game theory, widely used across economics, social sciences, computer science, and artificial intelligence. However, computing Nash equilibria, especially in multi-player games, is a complex and computation...

  • Article
  • Open Access
32 Citations
11,231 Views
18 Pages

12 November 2012

Games that use brainwaves via brain–computer interface (BCI) devices, to improve brain functions are known as BCI serious games. Due to the difficulty of developing BCI serious games, various BCI engines and authoring tools are required, and these re...

(This article belongs to the Special Issue Ubiquitous Sensing)
  • Review
  • Open Access
25 Citations
11,583 Views
21 Pages

The integration of a P300-based brain–computer interface (BCI) into virtual reality (VR) environments is promising for the video games industry. However, it faces several limitations, mainly due to hardware constraints and constraints engendere...

(This article belongs to the Special Issue Advances in Mobile Augmented Reality)
  • Proceeding Paper
  • Open Access
9 Citations
4,632 Views
10 Pages

Computational EEG Analysis Techniques When Playing Video Games: A Systematic Review

  • Luis Cabañero-Gómez,
  • Ramon Hervas,
  • Jose Bravo and
  • Luis Rodriguez-Benitez

Video games and electroencephalography (EEG) can be used together in more than one way: cognitive analysis, mood analysis or Brain-Computer Interfaces (BCI), for instance. Nowadays, these two fields are gaining popularity when working together. We ha...

(This article belongs to the Proceedings of UCAmI 2018)
  • Article
  • Open Access
5 Citations
5,422 Views
16 Pages

Teacher-Developed Computer Games for Classroom and Online Reinforcement Learning for Early Childhood

  • María de los Ángeles Tárraga-Sánchez,
  • María del Mar Ballesteros-García and
  • Héctor Migallón

19 January 2023

During the recent period of confinement, educational institutions and teachers worked together to provide online teaching to enable students to acquire the competencies of each educational level. Efforts mainly focused on secondary and higher educati...

(This article belongs to the Special Issue Child Development and Education: Modern Trends in Research and Practice)
  • Article
  • Open Access
663 Views
25 Pages

Background: Digital gaming is an integral part of children’s everyday lives and may relate to both cognitive development and psychosocial well-being. Although computational thinking is considered a key skill for navigating digital environments,...

(This article belongs to the Topic Behavioral Addictions and Risk-Taking in the Digital Age: Gambling, Sports Betting, and Emerging Challenges)
  • Article
  • Open Access
6 Citations
4,050 Views
26 Pages

3 February 2023

In this study we characterize ways that interactions children have with their parents and a coding game can support them in engaging in computational thinking. Taking a qualitative approach, we analyzed the video-recordings of 14 families of 5-to-7-y...

(This article belongs to the Section STEM Education)
  • Article
  • Open Access
16 Citations
6,842 Views
21 Pages

5 March 2020

Music education research has shown interest in music therapy for integral development of the person, both in their performance and academic knowledge and in their personality. This project aims to analyze the benefits of music therapy in the comprehe...

(This article belongs to the Special Issue Sound and Music Computing -- Music and Interaction)
  • Article
  • Open Access
7 Citations
5,878 Views
27 Pages

7 January 2025

Computational thinking (CT) in young children (K to three) has been of much interest among educational researchers due to the applicability of CT to solving problems in daily life and various academic disciplines. This study uses existing data from c...

(This article belongs to the Special Issue Measuring Children’s Computational Thinking Skills)
  • Article
  • Open Access
89 Citations
10,675 Views
21 Pages

Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education

  • Georgios Lampropoulos,
  • Euclid Keramopoulos,
  • Konstantinos Diamantaras and
  • Georgios Evangelidis

This study aims to evaluate the impact of using augmented reality, gamification, and serious games in computer science education. The study presents the development process of an educational mobile application, describes an experiment that was conduc...

(This article belongs to the Section Technology Enhanced Education)
  • Review
  • Open Access
173 Citations
18,820 Views
33 Pages

11 August 2014

In recent years, research on Brain-Computer Interface (BCI) technology for healthy users has attracted considerable interest, and BCI games are especially popular. This study reviews the current status of, and describes future directions, in the fiel...

(This article belongs to the Section Physical Sensors)
  • Article
  • Open Access
5 Citations
3,126 Views
14 Pages

23 April 2024

Edge computing brings computation and storage resources to the edge of the mobile network to solve the problems of low latency and high real-time demand. However, edge computing is more vulnerable to malicious attacks due to its open and dynamic envi...

(This article belongs to the Special Issue Recent Advances in the Internet of Things (IoT): Architecture, Protocols and Security, 2nd Edition)
  • Article
  • Open Access
23 Citations
17,289 Views
13 Pages

30 April 2020

Currently, almost every business entity has one or more social media accounts. This statement is true for companies operating in creative areas as well. Social media make it possible to perform widely understood marketing-oriented undertakings. They...

(This article belongs to the Special Issue Knowledge Management, Trust and Communication in the Era of Social Media)
  • Article
  • Open Access
16 Citations
6,466 Views
19 Pages

Serious Game as Support for the Development of Computational Thinking for Children with Hearing Impairment

  • Sandra Cano,
  • Juan S. Naranjo,
  • Cristhiam Henao,
  • Cristian Rusu and
  • Sergio Albiol-Pérez

24 December 2020

Computational thinking (CT) has been a topic of interest in research, not only in the field of computer science, but also in education, since it allows the development of a set of competencies in the child related to problem-solving and decision-maki...

(This article belongs to the Special Issue User Experience for Advanced Human–Computer Interaction)
  • Review
  • Open Access
  • Best Paper Award
40 Citations
9,306 Views
26 Pages

14 November 2020

The integration of a P300-based brain–computer interface (BCI) into virtual reality (VR) environments is promising for the video games industry. However, it faces several limitations, mainly due to hardware constraints and limitations engendere...

  • Article
  • Open Access
28 Citations
6,239 Views
18 Pages

Dynamic Task Offloading for Cloud-Assisted Vehicular Edge Computing Networks: A Non-Cooperative Game Theoretic Approach

  • Md. Delowar Hossain,
  • Tangina Sultana,
  • Md. Alamgir Hossain,
  • Md. Abu Layek and ,
  • Md. Imtiaz Hossain,
  • Phoo Pyae Sone,
  • Ga-Won Lee and
  • Eui-Nam Huh
  • + 3 authors+ 0 author

12 May 2022

Vehicular edge computing (VEC) is one of the prominent ideas to enhance the computation and storage capabilities of vehicular networks (VNs) through task offloading. In VEC, the resource-constrained vehicles offload their computing tasks to the local...

(This article belongs to the Special Issue Edge/Fog Computing Technologies for IoT Infrastructure II)
  • Article
  • Open Access
3 Citations
4,312 Views
21 Pages

Attention and brain focus are essential in human activities that require learning. In higher education, a popular means of acquiring knowledge and information is through serious games. The need for integrating digital learning tools, including seriou...

(This article belongs to the Topic Biomedical Engineering, Healthcare and Sustainability, 2nd Edition)
  • Article
  • Open Access
11 Citations
3,588 Views
18 Pages

22 December 2023

Introducing partial task offloading into vehicle edge computing networks (VECNs) can ease the burden placed on the Internet of Vehicles (IoV) by emerging vehicle applications and services. In this circumstance, the task offloading ratio and the resou...

(This article belongs to the Special Issue Vehicle-to-Everything (V2X) Communication for Intelligent Transportation)
  • Article
  • Open Access
3 Citations
2,116 Views
44 Pages

Computational thinking (CT) is increasingly recognized as essential in education, yet teacher preparation programs struggle to develop both computational proficiency and pedagogical readiness in pre-service teachers (PSTs). This study examines an AI-...

(This article belongs to the Special Issue Technology-Enhanced Game-Based Approaches in Education: Learning, Emotions, and Motivation)
  • Article
  • Open Access
7 Citations
2,691 Views
14 Pages

29 July 2024

In the power grid, inspection robots enhance operational efficiency and safety by inspecting power lines for information sharing and interaction. Edge computing improves computational efficiency by positioning resources close to the data source, supp...

(This article belongs to the Special Issue Internet of Things and Cloud-Fog-Edge Computing)
  • Article
  • Open Access
46 Citations
9,321 Views
23 Pages

12 February 2019

The mobile edge computing (MEC) paradigm provides a promising solution to solve the resource-insufficiency problem in mobile terminals by offloading computation-intensive and delay-sensitive tasks to nearby edge nodes. However, limited computation re...

(This article belongs to the Special Issue Recent Advances in Fog/Edge Computing in Internet of Things)
  • Article
  • Open Access
1 Citations
986 Views
20 Pages

The rapid proliferation of mobile devices, particularly smartphones and tablets, has transformed digital entertainment, with mobile gaming emerging as one of the fastest-growing digital segments. Such applications are inherently latency-sensitive and...

(This article belongs to the Section Cloud Continuum and Enabled Applications)
  • Article
  • Open Access
4 Citations
3,778 Views
33 Pages

Virtual reality (VR) technology is becoming increasingly relevant as a modern educational tool. However, its application in teaching and learning computational thinking remains relatively underexplored. This paper presents the implementation of selec...

(This article belongs to the Special Issue Innovative Theories and Practices for Designing and Evaluating Inclusive Educational Technology and Online Learning)
  • Article
  • Open Access
35 Citations
5,632 Views
15 Pages

4 January 2019

This article presents safe ship control optimization design for navigator advisory system. Optimal safe ship control is presented as multistage decision-making in a fuzzy environment and as multistep decision-making in a game environment. The navigat...

(This article belongs to the Special Issue Radar and Sonar Imaging and Processing)
  • Article
  • Open Access
627 Views
19 Pages

Bi-Level Stackelberg Game-Based Optimization Model for Shared Energy Storage in Data Centers Considering Computational Flexibility

  • Xiaotong Qie,
  • Fengyun Wang,
  • Qixin Zhao,
  • Yu Hu and ,
  • Dongyang Hou,
  • Jingxin Xue and
  • Jiasheng He
  • + 2 authors+ 0 author

5 August 2026

With the explosive growth in demand for artificial intelligence and computing power, the energy consumption of data centers has sharply increased, making their green and low-carbon operation an urgent need. Shared energy storage (SES), as a flexible...

(This article belongs to the Section D: Energy Storage and Application)
  • Systematic Review
  • Open Access
31 Citations
8,879 Views
25 Pages

Social Robots and Brain–Computer Interface Video Games for Dealing with Attention Deficit Hyperactivity Disorder: A Systematic Review

  • José-Antonio Cervantes,
  • Sonia López,
  • Salvador Cervantes,
  • Aribei Hernández and
  • Heiler Duarte

7 August 2023

Attention deficit hyperactivity disorder (ADHD) is a neurodevelopmental disorder characterized by inattention, hyperactivity, and impulsivity that affects a large number of young people in the world. The current treatments for children living with AD...

(This article belongs to the Special Issue Advances in ADHD)
  • Article
  • Open Access
29 Citations
6,933 Views
17 Pages

Introducing Sustainable Development Topics into Computer Science Education: Design and Evaluation of the Eco JSity Game

  • Jakub Swacha,
  • Rytis Maskeliūnas,
  • Robertas Damaševičius,
  • Audrius Kulikajevas and ,
  • Tomas Blažauskas,
  • Karolina Muszyńska,
  • Agnieszka Miluniec and
  • Magdalena Kowalska
  • + 3 authors+ 0 author

11 April 2021

With increasing awareness of the advantages of game-based learning, there is a growing number of studies showing its application to both computer science education and sustainable development education. In this paper, we describe, with the example of...

(This article belongs to the Collection Mobile Technology, Gamification and Artificial Intelligence to Improve Sustainability in Education)
  • Article
  • Open Access
5 Citations
3,573 Views
18 Pages

Association of Game Events with Facial Animations of Computer-Controlled Virtual Characters Based on Probabilistic Human Reaction Modeling

  • Wafaa Alsaggaf,
  • Georgios Tsaramirsis,
  • Norah Al-Malki,
  • Fazal Qudus Khan and ,
  • Miadah Almasry,
  • Mohamad Abdulhalim Serafi and
  • Alaa Almarzuqi
  • + 2 authors+ 0 author

14 August 2020

Computer-controlled virtual characters are essential parts of most virtual environments and especially computer games. Interaction between these virtual agents and human players has a direct impact on the believability of and immersion in the applica...

(This article belongs to the Section Computing and Artificial Intelligence)
  • Article
  • Open Access
19 Citations
5,362 Views
15 Pages

Brain Computer Interface-Based Action Observation Game Enhances Mu Suppression in Patients with Stroke

  • Hyoseon Choi,
  • Hyunmi Lim,
  • Joon Woo Kim,
  • Youn Joo Kang and
  • Jeonghun Ku

2 December 2019

Action observation (AO), based on the mirror neuron theory, is a promising strategy to promote motor cortical activation in neurorehabilitation. Brain computer interface (BCI) can detect a user’s intention and provide them with brain state-depe...

(This article belongs to the Special Issue The Challenges in Brain-Computer Interface (BCI) - toward Practical BCI)

of 29