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Information

Information is a scientific, peer-reviewed, open access journal of information science and technology, data, knowledge, and communication, published monthly online by MDPI.
The International Society for the Study of Information (IS4SI) is affiliated with Information and its members receive discounts on the article processing charges.
Quartile Ranking JCR - Q2 (Computer Science, Information Systems)

All Articles (5,577)

Technical job interviews have become a vulnerable environment for social engineering attacks, particularly when they involve direct interaction with malicious code. In this context, the present manuscript investigates an exploratory case study, aiming to provide an in-depth analysis of a single incident rather than seeking to generalize statistical evidence. The study examines a real-world covert attack conducted through a simulated interview, identifying the technical and psychological elements that contribute to its effectiveness, assessing the performance of artificial intelligence (AI) assistants in early detection and proposing mitigation strategies. To this end, a methodology was implemented that combines discursive reconstruction of the attack, code exploitation and forensic analysis. The experimental phase, primarily focused on evaluating 10 large language models (LLMs) against a fragment of obfuscated code, reveals that the malware initially evaded detection by 62 antivirus engines, while assistants such as GPT 5.1, Grok 4.1 and Claude Sonnet 4.5 successfully identified malicious patterns and suggested operational countermeasures. The discussion highlights how the apparent legitimacy of platforms like LinkedIn, Calendly and Bitbucket, along with time pressure and technical familiarity, act as catalysts for deception. Based on these findings, the study suggests that LLMs may play a role in the early detection of threats, offering a potentially valuable avenue to enhance security in technical recruitment processes by enabling the timely identification of malicious behavior. To the best of available knowledge, this represents the first academically documented case of its kind analyzed from an interdisciplinary perspective.

18 January 2026

Social engineering attack using technical job interviews.

Traditional Turkish marbling (Ebru) art is an intangible cultural heritage characterized by highly asymmetric, fluid, and non-reproducible patterns, making its long-term preservation and large-scale dissemination challenging. It is highly sensitive to environmental conditions, making it enormously difficult to mass produce while maintaining its original aesthetic qualities. A data-driven generative model is therefore required to create unlimited, high-fidelity digital surrogates that safeguard this UNESCO heritage against physical loss and enable large-scale cultural applications. This study introduces a deep generative modeling framework for the digital reconstruction of traditional Turkish marbling (Ebru) art using a Deep Convolutional Generative Adversarial Network (DCGAN). A dataset of 20,400 image patches, systematically derived from 17 original marbling works, was used to train the proposed model. The framework aims to mathematically capture the asymmetric, fluid, and stochastic nature of Ebru patterns, enabling the reproduction of their aesthetic structure in a digital medium. The generated images were evaluated using multiple quantitative and perceptual metrics, including Fréchet Inception Distance (FID), Kernel Inception Distance (KID), Learned Perceptual Image Patch Similarity (LPIPS), and PRDC-based indicators (Precision, Recall, Density, Coverage). For experimental validation, the proposed DCGAN framework is additionally compared against a Vanilla GAN baseline trained under identical conditions, highlighting the advantages of convolutional architectures for modeling marbling textures. The results show that the DCGAN model achieved a high level of realism and diversity without mode collapse or overfitting, producing images that were perceptually close to authentic marbling works. In addition to the quantitative evaluation, expert qualitative assessment by a traditional Ebru artist confirmed that the model reproduced the organic textures, color dynamics, and compositional asymmetrical characteristic of real marbling art. The proposed approach demonstrates the potential of deep generative models for the digital preservation, dissemination, and reinterpretation of intangible cultural heritage recognized by UNESCO.

15 January 2026

Battal Marbling Sample.

As an emerging immersive media format, point clouds (PC) inevitably suffer from distortions such as compression and noise, where even local degradations may severely impair perceived visual quality and user experience. It is therefore essential to accurately evaluate the perceived quality of PC. In this paper, a no-reference point cloud quality assessment (PCQA) method that uses complexity-driven patch sampling and an attention-enhanced Swin-Transformer is proposed to accurately assess the perceived quality of PC. Given that projected PC maps effectively capture distortions and that the quality-related information density varies significantly across local patches, a complexity-driven patch sampling strategy is proposed. By quantifying patch complexity, regions with higher information density are preferentially sampled to enhance subsequent quality-sensitive feature representation. Given that the indistinguishable response strengths between key and redundant channels during feature extraction may dilute effective features, an Attention-Enhanced Swin-Transformer is proposed to adaptively reweight critical channels, thereby improving feature extraction performance. Given that traditional regression heads typically use a single-layer linear mapping, which overlooks the heterogeneous importance of information across channels, a gated regression head is designed to enable adaptive fusion of global and statistical features via a statistics-guided gating mechanism. Experiments on the SJTU-PCQA dataset demonstrate that the proposed method consistently outperforms representative PCQA methods.

15 January 2026

Example of a distorted PC from the SJTU-PCQA dataset.

The fundamental goal of a construction project is to complete the construction phase within budget, but in practice, planned cost estimates are often exceeded. The causes of overruns can be due to insufficient preparation and planning of the project, changes during construction, activation of risky events, etc. Also, construction costs are often calculated based on experience rather than scientifically based approaches. Due to the challenges, this paper investigates the potential of several different machine learning methods (linear regression, decision tree forest, support vector machine and general regression neural network) for estimating construction costs. The methods were implemented on a database of recent high-rise construction projects in the Republic of Croatia. Results confirmed the potential of the selected assessment methods; in particular, the support vector machine stands out in terms of accuracy metrics. Established machine learning models contribute to a deeper understanding of real construction costs, their optimization, and more effective cost management during the construction phase.

15 January 2026

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Test and Evaluation Methods for Human-Machine Interfaces of Automated Vehicles II
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Test and Evaluation Methods for Human-Machine Interfaces of Automated Vehicles II

Editors: Frederik Naujoks, Yannick Forster, Andreas Keinath, Nadja Schömig, Sebastian Hergeth, Katharina Wiedemann
Big Data and Artificial Intelligence
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Big Data and Artificial Intelligence

Volume III
Editors: Miltiadis D. Lytras, Andreea Claudia Serban

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Information - ISSN 2078-2489