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Computational EEG Analysis Techniques When Playing Video Games: A Systematic Review

Department of Technologies and Information Systems, University of Castilla-La Mancha, 13071 Ciudad Real, Spain
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Presented at the 12th International Conference on Ubiquitous Computing and Ambient Intelligence (UCAmI 2018), Punta Cana, Dominican Republic, 4–7 December 2018.
Proceedings 2018, 2(19), 483; https://doi.org/10.3390/proceedings2190483
Published: 17 October 2018
(This article belongs to the Proceedings of UCAmI 2018)
Video games and electroencephalography (EEG) can be used together in more than one way: cognitive analysis, mood analysis or Brain-Computer Interfaces (BCI), for instance. Nowadays, these two fields are gaining popularity when working together. We have consider that it is important to know what approaches are the most used when using video games and EEG, so we have performed a systematic review through the literature about these two fields together to find the most relevant techniques. Once identified a list of techniques, we briefly explained for what they can be used. Also, we have made a ranking of these techniques by their popularity to get some perspective about them all. After the process, we have concluded that the used techniques are really diverse and that approaches used to BCI and cognitve analysis are very similar between them.
Keywords: electroencephalography, video games, systematic review, cognitive analysis, computational analysis, brain-computer interface electroencephalography, video games, systematic review, cognitive analysis, computational analysis, brain-computer interface
MDPI and ACS Style

Cabañero-Gómez, L.; Hervas, R.; Bravo, J.; Rodriguez-Benitez, L. Computational EEG Analysis Techniques When Playing Video Games: A Systematic Review. Proceedings 2018, 2, 483.

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