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233 Results Found

  • Article
  • Open Access
10 Citations
4,147 Views
20 Pages

Evaluating the Benefits of Collaborative VR Review for Maintenance Documentation and Risk Assessment

  • Hanna Heinonen,
  • Alisa Burova,
  • Sanni Siltanen,
  • Jussi Lähteenmäki,
  • Jaakko Hakulinen and
  • Markku Turunen

15 July 2022

Technical documentation creation is a collaborative process involving several departments in R&D. Even though virtual reality (VR) has been demonstrated to facilitate industrial collaboration and advance the product development lifecycle in earli...

(This article belongs to the Special Issue Extended Reality Applications in Industrial Systems)
  • Article
  • Open Access
3 Citations
2,422 Views
25 Pages

When Action Speaks Louder than Words: Exploring Non-Verbal and Paraverbal Features in Dyadic Collaborative VR

  • Dennis Osei Tutu,
  • Sepideh Habibiabad,
  • Wim Van den Noortgate,
  • Jelle Saldien and
  • Klaas Bombeke

4 September 2025

Soft skills such as communication and collaboration are vital in both professional and educational settings, yet difficult to train and assess objectively. Traditional role-playing scenarios rely heavily on subjective trainer evaluations—either...

(This article belongs to the Section Intelligent Sensors)
  • Article
  • Open Access
31 Citations
6,045 Views
22 Pages

27 September 2022

Building Information Modeling (BIM) and Virtual Reality (VR) are both tools for collaboration and communication, yet questions still exist as to how and in what ways these tools support technical communication and team decision-making. This paper pre...

(This article belongs to the Collection Virtual Reality and Mixed Reality in Architecture, Engineering, Construction, and Operation and Maintenance (AECOM) Building Sector)
  • Article
  • Open Access
27 Citations
5,679 Views
23 Pages

An Approach Based on VR to Design Industrial Human-Robot Collaborative Workstations

  • Elisa Prati,
  • Valeria Villani,
  • Margherita Peruzzini and
  • Lorenzo Sabattini

11 December 2021

This paper presents an integrated approach for the design of human-robot collaborative workstations in industrial shop floors. In particular, the paper presents how to use virtual reality (VR) technologies to support designers in the creation of inte...

(This article belongs to the Special Issue Focus on Integrated Collaborative Systems for Smart Factory)
  • Proceeding Paper
  • Open Access
235 Views
8 Pages

Configurable Collaborative VR Exhibitions Using Artefacts from Multiple Public and Private Collections

  • Dimo Chotrov,
  • Aleksandar Valov,
  • Doroteya Todorova and
  • Antoniya Tasheva

We present a system that allows cultural organizations to configure their own exhibitions using artefacts from multiple collections. Those might include their own private collections, public collections, for example indexed in Europeana, or private c...

(This article belongs to the Proceedings of The 15th International Scientific Conference TechSys 2026—Engineering, Technologies and Systems)
  • Article
  • Open Access
26 Citations
5,503 Views
24 Pages

Distributed Asymmetric Virtual Reality in Industrial Context: Enhancing the Collaboration of Geographically Dispersed Teams in the Pipeline of Maintenance Method Development and Technical Documentation Creation

  • Alisa Burova,
  • Paulina Becerril Palma,
  • Phong Truong,
  • John Mäkelä,
  • Hanna Heinonen,
  • Jaakko Hakulinen,
  • Kimmo Ronkainen,
  • Roope Raisamo,
  • Markku Turunen and
  • Sanni Siltanen

7 April 2022

Virtual Reality (VR) is a critical emerging technology in industrial contexts, as it facilitates collaboration and supports the product development lifecycle. However, its broad adoption is constrained by complex and high-cost integration. The use of...

(This article belongs to the Special Issue Extended Reality Applications in Industrial Systems)
  • Article
  • Open Access
27 Citations
8,704 Views
17 Pages

16 November 2021

Virtual Reality (VR) is considered among the major technologies to address the inefficient collaboration issue caused by the predominant use of 2D drawings in the construction industry. However, there is still a knowledge gap between researchers and...

(This article belongs to the Special Issue Human-Computer Interaction and Collaboration: Challenges and Prospects)
  • Article
  • Open Access
10 Citations
6,075 Views
41 Pages

The integration of artificial intelligence (AI) and virtual reality (VR) is reshaping urban design by offering advanced tools that foster experiential engagement, real-time collaboration, and inclusive design strategies. This study explores AI-enhanc...

  • Article
  • Open Access
29 Citations
5,640 Views
17 Pages

27 July 2021

Virtual reality (VR) is quickly becoming the medium of choice for various architecture, engineering, and construction applications, such as design visualization, construction planning, and safety training. In particular, this technology offers an imm...

(This article belongs to the Special Issue BIM and Its Integration with Emerging Technologies)
  • Article
  • Open Access
23 Citations
6,205 Views
23 Pages

Emotional Experience in Human–Robot Collaboration: Suitability of Virtual Reality Scenarios to Study Interactions beyond Safety Restrictions

  • Franziska Legler,
  • Jonas Trezl,
  • Dorothea Langer,
  • Max Bernhagen,
  • Andre Dettmann and
  • Angelika C. Bullinger

8 December 2023

Today’s research on fenceless human–robot collaboration (HRC) is challenged by a relatively slow development of safety features. Simultaneously, design recommendations for HRC are requested by the industry. To simulate HRC scenarios in ad...

(This article belongs to the Special Issue Collection in Honor of Women's Contribution in Robotics)
  • Article
  • Open Access
5 Citations
3,107 Views
14 Pages

15 October 2024

This paper presents the results of a protocol study exploring the impact of various digital technologies on team collaborative design processes. Previous studies have suggested that compared to traditional methods such as sketching, digital technolog...

(This article belongs to the Special Issue Advances in Project Development and Construction Management)
  • Article
  • Open Access
101 Citations
13,638 Views
38 Pages

ATON: An Open-Source Framework for Creating Immersive, Collaborative and Liquid Web-Apps for Cultural Heritage

  • Bruno Fanini,
  • Daniele Ferdani,
  • Emanuel Demetrescu,
  • Simone Berto and
  • Enzo d’Annibale

22 November 2021

The web and its recent advancements represent a great opportunity to build universal, rich, multi-user and immersive Web3D/WebXR applications targeting Cultural Heritage field—including 3D presenters, inspection tools, applied VR games, collabo...

(This article belongs to the Special Issue Virtual Reality and Its Application in Cultural Heritage II)
  • Article
  • Open Access
63 Citations
11,138 Views
26 Pages

Impact of Latency on QoE, Performance, and Collaboration in Interactive Multi-User Virtual Reality

  • Sam Van Damme,
  • Javad Sameri,
  • Susanna Schwarzmann,
  • Qing Wei,
  • Riccardo Trivisonno,
  • Filip De Turck and
  • Maria Torres Vega

8 March 2024

Interactive, multi-user experiences are meant to define the present and future of Virtual Reality (VR). Such immersive experiences will typically consist of remote collaborations where content is streamed and/or synchronized over a network connection...

(This article belongs to the Section Computing and Artificial Intelligence)
  • Article
  • Open Access
12 Citations
5,998 Views
32 Pages

VR Co-Lab: A Virtual Reality Platform for Human–Robot Disassembly Training and Synthetic Data Generation

  • Yashwanth Maddipatla,
  • Sibo Tian,
  • Xiao Liang,
  • Minghui Zheng and
  • Beiwen Li

17 March 2025

This research introduces a virtual reality (VR) training system for improving human–robot collaboration (HRC) in industrial disassembly tasks, particularly for e-waste recycling. Conventional training approaches frequently fail to provide suffi...

(This article belongs to the Special Issue Advanced Manufacturing and Assembly Technologies for Aerospace Production Systems)
  • Article
  • Open Access
6 Citations
4,741 Views
25 Pages

Beyond Books: Student Perspectives on Emerging Technologies, Usability, and Ethics in the Library of the Future

  • Faisal Kalota,
  • Benedicta Frema Boamah,
  • Hesham Allam,
  • Tyler Schisler and
  • Grace Witty

This research aims to understand the evolving role of academic libraries, focusing on student perceptions of current services and their vision for the future. Data was collected using a survey at a midwestern research university in the United States....

  • Article
  • Open Access
15 Citations
5,457 Views
22 Pages

27 July 2022

In order to cope with the changing era of the innovative management paradigm of the manufacturing industry, it is necessary to advance the construction of smart factories in the domestic manufacturing industry, and in particular, the 3D design and ma...

(This article belongs to the Special Issue Advances in Sustainable and Digitalized Factories: Manufacturing, Measuring Technologies and Systems)
  • Article
  • Open Access
2,136 Views
25 Pages

Collaboration Mechanics with AR/VR for Cadastral Surveys—A Conceptual Implementation for an Urban Ward in Indonesia

  • Trias Aditya,
  • Adrian N. Pamungkas,
  • Faishal Ashaari,
  • Walter T. de Vries,
  • Calvin Wijaya and
  • Nicholas G. Setiawan

5 December 2025

Synchronous interactions from different locations have become a globally accepted modus of interaction since the COVID-19 outbreak. For centuries, professional cadastral survey activities always required an interaction modus whereby surveyors, neighb...

(This article belongs to the Special Issue Advances and Innovations in Geomatics: Celebrating a New Chapter—First Impact Factor and CiteScore Received)
  • Article
  • Open Access
11 Citations
7,348 Views
26 Pages

There is Always a Way: Organizing VR User Tests with Remote and Hybrid Setups during a Pandemic—Learnings from Five Case Studies

  • Sanni Siltanen,
  • Hanna Heinonen,
  • Alisa Burova,
  • Paulina Becerril Palma,
  • Phong Truong,
  • Viveka Opas and
  • Markku Turunen

(1) COVID-19 pandemic restrictions caused a dramatic shift in research activities, forcing the adoption of remote practices and methods. Despite the known benefits of remote testing, there is limited knowledge on how to prepare and conduct such studi...

(This article belongs to the Special Issue Feature Papers of MTI in 2021)
  • Article
  • Open Access
4 Citations
3,879 Views
14 Pages

How Can One Share a User’s Activity during VR Synchronous Augmentative Cooperation?

  • Thomas Rinnert,
  • James Walsh,
  • Cédric Fleury,
  • Gilles Coppin,
  • Thierry Duval and
  • Bruce H. Thomas

Collaborative virtual environments allow people to work together while being distant. At the same time, empathic computing aims to create a deeper shared understanding between people. In this paper, we investigate how to improve the perception of dis...

  • Communication
  • Open Access
7 Citations
5,230 Views
14 Pages

Positive Aspects and Potential Drawbacks of Implementing Digital Teaching/Learning Scenarios in Health Professions Using Nursing Education as an Example: A Research Report from Germany

  • Lydia Pfeifer,
  • Sophia Fries,
  • Alexander Stirner,
  • Lisa Nagel,
  • Christian Cohnen,
  • Leona Aschentrup,
  • Marleen Schönbeck,
  • Annette Nauerth,
  • Patrizia Raschper and
  • Kamil J. Wrona
  • + 1 author

22 February 2024

Background: Learning arrangements in health care profession education are increasingly taking place in digital environments. Virtual reality (VR) in nursing education, as a digital element, is the subject of controversial debate. On one hand, it supp...

(This article belongs to the Special Issue Current Trends, Innovations and Issues in Nursing Practice and Education)
  • Review
  • Open Access
46 Citations
11,647 Views
21 Pages

In this paper, we focus on interdisciplinary collaboration using intuitive virtual reality interfaces and building information models in the architecture, engineering, and construction industries. These systems have been a topic of research and devel...

  • Article
  • Open Access
1,085 Views
29 Pages

Enhancing Spatial Orientation and Map-Reading Skills: Using Mental Maps and VR in Field Trips for Geography Students

  • Péter Czomba,
  • Klára Czimre,
  • Károly Teperics,
  • Gyöngyi Bujdosó,
  • Ernő Molnár,
  • Gábor Négyesi and
  • Bálint Bence Juhász

Enhancing spatial orientation and map-reading skills is a cornerstone of geography education, yet the comparative efficacy of physical versus virtual reality learning environments (VRLEs) remains a subject of ongoing debate. This study evaluates the...

  • Article
  • Open Access
559 Views
45 Pages

20 August 2026

Immersive visualization can support interpretation of architectural heritage in historical paintings, yet translating 2D pictorial evidence into navigable 3D scenes remains challenging. Conventional workflows rely on physical survey data, while direc...

(This article belongs to the Section Construction Management, and Computers & Digitization)
  • Article
  • Open Access
42 Citations
6,590 Views
25 Pages

8 November 2021

[Background] Virtual reality (VR) technology can provide unique immersive experiences for group users, and especially for analytics tasks with visual information in learning. Providing a shared control/view may improve the task performance and enhanc...

(This article belongs to the Special Issue Extended Reality: From Theory to Applications)
  • Article
  • Open Access
17 Citations
9,159 Views
17 Pages

9 June 2022

Various realistic collaboration technologies have emerged in the context of the COVID-19 pandemic. However, as existing virtual reality (VR) collaboration systems generally employ an inverse kinematic method using a head-mounted display and controlle...

(This article belongs to the Collection Virtual and Augmented Reality Systems)
  • Article
  • Open Access
3 Citations
3,364 Views
18 Pages

Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience

  • Diana R. Sanchez,
  • Joshua McVeigh-Schultz,
  • Katherine Isbister,
  • Monica Tran,
  • Kassidy Martinez,
  • Marjan Dost,
  • Anya Osborne,
  • Daniel Diaz,
  • Philip Farillas and
  • Monique Ferronatto
  • + 3 authors

This study investigates how individual predispositions toward Virtual Reality (VR) affect user experiences in collaborative VR environments, particularly in workplace settings. By adapting the Video Game Pursuit Scale to measure VR predisposition, we...

(This article belongs to the Special Issue Networked Virtual Reality, Mixed Reality and Augmented Reality Systems)
  • Article
  • Open Access
9 Citations
6,563 Views
19 Pages

12 December 2022

The COVID-19 pandemic has increased the significance of remote collaboration. This study proposes a virtual reality (VR) whiteboard system that enables remote collaboration among multiple participants using natural handwriting. In total, three experi...

(This article belongs to the Collection Collaborative Artificial Systems)
  • Article
  • Open Access
3 Citations
2,945 Views
18 Pages

Virtual Reality as a Tool for Enhancing Understanding of Tactical Urbanism

  • Italo Seghetto,
  • Ricardo Lopes,
  • Fernando Lima,
  • Marco Boffi,
  • Nicola Rainisio,
  • Gabriele Stancato and
  • Barbara Ester Adele Piga

Tactical urbanism (TU) and Virtual Reality (VR) both aim to reimagine physical spaces, with TU utilizing rapid, temporary, scalable, and cost-effective physical interventions to test and refine urban design, while VR offers immersive virtual environm...

  • Article
  • Open Access
134 Citations
11,947 Views
23 Pages

Smart Factory Using Virtual Reality and Online Multi-User: Towards a Metaverse for Experimental Frameworks

  • Luis Omar Alpala,
  • Darío J. Quiroga-Parra,
  • Juan Carlos Torres and
  • Diego H. Peluffo-Ordóñez

20 June 2022

Virtual reality (VR) has been brought closer to the general public over the past decade as it has become increasingly available for desktop and mobile platforms. As a result, consumer-grade VR may redefine how people learn by creating an engaging &ld...

(This article belongs to the Collection Virtual and Augmented Reality Systems)
  • Review
  • Open Access
60 Citations
9,495 Views
17 Pages

17 October 2022

(1) Background: Patients diagnosed with chronic pain suffer from long-term pain, which negatively affects their daily lives and mental health. Virtual reality (VR) technologies are considered a therapeutic tool to manage pain perception and mental he...

(This article belongs to the Special Issue Problems for Managing Chronic Pain)
  • Article
  • Open Access
5 Citations
4,319 Views
18 Pages

Workforce Development and Multiagency Collaborations: A Presentation of Two Case Studies in Child Welfare

  • Chad McDonald,
  • Kristine A. Campbell,
  • Cole Benson,
  • Matthew J. Davis and
  • Caren J. Frost

13 September 2021

Background: Two disciplines that work in the child welfare arena, social welfare and healthcare, are crucial for addressing families’ and children’s needs in social, emotional, and physical healthcare situations. How child welfare workers are trained...

(This article belongs to the Special Issue Sustainability of Families and Child Welfare)
  • Article
  • Open Access
31 Citations
8,091 Views
12 Pages

Co-Creating a Virtual Alcohol Prevention Simulation with Young People

  • Lotte Vallentin-Holbech,
  • Julie Dalgaard Guldager,
  • Timo Dietrich,
  • Sharyn Rundle-Thiele,
  • Gunver Majgaard,
  • Patricia Lyk and
  • Christiane Stock

Collaborative knowledge generation and involvement of users is known to improve health promotion intervention development, but research about the roles and perspectives of users in the co-creation process is sparse. This research aimed to study how y...

(This article belongs to the Section Health Behavior, Chronic Disease and Health Promotion)
  • Article
  • Open Access
5 Citations
5,344 Views
22 Pages

12 September 2023

This small-scale study comprised an evaluation of a teacher professional learning experience that involved the collaborative creation of resources using immersive virtual reality (VR) as a retrieval practice tool, specifically focusing on the open ac...

(This article belongs to the Collection Multimedia-Based Digital Learning)
  • Article
  • Open Access
1,345 Views
16 Pages

A Framework Designed with Perceptual Symmetry and Interactive Asymmetry for XR Collaboration

  • Gustavo Adolfo Murillo Gutierrez,
  • Rong Jin,
  • Juan-Pablo I. Ramirez-Paredes and
  • Uriel Haile Hernandez Belmonte

3 November 2025

Collaborative experiences are enriched through cross-platform interactions in the context of eXtended Reality (XR) systems. In this paper, we introduce SRVS-C (Spatially Referenced Virtual Synchronization for Collaboration), a centralized framework d...

(This article belongs to the Special Issue Symmetry/Asymmetry in Image Processing and Computer Vision Using Embedded Systems)
  • Article
  • Open Access
4 Citations
4,332 Views
21 Pages

Loka: A Cross-Platform Virtual Reality Streaming Framework for the Metaverse

  • Hsiao-Wen Kao,
  • Yan-Cyuan Chen,
  • Eric Hsiao-Kuang Wu,
  • Shih-Ching Yeh and
  • Shih-Chun Kao

11 February 2025

As the concept of the Metaverse evolves, virtual reality (VR) plays a pivotal role in creating immersive, socially interactive environments that form the backbone of this interconnected digital universe. However, VR technology often faces significant...

(This article belongs to the Section Intelligent Sensors)
  • Review
  • Open Access
29 Citations
11,346 Views
13 Pages

A Review of Virtual Reality for Individuals with Hearing Impairments

  • Stefania Serafin,
  • Ali Adjorlu and
  • Lone Marianne Percy-Smith

Virtual Reality (VR) technologies have the potential to be applied in a clinical context to improve training and rehabilitation for individuals with hearing impairment. The introduction of such technologies in clinical audiology is in its infancy and...

(This article belongs to the Special Issue Feature Papers in Multimodal Technologies and Interaction—Edition 2023)
  • Article
  • Open Access
72 Citations
14,365 Views
7 Pages

7 July 2022

Whereas traditional teaching environments encourage lively and engaged interaction and reward extrovert qualities, introverts, and others with symptoms that make social engagement difficult, such as autism spectrum disorder (ASD), are often disadvant...

  • Article
  • Open Access
9 Citations
4,055 Views
15 Pages

Virtual reality (VR) offers immersive and interactive experiences that enable users to explore and understand heritage sites beyond the constraints of physical preservation. This study examines the integration of VR in historical architecture, focusi...

(This article belongs to the Special Issue Application of Digital Technology in the Preservation and Restoration of Historic Buildings)
  • Article
  • Open Access
43 Citations
9,838 Views
21 Pages

The Impact of Immersive Virtual Reality on Knowledge Acquisition and Adolescent Perceptions in Cultural Education

  • Athanasios Christopoulos,
  • Maria Styliou,
  • Nikolaos Ntalas and
  • Chrysostomos Stylios

Understanding local history is fundamental to fostering a comprehensive global viewpoint. As technological advances shape our pedagogical tools, Virtual Reality (VR) stands out for its potential educational impact. Though its promise in educational s...

(This article belongs to the Special Issue Innovation in Education, Training and Game Design with Immersive Technologies and Spatial Computing)
  • Article
  • Open Access
10 Citations
5,173 Views
15 Pages

A Comparative Study of the Typing Performance of Two Mid-Air Text Input Methods in Virtual Environments

  • Yueyang Wang,
  • Yahui Wang,
  • Xiaoqiong Li,
  • Chengyi Zhao,
  • Ning Ma and
  • Zixuan Guo

6 August 2023

Inputting text is a prevalent requirement among various virtual reality (VR) applications, including VR-based remote collaboration. In order to eliminate the need for complex rules and handheld devices for typing within virtual environments, research...

(This article belongs to the Section Intelligent Sensors)
  • Review
  • Open Access
11 Citations
5,048 Views
17 Pages

Effectiveness of Virtual Reality and Feedback to Improve Gait and Balance in Patients with Diabetic Peripheral Neuropathies: Systematic Review and Meta-Analysis

  • Laura Alonso-Enríquez,
  • Laura Gómez-Cuaresma,
  • Maxime Billot,
  • Maria Isabel Garcia-Bernal,
  • Maria Luisa Benitez-Lugo,
  • María Jesús Casuso-Holgado and
  • Carlos Luque-Moreno

24 November 2023

Diabetic peripheral neuropathy (DPN) is the primary complication in patients with diabetes mellitus, characterized by loss of sensation and function in the lower limbs. Virtual reality (VR) and/or sensory feedback (FB) therapy has shown positive effe...

(This article belongs to the Section Artificial Intelligence in Healthcare)
  • Article
  • Open Access
22 Citations
9,996 Views
20 Pages

Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences

  • Anastasios Theodoropoulos,
  • Dimitra Stavropoulou,
  • Panagiotis Papadopoulos,
  • Nikos Platis and
  • George Lepouras

The popularity of VR technology has led to the development of public VR setups in entertainment venues, museums, and exhibitions. Interactive VR CAVEs can create compelling gaming experiences for both players and the spectators, with a strong sense o...

  • Article
  • Open Access
17 Citations
8,179 Views
25 Pages

17 December 2023

Recent advancements in virtual reality (VR) technology have enabled its integration into learning diverse aspects of spatial components and relationships in the field of spatial design, as well as designing, communicating, collaborating, and managing...

(This article belongs to the Topic Interior Design Towards the Sustainable Environment: People, Environment, Design, Technology)
  • Article
  • Open Access
91 Citations
9,182 Views
23 Pages

Assessment of AEC Students’ Performance Using BIM-into-VR

  • Sepehr Alizadehsalehi,
  • Ahmad Hadavi and
  • Joseph Chuenhuei Huang

3 April 2021

Building Information Modeling (BIM) and Virtual reality (VR) have attracted growing attention within the architecture, engineering, and construction (AEC) industry in recent years. Integration of BIM and VR technology can develop workflow efficiency...

(This article belongs to the Section Civil Engineering)
  • Review
  • Open Access
48 Citations
9,663 Views
13 Pages

Virtual and Augmented Reality versus Traditional Methods for Teaching Physiotherapy: A Systematic Review

  • David Lucena-Anton,
  • Juan Carlos Fernandez-Lopez,
  • Ana I. Pacheco-Serrano,
  • Cristina Garcia-Munoz and
  • Jose A. Moral-Munoz

The use of virtual worlds in health-related education is increasingly popular, but an overview of their use in physiotherapy education is still needed. The aim of this review was to analyse the use of virtual and augmented reality (VR/AR) compared to...

(This article belongs to the Special Issue European Journal of Investigation in Health, Psychology and Education: 10th Anniversary)
  • Article
  • Open Access
14 Citations
3,608 Views
20 Pages

The Ecology of Climate Change: Using Virtual Reality to Share, Experience, and Cultivate Local and Global Perspectives

  • Victor Daniel Carmona-Galindo,
  • Maryory Andrea Velado-Cano and
  • Anna Maria Groat-Carmona

26 February 2025

The global challenge of climate change demands innovative, inclusive, and experiential education that fosters ecological literacy, behavioral change, and climate advocacy. This study explores a cross-cultural collaboration between two undergraduate e...

(This article belongs to the Section Technology Enhanced Education)
  • Systematic Review
  • Open Access
5 Citations
5,673 Views
22 Pages

3 June 2025

This study compares the effectiveness of virtual reality (VR) and videoconferencing (VC) platforms for online learning. Comparative meta-analyses of 29 articles from 2003 to 2023 (15 for VR, 14 for VC) revealed that both technologies positively affec...

(This article belongs to the Special Issue Application of Smart Learning in Education)
  • Perspective
  • Open Access
30 Citations
6,954 Views
19 Pages

16 November 2021

What is the future of virtual reality (VR) in the built environment? As work becomes increasingly distributed across remote and hybrid forms of organizing as a result of the COVID-19 pandemic, there is a need to rethink how we use the set of collabor...

(This article belongs to the Collection Virtual Reality and Mixed Reality in Architecture, Engineering, Construction, and Operation and Maintenance (AECOM) Building Sector)
  • Proceeding Paper
  • Open Access
6 Citations
2,662 Views
7 Pages

21 October 2024

Facilities management (FM) is pivotal in ensuring the efficient operation of built environments essential for organisational functions. However, buildings’ operation and maintenance stages often incur significant costs, emphasising the importan...

(This article belongs to the Proceedings of 1st International Conference on Industrial, Manufacturing, and Process Engineering (ICIMP-2024))
  • Article
  • Open Access
1 Citations
3,612 Views
23 Pages

Readers Theater in Desktop VR: A Pilot Study with Grade Nine Students

  • Linda Peschke,
  • Anna Kiani,
  • Ute Massler and
  • Wolfgang Müller

8 September 2023

Appropriate techniques for promoting reading fluency are difficult to implement in the classroom. There is little time to provide students with individualized feedback on reading aloud or to motivate them to do so. In this context, Virtual Reality (V...

(This article belongs to the Topic Simulations and Applications of Augmented and Virtual Reality)

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