Social Virtual Reality: Neurodivergence and Inclusivity in the Metaverse
Abstract
:1. Introduction
2. Materials and Methods
3. Results
4. Discussion
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
- Kraus, S.; Kanbach, D.K.; Krysta, P.M.; Steinhoff, M.M.; Tomini, N. Facebook and the creation of the metaverse: Radical business model innovation or incremental transformation? Int. J. Entrep. Behav. Res. 2022, 28, 52–77. [Google Scholar] [CrossRef]
- Anderson, P.L.; Zimand, E.; Hodges, L.F.; Rothbaum, B.O. Cognitive behavioral therapy for public-speaking anxiety using virtual reality for exposure. Depress. Anxiety 2005, 22, 156–158. [Google Scholar] [CrossRef] [PubMed]
- Lim, M.H.; Aryadoust, V.; Esposito, G. A meta-analysis of the effect of virtual reality on reducing public speaking anxiety. Curr. Psychol. 2022, 1–17. [Google Scholar] [CrossRef]
- Jacobs, G. Introverts Can Succeed with Cooperative Learning. Online Submiss. 2014, 4, 83–94. [Google Scholar]
- Barnard, J. Autism in Schools: Crisis or Challenge? Available online: https://books.google.co.jp/books?hl=zh-CN&lr=&id=jNHvkGgg0WQC&oi=fnd&pg=PP7&dq=6.%09Barnard,+J.+(2002).+Autism+in+schools:+Crisis+or+challenge%3F.&ots=IrfGSYKT0Q&sig=_FyXFYnr49zQ3np1yYbq6Wjznus&redir_esc=y#v=onepage&q&f=false (accessed on 1 June 2022).
- Murphy, L.; Eduljee, N.B.; Croteau, K.; Parkman, S. Extraversion and introversion personality type and preferred teaching and classroom participation: A pilot study. J. Psychosoc. Res. 2017, 12, 437–450. [Google Scholar]
- Neuhaus, J. Geeky Pedagogy: A Guide for Intellectuals, Introverts, and Nerds Who Want to Be Effective Teachers; West Virginia University Press: Morgantown, WV, USA, 2019. [Google Scholar]
- Dhawan, E. Digital Body Language: How to Build Trust and Connection, No Matter the Distance; St. Martin’s Press: New York, NY, USA, 2021. [Google Scholar]
- Colloca, L.; Thomas, S.; Yin, M.; Haycock, N.R.; Wang, Y. Pain experience and mood disorders during the lockdown of the COVID-19 pandemic in the United States: An opportunistic study. PAIN Rep. 2021, 6, e958. [Google Scholar] [CrossRef]
- Entringer, T.M.; Gosling, S.D. Loneliness during a nationwide lockdown and the moderating effect of extroversion. Soc. Psychol. Personal. Sci. 2021, 13, 769–780. [Google Scholar] [CrossRef]
- Amichai-Hamburger, Y.; Wainapel, G.; Fox, S. “On the Internet No One Knows” I’m an Introvert: Extroversion, Neuroticism, and Internet Interaction. CyberPsych. Behav. 2002, 5, 125–128. [Google Scholar] [CrossRef]
- Palmas, F.; Reinelt, R.; Cichor, J.E.; Plecher, D.A.; Klinker, G. Virtual reality public speaking training: Experimental evaluation of direct feedback technology acceptance. In Proceedings of the 2021 IEEE Virtual Reality and 3D User Interfaces (VR), Piscataway, NJ, USA, 27 March 2021; pp. 463–472. [Google Scholar]
- Stefanova, M.; Pillan, M.; Gallace, A. Influence of Realistic Virtual Environments and Humanlike Avatars on Patients With Social Phobia. In Proceedings of the International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, New York, NY, USA, 17–19 August 2021; Volume 85376, p. V002T02A081. [Google Scholar]
- Zhou, H.; Fujimoto, Y.; Kanbara, M.; Kato, H. Virtual Reality as a Reflection Technique for Public Speaking Training. Appl. Sci. 2021, 11, 3988. [Google Scholar] [CrossRef]
- Callahan, K. Valuing and Supporting Introverted Students in the Virtual Design Classroom. Int. J. Art Des. Educ. 2021, 40, 714–722. [Google Scholar] [CrossRef]
- Alcañiz, M.; Chicchi-Giglioli, I.A.; Carrasco-Ribelles, L.A.; Marín-Morales, J.; Minissi, M.E.; Teruel-García, G.; Sirera, M.; Abad, L. Eye gaze as a biomarker in the recognition of autism spectrum disorder using virtual reality and machine learning: A proof of concept for diagnosis. Autism Res. 2020, 15, 131–145. [Google Scholar] [CrossRef] [PubMed]
- Vianez, A.; Marques, A.; de Almeida, R.S. Virtual Reality Exposure Therapy for Armed Forces Veterans with Post-Traumatic Stress Disorder: A Systematic Review and Focus Group. Int. J. Environ. Res. Public Health 2022, 19, 464. [Google Scholar] [CrossRef] [PubMed]
- Suh, W.; Ahn, S. Utilizing the Metaverse for Learner-Centered Constructivist Education in the Post-Pandemic Era: An Analysis of Elementary School Students. J. Intell. 2022, 10, 17. [Google Scholar] [CrossRef]
- Salzman, M.; Dede, C.; Loftin, B.; Chen, J. A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning. Presence Teleoperators Virtual Environ. 1999, 8, 293–316. [Google Scholar] [CrossRef]
- Bowman, D.A.; Wineman, J.; Hodges, L.F.; Allison, D. Designing animal habitats within an immersive VE. IEEE Comput. Graph. Appl. 1998, 18, 9–13. [Google Scholar] [CrossRef]
- Cheng, Y.; Ye, J. Exploring the social competence of students with autism spectrum conditions in a collaborative virtual learning environment—The pilot study. Comput. Educ. 2010, 54, 1068–1077. [Google Scholar] [CrossRef]
- Jacobson, J.; Lewis, M. Game engine virtual reality with CaveUT. Computer 2005, 38, 79–82. [Google Scholar] [CrossRef]
- Sharma, S.; Agada, R.; Ruffin, J. Virtual reality classroom as a constructivist approach. In Proceedings of the IEEE Southeastcon, Jacksonville, FL, USA, 4–7 April 2013; pp. 1–5. [Google Scholar]
- Brownridge, P. From Chalkboards to Virtual Reality: Exploring the Development and Implementation of Virtual Reality in United States History Classrooms. Ph.D. Thesis, Rowan University, Glassboro, NJ, USA, 2020. [Google Scholar]
- Huang, H.M.; Rauch, U.; Liaw, S.S. Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approach. Comput. Educ. 2010, 55, 1171–1182. [Google Scholar] [CrossRef]
- Johnson, A.; Roussos, M.; Leigh, J.; Vasilakis, C.; Barnes, C.; Moher, T. The NICE project: Learning together in a virtual world. In Proceedings of the IEEE 1998 Virtual Reality Annual International Symposium, Atlanta, GA, USA, 14–18 March 1998; pp. 176–183. [Google Scholar]
- Apostolellis, P.; Bowman, D.A. Evaluating the effects of orchestrated, game-based learning in virtual environments for informal education. In Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, New York, NY, USA, 11–14 November 2014; pp. 1–10. [Google Scholar]
- Rizzo, A.; Pair, J.; Graap, K.; Manson, B.; McNerney, P.J.; Wiederhold, B.; Spira, J. A virtual reality exposure therapy application for Iraq War military personnel with post traumatic stress disorder: From training to toy to treatment. NATO Secur. Sci. Ser. E Hum. Soc. Dyn. 2006, 6, 235. [Google Scholar]
- Hussein, M.; Nätterdal, C. The Benefits of Virtual Reality in Education. A Comparision Study. Bachelor’s Thesis, University of Gothenburg, Göteborg, Sweden, 2015. [Google Scholar]
- Strickland, D.; Marcus, L.M.; Mesibov, G.B.; Hogan, K. Brief report: Two case studies using virtual reality as a learning tool for autistic children. J. Autism Dev. Disord. 1996, 26, 651–659. [Google Scholar] [CrossRef]
- Strickland, D. Virtual reality for the treatment of autism. Stud. Health Technol. Inform. 1997, 44, 81–86. [Google Scholar] [PubMed]
- Parsons, S.; Mitchell, P. The potential of virtual reality in social skills training for people with autistic spectrum disorders. J. Intellect. Disabil. Res. 2002, 46, 430–443. [Google Scholar] [CrossRef] [PubMed]
- Goodwin, M.S. Enhancing and Accelerating the Pace of Autism Research and Treatment. Focus Autism Other Dev. Disabil. 2008, 23, 125–128. [Google Scholar] [CrossRef] [Green Version]
- Ehrlich, J.A.; Miller, J.R. A Virtual Environment for Teaching Social Skills: AViSSS. IEEE Comput. Graph. Appl. 2009, 29, 10–16. [Google Scholar] [CrossRef] [PubMed]
- Mesa-Gresa, P.; Gil-Gómez, H.; Lozano-Quilis, J.A.; Gil-Gómez, J.A. Effectiveness of virtual reality for children and adolescents with autism spectrum disorder: An evidence-based systematic review. Sensors 2018, 18, 2486. [Google Scholar] [CrossRef] [Green Version]
- Yuan, S.N.V.; Ip, H.H.S. Using virtual reality to train emotional and social skills in children with autism spectrum disorder. Lond. J. Prim. Care 2018, 10, 110–112. [Google Scholar] [CrossRef]
- Ghanouni, P.; Jarus, T.; Zwicker, J.G.; Lucyshyn, J.; Mow, K.; Ledingham, A. Social Stories for Children with Autism Spectrum Disorder: Validating the Content of a Virtual Reality Program. J. Autism Dev. Disord. 2018, 49, 660–668. [Google Scholar] [CrossRef]
- Bellani, M.; Fornasari, L.; Chittaro, L.; Brambilla, P. Virtual reality in autism: State of the art. Epidemiol. Psychiatr. Sci. 2011, 20, 235–238. [Google Scholar] [CrossRef]
- Lasalvia, A.; Tansella, M. Childhood trauma and psychotic disorders: Evidence, theoretical perspectives, and implication for interventions. Epidemiol. Psychiatr. Sci. 2009, 18, 277–283. [Google Scholar] [CrossRef] [Green Version]
- Faras, H.; Al Ateeqi, N.; Tidmarsh, L. Autism spectrum disorders. Ann. Saudi Med. 2020, 30, 295–300. [Google Scholar] [CrossRef]
- Pillay, S.; Duncan, M.; de Vries, P.J. Who’s waiting for a school? Rates, socio-demographics, disability and referral profile of children with autism spectrum disorder awaiting school placement in the Western Cape Province of South Africa. Autism 2022. [Google Scholar] [CrossRef] [PubMed]
- Vera, L.; Campos, R.; Herrera, G.; Romero, C. Computer graphics applications in the education process of people with learning difficulties. Comput. Graph. 2007, 31, 649–658. [Google Scholar] [CrossRef]
- Lorenzo, G.; Lledó, A.; Pomares, J.; Roig, R. Design and application of an immersive virtual reality system to enhance emotional skills for children with autism spectrum disorders. Comput. Educ. 2016, 98, 192–205. [Google Scholar] [CrossRef] [Green Version]
- Mitchell, P.; Parsons, S.; Leonard, A. Using Virtual Environments for Teaching Social Understanding to 6 Adolescents with Autistic Spectrum Disorders. J. Autism Dev. Disord. 2007, 37, 589–600. [Google Scholar] [CrossRef]
- Herrera, G.; Alcantud, F.; Jordan, R.; Blanquer, A.; Labajo, G.; De Pablo, C. Development of symbolic play through the use of virtual reality tools in children with autistic spectrum disorders. Autism 2008, 12, 143–157. [Google Scholar] [CrossRef]
- Moore, D.; Cheng, Y.; McGrath, P.; Powell, N.J. Collaborative Virtual Environment Technology for People with Autism. Focus Autism Other Dev. Disabil. 2005, 20, 231–243. [Google Scholar] [CrossRef]
- Ke, F.; Moon, J.; Sokolikj, Z. Virtual Reality–Based Social Skills Training for Children with Autism Spectrum Disorder. J. Spéc. Educ. Technol. 2020, 37, 49–62. [Google Scholar] [CrossRef]
- Smith, M.J.; Ginger, E.J.; Wright, K.; Wright, M.A.; Taylor, J.L.; Humm, L.B.; Olsen, D.E.; Bell, M.D.; Fleming, M.F. Virtual Reality Job Interview Training in Adults with Autism Spectrum Disorder. J. Autism Dev. Disord. 2014, 44, 2450–2463. [Google Scholar] [CrossRef] [Green Version]
- De Villiers, J.; Stainton, R.J.; Szatmari, P. Pragmatic Abilities in Autism Spectrum Disorder: A Case Study in Philosophy and the Empirical. Midwest Stud. Philos. 2007, 31, 292–317. [Google Scholar] [CrossRef] [Green Version]
- Foley-Nicpon, M.; Cederberg, C.D.; Wienkes, C. Autism Spectrum Disorders and High Ability. In Critical Issues and Practices in Gifted Education; Routledge: London, UK, 2021; pp. 61–73. [Google Scholar]
- Flanagan, K.M.; Addy, H. Introverts are not disadvantaged in group-based active learning classrooms. Bioscene J. Coll. Biol. Teach. 2019, 45, 33–41. [Google Scholar]
- Nandi, D.; Hamilton, M.; Harland, J. Evaluating the quality of interaction in asynchronous discussion forums in fully online courses. Distance Educ. 2012, 33, 5–30. [Google Scholar] [CrossRef]
- Denoyelles, A.; Reyes-Foster, B. Using Word Clouds in Online Discussions to Support Critical Thinking and Engagement. Online Learn. 2015, 19, n4. [Google Scholar] [CrossRef] [Green Version]
- Oberne, A. I Can Cee You! Using Videos in Online Courses to Promote Student Engagement. J. Teach. Learn. Technol. 2017, 6, 85–90. [Google Scholar] [CrossRef] [Green Version]
- Ding, L.; Er, E.; Orey, M. An exploratory study of student engagement in gamified online discussions. Comput. Educ. 2018, 120, 213–226. [Google Scholar] [CrossRef]
- Minocha, S.; Roberts, D. Laying the groundwork for socialisation and knowledge construction within 3D virtual worlds. Res. Learn. Technol. 2008, 16, 181–196. [Google Scholar] [CrossRef]
- Maloney, D.; Freeman, G. Falling asleep together: What makes activities in social virtual reality meaningful to users. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA, 2–4 November 2020; pp. 510–521. [Google Scholar] [CrossRef]
- Barreda-Ángeles, M.; Hartmann, T. Psychological benefits of using social virtual reality platforms during the COVID-19 pandemic: The role of social and spatial presence. Comput. Hum. Behav. 2022, 127, 107047. [Google Scholar] [CrossRef]
- Coban, M.; Bolat, Y.I.; Goksu, I. The potential of immersive virtual reality to enhance learning: A meta-analysis. Educ. Res. Rev. 2022, 36, 100452. [Google Scholar] [CrossRef]
- Blevins, D.P.; Stackhouse, M.R.; Dionne, S.D. Righting the balance: Understanding introverts (and extraverts) in the workplace. Int. J. Manag. Rev. 2022, 24, 78–98. [Google Scholar] [CrossRef]
- Terry, P.E. Well-Being and Evolving Work Autonomy: The Locus of Control Construct Revisited. Am. J. Health Promot. 2022, 36, 593–596. [Google Scholar] [CrossRef]
- Hayashi, W.; Hanawa, Y.; Yuriko, I.; Aoyagi, K.; Saga, N.; Nakamura, D.; Iwanami, A. ASD symptoms in adults with ADHD: A preliminary study using the ADOS-2. Eur. Arch. Psychiatry Clin. Neurosci. 2022, 272, 217–232. [Google Scholar] [CrossRef]
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. |
© 2022 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Hutson, J. Social Virtual Reality: Neurodivergence and Inclusivity in the Metaverse. Societies 2022, 12, 102. https://doi.org/10.3390/soc12040102
Hutson J. Social Virtual Reality: Neurodivergence and Inclusivity in the Metaverse. Societies. 2022; 12(4):102. https://doi.org/10.3390/soc12040102
Chicago/Turabian StyleHutson, James. 2022. "Social Virtual Reality: Neurodivergence and Inclusivity in the Metaverse" Societies 12, no. 4: 102. https://doi.org/10.3390/soc12040102
APA StyleHutson, J. (2022). Social Virtual Reality: Neurodivergence and Inclusivity in the Metaverse. Societies, 12(4), 102. https://doi.org/10.3390/soc12040102