Using Virtual Reality to Support Retrieval Practice in Blended Learning: An Interdisciplinary Professional Development Collaboration between Novice and Expert Teachers
Abstract
:1. Introduction
2. A Review of the Literature
2.1. Retrieval Practice in Education
2.2. Virtual Reality as a Conduit for Retrieval Practice
3. Theoretical Framework
- How effective was the reverse-mentoring model when used for the professional development of teachers interested in using VR?
- Does the functionality of SchooVR facilitate the use of the core features of the information retrieval model in a blended learning space?
4. Methodology
4.1. Research Design
- History and English: War poetry on location at the Somme;
- Sustainability and Geography: Wind turbines and where they are located around the island of Ireland;
- The Science of Sustainable Energy: Water turbines and how they work;
- Maths in the real world: Angle of elevation at various world landmarks;
- Religious Education: Searching for Meaning through Ancient Architecture.
- Scenario-Based Quizzes are embedded within the VR environment and present users with multiple-choice or open-ended questions based on those scenarios.
- Time-Pressure Challenges are designed where users have a limited amount of time to recall information based on the VR experience helping to simulate real-world pressure and improve retention.
- In Spatial Recall Tests, learners explore a VR environment and are then asked questions about specific objects or locations within that environment.
- Virtual Memory places are created to enable users to navigate through a space and recall information associated with specific locations.
- Historical Re-enactments involve designing scenarios where learners interact with historical events or figures and where they are then quizzed on their understanding.
- Math Problem Solving involves the crafting of VR math problems that learners need to solve using virtual tools or environments.
- Geography and Navigation Challenges involve creating a geography quiz where users navigate a VR map to answer questions about countries and landmarks.
- Literature Analysis involves learners exploring virtual literary worlds and answering questions about plot, characters, and themes.
- Speak Like an Expert requires pupils to ‘speak like an expert’ based on their new knowledge gained from the VR experience.
- Analysing and Connecting Images requires learners to do so in the VR experience and relate it to the knowledge learned and real-world situations.
4.2. Data Collection Instruments
5. Findings
- How effective was the reverse-mentoring model when used for the professional development of teachers interested in using VR?
- Does the functionality of SchooVR facilitate the use of the core features of the information retrieval model in a hybrid learning space?
6. Discussion and Conclusions
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Using SchooVR Factors | Cronbach’s Alpha | Ireland (Experienced Teachers) | NI (Student Teachers) | Overall Mean Score (s.d.) |
---|---|---|---|---|
Confident user (6 items) | 0.893 | 3.833 (0.953) | 3.389 (0.779) | 3.628 (0.872) |
Felt like a novice (2 items) | 0.713 | 2.786 (1.350) | 2.583 (0.665) | 2.692 (1.052) |
Reverse-Mentoring Factors | Cronbach’s Alpha | Number of Items |
---|---|---|
Reverse-mentor partnership was effective | 0.938 | 8 |
Pedagogical focus within SchooVR | 0.692 | 3 |
Educational value of SchooVR for learners | 0.734 | 3 |
‘Playing design safe’ in SchooVR | 0.750 | 3 |
One dominant partner | 0.718 | 2 |
Factors → Teachers ↓ | Reverse-Mentoring Partnership | Pedagogical Focus within SchooVR | Educational Value for Learners | Playing Design Safe | One Dominant Partner |
---|---|---|---|---|---|
Ireland (Experienced) | 3.857 (0.663) | 4.000 (0.609) | 3.667 (0.720) | 2.571 (0.600) | 2.571 (0.673) |
NI (Student teachers) | 2.958 (1.008) | 3.278 (0.680) | 3.444 (0.807) | 3.444 (0.404) | 3.250 (1.332) |
All teachers | 3.442 (0.928) | 3.667 (0.720) | 3.564 (0.738) | 2.974 (0.673) | 2.885 (1.044) |
Factors | Cronbach’s Alpha | No. of Items | Ireland (Experienced) | NI (Student Teachers) | Overall Mean (s.d.) |
---|---|---|---|---|---|
Successful PD opportunity | 0.759 | 3 | 2.533 (0.380) | 3.333 (0.471) | 2.970 (0.586) |
Supportive of reverse mentoring | 0.784 | 4 | 4.350 (0.576) | 3.875 (0.518) | 4.091 (0.573) |
Good collaboration | 0.605 | 2 | 4.100 (0.652) | 4.083 (0.665) | 4.091 (0.625) |
Cognition Factors | Cronbach’s Alpha | Ireland (Experienced) | NI (Student Teachers) | Overall Means (s.d.) |
---|---|---|---|---|
Process of learning with VR (5 items) | 0.887 | 4.120 (0.657) | 3.967 (0.320) | 4.036 (0.480) |
Learner’s VR experience (3 items) | 0.679 | 4.200 (0.558) | 3.611 (0.491) | 3.879 (0.583) |
Pedagogy Factors | Cronbach’s Alpha | Ireland (Experienced) | NI (Student Teachers) | Overall Means |
---|---|---|---|---|
User of SchooVR (4 items) | 0.700 | 3.800 (0.716) | 3.542 (0.431) | 3.659 (0.562) |
Creator of SchooVR experience (3 items) | 0.678 | 3.867 (0.298) | 3.278 (0.574) | 3.545 (0.543) |
Retrieval Practice Factors | Cronbach’s Alpha | Ireland (Experienced) | NI (Student Teachers) | Overall Means (s.d.) |
---|---|---|---|---|
SchooVR as a tool to support learners (5 items) | 0.836 | 4.120 (0.540) | 3.667 (0.653) | 3.873 (0.621) |
Promoting learners’ thinking skills (2 items) | 0.694 | 3.800 (0.570) | 3.333 (0.258) | 3.545 (0.472) |
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Cowan, P.; Farrell, R. Using Virtual Reality to Support Retrieval Practice in Blended Learning: An Interdisciplinary Professional Development Collaboration between Novice and Expert Teachers. Digital 2023, 3, 251-272. https://doi.org/10.3390/digital3030016
Cowan P, Farrell R. Using Virtual Reality to Support Retrieval Practice in Blended Learning: An Interdisciplinary Professional Development Collaboration between Novice and Expert Teachers. Digital. 2023; 3(3):251-272. https://doi.org/10.3390/digital3030016
Chicago/Turabian StyleCowan, Pamela, and Rachel Farrell. 2023. "Using Virtual Reality to Support Retrieval Practice in Blended Learning: An Interdisciplinary Professional Development Collaboration between Novice and Expert Teachers" Digital 3, no. 3: 251-272. https://doi.org/10.3390/digital3030016