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1,440 Results Found

  • Review
  • Open Access
388 Views
18 Pages

20 September 2026

Recent educational research has increasingly emphasized helping learners apply knowledge in new situations and translate it into judgment and action. In physical education, Game-Based Approaches (GBAs) have been widely adopted to promote tactical lea...

  • Review
  • Open Access
43 Citations
8,102 Views
19 Pages

25 April 2019

Most of the literature on serious games and gamification calls for a shift from evaluating practices to using theories to assess them. While the former is necessary to justify using game-based approaches, the latter enables understanding “why&r...

(This article belongs to the Special Issue Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems)
  • Review
  • Open Access
43 Citations
17,173 Views
20 Pages

17 January 2023

In the past two decades, a considerable amount of research has focused on digital games as part of media education. Digital game-based learning (DGBL) is identified as a potential pedagogical approach to enhance learning in the digital era. In light...

(This article belongs to the Special Issue Active Teaching and Learning: Educational Trends and Practices)
  • Article
  • Open Access
261 Views
13 Pages

1 October 2026

Oral health education is a fundamental component of preventive dentistry, but children’s engagement across different educational approaches remains an important area of investigation. This study aimed to comparatively evaluate observed behaviou...

(This article belongs to the Section Health Promotion, Social and Behavioral Determinants)
  • Editorial
  • Open Access
23 Citations
5,676 Views
7 Pages

5 December 2019

In this editorial, the authors (and guest editors) introduce the Special Issue titled Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems. The authors take another loo...

(This article belongs to the Special Issue Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems)
  • Systematic Review
  • Open Access
1 Citations
2,248 Views
40 Pages

In recent years, adaptive gamification and adaptive game-based learning (GBL) have attracted the interest of researchers and educators as a response to the “one-size-fits-all” approach of conventional gamified applications. However, their...

(This article belongs to the Special Issue Transformative Approaches in Education: Harnessing AI, Augmented Reality, and Virtual Reality for Innovative Teaching and Learning (2nd Edition))
  • Article
  • Open Access
4 Citations
3,200 Views
10 Pages

Learning Italian as a Second Language in a Sample of Ukrainian Children: A Game-Based Learning Approach

  • Alessandro Frolli,
  • Francesco Cerciello,
  • Clara Esposito,
  • Mariagrazia Russo and
  • Fabio Bisogni

18 August 2023

Game-based learning is an educational approach aimed at acquiring knowledge through the use of play. There are various studies that note the effectiveness of playing as an educational tool and the use of digital platforms as a tool that can increase...

  • Article
  • Open Access
9 Citations
4,193 Views
19 Pages

17 July 2023

The current research study aims to introduce the experience of implementing a serious game using the concept of game-based GIS approach for crisis management during earthquake disasters. In this study, we aimed to develop a game-based GIS approach an...

(This article belongs to the Section Hazards and Sustainability)
  • Article
  • Open Access
20 Citations
4,684 Views
18 Pages

27 August 2020

Many game-based instructional designs have demonstrated effectiveness for a variety of educational outcomes, although typically in limited contexts. In this article, we report the results of a four-year study testing the extent to which a game-based...

(This article belongs to the Collection Innovative Practices in Engineering Education: Concept and Implementation)
  • Article
  • Open Access
25 Citations
6,938 Views
21 Pages

Evaluation of the Create@School Game-Based Learning–Teaching Approach

  • Eugenio Gaeta,
  • María Eugenia Beltrán-Jaunsaras,
  • Gloria Cea,
  • Bernadette Spieler and ,
  • Andrew Burton,
  • Rebeca Isabel García-Betances,
  • María Fernanda Cabrera-Umpiérrez,
  • David Brown,
  • Helen Boulton and
  • María T. Arredondo Waldmeyer
  • + 5 authors+ 0 author

24 July 2019

The constructivist approach is interested in creating knowledge through active engagement and encourages students to build their knowledge from their experiences in the world. Learning through digital game making is a constructivist approach that all...

(This article belongs to the Special Issue Advanced Sensors Technology in Education)
  • Article
  • Open Access
35 Citations
4,185 Views
18 Pages

27 August 2021

Recently, virtual coupling has aroused increasing interest in regard to achieving flexible and on-demand train operations. However, one of the main challenges in increasing the throughput of a train network is to couple trains quickly at junctions. P...

(This article belongs to the Special Issue Modelling, Control and Condition Monitoring of Actuator-Based Land Transport Systems)
  • Article
  • Open Access
29 Citations
9,831 Views
27 Pages

Exploring the Role of Relational Practices in Water Governance Using a Game-Based Approach

  • Piotr Magnuszewski,
  • Karolina Królikowska,
  • Anna Koch,
  • Michal Pająk and ,
  • Craig Allen,
  • Victoria Chraibi,
  • Anil Giri,
  • Danielle Haak,
  • Noelle Hart and
  • Ilonka Zlatar
  • + 13 authors+ 8 authors

20 March 2018

The growing complexity and interdependence of water management processes requires the involvement of multiple stakeholders in water governance. Multi-party collaboration is increasingly vital at both the strategy development and implementation levels...

(This article belongs to the Special Issue Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems)
  • Article
  • Open Access
10 Citations
7,030 Views
14 Pages

Assessing EFL Students’ Performance and Self-Efficacy Using a Game-Based Learning Approach

  • Maram Meccawy,
  • Asma Alzahrani,
  • Zinah Mattar,
  • Rawan Almohammadi and ,
  • Samah Alzahrani,
  • Ghadeer Aljizani and
  • Zilal Meccawy
  • + 2 authors+ 0 author

11 December 2023

Educational technology plays a major role in today’s learning as it offers significant advantages in delivering learning content, classroom communications, and assessing learners. Assessment is a cornerstone in modern and formal education and i...

(This article belongs to the Section Language and Literacy Education)
  • Article
  • Open Access
26 Citations
7,983 Views
14 Pages

Developing Physics Experiments Using Augmented Reality Game-Based Learning Approach: A Pilot Study in Primary School

  • Maria Zafeiropoulou,
  • Christina Volioti,
  • Euclid Keramopoulos and
  • Theodosios Sapounidis

11 October 2021

The augmented reality game-based learning (ARGBL) approach is an advantageous pathway for the development and enhancement of teaching and learning processes. To this end, this paper presents the design and development of an ARGBL application for the...

(This article belongs to the Special Issue Game-Based Learning, Gamification in Education and Serious Games)
  • Article
  • Open Access
12 Citations
9,410 Views
26 Pages

Digital entertainment games frequently address current societal issues that are also dealt with in geography education, such as climate change or sustainable city development, and give various opportunities for learning. However, in order to be fully...

(This article belongs to the Special Issue Innovations in Game-Based Learning)
  • Article
  • Open Access
1 Citations
2,931 Views
19 Pages

City-building games are very popular, on both digital and analog platforms. However, analog games named after cities are a tradition in modern board games. These games, resulting from the game design innovations of the last decades, are engaging a gr...

  • Article
  • Open Access
2 Citations
4,870 Views
19 Pages

When it comes to game playing, evolutionary and tree-based approaches are the most popular approximate methods for decision making in the artificial intelligence field of game research. The evolutionary domain therefore draws its inspiration for the...

(This article belongs to the Special Issue Evolutionary Computation 2020)
  • Article
  • Open Access
9 Citations
4,833 Views
22 Pages

A Game-Based Approach to Exploring Gender Differences in Smallholder Decisions to Change Farming Practices: White Rice Production in Laos

  • Silva Larson,
  • Anne (Giger)-Dray,
  • Tina Cornioley,
  • Manithaythip Thephavanh and ,
  • Phomma Thammavong,
  • Sisavan Vorlasan,
  • John G. Connell,
  • Magnus Moglia,
  • Peter Case and
  • Pascal Perez
  • + 6 authors+ 1 author

14 August 2020

What influences farmers’ decisions to adopt agricultural technologies is an important question for international agricultural research projects. There are often interpersonal differences between women and men that influence the adoption of deci...

(This article belongs to the Special Issue Gender and Rural Development: Sustainable Livelihoods in a Neoliberal Context)
  • Article
  • Open Access
19 Citations
3,614 Views
34 Pages

A Stackelberg Game-Based Approach for Transactive Energy Management in Smart Distribution Networks

  • Sara Haghifam,
  • Kazem Zare,
  • Mehdi Abapour,
  • Gregorio Muñoz-Delgado and
  • Javier Contreras

14 July 2020

Recently, with the penetration of numerous Distributed Energy Resources (DER) in Smart Distribution Networks (SDN), Local Transactive Markets have emerged. Exchanging energy between all participants of local markets results in the satisfaction of pro...

(This article belongs to the Section F: Electrical Engineering)
  • Article
  • Open Access
767 Views
23 Pages

7 April 2026

Scholars across disciplines are urging a rethinking of human–nature relationships beyond anthropocentrism, but these ideas remain difficult to convey to broader audiences and to implement in environmental management practices. This study analys...

(This article belongs to the Section Sustainability, Biodiversity and Conservation)
  • Article
  • Open Access
7 Citations
2,207 Views
12 Pages

Due to the broadcast nature of wireless communication, it is vulnerable to malicious jamming attacks. Meanwhile, multiple users need to share the limited spectrum resources to enhance the spectrum utilization efficiency because of the scarcity of wir...

(This article belongs to the Section Microwave and Wireless Communications)
  • Article
  • Open Access
10 Citations
7,126 Views
23 Pages

The need to support science, technology, engineering, and mathematics (STEM) learning in secondary education is reflected in the ongoing investigation of innovative pedagogical practices, including game-based learning (GBL). Using an analysis of scho...

(This article belongs to the Section STEM Education)
  • Article
  • Open Access
8 Citations
2,341 Views
25 Pages

Under carbon peaking and neutrality constraints, low-carbon retrofitting of residential buildings (LRRB) has become a strategic need for most countries worldwide. However, the development of China’s LRRB market still relies on government guidan...

(This article belongs to the Section Green Building)
  • Article
  • Open Access
8 Citations
2,996 Views
14 Pages

14 November 2022

In this article, pursuit and evasion policies are developed for multi-player pursuit–evasion games, while obstacle avoidance and velocity constraints are considered simultaneously. As minimum and maximum approximation functions are both differe...

(This article belongs to the Special Issue Advances in Autonomous Control Systems and Their Applications)
  • Article
  • Open Access
26 Citations
9,552 Views
25 Pages

A Game-Based Learning Approach in Digital Design Course to Enhance Students’ Competency

  • Chrysoula Velaora,
  • Ioannis Dimos,
  • Sofia Tsagiopoulou and
  • Athanasios Kakarountas

31 March 2022

Digital Design is a laboratory course, and the educator must focus on the students’ need to know why they study the theory and mainly on the transition from knowledge-based learning to competency-based learning. This study consists of five surv...

(This article belongs to the Special Issue Design Automation, Computer Engineering, Computer Networks and Social Media (SEEDA-CECNSM 2021))
  • Article
  • Open Access
16 Citations
6,021 Views
16 Pages

A Game Theoretical Approach Based Bidding Strategy Optimization for Power Producers in Power Markets with Renewable Electricity

  • Yi Tang,
  • Jing Ling,
  • Tingting Ma,
  • Ning Chen and ,
  • Xiaofeng Liu and
  • Bingtuan Gao
  • + 1 author+ 0 author

4 May 2017

In a competitive electricity market with substantial involvement of renewable electricity, maximizing profits by optimizing bidding strategies is crucial to different power producers including conventional power plants and renewable ones. This paper...

(This article belongs to the Section F: Electrical Engineering)
  • Article
  • Open Access
13 Citations
4,745 Views
14 Pages

20 September 2018

The IoT system has become a significant component of next generation networks, and drawn a lot of research interest in academia and industry. As the sensor nodes in the IoT system are always battery-limited devices, the power control problem is a ser...

(This article belongs to the Special Issue Green Communications and Networking for IoT)
  • Article
  • Open Access
7 Citations
3,300 Views
24 Pages

25 September 2024

The process of seeking games as tools for participatory and collaborative approaches applied to planning and public engagement is thriving. Despite the growing literature, and in contrast to the increasing number of experiences, there is a lack of me...

(This article belongs to the Section Sustainable Urban and Rural Development)
  • Article
  • Open Access
22 Citations
9,408 Views
18 Pages

Development of a Comprehensive Process for Introducing Game-Based Learning in Higher Education for Lecturers

  • María Fernández-Raga,
  • Darija Aleksić,
  • Aysun Kapucugil İkiz,
  • Magdalena Markiewicz and
  • Herbert Streit

17 February 2023

Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are forcing higher education institutions to undergo constant organizational and technological changes and to introduce innovative pedagogical approaches suitable for te...

(This article belongs to the Special Issue Games and Learning: Actions for Quality Education as a Sustainable Development Goal)
  • Article
  • Open Access
15 Citations
5,457 Views
15 Pages

18 January 2024

Significant research work has been undertaken related to the game-based learning approach over the last years. However, a closer look at this work reveals that further research is needed to examine some types of game-based learning approaches such as...

(This article belongs to the Topic Simulations and Applications of Augmented and Virtual Reality)
  • Article
  • Open Access
1 Citations
1,470 Views
27 Pages

4 December 2024

A game problem of structural design is defined as a problem of playing against external circumstances. There are two classes of players, namely the “ordinal” and “cardinal” players. The ordinal players, designated as the &ldqu...

(This article belongs to the Special Issue Feature Papers in Eng 2024)
  • Article
  • Open Access
56 Citations
10,928 Views
20 Pages

Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education

  • Shin-Jia Ho,
  • Yu-Shan Hsu,
  • Chien-Hung Lai,
  • Fong-Han Chen and
  • Ming-Hour Yang

20 January 2022

To promote the United Nations’ Sustainable Development Goals (SDGs), public awareness of the importance and urgency of sustainable development should be raised by providing relevant education programs. Although game-based learning has been confirmed...

(This article belongs to the Section Sustainable Education and Approaches)
  • Article
  • Open Access
12 Citations
7,530 Views
22 Pages

An Agent-Based Empirical Game Theory Approach for Airport Security Patrols

  • Stef Janssen,
  • Diogo Matias and
  • Alexei Sharpanskykh

Airports are attractive targets for terrorists, as they are designed to accommodate and process large amounts of people, resulting in a high concentration of potential victims. A popular method to mitigate the risk of terrorist attacks is through sec...

(This article belongs to the Section Air Traffic and Transportation)
  • Systematic Review
  • Open Access
12 Citations
7,831 Views
25 Pages

Game-Based Digital Interventions for Enhancing Positive Development and Addressing Substance Use in Adolescents: A Systematic Review

  • Serim Lee,
  • Jinyung Kim,
  • Sarah Bockhold,
  • Jimin Lee and ,
  • JongSerl Chun and
  • Mansoo Yu
  • + 1 author+ 0 author

21 December 2024

This study systematically reviewed research on the use of digital game approaches for the prevention, assessment, and treatment of substance use and positive development in adolescents. Background/Objectives: This study aimed to identify and summariz...

(This article belongs to the Section Global Pediatric Health)
  • Article
  • Open Access
11 Citations
3,299 Views
16 Pages

Is GBL Good for Teachers? A Game for Teachers on How to Foster Students’ Self-Regulated Learning

  • Donatella Persico,
  • Flavio Manganello,
  • Marcello Passarelli and
  • Francesca Pozzi

24 November 2023

This explorative case study investigates a game-based approach to the professional development of in-service teachers in Self-Regulated Learning. The impact of this approach was assessed in terms of acceptance of the game, knowledge gain and changes...

(This article belongs to the Special Issue New Technology Challenges in Education for New Learning Ecosystem)
  • Feature Paper
  • Article
  • Open Access
1,154 Views
16 Pages

Game-Based Assessment of Spatial Cognition Across a Wide Age Range

  • Daniela E. Aguilar Ramirez,
  • Zitong Wu,
  • Catalina Basualto San Martin,
  • Robbin Gibb and
  • Claudia L. R. Gonzalez

19 April 2026

Challenges remain in developing a comprehensive understanding of spatial cognition, including gender and developmental differences, partly due to limitations of well-established spatial measures. Many traditional tasks face accessibility constraints...

(This article belongs to the Special Issue Developing Cognitive and Executive Functions Across Lifespan)
  • Article
  • Open Access
8 Citations
4,937 Views
19 Pages

25 November 2024

The Himalayan country of Nepal is vulnerable to landslides, earthquakes, and fires. Its inhabitants need to be empowered on how to react in emergencies to prevent fatalities and respond to crises efficiently while promoting longer-term sustainability...

(This article belongs to the Section Sustainable Urban and Rural Development)
  • Article
  • Open Access
5 Citations
4,810 Views
24 Pages

6 March 2025

Technological advancement and growing interest in digitalizing education increased Augmented Reality (AR) use in education. However, previous research findings on AR’s potential for knowledge acquisition are inconclusive. Furthermore, computer...

(This article belongs to the Special Issue Virtual and Augmented Reality Technology in Education and Entertainment)
  • Article
  • Open Access
1 Citations
3,438 Views
23 Pages

Acquisition and Development of Basic Competences in Collaborative Environments Through Quiz-Based Game Applications

  • José Amelio Medina,
  • Rosa Estriegana,
  • Roberto Barchino,
  • Rafael Robina-Ramírez and ,
  • Salvador Otón-Tortosa and
  • António Moreira Teixeira
  • + 1 author+ 0 author

15 November 2024

This experimental study aims to examine students’ acceptance and attitude towards the use of Quiz-Based Game Applications, as well as to analyze how Quiz-Based Game Applications affect the acquisition and development of basic competences. To ac...

(This article belongs to the Special Issue Innovations and Challenges of Higher Education Institutions in the Post-COVID-19 Era)
  • Article
  • Open Access
4 Citations
2,739 Views
24 Pages

1 June 2025

This study investigated the social and behavioural impacts of employing a card game designed to support the teaching of business metrics through active peer-to-peer engagement, contrasting with traditional passive lectures. Grounded in Bandura’...

(This article belongs to the Special Issue Benefits of Game-Based Learning)
  • Article
  • Open Access
936 Views
34 Pages

Research in astronomy education has traditionally focused on students’ conceptual understanding through a cognitive lens, despite growing recognition that learning is multidimensional and extends beyond the acquisition or re-organisation of ide...

  • Article
  • Open Access
1,042 Views
21 Pages

Designing Games for Ethical Deliberation

  • Matthew Gaydos,
  • Chencheng Le and
  • Aline Nardo

29 April 2026

Approaches to game-based learning often frame games as tools to deliver content efficiently or increase student engagement. Approaches that focus more on games as mediators of educational discourse are currently underexplored. This article presents a...

(This article belongs to the Section Higher Education)
  • Article
  • Open Access
9 Citations
4,321 Views
31 Pages

Quantum Game Theory-Based Cloud Resource Allocation: A Novel Approach

  • Anjan Bandyopadhyay,
  • Utkarsh Choudhary,
  • Vaibhav Tiwari,
  • Kaushtab Mukherjee and ,
  • Sapthak Mohajon Turjya,
  • Naim Ahmad,
  • Abid Haleem and
  • Saurav Mallik
  • + 3 authors+ 0 author

24 April 2025

This paper explores the application of quantum game theory to optimize cloud resource allocation. By leveraging the principles of quantum mechanics, the proposed framework aims to enhance efficiency, reduce costs, and improve scalability in cloud com...

(This article belongs to the Special Issue Advances in Quantum Computing and Applications)
  • Article
  • Open Access
18 Citations
5,722 Views
18 Pages

Costa Resiliente: A Serious Game Co-Designed to Foster Resilience Thinking

  • Cristian Olivares-Rodríguez,
  • Paula Villagra,
  • Rodolfo E. Mardones,
  • Luis Cárcamo-Ulloa and
  • Nicolás Jaramillo

14 December 2022

Resilience thinking is critical for improving disaster preparedness, response, and adaptation. While there are several strategies focused on assessing resilience capacity in human communities, there are few strategies focused on fostering resilience...

(This article belongs to the Section Sustainable Education and Approaches)
  • Systematic Review
  • Open Access
439 Views
23 Pages

Background/Objectives: Health promotion programs are essential for older adults, and game-based interventions have emerged as promising health-promotion approaches. This systematic review aimed to synthesize and characterize game-based intervention p...

  • Article
  • Open Access
6 Citations
4,201 Views
14 Pages

22 February 2023

Research on the application of artificial intelligence (AI) in games has recently gained momentum. Most commercial games still use AI based on a finite state machine (FSM) due to complexity and cost considerations. However, FSM-based AI decreases use...

(This article belongs to the Special Issue Game Theory and Artificial Intelligence)
  • Article
  • Open Access
22 Citations
4,912 Views
12 Pages

Development of Teacher Digital Competence in the Area of E-Safety through Educational Video Games

  • Aldo Gordillo,
  • Enrique Barra,
  • Sonsoles López-Pernas and
  • Juan Quemada

29 July 2021

There is a clear need to promote motivating and effective training actions for the development of teachers’ digital competence, especially in the area of e-safety. Although educational video game-based learning has proven effective to improve motivat...

(This article belongs to the Special Issue Digital Teaching Competences for Sustainable Development)
  • Article
  • Open Access
4,613 Views
14 Pages

Using Role Models and Game-Based Learning to Attract Adolescent Girls to STEM

  • Ioanna Vekiri,
  • Maria Meletiou-Mavrotheris and
  • Oliver Mannay

Various pedagogical approaches have been proposed to attract more female students to STEM (science, technology, engineering, and mathematics), targeting student beliefs and perceptions that are linked to STEM study intentions. The current study, whic...

(This article belongs to the Section STEM Education)
  • Article
  • Open Access
8 Citations
6,561 Views
14 Pages

Studies highlight researchers’ concerns about how science should be taught today. It is recognised that teachers have difficulty involving and motivating students to learn about different complex topics, such as geology. Schools must promote sk...

(This article belongs to the Collection Education in Geosciences)
  • Article
  • Open Access
18 Citations
8,620 Views
14 Pages

Design of Game-Based Virtual Forests for Psychological Stress Therapy

  • Nur Ain Mohamad Yahaya,
  • Dayang Rohaya Awang Rambli,
  • Suziah Sulaiman,
  • Frederic Merienne and
  • Emad Alyan

2 February 2023

Numerous studies have reported the beneficial effects of natural environments on human health and wellbeing. Virtual games may offer a practical approach to experience the illusion of being in a natural setting for those with limited access to nature...

(This article belongs to the Special Issue The Healing Power of Forests)

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