Skip to Content
You are currently on the new version of our website. Access the old version .

606 Results Found

  • Article
  • Open Access
4 Citations
2,271 Views
24 Pages

7 March 2024

Historical farm ponds have been designed, maintained, and established as heritage sites or cultural landscapes. Has their gradually evolving function resulted in changes to the landscape influenced by their degenerated nature and the new urban fabric...

(This article belongs to the Special Issue The Use of UAV Platforms for Cultural Heritage Monitoring and Surveying)
  • Article
  • Open Access
30 Citations
7,907 Views
28 Pages

Although digital twins have been established in manufacturing for a long time, they are only more recently making their way into the urban environment and present a relatively new concept for the construction industry. The concept of a digital twin&m...

(This article belongs to the Special Issue Unearthing the Value of Data in the Architecture, Engineering and Construction (AEC) Industry)
  • Article
  • Open Access
12 Citations
8,656 Views
32 Pages

22 May 2023

Currently, the gamification of virtual reality for training miners, especially for emergencies, and designing the extraction of minerals in difficult technological conditions has been embodied in the Virtual Mine software and hardware. From a softwar...

  • Article
  • Open Access
6 Citations
11,094 Views
15 Pages

Deep Reinforcement Learning with Godot Game Engine

  • Mahesh Ranaweera and
  • Qusay H. Mahmoud

This paper introduces a Python framework for developing Deep Reinforcement Learning (DRL) in an open-source Godot game engine to tackle sim-to-real research. A framework was designed to communicate and interface with the Godot game engine to perform...

(This article belongs to the Special Issue Advanced Machine Learning, Pattern Recognition, and Deep Learning Technologies: Methodologies and Applications)
  • Article
  • Open Access
7 Citations
6,983 Views
15 Pages

1 September 2020

With the growth of artificial intelligence and deep learning technology, we have many active research works to apply the related techniques in various fields. To test and apply the latest machine learning techniques in gaming, it will be very useful...

(This article belongs to the Section Computer Science & Engineering)
  • Article
  • Open Access
22 Citations
6,650 Views
21 Pages

12 March 2020

Teaching software engineering in its many different forms using traditional teaching methods is difficult. Serious games can help overcome these challenges because they allow real situations to be simulated. However, the development of serious games...

(This article belongs to the Special Issue Advances in Mobile Gaming and Games-based Leaning)
  • Article
  • Open Access
23 Citations
5,859 Views
14 Pages

Think Spatially With Game Engine

  • Carlos Carbonell-Carrera,
  • Peri Gunalp,
  • Jose Luis Saorin and
  • Stephany Hess-Medler

Spatial thinking and spatial orientation skills are involved in tasks related to the recognition of landforms, mapping, spatial interpretation, and landscape analysis, and can be developed with specific training. Game engines can facilitate the creat...

(This article belongs to the Special Issue Gaming and Geospatial Information)
  • Review
  • Open Access
12 Citations
8,941 Views
20 Pages

Extended Reality (XR) Engines for Developing Gamified Apps and Serious Games: A Scoping Review

  • Humberto Marín-Vega,
  • Giner Alor-Hernández,
  • Maritza Bustos-López,
  • Ignacio López-Martínez and
  • Norma Leticia Hernández-Chaparro

27 November 2023

Extended Reality (XR) is an emerging technology that enables enhanced interaction between the real world and virtual environments. In this study, we conduct a scoping review of XR engines for developing gamified apps and serious games. Our study revo...

(This article belongs to the Section Big Data and Augmented Intelligence)
  • Article
  • Open Access
44 Citations
10,462 Views
22 Pages

Open Geospatial Data Integration in Game Engine for Urban Digital Twin Applications

  • Toni Rantanen,
  • Arttu Julin,
  • Juho-Pekka Virtanen,
  • Hannu Hyyppä and
  • Matti T. Vaaja

Increasing interest has recently been shown towards the digital twins of cities. These urban digital twins utilize 3D city models together with other data sources, such as open data, which can be accessed, e.g., through application programming interf...

  • Article
  • Open Access
62 Citations
16,202 Views
18 Pages

Developers have long used game engines for visualizing virtual worlds for players to explore. However, using real-world data in a game engine is always a challenging task, since most game engines have very little support for geospatial data. This pap...

(This article belongs to the Special Issue Gaming and Geospatial Information)
  • Article
  • Open Access
3 Citations
2,937 Views
15 Pages

Table Games as a Tool to Learn about Material Science in Engineering and Architecture Studies

  • Ainhoa Riquelme,
  • Javier de Prado,
  • María Victoria Bonache,
  • Joaquín Rams and ,
  • María Sánchez,
  • Belén Torres,
  • María Dolores Escalera Rodriguez,
  • Pilar Rodrigo and
  • Bianca Karelia Muñoz
  • + 4 authors+ 0 author

27 September 2024

The project involved applying gamification methodology in the teaching of engineering and materials science through the creation of a board game. This game facilitated the active study of the subject, encouraged self-assessment, and developed general...

(This article belongs to the Special Issue New Perspectives on Modern Higher Education)
  • Article
  • Open Access
21 Citations
8,185 Views
24 Pages

Using Game Engines for Visuo-Haptic Learning Simulations

  • David Escobar-Castillejos,
  • Julieta Noguez,
  • Roberto A. Cárdenas-Ovando,
  • Luis Neri and ,
  • Andres Gonzalez-Nucamendi and
  • Víctor Robledo-Rella
  • + 1 author+ 0 author

30 June 2020

Technological advances have been the main driver of enhancing human–computer interaction and interactive simulations have experienced exponential growth in recent years. However, visual and auditory channels are usually the only ones considered...

(This article belongs to the Special Issue Haptics: Technology and Applications)
  • Proceeding Paper
  • Open Access
1,623 Views
6 Pages

Today, students are accustomed to visual information and need engaging, stimulating, and fun teaching in logic and engineering methods for learning purposes. Traditional presentations and the transfer of memory information cannot arouse students&rsqu...

(This article belongs to the Proceedings of The 3rd IEEE International Conference on Electronic Communications, Internet of Things and Big Data 2023)
  • Article
  • Open Access
20 Citations
4,700 Views
18 Pages

27 August 2020

Many game-based instructional designs have demonstrated effectiveness for a variety of educational outcomes, although typically in limited contexts. In this article, we report the results of a four-year study testing the extent to which a game-based...

(This article belongs to the Collection Innovative Practices in Engineering Education: Concept and Implementation)
  • Proceeding Paper
  • Open Access
578 Views
13 Pages

3 September 2026

This paper presents a software engineering case study on designing a reusable architecture for interactive 2D card games using Godot 4 and GDScript. Rather than focusing only on a specific game implementation, the study investigates generalizable eng...

(This article belongs to the Proceedings of The International Conference on Electronics, Engineering Physics and Earth Science (EEPES2026))
  • Article
  • Open Access
53 Citations
8,083 Views
23 Pages

6 May 2021

Realistic 3D geovisualization is necessary to facilitate the perception of a landscape designer in relation to the environment, which is a determining factor in decision-making in landscape planning and management. In the field of landscape design te...

  • Article
  • Open Access
14 Citations
12,573 Views
25 Pages

19 April 2021

As educational tools continue to evolve technologically, game-based learning (GBL) has emerged for its ability to improve specific learning outcomes such as motivation, engagement, and knowledge acquisition and retention. Despite recent advances with...

(This article belongs to the Special Issue Driving Simulator)
  • Article
  • Open Access
11 Citations
3,606 Views
18 Pages

The innovation of the biomedical engineering (BME) industry is inseparable from its cooperation with medical institutions. China has considerable medical institutions. Although private hospitals account for more than half of Chinese medical instituti...

(This article belongs to the Section Environmental Science and Engineering)
  • Article
  • Open Access
344 Views
32 Pages

Fostering Situated Ethical Awareness in First-Year Engineering Students Through Board-Game-Based Learning: A Mixed-Methods Study at Two Colombian Universities

  • Jairo A. Hurtado Londoño,
  • David Leonardo Osorio Rodríguez,
  • Ana Victoria Prados and
  • Lucas Rafael Ivorra Peñafort

11 September 2026

Engineering ethics education faces the challenge of moving students from abstract principles toward context-sensitive decision-making. This exploratory mixed-methods study examined associations between participation in a board-game-based strategy and...

(This article belongs to the Section Higher Education)
  • Article
  • Open Access
4 Citations
4,020 Views
26 Pages

Three-Dimensional Multitemporal Game Engine Visualizations for Watershed Analysis, Lighting Simulation, and Change Detection in Built Environments

  • Heikki Kauhanen,
  • Toni Rantanen,
  • Petri Rönnholm,
  • Osama Bin Shafaat and ,
  • Kaisa Jaalama,
  • Arttu Julin and
  • Matti Vaaja
  • + 2 authors+ 0 author

This study explores the reuse of high-resolution 3D spatial datasets for multiple urban analyses within a game engine environment, aligning with circular economy principles in sustainable urban planning. The work is situated in two residential test a...

  • Article
  • Open Access
15 Citations
3,373 Views
18 Pages

Game-Theory-Based Mode Switch Control Schedule Design for Variable Cycle Engine

  • Yangjing Wang,
  • Jinquan Huang,
  • Muxuan Pan and
  • Wenxiang Zhou

24 January 2023

The variable cycle engine selects the appropriate working mode through mode switch to meet the requirements of low specific fuel consumption and high unit thrust. When the variable cycle engine switches between different modes, it should ensure the s...

  • Article
  • Open Access
11 Citations
4,747 Views
19 Pages

18 January 2022

For the purpose of the conservation and representation of cultural heritage, the development of a visual interactive environment to provide an integrated application suitable for collecting a wide range of big data information from historic blocks is...

(This article belongs to the Special Issue Advanced Technologies in Digitizing Cultural Heritage)
  • Article
  • Open Access
3,292 Views
12 Pages

GPU Acceleration and Game Engines for Wireless Channel Estimation in Millimeter Waves

  • Jorge Gomez-Rojas,
  • Dinael Guevara,
  • Andres Navarro and
  • Juan Pascual-Garcia

In this article, the intended purpose is to show an innovative technique for estimating the MIMO channel at millimeter wave bands, candidates for mobile 5G technology, by using hardware acceleration, game engines and heuristic algorithms applied to o...

(This article belongs to the Section Microwave and Wireless Communications)
  • Article
  • Open Access
15 Citations
5,684 Views
22 Pages

Framework for BIM-Based Simulation of Construction Operations Implemented in a Game Engine

  • Carlos A. Osorio-Sandoval,
  • Walid Tizani,
  • Estacio Pereira,
  • Jelena Ninić and
  • Christian Koch

10 August 2022

Construction simulation has been widely used in academia for research purposes. However, it has been neglected by the industry for various reasons, including the amount of data, skills, effort, and time required to develop complex simulation models,...

(This article belongs to the Section Construction Management, and Computers & Digitization)
  • Article
  • Open Access
11 Citations
4,498 Views
40 Pages

2 December 2021

Existing moving target defense (MTD) and decoy systems are conceptually limited in avoiding and preventing attackers’ social-engineering real-time attacks by organization through either structural mutations or induction and isolation only using...

(This article belongs to the Special Issue Advanced Security Protection Mechanism in Networks)
  • Article
  • Open Access
6 Citations
2,706 Views
20 Pages

Under the ‘PPP + EPC + whole-process engineering consultation’ mode, this article constructs a replication dynamic evolutionary game model of the main participants, namely, the government, social capital, and the whole-process engineering...

(This article belongs to the Section Construction Management, and Computers & Digitization)
  • Article
  • Open Access
7 Citations
3,819 Views
27 Pages

28 November 2024

We live in an era characterized by Society 4.0 and Industry 4.0 where successive innovations that are more or less disruptive are occurring. Within this context, the modeling and simulation of dynamic supervisory and control systems require dealing w...

(This article belongs to the Topic Advances on Automatic Control and Soft Computing from 15th APCA International Conference CONTROLO’2022)
  • Review
  • Open Access
448 Views
25 Pages

Real-Time Markerless Motion Capture for Interactive Applications and Game Engines: Pipelines, Spatio-Temporal Refinement, and Latency Budgets

  • Panagiotis Georganakis,
  • Konstantinos Spinthiropoulos,
  • Konstantinos Panitsidis,
  • Dimitrios Parris and
  • Vasiliki Gerodimou

10 October 2026

The rapid evolution of deep learning and computer vision has transformed markerless motion capture (MoCap) from specialized biomechanical tools into a key technology for real-time interactive systems, video game engines, and virtual production. This...

(This article belongs to the Special Issue Human Motion Perception for Intelligent Systems Awareness and Robotic Control)
  • Article
  • Open Access
8 Citations
5,606 Views
37 Pages

An Enhanced Hunger Games Search Optimization with Application to Constrained Engineering Optimization Problems

  • Yaoyao Lin,
  • Ali Asghar Heidari,
  • Shuihua Wang,
  • Huiling Chen and
  • Yudong Zhang

20 September 2023

The Hunger Games Search (HGS) is an innovative optimizer that operates without relying on gradients and utilizes a population-based approach. It draws inspiration from the collaborative foraging activities observed in social animals in their natural...

(This article belongs to the Special Issue Bio-Inspired Optimization Algorithms and Designs for Engineering Applications)
  • Article
  • Open Access
6 Citations
3,758 Views
23 Pages

11 September 2025

Floods are among the most destructive natural disasters and can devastate human life, infrastructure, and mobility in urban areas. It is necessary to develop a simulation model suitable for disaster management to prepare for flooding and facilitate r...

  • Article
  • Open Access
66 Citations
17,140 Views
18 Pages

18 January 2023

This article identifies and summarizes software tools and frameworks proposed in the Human–Robot Interaction (HRI) literature for developing extended reality (XR) experiences using game engines. This review includes primary studies proposing Vi...

(This article belongs to the Special Issue Advanced Human-Robot Interaction)
  • Entry
  • Open Access
4 Citations
4,262 Views
9 Pages

31 August 2023

Active learning strategies are increasingly implemented in chemical engineering education, yet challenges persist in stimulating student participation and motivation. The rigorous demands placed on students in this field, from complex practical requi...

(This article belongs to the Collection Encyclopedia of Engineering)
  • Article
  • Open Access
4 Citations
11,302 Views
24 Pages

In this paper, we present a novel implementation of an ecosystem simulation. In our previous work, we implemented a 3D environment based on a predator–prey model, but we found that in most cases, regardless of the choice of starting parameters,...

  • Article
  • Open Access
41 Citations
7,598 Views
20 Pages

A Case Study of Educational Games in Virtual Reality as a Teaching Method of Lean Management

  • Martin Krajčovič,
  • Gabriela Gabajová,
  • Beáta Furmannová,
  • Vladimír Vavrík and ,
  • Martin Gašo and
  • Marián Matys
  • + 1 author+ 0 author

(1) At present, it is important to bring the latest technologies from industrial practice into the teaching process of educational institutions, including universities. The presented case study addresses the application of educational games in virtua...

(This article belongs to the Special Issue Virtual Reality and Scientific Visualization)
  • Article
  • Open Access
8 Citations
2,960 Views
21 Pages

16 December 2024

Using version control tools is an indispensable skill for engineers in the software industry. This study introduces a gamification approach together with a serious game called the Git Education Game (GEG) to teach Git concepts and usage, intending to...

(This article belongs to the Special Issue Advances in Software Engineering and Programming Languages)
  • Article
  • Open Access
2 Citations
4,400 Views
26 Pages

5 February 2026

Procedural approaches have long been used in game development to reduce authoring costs and increase content diversity; however, traditional rule-based systems struggle to scale narrative complexity, whereas recent large language model (LLM)-based me...

(This article belongs to the Special Issue Redefining Knowledge Management Systems: The Role of Generative AI in Innovation, Learning, and Knowledge Processes)
  • Article
  • Open Access
8 Citations
5,773 Views
33 Pages

This article explores the potential of the Unreal Engine as a tool for creating realistic 3D visualizations of large-scale areas (1000 km2 and more) using GIS datasets. Unlike small-scale visualizations, large-scale visualizations are rare and often...

  • Article
  • Open Access
3 Citations
3,914 Views
23 Pages

Applying Game Theory to Teach the PERT Scheduling Method

  • Eric Forcael,
  • Carla Contreras,
  • Caroll Francesconi and
  • Felipe Baesler

23 December 2024

This research focuses on applying Game Theory to teach the PERT scheduling method to civil engineering students. The work was carried out with students from the Construction Planning and Scheduling course, who were given face-to-face classes on Game...

(This article belongs to the Section Computing and Artificial Intelligence)
  • Article
  • Open Access
2,912 Views
18 Pages

1 October 2025

In recent decades, simulation has emerged as a pivotal educational tool, bolstering scientific knowledge and honing decision-making skills across diverse disciplines. Surgery and flight simulators are well-known tools used to practice and train safel...

(This article belongs to the Special Issue Feature Papers of J—Multidisciplinary Scientific Journal in 2025)
  • Article
  • Open Access
48 Citations
7,547 Views
27 Pages

A Low-Cost Gamified Urban Planning Methodology Enhanced with Co-Creation and Participatory Approaches

  • Ioannis Kavouras,
  • Emmanuel Sardis,
  • Eftychios Protopapadakis,
  • Ioannis Rallis and ,
  • Anastasios Doulamis and
  • Nikolaos Doulamis
  • + 1 author+ 0 author

26 January 2023

Targeted nature-based small-scale interventions is an approach commonly adopted by urban developers. The public acceptance of their implementation could be improved by participation, emphasizing residents or shopkeepers located close to the areas of...

(This article belongs to the Section Environmental Sustainability and Applications)
  • Systematic Review
  • Open Access
13 Citations
5,021 Views
21 Pages

Immersive Tools in Engineering Education—A Systematic Review

  • Vasco Reis,
  • João Santos Baptista and
  • Joana Duarte

5 June 2025

Immersive tools are being adopted as an alternative to traditional education methods, especially in engineering curricula, where it is common to integrate various disciplines such as science, technology, engineering, and mathematics (STEM). This syst...

  • Proceeding Paper
  • Open Access
1,543 Views
4 Pages

Floating-point arithmetic is a common computational method, used to represent large or infinite space in software, such as game engines. This paper explores floating-point arithmetic in the game engine Unity, as it renders an infinitely falling objec...

(This article belongs to the Proceedings of The 2021 Summit of the International Society for the Study of Information)
  • Proceeding Paper
  • Open Access
2 Citations
2,160 Views
5 Pages

Displaying search results in a vertical list, existing academic search engines do not reveal deeper insight into searched topics such as their connections with other topics. To address this issue, this paper proposes two interactive information visua...

(This article belongs to the Proceedings of The 2021 Summit of the International Society for the Study of Information)
  • Feature Paper
  • Article
  • Open Access
3 Citations
4,095 Views
34 Pages

Integrating Temporal Event Prediction and Large Language Models for Automatic Commentary Generation in Video Games

  • Xuanyu Sheng,
  • Aihe Yu,
  • Mingfeng Zhang,
  • Gayoung An and ,
  • Jisun Park and
  • Kyungeun Cho
  • + 1 author+ 0 author

26 August 2025

Game commentary enhances viewer immersion and understanding, particularly in football video games, where dynamic gameplay offers ideal conditions for automated commentary. The existing methods often rely on predefined templates and game state inputs...

(This article belongs to the Special Issue Applied Mathematics in Artificial Intelligence: Methods, Algorithms, and Applications)
  • Article
  • Open Access
5 Citations
6,661 Views
21 Pages

Design and Evaluation of a Generative AI-Enhanced Serious Game for Digital Literacy: An AI-Driven NPC Approach

  • Suepphong Chernbumroong,
  • Kannikar Intawong,
  • Udomchoke Asawimalkit,
  • Kitti Puritat and
  • Phichete Julrode

The rapid proliferation of misinformation on social media underscores the urgent need for scalable digital-literacy instruction. This study presents the design and evaluation of a Generative AI-enhanced serious game system that integrates Large Langu...

(This article belongs to the Special Issue Generative AI in Higher Education: Applications, Implications, and Future Directions)
  • Article
  • Open Access
11 Citations
3,727 Views
16 Pages

DEAR: DEtecting Ambiguous Requirements as a Way to Develop Skills in Requirement Specifications

  • Franklin Parrales-Bravo,
  • Víctor Gómez-Rodríguez,
  • Luis Chiquito-Vera,
  • Iván Rendón-Quijije and ,
  • Rosangela Caicedo-Quiroz,
  • Elena Tolozano-Benites,
  • Leonel Vasquez-Cevallos and
  • Lorenzo Cevallos-Torres
  • + 3 authors+ 0 author

To improve requirement specification skills, it is vital to detect ambiguous requirements in order to correct them later. Thus, to help software engineering students improve their capacity to identify ambiguous user requirements (requirements that do...

(This article belongs to the Special Issue Software Engineering: Status and Perspectives)
  • Article
  • Open Access
37 Citations
6,042 Views
16 Pages

Impact of Game-Based Learning on Understanding Lean Construction Principles

  • Rodrigo F. Herrera,
  • M. Amalia Sanz,
  • Laura Montalbán-Domingo,
  • Tatiana García-Segura and
  • Eugenio Pellicer

26 September 2019

Lean philosophy introduces a new approach for maximizing value while minimizing waste, facilitating sustainable practices at the same time. Companies have become aware of these improvements and are demanding students well formed in Lean concepts. How...

  • Article
  • Open Access
28 Citations
9,061 Views
15 Pages

A Virus Infected Your Laptop. Let’s Play an Escape Game

  • Araceli Queiruga-Dios,
  • María Jesús Santos Sánchez,
  • Marián Queiruga Dios,
  • Víctor Gayoso Martínez and
  • Ascensión Hernández Encinas

29 January 2020

Have you ever thought what would happen if a ransomware infected your laptop? This type of virus kidnaps files and encrypts them, and the only way to recover the data is by paying in bitcoin or some other cryptocurrency. This situation is undoubtedly...

(This article belongs to the Special Issue New trends in Mathematics Learning)
  • Article
  • Open Access
40 Citations
16,349 Views
20 Pages

Developing a GIS-Based Visual-Acoustic 3D Simulation for Wind Farm Assessment

  • Madeleine Manyoky,
  • Ulrike Wissen Hayek,
  • Kurt Heutschi,
  • Reto Pieren and
  • Adrienne Grêt-Regamey

Public landscape impact assessment of renewable energy installations is crucial for their acceptance. Thus, a sound assessment basis is crucial in the implementation process. For valuing landscape perception, the visual sense is the dominant human se...

(This article belongs to the Special Issue GIS for Renewable Energy)
  • Feature Paper
  • Article
  • Open Access
15 Citations
4,826 Views
11 Pages

20 February 2023

Unsupervised image-to-image translation techniques have been used in many applications, including visible-to-Long-Wave Infrared (visible-to-LWIR) image translation, but very few papers have explored visible-to-Mid-Wave Infrared (visible-to-MWIR) imag...

(This article belongs to the Special Issue Feature Papers in Circuit and Signal Processing)

of 13