Special Issue "Virtual Reality and Scientific Visualization"

A special issue of Electronics (ISSN 2079-9292). This special issue belongs to the section "Computer Science & Engineering".

Deadline for manuscript submissions: 31 December 2020.

Special Issue Editors

Prof. Dr. Osvaldo Gervasi
Website
Guest Editor
Department of Mathematics and Computer Science, University of Perugia, Perugia, Italy
Interests: parallel and distributed systems; grid computing; cloud computing; virtual reality and scientific visualization; implementation of algorithms for molecular studies; multimedia and internet computing; e-learning
Special Issues and Collections in MDPI journals
Prof. Dr. JungYoon Kim
Website1 Website2
Guest Editor
Graduate School of Game, Gachon University, 1342 Seongnamdaero, Sujeong-gu, Seongnam 461-701, Gyeonggi-do, Korea
Interests: AR and VR; game system; application design; IoT; sensor
Special Issues and Collections in MDPI journals

Special Issue Information

Dear Colleagues,

In recent years, the availability of innovative, powerful, and low-cost immersive devices, accompanied by the availability of increasingly high-performing computers and smartphones, has generated a growing interest in virtual reality and augmented reality technologies.

Moreover, the availability of extremely high-performing development environments, such as Web3D, Blender, Unity 3D, Unreal Engine, etc., allow the development of applications in a fast and very efficient way.

Scientific visualization represents a fundamental field of research for the understanding of properties often hidden in information and raw data. This sector has also benefited from the enormous development that has been observed in both hardware and software technologies. This Special Issue aims to collect articles that can represent the state of the art in the development of virtual reality and augmented reality and scientific visualization.

The Special Issue is focused on (but not limited to) the following themes:

  • Virtual reality systems;
  • Virtual reality tools and toolkits;
  • Virtual, augmented, and mixed reality;
  • Virtual reality languages (X3D, VRML, Collada, OpenGL, Swift);
  • Advances on game engines (Unity 3D, Unreal Engine, Amazon Lumberyard, AppGameKit VR, CryEngine, Godot);
  • Immersive virtual reality devices (digital gloves, motion trackers, body trackers, HMDs);
  • Virtual reality-based scientific visualization;
  • Multi-user and distributed virtual reality and games;
  • Immersive learning;
  • Molecular virtual reality techniques;
  • Virtual classes and practice;
  • Virtual laboratories;
  • Educational games;
  • Virtual reality applied to cultural heritage;
  • Virtual reality applied to medicine and surgery;
  • VR systems for telecare and disabilities treatments;
  • Advances in scientific visualization;
  • Virtual Reality UI/UX;
  • Virtual Reality Reduce sickness;
  • Virtual Reality Contents;
  • Virtual Reality system Developer Training.

Prof. Dr. Osvaldo Gervasi
Prof. Dr. Jung-yoon Kim
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All papers will be peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Electronics is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • Virtual reality systems
  • Virtual reality tools and toolkits
  • Virtual, augmented, and mixed reality
  • Virtual reality languages (X3D, VRML, Collada, OpenGL, Swift)
  • Advances on game engines (Unity 3D, Unreal Engine, Amazon Lumberyard, AppGameKit VR, CryEngine, Godot)
  • Immersive virtual reality devices (digital gloves, motion trackers, body trackers, HMDs)
  • Virtual reality-based scientific visualization
  • Multi-user and distributed virtual reality and games
  • Immersive learning
  • Molecular virtual reality techniques
  • Virtual classes and practice
  • Virtual laboratories
  • Educational games
  • Virtual reality applied to cultural heritage
  • Virtual reality applied to medicine and surgery
  • VR systems for telecare and disabilities treatments
  • Advances in scientific visualization
  • Virtual Reality UI/UX
  • Virtual Reality Reduce sickness
  • Virtual Reality Contents
  • Virtual Reality system Developer Training

Published Papers (1 paper)

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Research

Open AccessFeature PaperArticle
A Study on Design and Case Analysis of Virtual Reality Contents Developer Training based on Industrial Requirements
Electronics 2020, 9(3), 437; https://doi.org/10.3390/electronics9030437 - 05 Mar 2020
Abstract
The fourth industrial revolution has evolved at an exponential pace that has raised the level of virtual reality (VR) technology industry development. The VR-based contents industry has significantly grown in convergence with other areas; however, its production suffers from lack of skilled human [...] Read more.
The fourth industrial revolution has evolved at an exponential pace that has raised the level of virtual reality (VR) technology industry development. The VR-based contents industry has significantly grown in convergence with other areas; however, its production suffers from lack of skilled human resources. In this regard, this paper provides a study on educational courses dealing with VR contents production. The study identifies the current status of VR contents industry and evaluates the training contents currently being used at relevant training institutions. As a result, an industrial demand-customized educational model and its operations based on cooperative relationship between training institutions and industrial companies by means of cooperative projects and mentoring was designed. The outcome of the evaluation on the results of training courses operation served as a basis for the design of the proposed educational model and indicates the effectiveness of the training. Full article
(This article belongs to the Special Issue Virtual Reality and Scientific Visualization)
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