Skip to Content
You are currently on the new version of our website. Access the old version .

4,084 Results Found

  • Article
  • Open Access
4 Citations
2,807 Views
26 Pages

Enabling Inclusive Access to Restricted Sacred Spaces: A Real-World Comparison of VR360 and AI-Driven Virtual Reality

  • Phimphakan Thongthip,
  • Darin Poollapalin,
  • Songpon Khanchai,
  • Pakinee Ariya and
  • Phichete Julrode

This study investigates how virtual reality systems can support inclusive access to culturally restricted sacred heritage sites. Two extended reality (XR) approaches were developed and deployed in a real-world setting: a VR360 virtual tour and an AI-...

(This article belongs to the Special Issue Real-World Applications and Prototyping of Information Systems for Extended Reality (VR, AR, and MR))
  • Article
  • Open Access
1 Citations
847 Views
35 Pages

Indigenous cultures in Taiwan embody rich ecological knowledge and strong environmental conservation values. However, elementary and secondary education often provides limited exposure to these cultures due to geographic constraints and insufficient...

(This article belongs to the Special Issue Advances in AI-Augmented E-Learning for Smart Cities)
  • Article
  • Open Access
8 Citations
6,907 Views
13 Pages

A New Training Method for VR Sickness Reduction

  • Ju-hye Won,
  • Hae Chan Na and
  • Yoon Sang Kim

20 April 2024

In this paper, we propose a training method to reduce the VR sickness that occurs while viewing VR content with an HMD on. The proposed approach is a new method that involves pre-exposing users to VR sickness to enable them to adapt to VR sickness. I...

  • Article
  • Open Access
1,253 Views
14 Pages

VrNAC25 Promotes Anthocyanin Synthesis in Mung Bean Sprouts Synergistically with VrMYB90

  • Yaolei Zhu,
  • Yao Liu,
  • Fangfang You,
  • Zixin Wan and ,
  • Meilian Guo,
  • Menghan Lu,
  • Lu Yang,
  • Xuezhu Wang,
  • Jiajun Yang and
  • Nana Su
  • + 6 authors+ 1 author

2 December 2025

Anthocyanins pigment plant tissues, mitigate biotic and abiotic stresses, and deliver human health benefits; raising their content in mung bean (Vigna radiata) sprouts is a long-standing research target. Transcriptome analysis identified VrNAC25, a N...

(This article belongs to the Section Plant Physiology and Metabolism)
  • Article
  • Open Access
38 Citations
7,489 Views
19 Pages

2 July 2021

It is necessary to focus on a VR environment centered on a tangible interaction (TI), which provides and interacts with the user experience (UX) with various sensational forms. Therefore, this study attempted to present UX evaluation items for VR fas...

(This article belongs to the Special Issue Haptics: Technology and Applications—2021)
  • Article
  • Open Access
418 Views
19 Pages

Facilitating the Sustainable Development of VR Technology in Cultural Heritage: Setting Precise Adoption Goals

  • Fan Yang,
  • Yang He,
  • Haiqing Tang,
  • Chi Zhang and ,
  • Yizhuo Li,
  • Wenkuan Li and
  • Yixin Shao
  • + 2 authors+ 0 author

28 August 2026

Cultural heritage serves as a vital driver for achieving sustainable development goals, and the application of virtual reality (VR) technology in this domain can effectively advance these objectives. However, the rapid development and iteration of VR...

  • Article
  • Open Access
13 Citations
5,461 Views
20 Pages

19 October 2021

Virtual reality is a powerful tool for teaching 3D digital technologies in building engineering, as it facilitates the spatial perception of three-dimensional space. Spatial orientation skill is necessary for understanding 3D space. With VR, users na...

(This article belongs to the Collection Virtual Reality and Mixed Reality in Architecture, Engineering, Construction, and Operation and Maintenance (AECOM) Building Sector)
  • Article
  • Open Access
1 Citations
1,283 Views
21 Pages

This study examines the effects of different stereoscopic technologies on physiological responses in immersive virtual reality (VR) environments. Five participant groups were evaluated: a control group (no stereoscopy) and four groups using anaglyph,...

  • Article
  • Open Access
23 Citations
10,188 Views
20 Pages

Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences

  • Anastasios Theodoropoulos,
  • Dimitra Stavropoulou,
  • Panagiotis Papadopoulos,
  • Nikos Platis and
  • George Lepouras

The popularity of VR technology has led to the development of public VR setups in entertainment venues, museums, and exhibitions. Interactive VR CAVEs can create compelling gaming experiences for both players and the spectators, with a strong sense o...

  • Article
  • Open Access
15 Citations
4,811 Views
9 Pages

8 July 2021

In this paper, we propose a new type of visually induced reduction method for virtual reality (VR) sickness. This method induces a gaze based on a visual guide (VG). Although VGs are used in commercial VR game contents as crosshairs, no studies have...

(This article belongs to the Special Issue New Frontiers in Virtual Reality: Methods, Devices and Applications)
  • Review
  • Open Access
3 Citations
3,585 Views
22 Pages

Exploring Chemistry in Virtual Reality: A Comparative Analysis of VR Simulations for Chemistry Education

  • Jamshid Kayumov,
  • Durbek Usmanov,
  • Ugiloy Yusupova,
  • Zulayho Smanova and
  • Bakhtiyor Rasulev

18 December 2025

It is hard to envision a modern world where information technology does not facilitate daily tasks, including learning and teaching. This paper explores the use of virtual reality (VR) simulations in chemistry education, focusing on how immersive VR...

(This article belongs to the Special Issue Advances in Virtual Reality Applications)
  • Article
  • Open Access
4 Citations
1,850 Views
10 Pages

24 May 2024

The methods for measuring virtual reality (VR) sickness can be divided into objective indicators and subjective surveys. The method using objective indicators measures VR sickness by monitoring changes in the users’ physiological signals. Vario...

(This article belongs to the Special Issue Virtual Reality Technology: Current Applications, Challenges and Its Future)
  • Article
  • Open Access
6 Citations
3,228 Views
18 Pages

SmartVR Pointer: Using Smartphones and Gaze Orientation for Selection and Navigation in Virtual Reality

  • Brianna McDonald,
  • Qingyu Zhang,
  • Aiur Nanzatov,
  • Lourdes Peña-Castillo and
  • Oscar Meruvia-Pastor

10 August 2024

Some of the barriers preventing virtual reality (VR) from being widely adopted are the cost and unfamiliarity of VR systems. Here, we propose that in many cases, the specialized controllers shipped with most VR head-mounted displays can be replaced b...

(This article belongs to the Section Sensing and Imaging)
  • Review
  • Open Access
2 Citations
2,666 Views
22 Pages

Learning is fundamentally human, even as Artificial Intelligence (AI) challenges human exclusivity. AI, along with Virtual Reality (VR), emerges as a powerful tool that is set to transform higher education, the institutional embodiment of this pursui...

  • Article
  • Open Access
5 Citations
2,568 Views
12 Pages

As technology continues to advance, virtual reality (VR) video services are able to provide an increasingly realistic video experience. VR applications are limited, since the creation of an immersive experience requires processing and delivery of inc...

(This article belongs to the Section Networks)
  • Article
  • Open Access
12 Citations
4,112 Views
17 Pages

EVeREst: Bitrate Adaptation for Cloud VR

  • Mikhail Liubogoshchev,
  • Evgeny Korneev and
  • Evgeny Khorov

Cloud Virtual Reality (VR) technology is expected to promote VR by providing a higher Quality of Experience (QoE) and energy efficiency at lower prices for the consumer. In cloud VR, the virtual environment is rendered on the remote server and transm...

(This article belongs to the Special Issue Wireless Network Protocols and Performance Evaluation)
  • Article
  • Open Access
10 Citations
5,094 Views
20 Pages

Portable VR Welding Simulator

  • Dariusz Michalak,
  • Magdalena Rozmus,
  • Jarosław Tokarczyk and
  • Kamil Szewerda

30 August 2024

In many industries, there is a continuous high demand for skilled welders. Practical training in welding is cost- and time-intensive. To reduce this problem, VR welding simulators have been developed in recent years. They vary in terms of portability...

(This article belongs to the Special Issue Virtual and Augmented Reality: Theory, Methods, and Applications)
  • Review
  • Open Access
126 Citations
22,234 Views
19 Pages

25 August 2022

In recent years, the use of VR games in cultural heritage has been growing. VR Games have increasingly found their way into museums and exhibitions, highlighting the increasing cultural value associated with games and the institutionalization of game...

(This article belongs to the Special Issue Advanced Technologies in Digitizing Cultural Heritage)
  • Article
  • Open Access
1 Citations
5,246 Views
17 Pages

Physically Based Soap Bubble Synthesis for VR

  • Sangwook Yoo,
  • Cheongho Lee and
  • Seongah Chin

31 March 2021

To experience a real soap bubble show, materials and tools are required, as are skilled performers who produce the show. However, in a virtual space where spatial and temporal constraints do not exist, bubble art can be performed without real materia...

(This article belongs to the Special Issue Research on Multimedia Systems)
  • Article
  • Open Access
5 Citations
2,276 Views
29 Pages

7 November 2025

The integration of smartphone-powered Virtual Reality (VR) into architectural practice is transforming how unbuilt spaces are perceived. The presented study is based on ten single-family house projects in which immersive visualization was introduced...

(This article belongs to the Section Green Building)
  • Article
  • Open Access
9 Citations
7,084 Views
27 Pages

Evaluating Virtual Reality in Education: An Analysis of VR through the Instructors’ Lens

  • Vaishnavi Rangarajan,
  • Arash Shahbaz Badr and
  • Raffaele De Amicis

The rapid development of virtual reality (VR) technology has triggered a significant expansion of VR applications in educational settings. This study seeks to understand the extent to which these applications meet the expectations and pedagogical nee...

  • Article
  • Open Access
101 Citations
13,778 Views
15 Pages

15 January 2021

The importance of non-face-to-face tourism is growing due to the impact of COVID-19, and VR (virtual reality) is attracting attention as a solution to this need. This research investigates the antecedents of utilitarian and hedonic values based on th...

(This article belongs to the Special Issue Brand Equity, Satisfaction and Word of Mouth)
  • Feature Paper
  • Article
  • Open Access
11 Citations
4,320 Views
16 Pages

17 March 2020

Capturing immersive VR sessions performed by remote learners using head-mounted displays (HMDs) may provide valuable insights on their interaction patterns, virtual scene saliency and spatial analysis. Large collected records can be exploited as tran...

(This article belongs to the Special Issue Emerging Artificial Intelligence (AI) Technologies for Learning)
  • Article
  • Open Access
1 Citations
2,184 Views
20 Pages

AP Association Algorithm Based on VR User Behavior Awareness

  • Jinjia Ruan,
  • Yuchuan Wang,
  • Zhenming Fan,
  • Yongqiang Sun and
  • Taoning Yang

30 October 2022

With the rapid development of virtual reality (VR) technology, this paper proposes an access point (AP) correlation method based on VR user behavior awareness to address the problem of how current AP correlation methods only focus on the performance...

(This article belongs to the Special Issue New Advances in Visual Computing and Virtual Reality)
  • Article
  • Open Access
58 Citations
9,504 Views
24 Pages

29 December 2020

Virtual Reality (VR) is receiving ever-increasing attention and is utilized by many construction companies in their current practices. This paper aims at a critical investigation of the impact of VR technology on how sustainability and cost are under...

  • Article
  • Open Access
1 Citations
1,562 Views
17 Pages

Task-Based Learning with VR Support in CFL Learning

  • Pattanasak Muangchan,
  • Kiki Juli Anggoro and
  • Phirasoost Kateleatprasert

20 February 2026

This study explores the effects of integrating virtual reality (VR) into task-based learning (TBL) to support Chinese language learning among Thai university students enrolled in a basic Chinese course. A total of fifty first-year students were selec...

(This article belongs to the Special Issue Teaching and Learning Research with Technology in New Era)
  • Article
  • Open Access
9 Citations
6,649 Views
15 Pages

An Immersive Journey through Flawed Technology: Users’ Perceptions of VR in Journalism

  • Alexander Godulla,
  • Rosanna Planer,
  • Cornelia Wolf,
  • Annika Lück and
  • Fiona Vaaßen

Virtual reality (VR) has had the reputation of being a revolutionising technology ever since it emerged in the early 1960s, but virtual is not yet a successful reality in journalistic practice. Examining VR’s current situation and the factors prevent...

  • Article
  • Open Access
3 Citations
2,132 Views
21 Pages

Towards Sustainable Health and Safety in Mining: Evaluating the Psychophysical Impact of VR-Based Training

  • Aldona Urbanek,
  • Kinga Stecuła,
  • Krzysztof Kaźmierczak,
  • Szymon Łagosz and ,
  • Wojtek Kwoczak and
  • Artur Dyczko
  • + 1 author+ 0 author

7 July 2025

Mining involves daily descents underground and enduring dangerous and difficult conditions. Hence, it is very important to use solutions that will reduce the risk in miners’ work and ensure the greater safety and comfort of work in accordance w...

(This article belongs to the Section Sustainable Management)
  • Review
  • Open Access
33 Citations
7,650 Views
21 Pages

3 September 2021

With the advent of the information age, VR video streaming services have emerged in large numbers in scenarios such as immersive entertainment, smart education, and the Internet of Vehicles. People are also demanding an increasing number of virtual-r...

(This article belongs to the Section Electronic Multimedia)
  • Article
  • Open Access
18 Citations
5,114 Views
16 Pages

Objective: To establish the areas of research focus in the application of VR in rehabilitation medicine, analyze its themes and trends, and offer a reference for future related research in this field. Methods: This paper provides an in-depth analysis...

(This article belongs to the Topic Applications of Virtual Reality Technology in Rehabilitation)
  • Article
  • Open Access
18 Citations
5,897 Views
17 Pages

The More, the Better? Improving VR Firefighting Training System with Realistic Firefighter Tools as Controllers

  • Seunggon Jeon,
  • Seungwon Paik,
  • Ungyeon Yang,
  • Patrick C. Shih and
  • Kyungsik Han

29 October 2021

A virtual reality (VR) controller plays a key role in supporting interactions between users and the virtual environment. This paper investigates the relationship between the user experience and VR control device modality. We developed a VR firefighti...

(This article belongs to the Topic Extended Reality (XR): AR, VR, MR and Beyond)
  • Feature Paper
  • Article
  • Open Access
8 Citations
5,042 Views
29 Pages

Visual Algorithm of VR E-Sports for Online Health Care

  • Sang-Guk Lim,
  • Se-Hoon Jung and
  • Jun-Ho Huh

The need for non-face-to-face online health care has emerged through the era of “untact”. However, there is a lack of standardization work and research cases on the exercise effect of immersive content. In this study, the possibility of the exercise...

(This article belongs to the Special Issue Artificial Intelligence (AI) and Machine Learning (ML) in Human Health and Healthcare)
  • Article
  • Open Access
46 Citations
6,778 Views
26 Pages

12 April 2019

This research focuses on the Fourth Industrial Revolution and the Korean National Competency Standards. The aim of this research is to perform a comparative study of two university engineering courses to present the difference between the effect of v...

  • Article
  • Open Access
8 Citations
3,511 Views
24 Pages

16 November 2024

The cultures and religious beliefs of Taiwanese indigenous peoples are deeply rooted in ecological protection and environmental ethics. Indigenous peoples emphasize reverence for nature, ecological diversity, sustainable living, resource sharing, and...

(This article belongs to the Special Issue Advanced Virtual, Augmented, and Mixed Reality: Immersive Applications and Innovative Techniques)
  • Article
  • Open Access
28 Citations
5,827 Views
20 Pages

8 June 2022

Under the new normal of COVID-19, interest in e-production/e-services has, increasingly, included Virtual Reality (VR) tourism. However, the relationship between the perceived need for VR tourism and the stimulation of intention to corporeal tourism...

  • Article
  • Open Access
30 Citations
8,518 Views
33 Pages

Extended Reality (XR), an umbrella term for Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR) technology, has the potential to enhance experiential learning and to close educational gaps, but the implementation of XR in higher educ...

(This article belongs to the Special Issue Advances in Technology-Enhanced Teaching and Learning)
  • Article
  • Open Access

13 November 2026

Stress is associated with changes in cardiac autonomic regulation, which can be assessed through heart rate variability (HRV). The aim of the present study was to evaluate the ability of linear and nonlinear HRV features to distinguish between a rest...

(This article belongs to the Special Issue AI and Machine Learning in Medical Applications)
  • Article
  • Open Access
103 Citations
20,188 Views
17 Pages

22 May 2017

This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) sickness of users by conducting experiments. In this study, the walking interaction is composed of three steps using input devices with a simple struct...

  • Article
  • Open Access
4 Citations
1,785 Views
25 Pages

Recently, in the field of Virtual Reality (VR), cloud VR has been proposed as a method to address issues related to the performance and portability of Head-Mounted Displays (HMD). Cloud VR offers advantages such as lightweight HMD, telepresence, and...

(This article belongs to the Special Issue Applications of Virtual, Augmented and Mixed Reality)
  • Article
  • Open Access
33 Citations
5,565 Views
13 Pages

Change in Blink Rate in the Metaverse VR HMD and AR Glasses Environment

  • Jungho Kim,
  • Leehwan Hwang,
  • Soonchul Kwon and
  • Seunghyun Lee

Blink rate, a major physiological response in humans, directly affects ocular diseases such as keratitis and dry eye. The blink rate in normal eyes appears at a constant frequency of 6–30 times per minute and is constant for each individual. In...

(This article belongs to the Section Digital Health)
  • Article
  • Open Access
10 Citations
4,177 Views
20 Pages

Evaluating the Benefits of Collaborative VR Review for Maintenance Documentation and Risk Assessment

  • Hanna Heinonen,
  • Alisa Burova,
  • Sanni Siltanen,
  • Jussi Lähteenmäki and ,
  • Jaakko Hakulinen and
  • Markku Turunen
  • + 1 author+ 0 author

15 July 2022

Technical documentation creation is a collaborative process involving several departments in R&D. Even though virtual reality (VR) has been demonstrated to facilitate industrial collaboration and advance the product development lifecycle in earli...

(This article belongs to the Special Issue Extended Reality Applications in Industrial Systems)
  • Article
  • Open Access
18 Citations
4,576 Views
15 Pages

A Comparative Study on the Temporal Effects of 2D and VR Emotional Arousal

  • Feng Tian,
  • Xuefei Wang,
  • Wanqiu Cheng,
  • Mingxuan Lee and
  • Yuanyuan Jin

4 November 2022

Previous research comparing traditional two-dimensional (2D) and virtual reality with stereoscopic vision (VR-3D) stimulations revealed that VR-3D resulted in higher levels of immersion. However, the effects of these two visual modes on emotional sti...

(This article belongs to the Section Biosensors)
  • Article
  • Open Access
1 Citations
2,084 Views
12 Pages

Dependence of Body Stability on Optical Conditions during VR Viewing

  • Gi-Seong Jeong,
  • Hyun-Goo Kang and
  • Sang-Yeob Kim

The dependence of body stability on the distance between the optical centers of VR-device lenses and the refractive error status of users during VR viewing was investigated. Participants included 31 adults, and their postural-control ability was meas...

(This article belongs to the Special Issue Applications of Virtual, Augmented and Mixed Reality)
  • Article
  • Open Access
2 Citations
2,738 Views
14 Pages

Comparative Evaluation of Different following Mechanisms in VR Guided Tour: A Preliminary Study

  • Hung-Yu Tsai,
  • Ming-Han Tsai,
  • Ting-Hui Chiang and
  • Che-Cheng Chang

25 September 2022

Given virtual reality (VR)’s popularity, VR already impacts various applications such as education and tourism. In the above applications, users usually need to follow a specific target, such as a teacher or a tour guide, to explore and learn f...

(This article belongs to the Topic Innovation of Applied System)
  • Article
  • Open Access
29 Citations
8,978 Views
16 Pages

Application of Virtual Reality (VR) Technology in Mining and Civil Engineering

  • Paweł Strzałkowski,
  • Paweł Bęś,
  • Mariusz Szóstak and
  • Mateusz Napiórkowski

7 March 2024

Virtual reality (VR) is one of the most innovative technologies that allows the development of a computerised, three-dimensional image that imitates reality. With this solution, it is possible to show different objects and even simulate a sequence of...

  • Article
  • Open Access
3 Citations
3,858 Views
11 Pages

9 June 2022

In this study, interface designs of a VR 3D-simulated Rubik’s Cube game were developed and evaluated. A 2 × 2 × 2 mixed-design ANOVA was executed, with age (younger adult/older adult), interface (arrow/intuitive), and task complexit...

(This article belongs to the Topic Dynamical Systems: Theory and Applications)
  • Article
  • Open Access
12 Citations
6,364 Views
41 Pages

The integration of artificial intelligence (AI) and virtual reality (VR) is reshaping urban design by offering advanced tools that foster experiential engagement, real-time collaboration, and inclusive design strategies. This study explores AI-enhanc...

  • Article
  • Open Access
13 Citations
4,328 Views
11 Pages

New Neutron Imaging Facility NIFFLER at Very Low Power Reactor VR-1

  • Jana Matouskova,
  • Burkhard Schillinger and
  • Lubomir Sklenka

10 January 2023

The paper describes the construction of the neutron imaging facility at the very low-power research reactor VR-1. The training reactor VR-1 is operated by the Czech Technical University in Prague, Czech Republic. It is mainly used for the education o...

  • Article
  • Open Access
3 Citations
1,838 Views
22 Pages

5 September 2025

This study verified the effects of a Virtual Reality (VR) play program on young children’s playfulness using a Solomon four-group experimental design. Targeting 120 children aged four and five in South Korea, a 10-week, child-friendly non-immer...

  • Article
  • Open Access
2 Citations
7,182 Views
43 Pages

22 July 2024

Startups often face uncertainty and the potential Valley of Death. To address these challenges, Sustainable Development Goals (SDGs) can serve as a starting point to identify business opportunities in markets driven by SDG-related issues. In this cas...

of 82