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AI in Education

AI in Education is an international, peer-reviewed, scholarly, open access journal on both the theoretical and practical applications of artificial intelligence (AI) within educational environments published quarterly online by MDPI.

All Articles (7)

This study provides direct evidence from university professors’ experiences regarding the key features they use to identify artificial intelligence (AI)–generated texts and ranks these features by their perceived importance. The research was conducted in two phases. In Phase 1, online interviews were used to identify the most salient features professors reported using to detect AI-generated texts. In Phase 2, an online survey asked professors to rate the extent to which each identified feature contributes to the successful detection of AI-generated text. The interview data yielded seven features that professors reported using when they suspected a text was AI-generated. Survey ratings varied across features, with hallucinated facts or explanations, nonexistent sources, and the absence of language errors receiving the highest mean ratings in this sample. The use of difficult words received the lowest mean rating. These results have important pedagogical implications, as they can inform the development of more effective detection tools and guide the design of academic integrity policies and instructional strategies to address the challenges posed by AI-generated content.

2 February 2026

An overview of the study’s methodology.

Understanding how learners process data visualizations with seductive details is essential for improving comprehension and engagement. This study examined the influence of task-relevant and task-irrelevant seductive details on attentional distribution and comprehension in the context of data story learning, using COVID-19 data visualizations as experimental materials. A gaze-based methodology was applied, using eye-movement data and saliency maps to visualize learners’ attentional patterns while processing bar graphs with varying embellishments. Results showed that task-relevant seductive details supported comprehension for learners with higher visuospatial abilities by guiding attention toward textual information, while task-irrelevant details hindered comprehension, particularly for those with lower visuospatial abilities who focused disproportionately on visual elements. Working memory capacity emerged as a significant predictor of attentional distribution. Additionally, repeated exposure to data visualizations enhanced participants’ ability to recognize visualization types, improving efficiency and reducing reliance on legends and supplementary text. Overall, this study highlights the cognitive mechanisms underlying visualization processing in data story learning and provides practical implications for education, human–computer interaction, and adaptive technology design, emphasizing the importance of tailoring visualization strategies to individual learner differences.

22 January 2026

Example of a learning task with COVID-19-relevant seductive details.

Statistical education is a crucial yet often overlooked aspect of AI in higher education. However, traditional approaches usually focus heavily on procedural knowledge, leaving students anxious about statistics and less confident in applying concepts to real-world problems. This study examines a method that enhances statistical learning outcomes by integrating data visualization and gamification strategies. Students were randomly assigned to either a control group (CG) or an intervention group (IG), and each group was further divided into teams. The curriculum was enhanced in a college statistics course offered for both engineering and math majors. IG students applied data visualization and gamification in a hands-on group project aimed at solving a real-world problem and competed as they presented their results. The effectiveness of this approach was assessed through statistical analyses comparing the performance of IG and CG in surveys, final grades, and project grades. The results from evaluation methods indicated that IG students outperformed CG students, demonstrating a positive impact of gamification on statistics education.

12 December 2025

The Conceptual Framework Linking our Intervention.

We surveyed 297 STEM undergraduates at a single English-medium Sino–UK joint institution to document perceptions of AI chatbots for learning. Students reported high willingness to adopt AI chatbots (78%; 95% CI: 73.1–82.4) alongside concerns about over-reliance (67%; 95% CI: 61.4–72.1), content quality (52%; 95% CI: 46.2–57.5), and reduced human interaction (42%; 95% CI: 36.5–47.8). Over half (52%; 95% CI: 46.3–57.7) requested language/terminology support features, whereas only 16.8% reported language-related barriers. We attempted exploratory factor analysis and k-means clustering, but neither met the inclusion criteria; therefore, we report item-level frequencies only. The findings are descriptive and not generalisable (53% first-year, 80% male convenience sample). These patterns generate testable hypotheses about verification scaffolds, language support utility, and human–AI balance that warrant investigation through controlled studies.

18 November 2025

Distribution of survey respondents by (a) programme and (b) year of study.

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AI Educ. - ISSN 3042-8130