An Immersive Journey through Flawed Technology: Users’ Perceptions of VR in Journalism
Abstract
:1. Introduction
2. State of Research
2.1. The Visionary Origins of VR Technology
2.2. Immersion in Digital Journalism: The Feeling of ‘Being There’
2.3. The Emotional ‘Empathy Machine’ and Its Requirements
2.4. VR Technology: Advanced, but Still Obsolete?
How do users evaluate modern VR apps produced by journalistic media outlets, with regards to the qualities of immersion, emotion, usability, and utility?
3. Methodology
4. Findings
4.1. Immersion: “It Really Feels Like Being There”
4.2. Emotion: “This VR Experience Made Me Cry”
4.3. Usability: “The Overall Quality Was Very Poor”
4.4. Utility: “An Obsolete Technology”
4.5. Discourse: “Ill-Informed Conspirational Nonsense”
5. Discussion and Summary: Empathy Machine or Digital Spectacle?
6. Limitations
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Conflicts of Interest
References
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Publisher | Nr. | Title | Publication Date | Comments | |
---|---|---|---|---|---|
ARTE | 1 | Notes on Blindness | Society: A journey through the world of a blind person. | 7 December 2017 | 19 |
BBC | 2 | 1943 Berlin Blitz | History: World War II: Inside a Lancaster bomber flying over Berlin in 1943. | 4 October 2018 | 215 |
3 | BBC Home—A VR Spacewalk | Technology: A spacewalk inspired by NASA’s training program. | 30 November 2017 | 159 | |
4 | Bear Island | Environment: A black bear searching for a fishing spot. | 29 March 2017 | 62 | |
5 | Cat Flight | Environment: A mother caracal trying to find food in a desert. | 23 February 2017 | 21 | |
6 | Easter Rising | History: Memories from 1916 Easter Rising in Irish History. | 5 July 2017 | 15 | |
7 | Is Anna OK? | Society: An accident that occurred to 20-year-old twins. | 18 October 2018 | 18 | |
8 | Oogie | Environment: The journey of a small beetle through the South African desert. | 5 April 2017 | 26 | |
9 | We wait | Politics: Experiences of migrants during refugee crisis. | 13 December 2016 | 49 | |
CNN | 10 | CNN VR | Technology: Inside a newsroom of the future. | 15 March 2018 | 46 |
LIVE | 11 | Buzz Aldrin: Cycling Pathways to Mars | Technology: American astronaut Aldrin’s ideas about inhabiting planet Mars | 16 June 2017 | 30 |
Sky Ltd. | 12 | Sky VR: Hold the World | Culture: A journey through London’s Natural History Museum with Sir David Attenborough. | 1 November 2018 | 39 |
13 | Sky VR | Miscellaneous: Latest Sky VR content. | 3 October 2016 | 22 | |
NYT | 14 | Apollo 11: As They Shot It | History: A journey to the moon in the footsteps of Neil Armstrong and Buzz Aldrin. | 3 December 2019 | 43 |
VICE | 15 | Cut-Off | History: Prime Minister Justin Trudeau’s historic visit to Shoal Lake 40 | 26 October 2016 | 6 |
Deductive | Inductive |
---|---|
I Immersion | (1) Immersive character of the app/story |
(2) Perception of audio-visual effects/sensuality | |
(3) Storytelling or script that causes immersion | |
(4) Background information that causes immersion | |
(5) Technical implementation that causes immersion | |
II Emotion | (6) Emotional character of the app/story |
(7) Perception of audio-visual effects/sensuality | |
(8) Storytelling or script that causes emotion | |
(9) Background information that cause emotion | |
III Usability | (10) Perception of audio-visual effects/sensuality |
(11) Motion sickness | |
(12) Navigation/controller/mode | |
(13) Interactivity | |
(14) Background information | |
(15) Language | |
IV Utility | (16) (Technological) requirements for installation |
(17) Technical factors | |
(18) Technical implementation of audio-visual effects (sensuality) | |
V Discourse * | (19) Political discourse/propaganda |
(20) Fake news |
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Godulla, A.; Planer, R.; Wolf, C.; Lück, A.; Vaaßen, F. An Immersive Journey through Flawed Technology: Users’ Perceptions of VR in Journalism. Journal. Media 2021, 2, 454-468. https://doi.org/10.3390/journalmedia2030027
Godulla A, Planer R, Wolf C, Lück A, Vaaßen F. An Immersive Journey through Flawed Technology: Users’ Perceptions of VR in Journalism. Journalism and Media. 2021; 2(3):454-468. https://doi.org/10.3390/journalmedia2030027
Chicago/Turabian StyleGodulla, Alexander, Rosanna Planer, Cornelia Wolf, Annika Lück, and Fiona Vaaßen. 2021. "An Immersive Journey through Flawed Technology: Users’ Perceptions of VR in Journalism" Journalism and Media 2, no. 3: 454-468. https://doi.org/10.3390/journalmedia2030027
APA StyleGodulla, A., Planer, R., Wolf, C., Lück, A., & Vaaßen, F. (2021). An Immersive Journey through Flawed Technology: Users’ Perceptions of VR in Journalism. Journalism and Media, 2(3), 454-468. https://doi.org/10.3390/journalmedia2030027