Skip to Content

778 Results Found

  • Article
  • Open Access
367 Views
18 Pages

19 September 2026

Reverse path tracking of multi-trailer systems is challenging because tractor steering affects the following bodies only through passive hitch joints, causing tracking-error propagation and increasing the risk of jackknifing. This paper proposes a ba...

(This article belongs to the Special Issue Advanced Actuation and Control in Intelligent Robots and Autonomous Systems)
  • Article
  • Open Access
9 Citations
3,494 Views
13 Pages

7 October 2020

Recently, virtual reality (VR) has become popular for a variety of applications, such as manufacturing and entertainment. In this study, considering that a driver’s head moves according to the motion of turning the steering wheel, we explored t...

  • Article
  • Open Access
13 Citations
4,983 Views
11 Pages

2 January 2025

Virtual reality (VR) technology has gained popularity across various fields; however, its use often induces cybersickness, characterized by symptoms such as dizziness, nausea, and eye strain. This study investigated the differences in cybersickness l...

(This article belongs to the Section Wearables)
  • Article
  • Open Access
774 Views
15 Pages

17 October 2025

Virtual commands serve as the essential framework for establishing interaction between the virtual pilot and the MCP in autopilot scenarios. Conventional proportional-integral-derivative (PID) controllers are insufficient to ensure accurate flight tr...

(This article belongs to the Section Aeronautics)
  • Feature Paper
  • Article
  • Open Access
14 Citations
6,832 Views
16 Pages

Head-Related Transfer Functions for Dynamic Listeners in Virtual Reality

  • Olli S. Rummukainen,
  • Thomas Robotham and
  • Emanuël A. P. Habets

20 July 2021

In dynamic virtual reality, visual cues and motor actions aid auditory perception. With multimodal integration and auditory adaptation effects, generic head-related transfer functions (HRTFs) may yield no significant disadvantage to individual HRTFs...

(This article belongs to the Special Issue Psychoacoustics for Extended Reality (XR))
  • Article
  • Open Access
377 Views
20 Pages

2 September 2026

Realistic head-orientation behavior contributes to the credibility of virtual human agents in scenario-based simulations. Conventional finite state machine (FSM) agents often rely on manually defined perception rules, producing repetitive head motion...

(This article belongs to the Section Computing and Artificial Intelligence)
  • Article
  • Open Access
9 Citations
1,620 Views
11 Pages

The Pupil Near Response Is Short Lasting and Intact in Virtual Reality Head Mounted Displays

  • Hidde Pielage,
  • Adriana A. Zekveld,
  • Sjors van de Ven,
  • Sophia E. Kramer and
  • Marnix Naber

The pupil of the eye constricts when moving focus from an object further away to an object closer by. This is called the pupil near response, which typically occurs together with accommodation and vergence responses. When immersed in virtual reality...

  • Article
  • Open Access
1 Citations
1,753 Views
24 Pages

22 May 2025

The high-biofidelity dummy used to evaluate occupant protection under blast conditions is often costly and vulnerable. To address the limitations of low-cost, simplified dummy head–neck structures, which exhibit significant differences in mecha...

  • Article
  • Open Access
14 Citations
6,798 Views
20 Pages

Assessing Visual Exploratory Activity of Athletes in Virtual Reality Using Head Motion Characteristics

  • Markus Wirth,
  • Sebastian Kohl,
  • Stefan Gradl,
  • Rosanna Farlock and ,
  • Daniel Roth and
  • Bjoern M. Eskofier
  • + 1 author+ 0 author

27 May 2021

Maximizing performance success in sports is about continuous learning and adaptation processes. Aside from physiological, technical and emotional performance factors, previous research focused on perceptual skills, revealing their importance for deci...

(This article belongs to the Special Issue Wearable and Integrated Sensors for Sport and Rehabilitation Applications)
  • Article
  • Open Access
2 Citations
1,190 Views
16 Pages

10 October 2025

Virtual commands are significant to model human–computer interactions in autopilot flight missions. However, the huge system hysteresis makes it difficult for proportional–integral–derivative (PID) algorithms to generate the command...

(This article belongs to the Special Issue Control and Mechanical System Engineering, 2nd Edition)
  • Article
  • Open Access
55 Citations
9,980 Views
22 Pages

Many studies have attempted to understand which individual differences may be related to the symptoms of discomfort during the virtual experience (simulator sickness) and the generally considered positive sense of being inside the simulated scene (se...

(This article belongs to the Special Issue 3D Human–Computer Interaction)
  • Review
  • Open Access
1 Citations
1,512 Views
22 Pages

Hybrid Reconstruction in Head and Neck Surgery: Integration of Virtual Planning, Navigation, and Robotic Microsurgery

  • Thomas J. Sorenson,
  • Rebecca Lisk,
  • Alexis B. Jacobson,
  • Adam Jacobson and
  • Jamie P. Levine

14 April 2026

Reconstruction in head and neck surgery requires restoration of complex functions, including speech, swallowing, and breathing, while preserving as much facial form and patient identity as possible. Over the past decade, advances in preoperative digi...

(This article belongs to the Section Plastic, Reconstructive and Aesthetic Surgery/Aesthetic Medicine)
  • Article
  • Open Access
11 Citations
3,975 Views
21 Pages

Cybersickness remains a significant barrier to the widespread adoption of virtual reality (VR) technology. Traditional methods for predicting cybersickness rely on self-reported questionnaires or physiological signals from specialized sensors, which...

(This article belongs to the Section Computer Science & Engineering)
  • Article
  • Open Access
8 Citations
4,873 Views
15 Pages

Remote Heart Rate Prediction in Virtual Reality Head-Mounted Displays Using Machine Learning Techniques

  • Tiago Palma Pagano,
  • Lucas Lisboa dos Santos,
  • Victor Rocha Santos,
  • Paulo H. Miranda Sá and ,
  • Yasmin da Silva Bonfim,
  • José Vinicius Dantas Paranhos,
  • Lucas Lemos Ortega,
  • Lian F. Santana Nascimento,
  • Alexandre Santos and
  • Erick G. Sperandio Nascimento
  • + 7 authors+ 2 authors

5 December 2022

Head-mounted displays are virtual reality devices that may be equipped with sensors and cameras to measure a patient’s heart rate through facial regions. Heart rate is an essential body signal that can be used to remotely monitor users in a var...

(This article belongs to the Section Biosensors)
  • Article
  • Open Access
1 Citations
1,465 Views
13 Pages

Predicting Cybersickness in Virtual Reality from Head–Torso Kinematics Using a Hybrid Convolutional–Recurrent Network Model

  • Ala Hag,
  • Houshyar Asadi,
  • Mohammad Reza Chalak Qazani,
  • Thuong Hoang and ,
  • Ambarish Kulkarni,
  • Stefan Greuter and
  • Saeid Nahavandi
  • + 2 authors+ 0 author

Motion sickness (MS) is a prevalent condition that can significantly degrade user comfort and immersion, particularly in virtual reality (VR) environments. Accurate prediction models are essential for early detection and mitigation of MS symptoms, th...

(This article belongs to the Special Issue Innovative Research in Human–Computer Interactions)
  • Article
  • Open Access
36 Citations
7,383 Views
11 Pages

Image-Quality Assessment of Polyenergetic and Virtual Monoenergetic Reconstructions of Unenhanced CT Scans of the Head: Initial Experiences with the First Photon-Counting CT Approved for Clinical Use

  • Arwed Elias Michael,
  • Jan Boriesosdick,
  • Denise Schoenbeck,
  • Matthias Michael Woeltjen and ,
  • Saher Saeed,
  • Jan Robert Kroeger,
  • Sebastian Horstmeier,
  • Simon Lennartz,
  • Jan Borggrefe and
  • Julius Henning Niehoff
  • + 5 authors+ 0 author

In 2021, the first clinical photon-counting CT (PCCT) was introduced. The purpose of this study is to evaluate the image quality of polyenergetic and virtual monoenergetic reconstructions in unenhanced PCCTs of the head. A total of 49 consecutive pat...

(This article belongs to the Topic Medical Image Analysis)
  • Article
  • Open Access
863 Views
20 Pages

Posture and Virtual Reality: How a Head-Mounted Display Affects Postural Stability and Plantar Pressure Parameters in Healthy Population

  • Ciro Ivan De Girolamo,
  • Allegra Fullin,
  • Ersilia Vallefuoco,
  • Annunziata Attena and ,
  • Angela Lucariello,
  • Pasquale Arpaia and
  • Paolo De Blasiis
  • + 2 authors+ 0 author

Background: The Postural Control System is affected by sensory inputs in stabilizing posture. The impact of postural receptors can be quantitatively evaluated by baropodometry. The lack of a standardized testing environment can decrease the reliabili...

(This article belongs to the Special Issue Posture and Neuromuscular Plasticity: Clinical and Instrumental Assessment in Sport and Disease Populations)
  • Article
  • Open Access
28 Citations
10,758 Views
13 Pages

Because the interest in virtual reality (VR) has increased recently, studies on head-mounted displays (HMDs) have been actively conducted. However, HMD causes motion sickness and dizziness to the user, who is most affected by motion-to-photon latency...

(This article belongs to the Special Issue Visual Servoing in Robotics)
  • Article
  • Open Access
8 Citations
949 Views
14 Pages

Effectiveness of a Virtual Reality Head-Mounted Display System-Based Developmental Eye Movement Test

  • Jung-Ho Kim,
  • Ho-Jun Son,
  • Sung-Jin Lee,
  • Deok-Young Yun and ,
  • Soon-Chul Kwon and
  • Seung-Hyun Lee
  • + 1 author+ 0 author

19 September 2016

By transplanting the Developmental Eye Movement (DEM) test chart to a virtual reality head-mounted display (VR HMD) system, this study sought to evaluate the effectiveness of the DEM test for measuring dynamic visual acuity. Thirty-nine adults aged 2...

  • Article
  • Open Access
23 Citations
5,388 Views
12 Pages

19 June 2019

Brain functional changes could be observed in people after an experience of virtual reality (VR). The present study investigated cyber sickness and changes of brain regional activity using electroencephalogram (EEG)-based source localization, before...

(This article belongs to the Special Issue Augmented Reality: Current Trends, Challenges and Prospects)
  • Review
  • Open Access
12 Citations
5,725 Views
12 Pages

17 December 2022

Immersive virtual therapy technology is a new method that uses head-mounted displays for rehabilitation purposes. It offers a realistic experience that puts the user in a virtual reality. This new type of therapy is used in the rehabilitation of stro...

(This article belongs to the Special Issue Sensors in Neurophysiology and Neurorehabilitation)
  • Article
  • Open Access
6 Citations
4,724 Views
12 Pages

23 April 2023

The use of audio systems that employ binaural synthesis with head tracking has become increasingly popular, particularly in virtual reality gaming systems. The binaural synthesis process uses the Head-Related Transfer Functions (HRTF) as an input req...

(This article belongs to the Section Acoustics and Vibrations)
  • Feature Paper
  • Review
  • Open Access
72 Citations
17,571 Views
19 Pages

Human-Computer Interaction System: A Survey of Talking-Head Generation

  • Rui Zhen,
  • Wenchao Song,
  • Qiang He,
  • Juan Cao and ,
  • Lei Shi and
  • Jia Luo
  • + 1 author+ 0 author

Virtual human is widely employed in various industries, including personal assistance, intelligent customer service, and online education, thanks to the rapid development of artificial intelligence. An anthropomorphic digital human can quickly contac...

(This article belongs to the Topic Future Internet Architecture: Difficulties and Opportunities)
  • Review
  • Open Access
19 Citations
5,033 Views
25 Pages

Application of a 3D Talking Head as Part of Telecommunication AR, VR, MR System: Systematic Review

  • Nicole Christoff,
  • Nikolay N. Neshov,
  • Krasimir Tonchev and
  • Agata Manolova

26 November 2023

In today’s digital era, the realms of virtual reality (VR), augmented reality (AR), and mixed reality (MR) collectively referred to as extended reality (XR) are reshaping human–computer interactions. XR technologies are poised to overcome...

(This article belongs to the Section Electronic Multimedia)
  • Article
  • Open Access
5 Citations
874 Views
2 Pages

25 November 2019

We examined the extent to which image shape (square vs. circle), image rotation, and image content (landscapes vs. fractal images) influenced eye and head movements. Both the eyes and head were tracked while observers looked at natural scenes in a vi...

  • Article
  • Open Access
5 Citations
4,709 Views
12 Pages

29 January 2024

Head-mounted displays (HMDs) are becoming more and more popular as a device for displaying a virtual reality space, but how real are they? The present study attempted to quantitatively evaluate the degree of reality achieved with HMDs by using a perc...

(This article belongs to the Special Issue Imaging Technologies for Understanding Material Appearance)
  • Communication
  • Open Access
15 Citations
6,149 Views
10 Pages

Virtual Reality—A Supplement to Posturography or a Novel Balance Assessment Tool?

  • Oskar Rosiak,
  • Anna Puzio,
  • Dorota Kaminska,
  • Grzegorz Zwolinski and
  • Magdalena Jozefowicz-Korczynska

17 October 2022

Virtual reality (VR) is a well-established technology in medicine. Head-mounted displays (HMDs) have made VR more accessible in many branches of medical research. However, its application in balance evaluation has been vague, and comprehensive litera...

(This article belongs to the Section Wearables)
  • Article
  • Open Access
79 Citations
11,097 Views
15 Pages

Development and Calibration of an Eye-Tracking Fixation Identification Algorithm for Immersive Virtual Reality

  • Jose Llanes-Jurado,
  • Javier Marín-Morales,
  • Jaime Guixeres and
  • Mariano Alcañiz

1 September 2020

Fixation identification is an essential task in the extraction of relevant information from gaze patterns; various algorithms are used in the identification process. However, the thresholds used in the algorithms greatly affect their sensitivity. Mor...

(This article belongs to the Special Issue Wearable Technologies and Applications for Eye Tracking)
  • Feature Paper
  • Article
  • Open Access
12 Citations
2,499 Views
12 Pages

Exploring Deep Cervical Compartments in Head and Neck Surgical Oncology through Augmented Reality Vision: A Proof of Concept

  • Alessandro Tel,
  • Marco Zeppieri,
  • Massimo Robiony,
  • Salvatore Sembronio and ,
  • Shankeeth Vinayahalingam,
  • Antonio Pontoriero,
  • Stefano Pergolizzi,
  • Filippo Flavio Angileri,
  • Leopoldo Spadea and
  • Tamara Ius
  • + 5 authors+ 0 author

20 October 2023

Background: Virtual surgical planning allows surgeons to meticulously define surgical procedures by creating a digital replica of patients’ anatomy. This enables precise preoperative assessment, facilitating the selection of optimal surgical ap...

(This article belongs to the Section Oncology)
  • Systematic Review
  • Open Access
33 Citations
8,015 Views
25 Pages

In the broader field of human behavior studies, there are several trade-offs for on-site experiments. To be tied to a specific location can limit both the availability and diversity of participants. However, current and future technological advances...

  • Article
  • Open Access
13 Citations
5,456 Views
20 Pages

19 October 2021

Virtual reality is a powerful tool for teaching 3D digital technologies in building engineering, as it facilitates the spatial perception of three-dimensional space. Spatial orientation skill is necessary for understanding 3D space. With VR, users na...

(This article belongs to the Collection Virtual Reality and Mixed Reality in Architecture, Engineering, Construction, and Operation and Maintenance (AECOM) Building Sector)
  • Article
  • Open Access
2 Citations
3,290 Views
13 Pages

A Comparison of Head Movement Classification Methods

  • Chloe Callahan-Flintoft,
  • Emily Jensen,
  • Jasim Naeem,
  • Michael W. Nonte and ,
  • Anna M. Madison and
  • Anthony J. Ries
  • + 1 author+ 0 author

16 February 2024

To understand human behavior, it is essential to study it in the context of natural movement in immersive, three-dimensional environments. Virtual reality (VR), with head-mounted displays, offers an unprecedented compromise between ecological validit...

(This article belongs to the Special Issue Virtual Reality and Sensing Techniques for Human)
  • Perspective
  • Open Access
10 Citations
4,265 Views
9 Pages

7 August 2017

Modeling of various measuring systems used in coordinate metrology is a very relevant and current topic. Functional models of measuring systems are used in simulative methods as so called ‘virtual models’ and are used mainly for determination of meas...

  • Article
  • Open Access
65 Citations
14,433 Views
19 Pages

27 August 2018

People are interested in traveling in an infinite virtual environment, but no standard navigation method exists yet in Virtual Reality (VR). The Walking-In-Place (WIP) technique is a navigation method that simulates movement to enable immersive trave...

(This article belongs to the Section Physical Sensors)
  • Article
  • Open Access
4 Citations
4,454 Views
19 Pages

Virtual reality technologies, including head-mounted displays (HMD), can provide benefits to psychological research by combining high degrees of experimental control with improved ecological validity. This is due to the strong feeling of being in the...

(This article belongs to the Special Issue Virtual Reality, Augmented Reality, and Human-Computer Interaction)
  • Communication
  • Open Access
6 Citations
3,930 Views
7 Pages

Postural Control Disturbances Induced by Virtual Reality in Stroke Patients

  • Charles Morizio,
  • Maxime Billot,
  • Jean-Christophe Daviet,
  • Stéphane Baudry and ,
  • Christophe Barbanchon,
  • Maxence Compagnat and
  • Anaick Perrochon
  • + 2 authors+ 0 author

8 February 2021

People who survive a stroke are often left with long-term neurologic deficits that induce, among other impairments, balance disorders. While virtual reality (VR) is growing in popularity for postural control rehabilitation in post-stroke patients, st...

(This article belongs to the Special Issue Artificial Intelligence (AI) and Virtual Reality (VR) in Biomechanics)
  • Article
  • Open Access
1 Citations
4,400 Views
19 Pages

9 September 2020

In virtual reality (VR) tourism, when watching a video of a tourist location, the feeling of presence improves the experience. Furthermore, it is desirable to be able to give a feeling of having been there before to the users visiting the site afterw...

(This article belongs to the Special Issue Recent Advances in Virtual Reality and Augmented Reality)
  • Review
  • Open Access
16 Citations
5,680 Views
12 Pages

24 August 2022

(1) Background: Interactive VR (virtual reality) environments (i.e., using three-dimensional graphics presented with a head-mounted display) have recently become a popular professional tool for the treatment of patients with eating disorders (EDs). H...

(This article belongs to the Special Issue Virtual Reality Therapy: Emerging Topics and Future Challenges)
  • Review
  • Open Access
2 Citations
7,398 Views
38 Pages

Polarization volume gratings (PVGs) have been recognized as a groundbreaking technology with the potential to revolutionize holographic waveguides and facilitate immersive experiences in augmented and virtual reality (AR/VR) applications. This study...

  • Article
  • Open Access
21 Citations
9,227 Views
26 Pages

12 January 2023

Binaural synthesis with head tracking is often used in spatial audio systems. The devices used for head tracking must provide data on the orientation of the listener’s head. These data need to be highly accurate, and they need to be provided as...

(This article belongs to the Section Physical Sensors)
  • Article
  • Open Access
26 Citations
5,518 Views
20 Pages

24 May 2021

The learning objectives of environmental education emphasize investigation in real life to enhance students’ skills and experiences in solving practical problems. This study used the virtual reality (VR) technology to develop a virtual ecological env...

(This article belongs to the Special Issue Virtual and Augmented Reality Learning Environments for Sustainable Development)
  • Article
  • Open Access
21 Citations
7,501 Views
12 Pages

11 May 2016

Simulative methods are nowadays frequently used in metrology for the simulation of measurement uncertainty and the prediction of errors that may occur during measurements. In coordinate metrology, such methods are primarily used with the typical thre...

(This article belongs to the Special Issue Design and Applications of Coordinate Measuring Machines)
  • Article
  • Open Access
17 Citations
4,893 Views
14 Pages

Audiovisual Training in Virtual Reality Improves Auditory Spatial Adaptation in Unilateral Hearing Loss Patients

  • Mariam Alzaher,
  • Chiara Valzolgher,
  • Grégoire Verdelet,
  • Francesco Pavani and ,
  • Alessandro Farnè,
  • Pascal Barone and
  • Mathieu Marx
  • + 2 authors+ 0 author

17 March 2023

Unilateral hearing loss (UHL) leads to an alteration of binaural cues resulting in a significant increment of spatial errors in the horizontal plane. In this study, nineteen patients with UHL were recruited and randomized in a cross-over design into...

(This article belongs to the Special Issue Innovative Technologies and Translational Therapies for Deafness)
  • Review
  • Open Access
69 Citations
8,833 Views
24 Pages

5 February 2021

Immersive virtual reality techniques have been applied to the rehabilitation of patients after stroke, but evidence of its clinical effectiveness is scarce. The present review aims to find studies that evaluate the effects of immersive virtual realit...

(This article belongs to the Special Issue Sensors, Devices and Advanced Applications for Virtual Reality – Based Patient Rehabilitation)
  • Review
  • Open Access
19 Citations
7,148 Views
17 Pages

Scalable Extended Reality: A Future Research Agenda

  • Vera Marie Memmesheimer and
  • Achim Ebert

Extensive research has outlined the potential of augmented, mixed, and virtual reality applications. However, little attention has been paid to scalability enhancements fostering practical adoption. In this paper, we introduce the concept of scalable...

(This article belongs to the Special Issue Virtual Reality, Augmented Reality, and Human-Computer Interaction)
  • Article
  • Open Access
450 Views
16 Pages

Optimization of Posterior Fossa Image Quality Using Virtual Monoenergetic Reconstructions from Dual-Layer Spectral CT

  • Helena Mellander Oxholm,
  • Veronica Fransson,
  • Björn M. Hansen,
  • Birgitta Ramgren and ,
  • Kristina Ydström,
  • Teresa Ullberg and
  • Johan Wassélius
  • + 2 authors+ 0 author

Background/Objectives: Beam-hardening artifacts from the skull base reduce image quality in routine non-contrast head CT, particularly in the posterior fossa. Virtual monoenergetic images (VMIs) reconstructed from dual-layer spectral CT have been sho...

(This article belongs to the Section Neuroimaging)
  • Article
  • Open Access
9 Citations
3,458 Views
16 Pages

30 April 2024

Virtual reality (VR) is used in many fields, including entertainment, education, training, and healthcare, because it allows users to experience challenging and dangerous situations that may be impossible in real life. Advances in head-mounted displa...

(This article belongs to the Section Navigation and Positioning)
  • Article
  • Open Access
24 Citations
4,293 Views
12 Pages

12 December 2020

This study investigated how spatial projection systems influences body balance including postural stability. Analyzing precisely defined frequency bands of movements of the center of pressure makes it possible to determine the effectiveness of the ba...

(This article belongs to the Special Issue Object Tracking and Motion Analysis)
  • Article
  • Open Access
61 Citations
9,974 Views
28 Pages

Employing Emerging Technologies to Develop and Evaluate In-Vehicle Intelligent Systems for Driver Support: Infotainment AR HUD Case Study

  • Vassilis Charissis,
  • Jannat Falah,
  • Ramesh Lagoo,
  • Salsabeel F. M. Alfalah and ,
  • Soheeb Khan,
  • Shu Wang,
  • Samar Altarteer,
  • Kweku Bram Larbi and
  • Dimitris Drikakis
  • + 4 authors+ 0 author

4 February 2021

The plurality of current infotainment devices within the in-vehicle space produces an unprecedented volume of incoming data that overwhelm the typical driver, leading to higher collision probability. This work presents an investigation to an alternat...

(This article belongs to the Special Issue Artificial Intelligence and Emerging Technologies)
  • Article
  • Open Access
18 Citations
6,615 Views
26 Pages

The Trail Making Test in Virtual Reality (TMT-VR): The Effects of Interaction Modes and Gaming Skills on Cognitive Performance of Young Adults

  • Evgenia Giatzoglou,
  • Panagiotis Vorias,
  • Ryan Kemm,
  • Irene Karayianni and ,
  • Chrysanthi Nega and
  • Panagiotis Kourtesis
  • + 1 author+ 0 author

2 November 2024

Virtual Reality (VR) is increasingly used in neuropsychological assessments due to its ability to simulate real-world environments. This study aimed to develop and evaluate the Trail Making Test in VR (TMT-VR) and investigate the effects of different...

(This article belongs to the Section Computing and Artificial Intelligence)

of 16