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Article

Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation

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Electronic Functions and System Engineering, Interdisciplinary Graduate School of Science and Engineering, Shimane University, 1060 Nishikawatsu-cho, Matsue-shi, Shimane 690-8504, Japan
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Major in Science and Engineering, Graduate School of Natural Science and Technology, Shimane University, 1060 Nishikawatsu-cho, Matsue-shi, Shimane 690-8504, Japan
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Author to whom correspondence should be addressed.
Symmetry 2020, 12(10), 1645; https://doi.org/10.3390/sym12101645
Received: 10 September 2020 / Revised: 30 September 2020 / Accepted: 2 October 2020 / Published: 7 October 2020
Recently, virtual reality (VR) has become popular for a variety of applications, such as manufacturing and entertainment. In this study, considering that a driver’s head moves according to the motion of turning the steering wheel, we explored the effectiveness of head movement as a means for steering a vehicle in a virtual reality driving simulation. First, we analyzed the motion axes that are effective for control and found that the x (horizontal) direction, yaw rotation, and roll rotation are potential candidates. Through the implementation of a simulator, which allows participants to steer the vehicle by means of head movement, it was found that the x-axis movement was the most reliable as it reduced VR sickness while guaranteeing better usability and realistic motion. Human–machine interaction can become conceived of as symmetrical in the sense that if a machine is truly easy for humans to handle, it means that they can get the best out of it. View Full-Text
Keywords: virtual reality; head mounted display; head motion; interface; driving simulator; symmetry in interaction virtual reality; head mounted display; head motion; interface; driving simulator; symmetry in interaction
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MDPI and ACS Style

Saito, Y.; Kawashima, K.; Hirakawa, M. Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation. Symmetry 2020, 12, 1645. https://doi.org/10.3390/sym12101645

AMA Style

Saito Y, Kawashima K, Hirakawa M. Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation. Symmetry. 2020; 12(10):1645. https://doi.org/10.3390/sym12101645

Chicago/Turabian Style

Saito, Yoshiaki, Kazumasa Kawashima, and Masahito Hirakawa. 2020. "Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation" Symmetry 12, no. 10: 1645. https://doi.org/10.3390/sym12101645

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