Special Issue "Recent Advances in Virtual Reality and Augmented Reality"
Deadline for manuscript submissions: closed (30 June 2021).
Interests: augmented reality; mixed reality; virtual reality; human augmentation; 3D user interfaces
Interests: augmented reality; empathic computing; virtual reality; interaction design; gesture based interfaces; multimodal interfaces
Special Issues, Collections and Topics in MDPI journals
In recent years, VR and AR technology have made remarkable progress. Their fundamental problems, such as tracking and registration, have been almost solved, and their applications for education, medicine, architecture, automobiles, advertising, entertainment, etc., that researchers dreamed of 20 years ago have been put to practical use today. As some basic research has come to fruition, expectations for VR and AR have increased, and opportunities for advanced studies have also expanded. What should remote communications be when real-time three-dimensional reconstruction is realized and 5G high-speed communication becomes widespread? What information should be selected and presented to the user when advanced situational awareness becomes possible? What kind of short- and long-term effects on our body and mind will be exhibited by augmented vision or body modification? VR and AR are not just high-level computing environments but are becoming the next generation of social infrastructure. Various technologies such as artificial intelligence, human augmentation, and brain science are progressing and merging with VR and AR to become a driving force that puts VR and AR to even higher levels.
This Special Issue calls for many interesting studies that will open up new horizons of VR and AR. In addition to research that has steadily improved existing issues, we welcome research papers that present new possibilities of VR and AR. Topics of interest include but are not limited to the following:
- 360 video;
- VR/AR applications;
- Artificial intelligence/machine learning for VR/AR;
- Brain science for VR/AR;
- VR/AR collaboration;
- Computer graphics for VR/AR;
- Computer vision for VR/AR;
- Content creation and management for VR/AR;
- Context awareness for VR/AR;
- Education with VR/AR;
- Multimodal VR/AR;
- Display technologies for VR/AR;
- Ethics/humanity in VR/AR;
- Human augmentations with VR/AR;
- Human–computer interactions in VR/AR;
- Human factors in VR/AR;
- Perception/presence in VR/AR;
- Physiological sensing for VR/AR;
- User experience/usability in VR/AR;
- Virtual humans/avatars in VR/AR;
- Visualization/visual analytics with VR/AR;
- Wellbeing with VR/AR.
Prof. Dr. Kiyoshi Kiyokawa
Prof. Dr. Mark Billinghurst
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All papers will be peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Electronics is an international peer-reviewed open access semimonthly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2000 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
- 360 video
- VR/AR applications
- Artificial intelligence/machine learning for VR/AR
- Brain science for VR/AR
- VR/AR collaboration
- Computer graphics for VR/AR
- Computer vision for VR/AR
- Content creation and management for VR/AR
- Context awareness for VR/AR
- Education with VR/AR
- Multimodal VR/AR
- Display technologies for VR/AR
- Ethics/humanity in VR/AR
- Human augmentations with VR/AR
- Human–computer interactions in VR/AR
- Human factors in VR/AR
- Perception/presence in VR/AR
- Physiological sensing for VR/AR
- User experience/usability in VR/AR
- Virtual humans/avatars in VR/AR
- Visualization/visual analytics with VR/AR
- Wellbeing with VR/AR.