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312 Results Found

  • Review
  • Open Access
7 Citations
12,767 Views
26 Pages

Tangible Interaction with Light: A Review

  • Yanhong Li,
  • Beat Rossmy and
  • Heinrich Hußmann

Light is an important means of information representation and feedback in Human–Computer Interaction (HCI), and light-emitting interaction elements are omni-present. We address here the interplay of light and tangible interaction with specifica...

  • Article
  • Open Access
49 Citations
14,938 Views
34 Pages

Internet of Tangible Things (IoTT): Challenges and Opportunities for Tangible Interaction with IoT

  • Leonardo Angelini,
  • Elena Mugellini,
  • Omar Abou Khaled and
  • Nadine Couture

In the Internet of Things era, an increasing number of everyday objects are able to offer innovative services to the user. However, most of these devices provide only smartphone or web user interfaces. As a result, the interaction is disconnected fro...

  • Article
  • Open Access
20 Citations
6,780 Views
23 Pages

The Role of Tangible Interaction to Communicate Tacit Knowledge of Built Heritage

  • Eslam Nofal,
  • Rabee M. Reffat,
  • Vanessa Boschloos,
  • Hendrik Hameeuw and
  • Andrew Vande Moere

5 December 2018

Meanings and values of built heritage vary from factual and explicit meanings which are relatively easy to present, to more tacit knowledge, which is typically more challenging to communicate due to its implicit and often abstract character. In this...

  • Article
  • Open Access
3 Citations
4,444 Views
17 Pages

Despite the increasing use of technologies in the classroom, there are concerns that technology-enhanced learning environments may hinder students’ communication and interaction. In this study, we investigated how tangible technologies can enha...

(This article belongs to the Special Issue Feature Papers in Multimodal Technologies and Interaction—Edition 2023)
  • Article
  • Open Access
375 Views
37 Pages

Vellum of Lies: Designing and Evaluating a Multimodal Tangible Interaction System for Embodied Serious Historical Narratives

  • Yuli Hou,
  • Shuting Wang,
  • Zhoutong Su,
  • Leying Bi and ,
  • Xiaopei Ye and
  • Yifan Zhang
  • + 1 author+ 0 author

Many existing historical narrative experiences still rely on screen-based viewing and limited multimodal interaction, which tends to keep users in a passive receiving role and limits their cognitive understanding, reflective thinking, user engagement...

  • Article
  • Open Access
18 Citations
5,284 Views
24 Pages

Air pollution is known to be one of the main causes of injuries to the respiratory system and even premature death. Gases, particles, and biological compounds affect not only the air we breathe outdoors, but also indoors. Children are highly affected...

(This article belongs to the Special Issue 2nd Edition of Integrated Human Exposure to Air Pollution)
  • Article
  • Open Access
24 Citations
14,302 Views
35 Pages

Move, Hold and Touch: A Framework for Tangible Gesture Interactive Systems

  • Leonardo Angelini,
  • Denis Lalanne,
  • Elise Van den Hoven,
  • Omar Abou Khaled and
  • Elena Mugellini

18 August 2015

Technology is spreading in our everyday world, and digital interaction beyond the screen, with real objects, allows taking advantage of our natural manipulative and communicative skills. Tangible gesture interaction takes advantage of these skills by...

  • Article
  • Open Access
9 Citations
4,103 Views
15 Pages

VR-Based Job Training System Using Tangible Interactions

  • Seongmin Baek,
  • Youn-Hee Gil and
  • Yejin Kim

13 October 2021

Virtual training systems are in an increasing demand because of real-world training, which requires a high cost or accompanying risk, and can be conducted safely through virtual environments. For virtual training to be effective for users, it is impo...

(This article belongs to the Topic Extended Reality (XR): AR, VR, MR and Beyond)
  • Article
  • Open Access
38 Citations
7,489 Views
19 Pages

2 July 2021

It is necessary to focus on a VR environment centered on a tangible interaction (TI), which provides and interacts with the user experience (UX) with various sensational forms. Therefore, this study attempted to present UX evaluation items for VR fas...

(This article belongs to the Special Issue Haptics: Technology and Applications—2021)
  • Article
  • Open Access
6 Citations
11,573 Views
15 Pages

There is a long history of creative encounters between tangible interface design and the Arts. However, in comparison with media art, tangible interaction seems to be quite anchored into many of the traditional methodologies imported from human–compu...

  • Article
  • Open Access
11 Citations
5,083 Views
41 Pages

17 May 2022

The recent years have witnessed striking global demographic shifts. Retired elderly people often stay home, seldom communicate with their grandchildren, and fail to acquire new knowledge or pass on their experiences. In this study, digital technologi...

(This article belongs to the Special Issue Sustainable E-learning and Education with Intelligence)
  • Article
  • Open Access
691 Views
25 Pages

Frutopia: A Hybrid Tangible Serious Game for Multisensory Interaction and Tactile Exploration

  • Marco Santórum,
  • David Morales-Martínez,
  • Mayra Carrión-Toro,
  • Thomás Tapia and ,
  • Jose Aguilar,
  • Karen Santórum and
  • Patricia Acosta-Vargas
  • + 2 authors+ 0 author

2 September 2026

Serious games have demonstrated significant potential for supporting learning, cognitive stimulation, and skill development. However, most existing solutions rely predominantly on visual and auditory interaction, while the integration of real tactile...

(This article belongs to the Special Issue Advances in Game-Based Learning, Gamification in Education and Serious Games)
  • Article
  • Open Access
16 Citations
5,714 Views
28 Pages

To help older adults achieve active aging, an interactive device with tangible interfaces is proposed, which combines human–machine interaction techniques and older adults’ life experiences to provide three functions: nostalgia, leisure,...

  • Article
  • Open Access
9 Citations
7,904 Views
43 Pages

7 February 2023

In the fast-developing digital era, improving young children’s learning abilities by information technology has become a goal of early childhood education. Accordingly, a novel digital puzzle gaming system for young children’s learning is...

(This article belongs to the Special Issue Sustainable Learning in Education of Sustainability)
  • Feature Paper
  • Article
  • Open Access
  • Best Paper Award
14 Citations
6,610 Views
27 Pages

The FlexiBoard: Tangible and Tactile Graphics for People with Vision Impairments

  • Mathieu Raynal,
  • Julie Ducasse,
  • Marc J.-M. Macé,
  • Bernard Oriola and
  • Christophe Jouffrais

Over the last decade, several projects have demonstrated how interactive tactile graphics and tangible interfaces can improve and enrich access to information for people with vision impairments. While the former can be used to display a relatively la...

  • Article
  • Open Access
2 Citations
5,277 Views
17 Pages

Tangible technologies are considered promising tools for learning, by enabling multimodal interaction through physical action and manipulation of physical and digital elements, thus facilitating representational concrete–abstract links. A key c...

(This article belongs to the Special Issue Multimodal Learning)
  • Article
  • Open Access
38 Citations
12,493 Views
23 Pages

An increasing number of museum exhibits incorporate multi-modal technologies and interactions; yet these media divert visitors’ attention away from the cultural heritage artifacts on display. This paper proposes an overarching conceptual struct...

  • Article
  • Open Access
1 Citations
3,701 Views
24 Pages

Construction of a Low-Cost Layered Interactive Dashboard with Capacitive Sensing

  • Agapi Tsironi Lamari,
  • Spyros Panagiotakis,
  • Zacharias Kamarianakis,
  • George Loukas and ,
  • Athanasios Malamos and
  • Evangelos Markakis
  • + 1 author+ 0 author

17 June 2022

In the present work, a methodology for the low-cost crafting of an interactive layered dashboard is proposed. Our aim is that the tangible surface be constructed using domestic materials that are easily available in every household. Several tests wer...

(This article belongs to the Special Issue Pervasive Computing in IoT)
  • Article
  • Open Access
2 Citations
5,383 Views
23 Pages

StARboard & TrACTOr: Actuated Tangibles in an Educational TAR Application

  • Emanuel Vonach,
  • Christoph Schindler and
  • Hannes Kaufmann

We explore the potential of direct haptic interaction in a novel approach to Tangible Augmented Reality in an educational context. Employing our prototyping platform ACTO, we developed a tabletop Augmented Reality application StARboard for sailing st...

(This article belongs to the Special Issue 3D Human–Computer Interaction)
  • Study Protocol
  • Open Access

11 November 2026

Musical play offers learners with Special Educational Needs (SEN) an immediate way to act on, perceive, and reorganize a learning environment through sound. This study protocol proposes a randomized, counterbalanced, within-participant mixed-methods...

  • Article
  • Open Access
39 Citations
15,364 Views
21 Pages

This paper critically explores what it means to Design for Embodied Being-in-the-world (D4EB). It aims to uncover what this perspective means for designing hybrids, the new interactive physical-digital artefacts developed in wearable, tangible and ub...

(This article belongs to the Special Issue Designing for the Body)
  • Article
  • Open Access
5,116 Views
28 Pages

30 September 2015

This paper focuses on co-present digital photo sharing on a notebook and investigates how this could be supported. While analyzing the current digital photo sharing situation we noticed that there was a high threshold for visitors to take control of...

  • Editorial
  • Open Access
1 Citations
2,841 Views
4 Pages

Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality

  • Jorge C. S. Cardoso,
  • André Perrotta,
  • Paula Alexandra Silva and
  • Pedro Martins

Virtual Reality (VR) and Augmented Reality (AR) technologies have the potential to revolutionise the way we interact with digital content [...]

(This article belongs to the Special Issue Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality)
  • Article
  • Open Access
13 Citations
6,760 Views
20 Pages

Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements

  • Johnny Alexander Salazar-Cardona,
  • Sandra Cano,
  • Francisco Luis Gutiérrez-Vela and
  • Jeferson Arango

30 November 2023

The elderly population has grown significantly in recent years, requiring strategies focused on promoting active aging to improve health and well-being. It may be achieved in many ways, including using technology for this population. We propose an in...

(This article belongs to the Special Issue Human Computer Interaction in Emerging Technologies)
  • Article
  • Open Access
1 Citations
2,691 Views
15 Pages

TactCube: An Intelligent Device to ‘converse’ with Smart Environments

  • Pietro Battistoni,
  • Marianna Di Gregorio,
  • Marco Romano,
  • Monica Sebillo and
  • Giuliana Vitiello

13 July 2022

Ambient Intelligence is a vision of daily life in which intelligent devices interact with humans to make their lives easier, and the technology is invisible. Artificial Intelligence (AI) governs this smart environment and must interact with humans to...

(This article belongs to the Section Intelligent Sensors)
  • Article
  • Open Access
4 Citations
5,996 Views
21 Pages

7 November 2025

Generative artificial intelligence (AI) is reshaping creative practices, yet many systems rely on traditional interfaces, limiting intuitive and embodied engagement. This study presents a qualitative observational analysis of participant interactions...

  • Article
  • Open Access
2 Citations
4,287 Views
18 Pages

5 July 2021

Sports technology enhances athletes’ performance by providing feedback. However, interaction techniques of current devices may overwhelm athletes with excessive information or distract them from their performance. Despite previous research, design kn...

(This article belongs to the Special Issue Applications, Wearables and Sensing Technology in Sports and Physical Activity)
  • Article
  • Open Access
3 Citations
3,389 Views
29 Pages

5 August 2025

Museums serve as essential cultural centers, yet their mostly visual exhibits restrict access for blind and partially sighted (BPS) individuals. While recent technological advances have started to bridge this gap, many accessibility solutions focus m...

(This article belongs to the Section Intelligent Sensors)
  • Article
  • Open Access
13 Citations
6,911 Views
18 Pages

Effect of Sensory Feedback on Turn-Taking Using Paired Devices for Children with ASD

  • Eleuda Nunez,
  • Soichiro Matsuda,
  • Masakazu Hirokawa,
  • Junichi Yamamoto and
  • Kenji Suzuki

Most children can naturally engage in play and by this, develop skills while interacting with their peers and toys. However, children with Autism Spectrum Disorder (ASD) often show impairments in play skills which result in limited opportunities for...

  • Article
  • Open Access
19 Citations
10,816 Views
19 Pages

Creating TUIs Using RFID Sensors—A Case Study Based on the Literacy Process of Children with Down Syndrome

  • Janio Jadán-Guerrero,
  • Luis Guerrero,
  • Gustavo López,
  • Doris Cáliz and
  • José Bravo

24 June 2015

Teaching children with intellectual disabilities is a big challenge for most parents and educators. Special education teachers use learning strategies to develop and enhance motivation for complex learning tasks. Literacy acquisition is an essential...

(This article belongs to the Special Issue Select Papers from UCAmI & IWAAL 2014 – The 8th International Conference on Ubiquitous Computing and Ambient Intelligence & the 6th International Workshop on Ambient Assisted Living (UCAmI & IWAAL 2014: Pervasive Sensing Solutions))
  • Systematic Review
  • Open Access
11 Citations
3,552 Views
16 Pages

From Monitoring to Assisting: A Systematic Review towards Healthier Workplaces

  • Laís Lopes,
  • Ana Rodrigues,
  • Diogo Cabral and
  • Pedro Campos

Long-term stress is associated with a decline in global health, affecting social, intellectual, and economic development alike. Although comprehensive action plans have been implemented to provide people access to mental health services and promote m...

(This article belongs to the Special Issue Digital Mental Health: Innovative Technology and Service)
  • Article
  • Open Access
18 Citations
8,235 Views
20 Pages

An Exploratory Study of the Uses of a Multisensory Map—With Visually Impaired Children

  • Emeline Brulé,
  • Gilles Bailly,
  • Anke Brock,
  • Annie Gentès and
  • Christophe Jouffrais

This paper reports an empirical study of a multisensory map used by visually impaired primary school pupils, to study human habitats and differences between urban, suburban and rural areas using a local example. Using multimodal analysis, we propose...

(This article belongs to the Special Issue Multimodal Learning)
  • Article
  • Open Access
111 Views
17 Pages

Differences in Children’s Epistemic Actions, Reasoning, and Previous Ideas When Interacting in Virtual and Tangible Contexts

  • Leticia Gallegos-Cázares,
  • Fernando Flores-Camacho,
  • Rodrigo Flores-Gallegos,
  • Elena Calderón-Canales and
  • Beatriz García-Rivera

28 October 2026

This study proposes analyzing students’ epistemic actions and reasoning types during a science activity involving moving objects with different friction coefficients on a plane, in both virtual reality and tangible systems. The sample consisted...

(This article belongs to the Special Issue Current Trends and Challenges in Early Childhood Science Education)
  • Article
  • Open Access
5 Citations
6,187 Views
24 Pages

Designing Tangible as an Orchestration Tool for Collaborative Activities

  • Yanhong Li,
  • Aditi Kothiyal,
  • Thomas Weber,
  • Beat Rossmy and ,
  • Sven Mayer and
  • Heinrich Hussmann
  • + 1 author+ 0 author

Orchestrating collaborative learning activities is a challenge, even with the support of technology. Tangibles as orchestration tools represent an ambient and embodied approach to sharing information about the learning content and flow of the activit...

  • Article
  • Open Access
2,946 Views
19 Pages

1 October 2019

Optimal user experience or flow is a theory with great impact on user experience. Promoting flow has become a competitive advantage for interactive systems, including rehabilitation. This can be achieved through an engaging interface that provides a...

(This article belongs to the Special Issue Recent Advance and Future Trends in Rehabilitation and Nursing-Care Robots)
  • Review
  • Open Access
49 Citations
14,149 Views
33 Pages

A User-Centric View of Intelligent Environments: User Expectations, User Experience and User Role in Building Intelligent Environments

  • Eija Kaasinen,
  • Tiina Kymäläinen,
  • Marketta Niemelä,
  • Thomas Olsson and ,
  • Minni Kanerva and
  • Veikko Ikonen
  • + 1 author+ 0 author

27 December 2012

Our everyday environments are gradually becoming intelligent, facilitated both by technological development and user activities. Although large-scale intelligent environments are still rare in actual everyday use, they have been studied for quite a l...

  • Article
  • Open Access
3 Citations
3,181 Views
20 Pages

Hands-On Deformation of Volumetric Anatomical Images on a Touchscreen

  • Rosell Torres,
  • Alejandro Rodríguez and
  • Miguel Otaduy

13 October 2021

In this work, we propose a novel metaphor to interact with volumetric anatomical images, e.g., magnetic resonance imaging or computed tomography scans. Beyond simple visual inspection, we empower users to reach the visible anatomical elements directl...

(This article belongs to the Special Issue New Frontiers in Virtual Reality: Methods, Devices and Applications)
  • Article
  • Open Access
2 Citations
6,255 Views
16 Pages

Haptic Actuation Plate for Multi-Layered In-Vehicle Control Panel

  • Patrick Coe,
  • Grigori Evreinov,
  • Hasse Sinivaara,
  • Arto Hippula and
  • Roope Raisamo

High-fidelity localized feedback has the potential of providing new and unique levels of interaction with a given device. Achieving this in a cost-effective reproducible manner has been a challenge in modern technology. Past experiments have shown th...

(This article belongs to the Special Issue Feature Papers of MTI in 2021)
  • Article
  • Open Access
32 Citations
8,032 Views
18 Pages

Accessibility, Natural User Interfaces and Interactions in Museums: The IntARSI Project

  • Eva Pietroni,
  • Alfonsina Pagano,
  • Luigi Biocca and
  • Giacomo Frassineti

4 April 2021

In a museum context, people have specific needs in terms of physical, cognitive, and social accessibility that cannot be ignored. Therefore, we need to find a way to make art and culture accessible to them through the aid of Universal Design principl...

(This article belongs to the Special Issue YOCOCU2020 Hands on Heritage: Experiencing, Conservation, Mastering Management)
  • Proceeding Paper
  • Open Access
2,818 Views
11 Pages

The European cultural context, where the series Le Cento Città d’Italia—Supplemento mensile illustrato del Secolo (Milan, Sonzogno 1887–1902) can be situated, has been characterized by a great diffusion of publications based on illustrated issues. Th...

(This article belongs to the Proceedings of Proceedings of the International and Interdisciplinary Conference IMMAGINI? Brixen, Italy, 27–28 November 2017.)
  • Article
  • Open Access
4 Citations
6,137 Views
12 Pages

Tangible User Interface and Mu Rhythm Suppression: The Effect of User Interface on the Brain Activity in Its Operator and Observer

  • Kazuo Isoda,
  • Kana Sueyoshi,
  • Ryo Miyamoto,
  • Yuki Nishimura and ,
  • Yuki Ikeda,
  • Ichiro Hisanaga,
  • Stéphanie Orlic,
  • Yeon-kyu Kim and
  • Shigekazu Higuchi
  • + 4 authors+ 0 author

31 March 2017

The intuitiveness of tangible user interface (TUI) is not only for its operator. It is quite possible that this type of user interface (UI) can also have an effect on the experience and learning of observers who are just watching the operator using i...

(This article belongs to the Special Issue Human Activity Recognition)
  • Article
  • Open Access
8 Citations
4,566 Views
22 Pages

Towards the Senior Resident Social Interaction System: A Case Study of Interactive Gallery

  • Cun Li,
  • Linghao Zhang,
  • Xu Lin,
  • Kai Kang and ,
  • Jun Hu,
  • Bart Hengeveld and
  • Caroline Hummels
  • + 2 authors+ 0 author

18 April 2023

The number of older adults residing in nursing institutions is increasing, and many of them experience social isolation. The social interaction of older adults constitutes a complex system that involves multiple stakeholders, including fellow residen...

(This article belongs to the Topic Human–Machine Interaction)
  • Article
  • Open Access
8 Citations
5,776 Views
39 Pages

21 April 2023

As an ancient performing art, the puppet show was popular entertainment for early civilians. However, with the advance of media technology, traditional puppetry declined gradually, and old puppets became relics displayed in museums. In this study, an...

(This article belongs to the Special Issue Human‑Computer Interaction: Designing for All)
  • Review
  • Open Access
10 Citations
5,786 Views
32 Pages

This paper presents a narrative review of the current practices in assessing learners’ cognitive abilities and the limitations of traditional intelligence tests in capturing a comprehensive understanding of a child’s learning potential. R...

(This article belongs to the Special Issue Multimodal User Interfaces and Experiences: Challenges, Applications, and Perspectives)
  • Article
  • Open Access
3 Citations
4,948 Views
26 Pages

Contact Resistance Sensing for Touch and Squeeze Interactions

  • Nianmei Zhou,
  • Steven Devleminck and
  • Luc Geurts

This study investigates accessible and sensitive electrode solutions for detecting touches and squeezes on soft interfaces based on commercially available conductive polyurethane foam. Various electrode materials and configurations are explored, and...

  • Article
  • Open Access
8 Citations
6,220 Views
18 Pages

30 August 2023

We present an extended prototype of a wearable force-feedback mechanism coupled with a Meta Quest 2 head-mounted display to enhance immersion in virtual environments. Our study focuses on the development of devices and virtual experiences that place...

(This article belongs to the Special Issue Wearable Sensing Devices and Technology)
  • Article
  • Open Access
15 Citations
7,757 Views
23 Pages

3 February 2021

Tangible User Interface (TUI) represents a huge potential for Virtual Reality (VR) because tangibles can naturally provide rich haptic cues which are often missing in VR experiences that make use of standard controllers. We are particularly intereste...

(This article belongs to the Special Issue Innovative Solutions for Augmented and Virtual Reality Applications)
  • Article
  • Open Access
9 Citations
6,086 Views
13 Pages

Designing Internet of Tangible Things for Children with Hearing Impairment

  • Sandra Cano,
  • Victor Peñeñory,
  • César A. Collazos and
  • Sergio Albiol-Pérez

28 January 2020

Tangible User Interfaces (TUIs) are a new, non-traditional way to interact with digital information using a physical environment. Therefore, TUIs connect a physical set of objects that can be explored and manipulated. TUI can be interconnected over t...

(This article belongs to the Section Information Applications)
  • Article
  • Open Access
6 Citations
3,457 Views
15 Pages

22 October 2020

The objectives of the study were to examine the impact of interpersonal and tangible aspects of resident satisfaction on word-of-mouth (WOM) intention in community-embedded third places with long-duration service experiences and to investigate the me...

  • Article
  • Open Access
2 Citations
9,668 Views
33 Pages

The Potentials of Tangible Technologies for Learning Linear Equations

  • Daranee Lehtonen,
  • Lucas Machado,
  • Jorma Joutsenlahti and
  • Päivi Perkkilä

Tangible technologies provide interactive links between the physical and digital worlds, thereby merging the benefits of physical and virtual manipulatives. To explore the potentials of tangible technologies for learning linear equations, a tangible...

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