Designing Internet of Tangible Things for Children with Hearing Impairment
Abstract
:1. Introduction
2. Background
2.1. Children with Hearing Impairment and Technology
2.2. Child-Computer Interaction and Tangible User Interfaces
2.3. Tangible User Interfaces and Internet of Things
3. Case Studies
3.1. Case Study 1: Cognitive Rehabilitation
3.2. Case Study 2: Interactive Toy
3.3. Case Study 3: Electronic Glove
3.4. Case Study 4: Problem-Solving
4. Discussion
5. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Scale Value | Scale Description |
---|---|
Visual | |
0.0 | No visual Activity |
1.0 | Visually Register / detect (detect occurrence of image) |
3.7 | Visually discriminate (detect visual differences) |
4.0 | Visually Inspect/Check (discrete inspection/static condition) |
5.0 | Visually Locale/Align (selective orientation) |
5.4 | Visually Track/Follow (maintain orientation) |
5.9 | Visually Read (Symbol) |
7.0 | Visually scan /search/monitor(continuous/serial inspection, multiple conditions) |
Cognitive | |
0 | No Cognitive Activity |
1.0 | Automatic (simple association) |
1.2 | Alternative Selection |
3.7 | Sign/Signal Recognition |
4.6 | Evaluation/Judgment (consider single aspect) |
5.3 | Encoding/Decoding, Recall |
6.8 | Evaluation/Judgment (consider several aspects) |
7.0 | Estimation, Calculation, Conversion |
Psychomotor | |
0.0 | No Psychomotor Activity |
1.0 | Speech |
2.2 | Discrete Actuation(button, toggle, trigger) |
2.6 | Continuous Adjustive (flight control, sensor control) |
4.6 | Manipulative |
5.8 | Discrete Adjustive (rotary, vertical thumbwheel, level position) |
6.5 | Symbolic Production (writing) |
7.0 | Serial Discrete Manipulation (keyboard entries) |
Case Studies | Visual | Cognitive | Psychomotor | Total |
---|---|---|---|---|
Cognitive Rehabilitation | 5.9+1.0 | 3.7+1.0 | 2.2 | 12.8 |
Interactive Toy | 5.9 | 1.0 | 4.6 | 11.5 |
Electronic Glove | 5.4 | 3.7 | 2.6 | 18.9 |
Problem-Solving | 4.0 | 4.6 | 1.0+2.2 | 11.8 |
Skills/Case Studies | Feelings/Emotions | Psychomotor | Visual | Cognitive | Social |
---|---|---|---|---|---|
Cognitive Rehabilitation | X | X | X | X | |
Interactive Toy | X | X | X | X | |
Electronic Glove | X | X | X | X | |
Problem-Solving | X | X | X | X | X |
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Cano, S.; Peñeñory, V.; Collazos, C.A.; Albiol-Pérez, S. Designing Internet of Tangible Things for Children with Hearing Impairment. Information 2020, 11, 70. https://doi.org/10.3390/info11020070
Cano S, Peñeñory V, Collazos CA, Albiol-Pérez S. Designing Internet of Tangible Things for Children with Hearing Impairment. Information. 2020; 11(2):70. https://doi.org/10.3390/info11020070
Chicago/Turabian StyleCano, Sandra, Victor Peñeñory, César A. Collazos, and Sergio Albiol-Pérez. 2020. "Designing Internet of Tangible Things for Children with Hearing Impairment" Information 11, no. 2: 70. https://doi.org/10.3390/info11020070
APA StyleCano, S., Peñeñory, V., Collazos, C. A., & Albiol-Pérez, S. (2020). Designing Internet of Tangible Things for Children with Hearing Impairment. Information, 11(2), 70. https://doi.org/10.3390/info11020070