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211 Results Found

  • Article
  • Open Access
28 Citations
5,723 Views
20 Pages

16 February 2023

Virtual reality applications can enhance the education and training of students with learning disabilities, along with their quality of life. Virtual worlds offer opportunities for creating a highly interactive, complex simulation. Modeling and scrip...

(This article belongs to the Section Computer Science & Engineering)
  • Article
  • Open Access
4 Citations
3,532 Views
17 Pages

This article examines the influence of teacher/peer e-scaffolding in a mobile learning environment on students’ design skills and the technology fatigue associated with a 3D virtual learning environment. The sample consisted of 32 postgraduate...

(This article belongs to the Special Issue Mobile Learning and Technology Enhanced Learning during COVID-19)
  • Article
  • Open Access
1 Citations
1,807 Views
19 Pages

Despite the increasing adoption of desktop virtual reality (VR) in higher education, the specific instructional efficacy of 3D interactive prompts remains inadequately understood. This study examines how such prompts—specifically dynamic spatia...

  • Article
  • Open Access
14 Citations
3,826 Views
16 Pages

12 April 2023

In a virtual learning environment, it is important to be able to correctly assess students to help them receive the best possible education. This can have a big impact on the way disabled students learn and their goals for gaining a high level of qua...

(This article belongs to the Special Issue Virtual Reality Technology and Applications)
  • Proceeding Paper
  • Open Access
1,494 Views
6 Pages

21 November 2023

Virtual reality (VR) is transforming education by enhancing the teaching and learning experiences. This study addresses the application of VR and focuses on understanding textile structures using a semester project as an example. VR immerses learners...

(This article belongs to the Proceedings of The 4th International Electronic Conference on Applied Sciences)
  • Article
  • Open Access
20 Citations
7,139 Views
16 Pages

22 January 2019

This study presents the main advances made in recent years by an innovative teaching group at the University of Almeria, who are attempting to incorporate alternative spaces for teaching–learning interaction. This group is developing a new line of st...

  • Article
  • Open Access
10 Citations
4,781 Views
25 Pages

13 September 2024

In the agricultural sector, utilizing robots for tasks such as fruit harvesting poses significant challenges, particularly in achieving accurate 6D pose estimation of the target objects, which is essential for precise and efficient harvesting. Partic...

(This article belongs to the Section Robotics, Mechatronics and Intelligent Machines)
  • Article
  • Open Access
39 Citations
9,428 Views
25 Pages

27 November 2014

The objective of this study is to develop a methodology that enhances the value and position of the geological heritage of any natural area in the world using a 3D virtual itinerary. Field applications of this geological itinerary enable students to...

(This article belongs to the Special Issue Sustainable Management of Geomorphological Heritage)
  • Article
  • Open Access
15 Citations
4,538 Views
31 Pages

17 March 2021

The purpose of Graphic Design is to transfer information about design into reality and concerns the analysis, design and representation of mechanical components and assemblies. For the correct rendering of mechanical components, this discipline requi...

(This article belongs to the Special Issue Technology-Enhanced Learning, Open Science and Global Education)
  • Article
  • Open Access
24 Citations
11,968 Views
15 Pages

3 August 2023

Manufacturing systems need to be resilient and self-organizing to adapt to unexpected disruptions, such as product changes or rapid order, in supply chain changes while increasing the automation level of robotized logistics processes to cope with the...

(This article belongs to the Section Industrial Sensors)
  • Article
  • Open Access
45 Citations
7,392 Views
19 Pages

Creation of Virtual Reality for Education Purposes

  • Peter Kuna,
  • Alena Hašková and
  • Ľuboš Borza

25 April 2023

Virtual reality systems have been developed primarily for the entertainment sector. However, they are being increasingly considered as high potential tools for use in industry and education. In this context, schools are now facing a challenge to intr...

(This article belongs to the Special Issue Digital Transformation of Education for Sustainable Development)
  • Article
  • Open Access
8 Citations
2,737 Views
18 Pages

The technological advances we are witnessing today have stimulated the creation of many 3D virtual environments for various purposes, from entertainment to industry to education. While the majority of these environments are perfectly suited for the h...

(This article belongs to the Special Issue Virtual Reality, Augmented Reality and the Metaverse for Enhanced Human Cognitive Capabilities)
  • Review
  • Open Access
23 Citations
8,898 Views
35 Pages

A Review of Training and Guidance Systems in Medical Surgery

  • David Escobar-Castillejos,
  • Julieta Noguez,
  • Fernando Bello,
  • Luis Neri and ,
  • Alejandra J. Magana and
  • Bedrich Benes
  • + 1 author+ 0 author

20 August 2020

In this paper, a map of the state of the art of recent medical simulators that provide evaluation and guidance for surgical procedures is performed. The systems are reviewed and compared from the viewpoint of the used technology, force feedback, lear...

(This article belongs to the Special Issue Haptics: Technology and Applications)
  • Article
  • Open Access
36 Citations
8,081 Views
22 Pages

3D Interactive Learning Environment as a Tool for Knowledge Transfer and Retention

  • Martin Krajčovič,
  • Gabriela Gabajová,
  • Marián Matys,
  • Patrik Grznár and ,
  • Ľuboslav Dulina and
  • Róbert Kohár
  • + 1 author+ 0 author

15 July 2021

The article deals with the design of virtual reality (VR) interactive training as a teaching method and its effect on knowledge transfer and retention of students. The first part presents the methodology of the VR interactive training design. The sec...

(This article belongs to the Special Issue Virtual and Augmented Reality Learning Environments for Sustainable Development)
  • Article
  • Open Access
2 Citations
4,076 Views
19 Pages

Solving Spatial Vision Difficulties Related to the Instruction of Welded Joints by Using PDF-3D

  • Luis Miguel Arroyave-Espinosa,
  • Álvaro Antón-Sancho,
  • Edwan Anderson Ariza-Echeverri and
  • Diego Vergara

28 December 2022

In this work, exploratory quantitative research on the opinion of the students of a course on Geometry of Welded Joints, in an introductory welding course of secondary technical education curriculum, on the didactic use of PDF-3D in the development o...

(This article belongs to the Section Technology Enhanced Education)
  • Article
  • Open Access
105 Citations
10,413 Views
14 Pages

3 March 2020

Over the last years, the successful integration of virtual reality in distance education contexts has led to the development of various frameworks related to the virtual learning approaches. 3D virtual worlds are an integral part of the landscape of...

(This article belongs to the Special Issue Smart Learning)
  • Article
  • Open Access
3 Citations
7,382 Views
11 Pages

Three-dimensional (3D) virtual environments bring people together in real time irrespective of their geographical location to facilitate collaborative learning and working together in an engaging and fulfilling way. However, it can be difficult to am...

(This article belongs to the Special Issue Selected Papers from the 8th Computer Science and Electronic Engineering Conference (CEEC 2016))
  • Feature Paper
  • Article
  • Open Access
60 Citations
10,199 Views
19 Pages

17 April 2021

In the field of cultural heritage, three-dimensional (3D) reconstruction of monuments is a usual activity for many professionals. The aim in this paper focuses on the new technology educational application combining science, history, and archaeology....

(This article belongs to the Special Issue Virtual Reality and Its Application in Cultural Heritage II)
  • Article
  • Open Access
33 Citations
5,003 Views
14 Pages

Construction Hazard Investigation Leveraging Object Anatomization on an Augmented Photoreality Platform

  • Hai Chien Pham,
  • Nhu-Ngoc Dao,
  • Sungrae Cho,
  • Phong Thanh Nguyen and
  • Anh-Tuan Pham-Hang

23 October 2019

Hazard investigation education plays a crucial role in equipping students with adequate knowledge and skills to avoid or eliminate construction hazards at workplaces. With the emergence of various visualization technologies, virtual photoreality as w...

(This article belongs to the Special Issue Augmented Reality, Virtual Reality & Semantic 3D Reconstruction)
  • Article
  • Open Access
9 Citations
4,836 Views
16 Pages

Virtual and Augmented Experience in Virtual Learning Tours

  • Fotios Bosmos,
  • Alexandros T. Tzallas,
  • Markos G. Tsipouras,
  • Evripidis Glavas and
  • Nikolaos Giannakeas

The aim of this work is to highlight the possibilities of using VR applications in the informal learning process. This is attempted through the development of virtual reality cultural applications for historical monuments. For this purpose, the theor...

(This article belongs to the Special Issue Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM 2022))
  • Article
  • Open Access
88 Citations
9,407 Views
17 Pages

Examining the Impact of a Gamified Entrepreneurship Education Framework in Higher Education

  • Foteini Grivokostopoulou,
  • Konstantinos Kovas and
  • Isidoros Perikos

12 October 2019

Entrepreneurship education constitutes a top priority in policy agendas across the globe as a means to promote economic growth, fight unemployment and create social capital. An important premise of entrepreneurship education is that it can be learned...

(This article belongs to the Section Sustainable Education and Approaches)
  • Article
  • Open Access
50 Citations
9,468 Views
29 Pages

Reconstruction of Industrial and Historical Heritage for Cultural Enrichment Using Virtual and Augmented Reality

  • Lukas Paulauskas,
  • Andrius Paulauskas,
  • Tomas Blažauskas,
  • Robertas Damaševičius and
  • Rytis Maskeliūnas

Because of its benefits in providing an engaging and mobile environment, virtual reality (VR) has recently been rapidly adopted and integrated in education and professional training. Augmented reality (AR) is the integration of VR with the real world...

(This article belongs to the Special Issue Immersive Technologies and Applications on Arts, Culture and Tourism)
  • Article
  • Open Access
8 Citations
4,140 Views
19 Pages

23 February 2021

The cyber archaeometry concerns a new virtual ontology in the environment of cultural heritage and archaeology. The present study concerns a first pivot endeavor of a virtual polarized light microscopy (VPLM) for archaeometric learning, made from dig...

(This article belongs to the Special Issue New Research and Trends in Higher Education)
  • Article
  • Open Access
58 Citations
9,787 Views
24 Pages

Realistic Virtual Humans for Cultural Heritage Applications

  • Effie Karuzaki,
  • Nikolaos Partarakis,
  • Nikolaos Patsiouras,
  • Emmanouil Zidianakis and ,
  • Antonios Katzourakis,
  • Antreas Pattakos,
  • Danae Kaplanidi,
  • Evangelia Baka,
  • Nedjma Cadi and
  • Xenophon Zabulis
  • + 8 authors+ 3 authors

1 November 2021

Virtual Humans are becoming a commodity in computing technology and lately have been utilized in the context of interactive presentations in Virtual Cultural Heritage environments and exhibitions. To this end, this research work underlines the import...

(This article belongs to the Special Issue Understanding and Representation of the Intangible and Tangible Dimensions of Traditional Crafts for Their Safeguarding and Valorization)
  • Article
  • Open Access
6 Citations
3,524 Views
12 Pages

26 October 2023

Immersive virtual reality (VR) systems are becoming widely used for education with three-dimensional (3D) information. Specifically, three-dimensional spaces to create virtual environments can help increase students’ learning interest and abili...

(This article belongs to the Special Issue Perception and Interaction in Mixed, Augmented, and Virtual Reality)
  • Article
  • Open Access
9 Citations
6,126 Views
23 Pages

AE-GAN-Net: Learning Invariant Feature Descriptor to Match Ground Camera Images and a Large-Scale 3D Image-Based Point Cloud for Outdoor Augmented Reality

  • Weiquan Liu,
  • Cheng Wang,
  • Xuesheng Bian,
  • Shuting Chen and ,
  • Wei Li,
  • Xiuhong Lin,
  • Yongchuan Li,
  • Dongdong Weng,
  • Shang-Hong Lai and
  • Jonathan Li
  • + 5 authors+ 0 author

26 September 2019

Establishing the spatial relationship between 2D images captured by real cameras and 3D models of the environment (2D and 3D space) is one way to achieve the virtual–real registration for Augmented Reality (AR) in outdoor environments. In this...

  • Article
  • Open Access
9 Citations
4,437 Views
28 Pages

MEIoT 2D-CACSET: IoT Two-Dimensional Cartesian Coordinate System Educational Toolkit Align with Educational Mechatronics Framework

  • Rocío Carrasco-Navarro,
  • Luis F. Luque-Vega,
  • Jesús Antonio Nava-Pintor,
  • Héctor A. Guerrero-Osuna and ,
  • Miriam A. Carlos-Mancilla and
  • Celina Lizeth Castañeda-Miranda
  • + 1 author+ 0 author

25 June 2022

The educational sector has made extraordinary efforts to neutralize the impact of the pandemic caused by COVID-19, forcing teachers, scholars, and academic personnel to change the way education is delivered by developing creative and technological so...

(This article belongs to the Special Issue IoT Sensors and Technologies for Education)
  • Communication
  • Open Access
102 Citations
14,362 Views
14 Pages

As virtual and augmented reality simulation technologies advance, the use of such technologies in medicine is widespread. The advanced virtual and augmented systems coupled with a complex interactive, immersive environment create a metaverse. The met...

(This article belongs to the Topic Simulations and Applications of Augmented and Virtual Reality)
  • Article
  • Open Access
116 Citations
19,622 Views
55 Pages

The Future of Education: A Multi-Layered Metaverse Classroom Model for Immersive and Inclusive Learning

  • Leyli Nouraei Yeganeh,
  • Nicole Scarlett Fenty,
  • Yu Chen,
  • Amber Simpson and
  • Mohsen Hatami

4 February 2025

Modern education faces persistent challenges, including disengagement, inequitable access to learning resources, and the lack of personalized instruction, particularly in virtual environments. In this perspective, we envision a transformative Metaver...

(This article belongs to the Special Issue Human-Centered Artificial Intelligence)
  • Proceeding Paper
  • Open Access
1 Citations
1,975 Views
4 Pages

CultUnity3D: A Virtual Spatial Ecosystem for Digital Engagement with Cultural Heritage Sites

  • Estefanía López Salas,
  • Adrián Xuíz García,
  • Ángel Gómez and
  • Carlos Dafonte

In order to help enhance public outreach and understanding of historical sites, we developed a virtual spatial ecosystem called CultUnity3D. It consists of a set of components specifically implemented within the Unity engine that enable the user to v...

(This article belongs to the Proceedings of 3rd XoveTIC Conference)
  • Article
  • Open Access
8 Citations
5,282 Views
23 Pages

9 November 2023

Virtual reality (VR) is a 3D space created by computer graphics technology and immersive devices. In addition to providing a new visual experience, users can also interact with others in the virtual world to address any of their needs. In recent year...

(This article belongs to the Section Systems Practice in Social Science)
  • Article
  • Open Access
37 Citations
7,980 Views
10 Pages

Motivation is a determining factor in the learning process, and encourages the student to participate in activities that increase their performance. Learning strategies supplemented by computer technology in a scenario-based learning environment can...

(This article belongs to the Special Issue Geospatial Applications, Tools and Location-Based Services for Education)
  • Article
  • Open Access
7 Citations
3,297 Views
20 Pages

11 January 2025

One of the most widely used strategies for learning support is the use of Information and Communication Technologies (ICTs), due to the variety of applications and benefits they provide in the educational field. This article describes the design and...

  • Article
  • Open Access
53 Citations
8,081 Views
23 Pages

6 May 2021

Realistic 3D geovisualization is necessary to facilitate the perception of a landscape designer in relation to the environment, which is a determining factor in decision-making in landscape planning and management. In the field of landscape design te...

  • Article
  • Open Access
14 Citations
3,660 Views
22 Pages

Virtual Training System for the Teaching-Learning Process in the Area of Industrial Robotics

  • Jordan S. Ipiales,
  • Edison J. Araque,
  • Víctor H. Andaluz and
  • César A. Naranjo

15 February 2023

This paper focuses on the development of a virtual training system by applying simulation techniques such as: Full Simulation and Hardware-in-the-Loop (HIL). This virtual reality system is intended to be a teaching and learning tool focused on the ar...

(This article belongs to the Topic Extended Reality (XR): AR, VR, MR and Beyond)
  • Article
  • Open Access
15 Citations
7,030 Views
15 Pages

4 January 2019

In the last few years, the evolution of new Information and Communication Technologies (ICT) and networks has enabled the appearance and development of several platforms and tools that serve to operate and distribute the learning content. In some par...

(This article belongs to the Section Internet of Things)
  • Article
  • Open Access
12 Citations
4,982 Views
16 Pages

Virtual Learning during COVID-19: Exploring Challenges and Identifying Highly Vulnerable Groups Based on Location

  • Adi Jafar,
  • Ramli Dollah,
  • Ramzah Dambul,
  • Prabhat Mittal and ,
  • Syahruddin Awang Ahmad,
  • Nordin Sakke,
  • Mohammad Tahir Mapa,
  • Eko Prayitno Joko,
  • Oliver Valentine Eboy and
  • Andika Ab. Wahab
  • + 6 authors+ 1 author

Amid the outbreak of the COVID-19 pandemic in the year 2020, educational platforms have been forced to change and adapt from conventional physical learning to virtual learning. Nearly all higher learning institutions worldwide are forced to follow th...

(This article belongs to the Special Issue Higher Education and Sustainable Development Goals (SDG) in Good-Health and Well-Being, Education and Social Inclusion)
  • Article
  • Open Access
3,673 Views
16 Pages

Camera Pose Generation Based on Unity3D

  • Hao Luo,
  • Wenjie Luo and
  • Wenzhu Yang

16 April 2025

Deep learning models performing complex tasks require the support of datasets. With the advancement of virtual reality technology, the use of virtual datasets in deep learning models is becoming more and more widespread. Indoor scenes represents a si...

(This article belongs to the Topic Visual Computing and Understanding: New Developments and Trends)
  • Article
  • Open Access
2 Citations
2,065 Views
28 Pages

Game On: A Developmental Approach to UNSW Cyber Escape Room for Cybersecurity Governance and Policy Education

  • Khondokar Fida Hasan,
  • William Hughes,
  • Adrita Rahman Tory,
  • Chris Campbell and
  • Selen Turkay

15 January 2026

Serious games are increasingly recognized as powerful pedagogical tools, often offering engaging, interactive, and practical learning experiences. This paper presents the design, implementation, and evaluation of a 3D virtual serious game specificall...

(This article belongs to the Special Issue Higher Education Development and Technological Innovation)
  • Feature Paper
  • Review
  • Open Access
46 Citations
7,571 Views
18 Pages

Machine learning has become an important research area in many domains and real-world applications. The prevailing assumption in traditional machine learning techniques, that training and testing data should be of the same domain, is a challenge. In...

(This article belongs to the Section Artificial Intelligence)
  • Article
  • Open Access
26 Citations
9,569 Views
19 Pages

14 May 2024

Virtual-reality 3D modeling helps primary school students to develop creative thinking and problem-solving skills. Through hands-on practice, students can understand abstract concepts more intuitively, and can realize the combination of theory and pr...

(This article belongs to the Special Issue Sustainable Education: Innovations and Developments of Educational Technology)
  • Article
  • Open Access
6 Citations
1,330 Views
24 Pages

Collaborative Immersive Virtual Environments in Geography Education on Climate Zones: A UX Case Study

  • Martina Střechová,
  • Michal Černý,
  • Čeněk Šašinka,
  • Zdeněk Stachoň and ,
  • Alžběta Šašinková,
  • František Holubec and
  • Hana Švédová
  • + 2 authors+ 0 author

This study examines students’ experiences with Biomes, a Collaborative Immersive Virtual Environment (CIVE) designed to teach climate zones through virtual reality. The research employed a combination of Research through Design (RtD) methodolog...

  • Article
  • Open Access
110 Citations
17,454 Views
22 Pages

14 January 2020

Nowadays, virtual reality technologies and immersive virtual reality (VR) apps allow people to view, explore, engage with and learn about historic monuments and buildings, historic sites, and even historic scenes. To preserve our cultural heritage fo...

(This article belongs to the Special Issue Virtual Reality and Its Application in Cultural Heritage)
  • Article
  • Open Access
111 Citations
10,737 Views
16 Pages

Recognition of American Sign Language Gestures in a Virtual Reality Using Leap Motion

  • Aurelijus Vaitkevičius,
  • Mantas Taroza,
  • Tomas Blažauskas,
  • Robertas Damaševičius and ,
  • Rytis Maskeliūnas and
  • Marcin Woźniak
  • + 1 author+ 0 author

28 January 2019

We perform gesture recognition in a Virtual Reality (VR) environment using data produced by the Leap Motion device. Leap Motion generates a virtual three-dimensional (3D) hand model by recognizing and tracking user‘s hands. From this model, the...

(This article belongs to the Section Computing and Artificial Intelligence)
  • Proceeding Paper
  • Open Access
1,620 Views
6 Pages

Enhancing Anatomy Teaching and Learning Through 3D and Mixed-Reality Tools in Medical Education

  • Jie Yang,
  • Wang Gang,
  • Yihe Ye,
  • Yaning Zhu and ,
  • Shijiang You,
  • Zhihuang Huang,
  • Tianyu Lv and
  • Ren Gang
  • + 3 authors+ 0 author

18 August 2025

We developed an innovative system to enhance medical education, specifically in teaching anatomy and surgical techniques. We applied three-dimensional (3D) and mixed-reality (MR) technologies to create immersive learning experiences. The system enabl...

(This article belongs to the Proceedings of The 8th Eurasian Conference on Educational Innovation 2025)
  • Article
  • Open Access
3 Citations
3,924 Views
29 Pages

17 August 2021

In building-scale VR, where the entire interior of a large-scale building is a virtual space that users can walk around in, it is very important to handle movable objects that actually exist in the real world and not in the virtual space. We propose...

(This article belongs to the Special Issue Innovative Solutions for Augmented and Virtual Reality Applications)
  • Article
  • Open Access
29 Citations
7,490 Views
14 Pages

20 July 2022

Flight safety and airlines operation have been at the center of research since aircraft were first invented, as even slight errors in aircraft maintenance may cause serious accidents. Thus, aircraft maintenance is critical to the aviation industry al...

(This article belongs to the Special Issue Human-Computer Interactions 2.0)
  • Article
  • Open Access
2 Citations
2,047 Views
21 Pages

Virtual Museums and Active Learning: Evidence from a Technology-Mediated Intervention

  • Chenglin Yang,
  • Shujing Jiang,
  • Guangyuan Yao,
  • Chi-kin Lam and ,
  • Tao Tan and
  • Yue Sun
  • + 1 author+ 0 author

The integration of virtual museums into education has emerged as an innovative approach embraced by both teachers and learners, reflecting the broader impact of virtual reality (VR) applications in education. This study puts forward a pedagogical fra...

(This article belongs to the Special Issue Virtual Reality and Metaverse: Impact on the Digital Transformation of Society—3rd Edition)
  • Article
  • Open Access
137 Citations
12,036 Views
23 Pages

Smart Factory Using Virtual Reality and Online Multi-User: Towards a Metaverse for Experimental Frameworks

  • Luis Omar Alpala,
  • Darío J. Quiroga-Parra,
  • Juan Carlos Torres and
  • Diego H. Peluffo-Ordóñez

20 June 2022

Virtual reality (VR) has been brought closer to the general public over the past decade as it has become increasingly available for desktop and mobile platforms. As a result, consumer-grade VR may redefine how people learn by creating an engaging &ld...

(This article belongs to the Collection Virtual and Augmented Reality Systems)
  • Article
  • Open Access
5 Citations
4,408 Views
31 Pages

13 June 2024

Virtualization plays a critical role in enriching the user experience in Virtual Reality (VR) by offering heightened realism, increased immersion, safer navigation, and newly achievable levels of interaction and personalization, specifically in indoo...

(This article belongs to the Special Issue Selected Papers from the 2023 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (IEEE MetroXRAINE 2023))

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