Co-Design of a 3D Virtual Campus for Synchronous Distance Teaching Based on Student Satisfaction: Experience at the University of Almería (Spain)
Abstract
:1. Introduction
1.1. Contextualization
1.2. 3D Virtual Immersive Environment (Second Life)
1.3. Objectives
2. I3DE-UAL Project Background
2.1. Startup Stage
2.2. Stage I
2.3. Stage II
3. Work Methodology
3.1. Developing
- “Attractive” (A): These attributes are the characteristics of the teaching resource which have the most influence on student satisfaction. Attractive attributes are neither expressed explicitly nor expected by the student. Satisfying these attributes leads to more than proportional satisfaction. If they are not found, however, there is no feeling of dissatisfaction.
- “One-dimensional” (O): Student satisfaction with these attributes is proportional to the extent to which they are met. The better they are met, the higher student satisfaction and vice versa. One-dimensional attributes are usually demanded explicitly by the student.
- “Must-be” (M): If these attributes are not satisfied or not met, the student will feel extremely dissatisfied. Furthermore, as students take these attributes for granted, compliance with them will not increase their satisfaction. Must-be attributes are the basic or minimum requirements of the teaching tool or methodology evaluated. Satisfaction with must-be attributes will only lead students to a state of not perceiving dissatisfaction. In effect, the student perceives the must-be attributes as prior requisites and assumes them, so they do not feel the need to explicitly demand them. Must-be attributes are, in any case, a decisive competitive factor. If they are not satisfied, the students probably will not be interested in the resource/methodology.
- “Indifferent” (I): The presence or absence of these does not contribute or increase, nor diminish student satisfaction with the teaching tool evaluated.
- “Reverse” (R): Not only are these characteristics of the teaching resource to be evaluated not desired by students, they even expect the opposite.
- “Questionable” (Q): Usually cause contradictory evaluation, so responses are not generally classified in this category. Responses to questions (functional and dysfunctional) which may be considered questionable show that the question was expressed incorrectly or that the student misunderstood the question or answered incorrectly by mistake.
3.2. Participants
3.3. Evaluation Procedure
- Classification into Kano attributes—e.g., attractive, one-dimensional, must-be, indifferent, etc. [39]—by analyzing the response frequency of student participants (e.g., Table 2), distributed into evaluation groups by the nature of the question, “methodology”, “interface”, “adaptability”, or “proposals”.
- Calculation of the satisfaction coefficient, which is defined by a Satisfaction Index “SI” (Equation (1)) and Dissatisfaction Index “DI” (Equation (2)) [47]. These indices are indicative of the strength with which an attribute can influence satisfaction, or, if not met, student dissatisfaction.
- Representation of the results of the two points above on a two-dimensional map for an easy-to-conceive graphical description [48].
4. Results and Discussion
4.1. Survey Population
4.2. Quantitative Evaluation (Student Satisfaction)
4.3. Qualitative Evaluation
4.3.1. Q1—What Did You Think of the UAL-SEIS Island Training Experience?
4.3.2. Q2—Give Some Proposals You Think Would Improve the Experience
4.4. Comparison of Undergraduate and Postgraduate Experiences
4.5. Perception of Graphic Design
5. Conclusions
5.1. Final Analysis
5.2. Limitations
5.3. Future Lines of Work
5.3.1. In Practical Applications
5.3.2. In Graphic Design
Author Contributions
Acknowledgments
Conflicts of Interest
References
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Dimension | Items | Code |
---|---|---|
Methodology | − Expansion of the training resources offered through Moodle with a three-dimensional interface type Second Life (SL) | [M1] |
− Complementary interactive activities in SL | [M2] | |
− Teaching a theoretical subject matter in SL | [M3] | |
− Teaching a practical subject matter in SL | [M4] | |
− Development in SL of examples in real time | [M5] | |
− Innovation added (from the teaching point of view) to the development of the subject | [M6] | |
− SL helps the acquisition more easily of the technical knowledge of the subject | [M7] | |
− SL is useful to help reinforce and/or expand your knowledge on the subject | [M8] | |
− SL stimulates the development of skills related to creativity | [M9] | |
Interface | − Easy navigation and exploration to follow a habitual class (1 h 30’ approximately) | [I1] |
− The graphic quality and 3D realism of the Island UAL-SEIS is the current | [I2] | |
− Pleasant communication aspect | [I3] | |
− Navigation and exploration in SL are in your native tongue | [I4] | |
− Good computer equipment and a good internet connection to follow a class normally | [I5] | |
− Part of the subject can be followed from home, library, work… (24 h/24 h) | [I6] | |
Adaptability | − Increase interest and attention in the development of a subject in general | [A1] |
− Increased interest for the subjects that use the paradigm “learning by doing” (subjects of high practical content) | [A2] | |
− Adaptation to your level of computer knowledge | [A3] | |
− Need for a good level of perception and spatial visualization | [A4] | |
− It is only advisable for students with a lot of patience | [A5] | |
Proposals | − Meetings without teacher assistance, to work in groups specific aspects of the subject (for example, brainstorming sessions) | [P1] |
− Effort to improve the 3D realism of the Island UAL-SEIS | [P2] |
Functional Question | If you can follow a part of the subject accessing SL from home, library, work ... (24 h/24 h), how do you feel? | I like it | X |
I expect it | |||
I’m neutral | |||
I can tolerate it | |||
I dislike it | |||
Dysfunctional Question | If you cannot follow a part of the subject accessing SL from home, library, work ... (24 h/24 h), how do you feel? | I like it | |
I expect it | |||
I’m neutral | |||
I can tolerate it | X | ||
I dislike it |
Dimension | Items | Category | SI | DI |
---|---|---|---|---|
Methodology | M1* | A | 0.88 | −0.40 |
M2 | A | 0.80 | −0.40 | |
M3 | A | 0.88 | −0.29 | |
M4 | A | 0.64 | −0.27 | |
M5* | A | 0.88 | −0.25 | |
M6* | A | 0.92 | −0.36 | |
M7 | O | 0.88 | −0.72 | |
M8 | O | 0.80 | −0.64 | |
M9 | O | 0.92 | −0.56 | |
Interface | I1* | O | 0.88 | −0.52 |
I2 | O | 0.79 | −0.63 | |
I3* | O | 0.96 | −0.76 | |
I4 | A | 0.96 | −0.43 | |
I5 | O | 0.78 | −0.48 | |
I6* | O | 0.96 | −0.68 | |
Adaptability | A1 | O | 0.92 | −0.64 |
A2* | O | 0.92 | −0.50 | |
A3* | O | 0.96 | −0.52 | |
A4* | I | 0.53 | −0.21 | |
A5 | R | 0.50 | −0.14 | |
Proposals | P1 | O | − | − |
P2 | O | − | − |
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González-Yebra, Ó.; Aguilar, M.A.; Aguilar, F.J.; Lucas, M. Co-Design of a 3D Virtual Campus for Synchronous Distance Teaching Based on Student Satisfaction: Experience at the University of Almería (Spain). Educ. Sci. 2019, 9, 21. https://doi.org/10.3390/educsci9010021
González-Yebra Ó, Aguilar MA, Aguilar FJ, Lucas M. Co-Design of a 3D Virtual Campus for Synchronous Distance Teaching Based on Student Satisfaction: Experience at the University of Almería (Spain). Education Sciences. 2019; 9(1):21. https://doi.org/10.3390/educsci9010021
Chicago/Turabian StyleGonzález-Yebra, Óscar, Manuel A. Aguilar, Fernando J. Aguilar, and Manuel Lucas. 2019. "Co-Design of a 3D Virtual Campus for Synchronous Distance Teaching Based on Student Satisfaction: Experience at the University of Almería (Spain)" Education Sciences 9, no. 1: 21. https://doi.org/10.3390/educsci9010021
APA StyleGonzález-Yebra, Ó., Aguilar, M. A., Aguilar, F. J., & Lucas, M. (2019). Co-Design of a 3D Virtual Campus for Synchronous Distance Teaching Based on Student Satisfaction: Experience at the University of Almería (Spain). Education Sciences, 9(1), 21. https://doi.org/10.3390/educsci9010021