Next Article in Journal
Joint Uplink and Downlink Resource Allocation for D2D Communications System
Previous Article in Journal
THBase: A Coprocessor-Based Scheme for Big Trajectory Data Management
Article Menu
Issue 1 (January) cover image

Export Article

Open AccessArticle
Future Internet 2019, 11(1), 11;

Application of a Non-Immersive VR, IoT Based Approach to Help Moroccan Students Carry Out Practical Activities in a Personal Learning Style

Software Engineering & Information Systems, Engineering Team, Computer Sciences Department, Moulay Ismaïl University, FST Errachidia, Meknes 50050, Morocco
Author to whom correspondence should be addressed.
Received: 19 November 2018 / Revised: 27 December 2018 / Accepted: 28 December 2018 / Published: 4 January 2019
(This article belongs to the Section Internet of Things)
Full-Text   |   PDF [1657 KB, uploaded 4 January 2019]   |  


In the last few years, the evolution of new Information and Communication Technologies (ICT) and networks has enabled the appearance and development of several platforms and tools that serve to operate and distribute the learning content. In some particular domains, especially the scientific one, learners need to work on practical activities, using specific products and equipment to complete, consolidate, or verify their conceptual acquisitions. However, facing the increasing number of learners in Moroccan institutions, it becomes hard and expensive for developing countries, like Morocco, to ensure the appropriate conditions for each learner to perform such activities. The majority of the suggested platforms and tools cannot solve this issue, because of their inefficiency regarding offering students good interactive practical activities. Virtual Reality (VR) and the Internet of Things (IoT), as the two most incredible technologies of the last few decades, can be used as an alternative to create a virtual environment where the learner can carry out practical activities like in the real world. In such an environment, learners interact with both virtual and physical objects. In this research paper, we propose a new approach based on VR and IoT to enhance learning by providing learners with an educational space where they can perform some practical activities. The hybrid proposed approach has been used to create a virtual environment where learners (the final year of high school) can measure ultrasonic velocity in the air. The evaluation results show that the manipulation and coupling of real objects with virtual 3D objects increases in a striking way the learning outcomes of learners, as this allows them to feel linked to the real context. View Full-Text
Keywords: Internet of Things; virtual reality; learning Internet of Things; virtual reality; learning

Figure 1

This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

Share & Cite This Article

MDPI and ACS Style

Fahim, M.; Ouchao, B.; Jakimi, A.; El Bermi, L. Application of a Non-Immersive VR, IoT Based Approach to Help Moroccan Students Carry Out Practical Activities in a Personal Learning Style. Future Internet 2019, 11, 11.

Show more citation formats Show less citations formats

Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Related Articles

Article Metrics

Article Access Statistics



[Return to top]
Future Internet EISSN 1999-5903 Published by MDPI AG, Basel, Switzerland RSS E-Mail Table of Contents Alert
Back to Top