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6,265 Results Found

  • Article
  • Open Access
2 Citations
1,934 Views
17 Pages

12 October 2024

Rock mass discontinuities are an excellent information set for reflecting the geometric, spatial, and physical properties of the rock mass. Using clustering algorithms to analyze them is a significant way to select advantageous orientations of struct...

(This article belongs to the Special Issue Numerical Model and Artificial Intelligence in Mining Engineering)
  • Feature Paper
  • Article
  • Open Access
1 Citations
1,159 Views
33 Pages

Learning-Augmented Quasi-Gradient Operators for Constrained Optimization: A Contraction–Bias–Variance Decomposition

  • Gilberto Pérez-Lechuga,
  • Marco Antonio Coronel García and
  • Ana Lidia Martínez Salazar

3 April 2026

This paper develops a rigorous operator-theoretic framework for learning-augmented quasi-gradient methods in constrained optimization. We consider the minimization of an objective function over a closed convex feasible set, where feasibility is enfor...

  • Article
  • Open Access
3 Citations
2,173 Views
20 Pages

5 January 2026

Accurate vehicle dynamics modeling is essential for path tracking control, especially under sharp-curvature or rapidly changing conditions where nonlinear and time-varying behaviors introduce significant discrepancies between the nominal model and re...

(This article belongs to the Section Vehicular Sensing)
  • Article
  • Open Access
17 Citations
7,529 Views
18 Pages

Intelligent Augmented Reality for Learning Geometry

  • Aldo Uriarte-Portillo,
  • Ramón Zatarain-Cabada,
  • María Lucía Barrón-Estrada,
  • María Blanca Ibáñez and
  • Lucía-Margarita González-Barrón

17 April 2023

This work describes a learning tool named ARGeoITS that combines augmented reality with an intelligent tutoring system to support geometry learning. The work depicts a study developed in Mexico to measure the impact on the learning and motivation of...

(This article belongs to the Collection Augmented Reality Technologies, Systems and Applications)
  • Article
  • Open Access
11 Views
32 Pages

4 November 2026

Strategic financial markets can admit multiple approximate Nash equilibria with materially different liquidation and price-impact regimes. Returning one equilibrium cannot exclude a more stressed alternative, yet complete enclosure becomes expensive...

(This article belongs to the Special Issue Game Theory in Economics and Operations Research)
  • Article
  • Open Access
25 Citations
10,481 Views
25 Pages

Augmented Reality Applications for Learning Geography in Primary Education

  • Christina Volioti,
  • Euclid Keramopoulos,
  • Theodosios Sapounidis,
  • Konstantinos Melisidis and ,
  • Georgios Christoforos Kazlaris,
  • George Rizikianos and
  • Christos Kitras
  • + 2 authors+ 0 author

Augmented Reality is an emerging educational technology that has the potential to provide innovative methods of teaching and create engaging learning experiences. Augmented Reality applications implementing game-based design could enrich education by...

(This article belongs to the Special Issue Advanced Virtual Reality Technologies and Their Applications)
  • Article
  • Open Access
17 Citations
9,710 Views
12 Pages

Learn2Write: Augmented Reality and Machine Learning-Based Mobile App to Learn Writing

  • Md. Nahidul Islam Opu,
  • Md. Rakibul Islam,
  • Muhammad Ashad Kabir,
  • Md. Sabir Hossain and
  • Mohammad Mainul Islam

27 December 2021

Augmented reality (AR) has been widely used in education, particularly for child education. This paper presents the design and implementation of a novel mobile app, Learn2Write, using machine learning techniques and augmented reality to teach alphabe...

(This article belongs to the Special Issue Xtended or Mixed Reality (AR+VR) for Education)
  • Article
  • Open Access
31 Citations
9,671 Views
19 Pages

28 June 2021

Augmented reality is one of the fastest growing fields, receiving increased funding for the last few years as people realise the potential benefits of rendering virtual information in the real world. Most of today’s augmented reality marker-based app...

(This article belongs to the Collection Virtual and Augmented Reality Systems)
  • Review
  • Open Access
43 Citations
5,775 Views
20 Pages

Affective Computing in Augmented Reality, Virtual Reality, and Immersive Learning Environments

  • Georgios Lampropoulos,
  • Pablo Fernández-Arias,
  • Álvaro Antón-Sancho and
  • Diego Vergara

As students’ affective states can differ between learning that occurs in traditional classrooms when compared with learning that takes place in extended reality and immersive learning environments, it is important to examine the role of affecti...

(This article belongs to the Section Computer Science & Engineering)
  • Article
  • Open Access
61 Citations
11,135 Views
16 Pages

ARLEAN: An Augmented Reality Learning Analytics Ethical Framework

  • Athanasios Christopoulos,
  • Stylianos Mystakidis,
  • Nikolaos Pellas and
  • Mikko-Jussi Laakso

The emergence of the Learning Analytics (LA) field contextualised the connections in various disciplines and the educational sector, acted as a steppingstone toward the reformation of the educational scenery, thus promoting the importance of providin...

(This article belongs to the Special Issue Xtended or Mixed Reality (AR+VR) for Education)
  • Article
  • Open Access
22 Citations
5,720 Views
11 Pages

Higher Immersive Profiles Improve Learning Outcomes in Augmented Reality Learning Environments

  • Aldo Uriarte-Portillo,
  • María-Blanca Ibáñez,
  • Ramón Zataraín-Cabada and
  • María-Lucía Barrón-Estrada

22 April 2022

Augmented reality (AR)-based learning environments are argued to foster cognitive and emotional involvement. Immersion has been identified as one of the driving forces that promote learning in technology-based learning environments. This study evalua...

(This article belongs to the Collection Augmented Reality Technologies, Systems and Applications)
  • Article
  • Open Access
25 Citations
5,225 Views
15 Pages

26 April 2023

As an emerging technology, augmented reality has been increasingly entering the educational field. Previous studies of AR are strongly associated with scientific education but lack the mention of language learning. This study aimed to analyze the use...

(This article belongs to the Special Issue The Use of Digital Technology for Sustainable Teaching and Learning)
  • Article
  • Open Access
43 Citations
4,700 Views
25 Pages

20 December 2021

Earlier studies have shown that classification accuracies of Bayesian networks (BNs) obtained by maximizing the conditional log likelihood (CLL) of a class variable, given the feature variables, were higher than those obtained by maximizing the margi...

(This article belongs to the Topic Machine and Deep Learning)
  • Article
  • Open Access
81 Citations
14,102 Views
12 Pages

ARTutor—An Augmented Reality Platform for Interactive Distance Learning

  • Chris Lytridis,
  • Avgoustos Tsinakos and
  • Ioannis Kazanidis

Augmented Reality (AR) has been used in various contexts in recent years in order to enhance user experiences in mobile and wearable devices. Various studies have shown the utility of AR, especially in the field of education, where it has been observ...

(This article belongs to the Special Issue Challenges and Future Trends of Distance Learning)
  • Article
  • Open Access
3 Citations
2,952 Views
13 Pages

19 December 2024

Augmented reality (AR) has garnered significant attention in educational research due to its potential to enhance learning experiences. AR technology offers an innovative approach to interactive education by employing virtual content and dynamic inte...

  • Proceeding Paper
  • Open Access
2,481 Views
8 Pages

Enhancing the Children’s Learning Experience of Mexican Traditions through Augmented Reality

  • Marcela D. Rodríguez,
  • Katherine Caillahua-Castillo,
  • Hector R. Delgado-Valenzuela,
  • Yue H. Zhou and
  • Ángel G. Andrade

During the “Day of the Dead” celebration in México, altars are installed to commemorate the dead in different places, such as schools’ libraries. To preserve this cultural tradition, students visit them to know about the mean...

(This article belongs to the Proceedings of 13th International Conference on Ubiquitous Computing and Ambient ‪Intelligence UCAmI 2019‬)
  • Article
  • Open Access
10 Citations
2,784 Views
17 Pages

This study investigates the impact of applying digital learning through the use of augmented reality technology in university education on student learning outcomes. The research strategy and design were developed with the aim of answering the follow...

(This article belongs to the Section Technology Enhanced Education)
  • Article
  • Open Access
46 Citations
8,503 Views
19 Pages

Design of a Mobile Augmented Reality Platform with Game-Based Learning Purposes

  • Maria Cristina Costa,
  • António Manso and
  • João Patrício

26 February 2020

Augmented reality (AR) is an emergent technology that overlays virtual objects into the real environment. Lately, AR is gaining prominence in education because of its increasing affordability through computers or mobile technologies. In addition, res...

(This article belongs to the Special Issue Advances in Mobile Gaming and Games-based Leaning)
  • Article
  • Open Access
29 Citations
7,830 Views
23 Pages

Augmented Reality Escape Classroom Game for Deep and Meaningful English Language Learning

  • Angeliki Voreopoulou,
  • Stylianos Mystakidis and
  • Avgoustos Tsinakos

16 January 2024

A significant volume of literature has extensively reported on and presented the benefits of employing escape classroom games (ECGs), on one hand, and on augmented reality (AR) in English language learning, on the other. However, there is little evid...

  • Proceeding Paper
  • Open Access
1 Citations
2,226 Views
4 Pages

30 October 2018

This project aimed to analyze the influence of a learning environment mediated by augmented reality, implemented to strengthen the creative capacity for six students belonging to a technical educational institution in 2016, through the principles of...

(This article belongs to the Proceedings of The 2nd Innovative and Creative Education and Teaching International Conference)
  • Article
  • Open Access
1 Citations
3,005 Views
17 Pages

“Wow! This Is So Cool”: Learning Spanish with Augmented Reality

  • Wanju Huang,
  • Shamila Janakiraman,
  • Anthony Ilobinso and
  • Nedim Slijepcevic

19 March 2025

Augmented Reality (AR) enables users to see or interact with virtual objects in real-world environments. This case study examines three AR lessons integrated into a beginner-level Spanish course at a university. The participants were 18 undergraduate...

(This article belongs to the Section Language and Literacy Education)
  • Article
  • Open Access
6 Citations
3,776 Views
17 Pages

Augmented Lagrangian-Based Reinforcement Learning for Network Slicing in IIoT

  • Qi Qi,
  • Wenbin Lin,
  • Boyang Guo,
  • Jinshan Chen and ,
  • Chaoping Deng,
  • Guodong Lin,
  • Xin Sun and
  • Youjia Chen
  • + 3 authors+ 0 author

19 October 2022

Network slicing enables the multiplexing of independent logical networks on the same physical network infrastructure to provide different network services for different applications. The resource allocation problem involved in network slicing is typi...

(This article belongs to the Topic Next Generation Intelligent Communications and Networks)
  • Article
  • Open Access
79 Citations
11,280 Views
18 Pages

Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education

  • Santiago Criollo-C,
  • David Abad-Vásquez,
  • Marjan Martic-Nieto,
  • Fausto Andrés Velásquez-G and ,
  • Jorge-Luis Pérez-Medina and
  • Sergio Luján-Mora
  • + 1 author+ 0 author

27 May 2021

With the rise of information technology and digitization, education has been faced with the need to adopt new learning models using technology to create innovative educational methodologies. In addition, due to pandemic restrictions and in order to h...

(This article belongs to the Special Issue Advanced Technologies in Lifelong Learning)
  • Article
  • Open Access
38 Citations
8,786 Views
29 Pages

The novel coronavirus (COVID-19) pandemic is rampant around the world, and teachers and students are unable to attend physical classes in the midst of a serious outbreak. This study aims to design a user-friendly, educational chatbot application inte...

(This article belongs to the Special Issue Mobile Learning and Technology Enhanced Learning during COVID-19)
  • Review
  • Open Access
221 Citations
38,202 Views
22 Pages

14 August 2020

Augmented reality (AR) has received increasing attention in the research literature as a fundamental pedagogical tool that can enhance learning at most educational levels. In academic contexts, this technology permits the superimposing of three-dimen...

(This article belongs to the Section Mechanical Engineering)
  • Article
  • Open Access
9 Citations
3,958 Views
22 Pages

With the rapid expansion of technology and hardware availability within the field of Augmented Reality, building and deploying Augmented Reality learning environments has become more logistically viable than ever before. In this paper, we focus on th...

(This article belongs to the Special Issue Feature Papers in Multimodal Technologies and Interaction—Edition 2023)
  • Systematic Review
  • Open Access
18 Citations
8,340 Views
33 Pages

Augmented Reality in Education Through Collaborative Learning: A Systematic Literature Review

  • Georgios Christoforos Kazlaris,
  • Euclid Keramopoulos,
  • Charalampos Bratsas and
  • Georgios Kokkonis

The rapid advancement of technology in our era has brought significant changes to various fields of human activity, including education. As a key pillar of intellectual and social development, education integrates innovative tools to enrich learning...

  • Review
  • Open Access
625 Views
41 Pages

6 October 2026

Collaborative and social learning are increasingly supported by extended reality (XR) technologies, that is, augmented reality (AR), virtual reality (VR), and mixed reality (MR) and the metaverse. However, their potential to support broader social le...

(This article belongs to the Special Issue Advanced Technologies in the Digital Media Era: Innovations, Applications and Future Trends)
  • Review
  • Open Access
79 Citations
9,952 Views
15 Pages

A systematic review of the potential of implementing augmented reality (AR) in inquiry-based learning was conducted. We considered the purposes, potential advantages, application characteristics and the effects of using AR in inquiry-based learning....

(This article belongs to the Special Issue Advances of Augmented and Mixed Reality in Education)
  • Article
  • Open Access
9 Citations
1,447 Views
21 Pages

9 December 2025

This paper presents a Liquid-Augmented Model Predictive Control (LA-MPC) framework for robust and adaptive motion control of quadrupedal robots operating under dynamic disturbances. The proposed approach integrates liquid neural dynamics into the pre...

(This article belongs to the Special Issue Eco-Safe Intelligent Mobility Development and Application)
  • Article
  • Open Access
469 Views
20 Pages

Deep Learning-Augmented Zero Echo Time MRI Increases Diagnostic Confidence for Osseous Assessment in Hand and Foot MRI Protocols

  • Carina Obermüller,
  • Karolina Pawlus,
  • Maelene Lohezic,
  • Jose de Arcos Rodriguez and ,
  • Roman Guggenberger and
  • Malwina Kaniewska
  • + 1 author+ 0 author

Background/Objectives: This study assesses the outcomes of integrating deep learning-augmented zero echo time (ZTE DL) MRI sequences into standard MRI protocols for assessment of the hands and feet. Methods: In this single-center, retrospective study...

(This article belongs to the Special Issue Innovations in Diagnostic Radiology: AI, Advanced Imaging and Precision Medicine)
  • Feature Paper
  • Article
  • Open Access
17 Citations
8,244 Views
29 Pages

The public usually associates mobile devices to distraction and learning disruption, and they are not frequently used in formal education. Additionally, games and parks are both associated with play and leisure time, and not to learn. This study show...

  • Article
  • Open Access
26 Citations
7,132 Views
16 Pages

This study investigates how virtual and augmented reality role games impact self-learning in higher education settings. A qualitative research–action approach that involved creating augmented reality micro-stories to encourage creativity and cr...

(This article belongs to the Topic Simulations and Applications of Augmented and Virtual Reality)
  • Article
  • Open Access
17 Citations
6,117 Views
20 Pages

Deep-Learning-Based Adaptive Advertising with Augmented Reality

  • Marco A. Moreno-Armendáriz,
  • Hiram Calvo,
  • Carlos A. Duchanoy,
  • Arturo Lara-Cázares and ,
  • Enrique Ramos-Diaz and
  • Víctor L. Morales-Flores
  • + 1 author+ 0 author

23 December 2021

In this work we describe a system composed of deep neural networks that analyzes characteristics of customers based on their face (age, gender, and personality), as well as the ambient temperature, with the purpose of generating a personalized signal...

(This article belongs to the Special Issue Computer Vision and Machine Learning for Intelligent Sensing Systems)
  • Article
  • Open Access
21 Citations
6,439 Views
28 Pages

13 March 2023

This research explores the integration of information technology into physical education and uses augmented reality (AR) as an auxiliary tool to explore the impact of this teaching mode on the learning motivation, knowledge, and learning behaviour of...

(This article belongs to the Special Issue Sustainable Education and Technology Development)
  • Systematic Review
  • Open Access
11 Citations
5,244 Views
15 Pages

Augmented Reality and Learning-Cognitive Outcomes in Autism Spectrum Disorder: A Systematic Review

  • Cristina Fuentes,
  • Soledad Gómez,
  • Simona De Stasio and
  • Carmen Berenguer

10 April 2025

Background/Objectives: Augmented reality (AR) has emerged as a promising educational tool for individuals with autism spectrum disorder (ASD), offering interactive and engaging learning experiences. While AR interventions have been widely explored in...

(This article belongs to the Section Pediatric Neurology & Neurodevelopmental Disorders)
  • Article
  • Open Access
19 Citations
7,450 Views
16 Pages

In this study, we report findings from the PCBuildAR project, in which students developed augmented reality (AR) artifacts following a guided design-based learning (DBL) approach. Sixty-two students participated in the study and were either in their...

(This article belongs to the Special Issue Theoretical and Pedagogical Perspectives on Augmented Reality)
  • Article
  • Open Access
12 Citations
2,490 Views
25 Pages

Mobile Augmented Reality Games Towards Smart Learning City Environments: Learning About Sustainability

  • Margarida M. Marques,
  • João Ferreira-Santos,
  • Rita Rodrigues and
  • Lúcia Pombo

This study explores the potential of mobile augmented reality games (MARGs) in promoting sustainability competencies within the context of a smart learning city environment. Anchored in the EduCITY project, which integrates location-based AR-enhanced...

  • Article
  • Open Access
23 Citations
7,631 Views
17 Pages

Augmented Reality in Primary Education: An Active Learning Approach in Mathematics

  • Christina Volioti,
  • Christos Orovas,
  • Theodosios Sapounidis,
  • George Trachanas and
  • Euclid Keramopoulos

16 October 2023

Active learning, a student-centered approach, engages students in the learning process and requires them to solve problems using educational activities that enhance their learning outcomes. Augmented Reality (AR) has revolutionized the field of educa...

(This article belongs to the Section Human–Computer Interactions)
  • Article
  • Open Access
29 Citations
7,096 Views
19 Pages

Augmented and Virtual Reality Experiences for Learning Robotics and Training Integrative Thinking Skills

  • Igor Verner,
  • Dan Cuperman,
  • Huberth Perez-Villalobos,
  • Alex Polishuk and
  • Sergei Gamer

6 September 2022

Learning through augmented reality (AR) and virtual reality (VR) experiences has become a valuable approach in modern robotics education. This study evaluated this approach and investigated how 99 first-year industrial engineering students explored r...

(This article belongs to the Section Educational Robotics)
  • Article
  • Open Access
22 Citations
6,776 Views
25 Pages

An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning

  • Maria Cristina Costa,
  • Paulo Santos,
  • João Manuel Patrício and
  • António Manso

Mobile augmented reality applications are gaining prominence in education, but there is a need to design appropriate and enjoyable games to be used in educational contexts such as classrooms. This paper presents an interactive information system desi...

(This article belongs to the Special Issue Innovations in Game-Based Learning)
  • Article
  • Open Access
16 Citations
5,005 Views
13 Pages

Comparison of Using an Augmented Reality Learning Tool at Home and in a Classroom Regarding Motivation and Learning Outcomes

  • Aldo Uriarte-Portillo,
  • María Blanca Ibáñez,
  • Ramón Zatarain-Cabada and
  • María Lucía Barrón-Estrada

The recent pandemic brought on considerable changes in terms of learning activities, which were moved from in-person classroom-based lessons to virtual work performed at home in most world regions. One of the most considerable challenges faced by edu...

(This article belongs to the Special Issue Feature Papers in Multimodal Technologies and Interaction—Edition 2023)
  • Article
  • Open Access
24 Citations
10,091 Views
18 Pages

Augmented Reality Surgical Navigation System Integrated with Deep Learning

  • Shin-Yan Chiou,
  • Li-Sheng Liu,
  • Chia-Wei Lee,
  • Dong-Hyun Kim and ,
  • Mohammed A. Al-masni,
  • Hao-Li Liu,
  • Kuo-Chen Wei,
  • Jiun-Lin Yan and
  • Pin-Yuan Chen
  • + 4 authors+ 0 author

Most current surgical navigation methods rely on optical navigators with images displayed on an external screen. However, minimizing distractions during surgery is critical and the spatial information displayed in this arrangement is non-intuitive. P...

(This article belongs to the Special Issue Artificial Intelligence in Biomedical Diagnosis and Prognosis)
  • Case Report
  • Open Access
171 Citations
25,155 Views
15 Pages

Active Learning Augmented Reality for STEAM Education—A Case Study

  • Joanna Jesionkowska,
  • Fridolin Wild and
  • Yann Deval

4 August 2020

Immersive technologies are rapidly transforming the field of education. Amongst them, Augmented Reality (AR) has shown promise as a resource, particularly for education in Science, Technology, Engineering, Arts, and Mathematics (STEAM). There are, ho...

(This article belongs to the Special Issue Advances of Augmented and Mixed Reality in Education)
  • Article
  • Open Access
7 Citations
2,358 Views
25 Pages

23 May 2024

This study introduces the Adversarial Task Augmented Sequential Meta-Learning (ATASML) framework, designed to enhance fault diagnosis in industrial processes. ATASML integrates adversarial learning with sequential task learning to improve the model&r...

(This article belongs to the Section Applied Industrial Technologies)
  • Article
  • Open Access
19 Citations
5,021 Views
17 Pages

Data-Augmented Hybrid Named Entity Recognition for Disaster Management by Transfer Learning

  • Hung-Kai Kung,
  • Chun-Mo Hsieh,
  • Cheng-Yu Ho,
  • Yun-Cheng Tsai and ,
  • Hao-Yung Chan and
  • Meng-Han Tsai
  • + 1 author+ 0 author

20 June 2020

This research aims to build a Mandarin named entity recognition (NER) module using transfer learning to facilitate damage information gathering and analysis in disaster management. The hybrid NER approach proposed in this research includes three modu...

(This article belongs to the Section Computing and Artificial Intelligence)
  • Article
  • Open Access
37 Citations
5,805 Views
16 Pages

Evaluations of Virtual and Augmented Reality Technology-Enhanced Learning for Higher Education

  • Jia Yi Wong,
  • Abu Bakr Azam,
  • Qi Cao,
  • Lihui Huang and ,
  • Yuan Xie,
  • Ingrid Winkler and
  • Yiyu Cai
  • + 2 authors+ 0 author

Virtual reality (VR) has good potential to promote technology-enhanced learning. Students can benefit from immersive visualization and intuitive interaction in their learning of abstract concepts, complex structures, and dynamic processes. This paper...

(This article belongs to the Special Issue Emerging Immersive Learning Technologies: Augmented and Virtual Reality)
  • Feature Paper
  • Article
  • Open Access
36 Citations
9,598 Views
15 Pages

Does Augmented Reality Affect Sociability, Entertainment, and Learning? A Field Experiment

  • Nina Savela,
  • Atte Oksanen,
  • Markus Kaakinen,
  • Marius Noreikis and
  • Yu Xiao

19 February 2020

Augmented reality (AR) applications have recently emerged for entertainment and educational purposes and have been proposed to have positive effects on social interaction. In this study, we investigated the impact of a mobile, indoor AR feature on so...

(This article belongs to the Special Issue Augmented Reality: Current Trends, Challenges and Prospects)
  • Article
  • Open Access
33 Citations
15,387 Views
16 Pages

The deployment of augmented reality (AR) has attracted educators’ interest and introduced new opportunities in education. Additionally, the advancement of artificial intelligence has enabled educational researchers to apply innovative methods and tec...

(This article belongs to the Special Issue Theoretical and Pedagogical Perspectives on Augmented Reality)
  • Article
  • Open Access
31 Citations
5,117 Views
18 Pages

12 December 2020

Health education is one of the knowledge areas in which augmented reality (AR) technology is widespread, and it has been considered as a facilitator of the learning process. In literature, there are still few studies detailing the role of mobile AR i...

(This article belongs to the Special Issue Smartphones: Challenges and Opportunities for Learning)

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