Intelligent Augmented Reality for Learning Geometry
Abstract
:1. Introduction
2. Related Works
2.1. AR in Education
2.2. ITSs Supported with AR
3. Materials and Methods
3.1. The Architecture of the Learning Tool
3.2. Architectural Model
- SharedViewGUI. This component is a graphical user interface (GUI) that dynamically adapts to the screen of the mobile device. Its function is to present to the user the content of the tutor distributed in topics of study, exercises, and quizzes.
- ScenesSet. This component contains a set of scenes designed for each of the elements of the tutor. The user interacts with different scenes, among which are: entering the system, main menu of options, exercise settings, and instructions panel.
- ScenesControl. This component manages the scenes where the user interacts with the system. The ITS executes different processes based on the user’s actions.
- AssetsContainer. This component is a container for all the assets required to show the tutor’s exercises on the screen. It contains the digital elements that are used through the Vuforia markers (images and gameObjects).
- ITSController. This is the main component of the pedagogical model of the tutor. The ITSController is the central manager of the system, and is responsible for instantiating objects and system variables, communicating with the models and the controllers, and managing the student interaction. It is the component that receives the options selected by the user in the interaction scenes and performs the corresponding actions. It is responsible for selecting the exercises students must perform based on the recommendations made by the Fuzzy Inference Engine, and it is responsible for providing feedback to the student. For example: when the user enters the system (LogIn), the ITSController calls on the StudentModel to configure the student model with the student information that is stored in the database.
- FuzzyEngine. This component implements the fuzzy logic that the tutor uses to adapt or infer the pedagogical model to the student’s needs. It also controls the flow and the rules of the current exercise. The fuzzy system contains linguistic variables, fuzzy sets, and various labels to represent time, the number of correct answers, the number of errors, and how many times the user asks for help. The fuzzy rules for the inference system are separated in a DB. We explain this component in detail later.
- ScenesManager. This component manages the scenes that are sent to the UserARInterface module. The component controls the flow of scenes from the main menu and accesses the databases of prefabs, resources, and plugins to configure the current exercise based on the user’s needs.
- HelpManager. This component manages help messages to solve the exercises, e.g., it shows the formula to calculate the area or volume of a geometric figure, it presents concepts used in the exercise, and it also selects motivational messages to be sent to the student when the fuzzy system determines the need for them based on user interaction.
- KnowledgeManager. This component manages the knowledge stored in the teaching resources. This knowledge reaches the student in different stages of interaction with the tutor. The component accesses the Exercises and Geometric Figures database to send the assets to the Asset Container and also interacts with the VuforiaModel component to produce the resources needed to emulate the AR.
- VuforiaModel. This component is responsible for providing the UserARInterface with the assets to emulate the AR Camera and other Vuforia elements. The component accesses the DB DataModel to obtain the markers and scripts required to display augmented reality exercises on the mobile device.
- StudentModel. This component represents the student model which contains personal and system usage information. It contains a component called StudentKnowledge.
3.3. The Fuzzy Inference System
- IF (answer is high) and (time is low) and (mistake is regular) and (help is low)
- THEN level is hard
4. Method
4.1. Participants
4.2. Measurement Instruments
4.2.1. Pretest and Post-Test Questionnaires
4.2.2. Motivational Survey
4.3. Procedure
5. Results
5.1. Research Question 1
5.2. Research Question 2
5.3. Research Question 3
6. Discussions and Conclusions
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. Pretest Questionnaire
Appendix B. Posttest Questionnaire
References
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Group | N | M | SD | ED | Var | Skewness | Kurtosis |
---|---|---|---|---|---|---|---|
Control | 53 | 5.79 | 1.489 | 0.205 | 2.839 | 0.151 | −0.454 |
Experimental | 53 | 5.64 | 1.688 | 0.232 | 2.850 | −0.005 | −0.656 |
Group | N | M | SD | ED | Var | Skewness | Kurtosis |
---|---|---|---|---|---|---|---|
Control | 53 | 6.83 | 1.424 | 0.196 | 2.028 | −0.104 | −0.503 |
Experimental | 53 | 7.47 | 1.601 | 0.220 | 2.562 | −0.415 | −0.323 |
Group | N | M | SD | F | p-Value |
---|---|---|---|---|---|
Public | 64 | 6.84 | 1.566 | 6.765 | 0.011 * |
Private | 42 | 7.62 | 1.396 |
Factor | M | SD | Cronbach’s Alpha |
---|---|---|---|
Attention | 4.27 | 0.58 | 0.814 |
Relevance | 4.24 | 0.50 | 0.742 |
Confidence | 4.19 | 0.72 | 0.788 |
Satisfaction | 4.35 | 0.66 | 0.929 |
Total | 4.26 | 0.61 | 0.818 |
Factor | Control Group | Experimental Group | ||
---|---|---|---|---|
M1 | SD1 | M2 | SD2 | |
Attention | 4.23 | 0.333 | 4.42 | 0.359 |
Relevance | 4.24 | 0.331 | 4.31 | 0.327 |
Confidence | 4.04 | 0.343 | 4.19 | 0.377 |
Satisfaction | 4.30 | 0.322 | 4.46 | 0.311 |
Factor | Experiment | F | p-Value |
---|---|---|---|
Attention | Control vs. Experimental | 8.150 | 0.005 *** |
Relevance | Control vs. Experimental | 1.069 | 0.304 |
Confidence | Control vs. Experimental | 4.089 | 0.046 * |
Satisfaction | Control vs. Experimental | 1.151 | 0.286 |
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Uriarte-Portillo, A.; Zatarain-Cabada, R.; Barrón-Estrada, M.L.; Ibáñez, M.B.; González-Barrón, L.-M. Intelligent Augmented Reality for Learning Geometry. Information 2023, 14, 245. https://doi.org/10.3390/info14040245
Uriarte-Portillo A, Zatarain-Cabada R, Barrón-Estrada ML, Ibáñez MB, González-Barrón L-M. Intelligent Augmented Reality for Learning Geometry. Information. 2023; 14(4):245. https://doi.org/10.3390/info14040245
Chicago/Turabian StyleUriarte-Portillo, Aldo, Ramón Zatarain-Cabada, María Lucía Barrón-Estrada, María Blanca Ibáñez, and Lucía-Margarita González-Barrón. 2023. "Intelligent Augmented Reality for Learning Geometry" Information 14, no. 4: 245. https://doi.org/10.3390/info14040245
APA StyleUriarte-Portillo, A., Zatarain-Cabada, R., Barrón-Estrada, M. L., Ibáñez, M. B., & González-Barrón, L. -M. (2023). Intelligent Augmented Reality for Learning Geometry. Information, 14(4), 245. https://doi.org/10.3390/info14040245