ARLEAN: An Augmented Reality Learning Analytics Ethical Framework
Abstract
:1. Introduction
2. Theoretical Underpinnings
2.1. Augmented Reality-Supported Instructional Design Methods
- Marker-less: use of geospatial data (e.g., GPS coordinates) to render information. Typical examples include learning activities that involve navigation and exploration.
- Marker-based: use of the devices’ camera to capture and match the pre-registered information of physical objects or the position of AR-enabled markers (e.g., QR codes). Typical examples include learning activities that involve hands-on experimentation.
- Hybrid: a combination of both marker-less and marker-based information.
2.2. Ethical Issues Associated with the Use of Augmented Reality in Education
2.3. Rationale and Purpose
3. The ARLEAN Ethical Framework
3.1. System Design
- Technology
- Pedagogy
- Psychology
3.2. System Development
- Data Classification
- Data Analysis
- Data Visualisation
- Information related to the instructional tools—including the usage patterns followed in the LMS or the AR application—are expressed via timeline graphs (e.g., engagement time correlated to tasks performed).
- Information related to the educational intervention—such as learning outcomes or engagement time—are expressed via heatmaps (i.e., expected outcome correlated to actual results).
- Information related to the personalised learning path—such as knowledge acquisition and retention—are expressed via statistical graphs (i.e., pre-intervention knowledge correlated to post-intervention knowledge).
- Information related to participants’ behaviour—such as learners’ preferences over specific exercises, learning motivation—are expressed via an interaction matrix (i.e., recommendations for learning material/exercises based on former activities).
3.3. Ethical Layer
4. Discussion and Conclusions
- Review of ethics research in VR and AR;
- Identification, assessment and selection of practical methods to address ethical issues and potential moral threats recorded in Table 1;
- Implementation of a working ARLEAN prototype;
- Evaluation of the efficacy of the ARLEAN prototype.
5. Implications
- Educators and instructors need to be trained and informed before about the educational potential of AR and its related ethical considerations.
- Even if predefined rules are applied during the development phase to mitigate the ethical issues that may arise, application developers should also consider the pilot testing of the applications so that additional feedback and recommendations can be acquired by the end-users.
- The integration of LA practices, especially when reaching a large sample scale, can highlight the various socio-cognitive and socio-cultural effects that impact students’ motivation and engagement as well as learning outcomes and achievements. The interpretation of such information can provide additional insights about the widely adopted ‘best-practices’ and, accordingly, enable the involved stakeholders to inform their instructional methods.
Supplementary Materials
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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# | Ethical Issues (AR) | Classification | Potential Threats | Cases (AR) | Prevention Level | ARLEAN Layer |
---|---|---|---|---|---|---|
1 | Attention distraction | Physical | Harm to safety Accidents | Markerless Location-based | Designer User | — |
2 | Multimodal stimuli | Psychological | Information overload (e.g., persuasive advertisement) | All | Designer | Pedagogy/Intervention |
3 | Superrealism | Psychological | Traumatic experiences (e.g., immersive violence) | All | Designer | Pedagogy/Intervention |
4 | Science-grounded neutrality | Moral | Indoctrination Manipulation Sensory information misinterpreted as truth | All | Designer | Psychology/Multimodal |
5 | Multiple perspectives representation | Moral | Memory hole Bias | All | Designer | Pedagogy/Intervention |
6 | Augmentation consent | Moral | Unauthorised augmentation Normative standards violation | Markerless Location-based | Government Developer Designer | Technology/Apparatus |
7 | Informational privacy (increasing size of digital footprint) | Data privacy | Biometric psychography, Behavioral inferences, Emotion harvesting, Algorithmic bias | All | Developer | Psychhology/Psychometrics/ Analytics Machine |
8 | Volumetric privacy | Data privacy | Volumetric space capturing | Markerless Location-based | Developer User | Technology/Augmentation Method |
9 | Physical privacy (movement monitoring-geolocation) | Data privacy | Spatial doxxing | Markerless Location-based | Developer User | Technology/Augmentation Method |
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Christopoulos, A.; Mystakidis, S.; Pellas, N.; Laakso, M.-J. ARLEAN: An Augmented Reality Learning Analytics Ethical Framework. Computers 2021, 10, 92. https://doi.org/10.3390/computers10080092
Christopoulos A, Mystakidis S, Pellas N, Laakso M-J. ARLEAN: An Augmented Reality Learning Analytics Ethical Framework. Computers. 2021; 10(8):92. https://doi.org/10.3390/computers10080092
Chicago/Turabian StyleChristopoulos, Athanasios, Stylianos Mystakidis, Nikolaos Pellas, and Mikko-Jussi Laakso. 2021. "ARLEAN: An Augmented Reality Learning Analytics Ethical Framework" Computers 10, no. 8: 92. https://doi.org/10.3390/computers10080092
APA StyleChristopoulos, A., Mystakidis, S., Pellas, N., & Laakso, M. -J. (2021). ARLEAN: An Augmented Reality Learning Analytics Ethical Framework. Computers, 10(8), 92. https://doi.org/10.3390/computers10080092