Next Article in Journal
Analysis of Facial Information for Healthcare Applications: A Survey on Computer Vision-Based Approaches
Next Article in Special Issue
Design of a 3D Platform for Immersive Neurocognitive Rehabilitation
Previous Article in Journal / Special Issue
Constructive Alignment in Game Design for Learning Activities in Higher Education
Open AccessArticle

Design of a Mobile Augmented Reality Platform with Game-Based Learning Purposes

by Maria Cristina Costa 1,2,*,†, António Manso 3,† and João Patrício 3,†
1
Departmental Unit of Mathematics and Physics, Instituto Politécnico de Tomar, 2300-313 Tomar, Portugal
2
Interdisciplinary Centre of Social Sciences (CICS.NOVA), Universidade NOVA de Lisboa, 1099-085 Lisbon, Portugal
3
Smart Cities Research Center (Ci2.ipt), Instituto Politécnico de Tomar, 2300-313 Tomar, Portugal
*
Author to whom correspondence should be addressed.
These authors contributed equally to this work.
Information 2020, 11(3), 127; https://doi.org/10.3390/info11030127
Received: 31 January 2020 / Revised: 20 February 2020 / Accepted: 22 February 2020 / Published: 26 February 2020
(This article belongs to the Special Issue Advances in Mobile Gaming and Games-based Leaning)
Augmented reality (AR) is an emergent technology that overlays virtual objects into the real environment. Lately, AR is gaining prominence in education because of its increasing affordability through computers or mobile technologies. In addition, research sustaining the benefits of AR to promote student’s engagement to learn is increasing every day. However, the literature identifies lack of studies about the use of AR in education, namely, studies focused on the development of AR games designed over specific learning objectives (game-based learning). This paper presents a mobile augmented reality platform with learning purposes. The platform includes a mobile application that consists of a location-based game targeted to promote learning about the universe. Furthermore, it includes a back-office that allows teachers to introduce information about celestial bodies and also develop a set of multiple-choice questions to assess student’s learning about the subject matters they teach. The mobile application provides the users with physical movement and social interaction in the real world, while playing the game and for this reason it is included in the pervasive games’ paradigm. Besides engaging the students to play the game, we argue that this platform may be used as a resource to be implemented in informal and formal learning environments. View Full-Text
Keywords: game-based learning; augmented reality; mobile technologies; location-based games; astronomy game-based learning; augmented reality; mobile technologies; location-based games; astronomy
Show Figures

Figure 1

MDPI and ACS Style

Costa, M.C.; Manso, A.; Patrício, J. Design of a Mobile Augmented Reality Platform with Game-Based Learning Purposes. Information 2020, 11, 127.

Show more citation formats Show less citations formats
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Access Map by Country/Region

1
Back to TopTop