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121 Results Found

  • Feature Paper
  • Article
  • Open Access
1 Citations
5,574 Views
17 Pages

24 March 2022

In this exploratory study, we challenge real decision makers to make choices in strategic games involving ambiguity, and to rationalize those choices. Such games are unique because they are not optimizable; however, the challenge such decisions repre...

  • Article
  • Open Access
3 Citations
3,207 Views
12 Pages

6 March 2023

Sustainable use of antibiotics implies changes in the way they are currently used. Games have emerged as a creative medium that actively engages people with aspects of their health. One of the areas in which serious games have gained attention is tea...

  • Article
  • Open Access
36 Citations
9,462 Views
17 Pages

Since the outbreak of the COVID-19 pandemic, the heightened risk of school closures and mental disorders has made adolescents particularly vulnerable to developing internet gaming disorder (IGD). There have been reports of increased time spent playin...

  • Article
  • Open Access
1 Citations
5,591 Views
7 Pages

20 August 2020

In the much-studied Centipede Game, which resembles the Iterated Prisoners’ Dilemma, two players successively choose between (1) cooperating, by continuing play, or (2) defecting and terminating play. The subgame-perfect Nash equilibrium implie...

  • Article
  • Open Access
52 Citations
11,057 Views
17 Pages

7 May 2015

To improve education regarding sustainability and green buildings, we designed a multiplayer (2–4 people) green building strategy game called GBGame to deliver knowledge of and introduce applied technologies for green buildings. To verify the game’s...

  • Article
  • Open Access
11 Citations
7,039 Views
15 Pages

8 October 2010

It is well-known that in finite strategic games true common belief (or common knowledge) of rationality implies that the players will choose only strategies that survive the iterated elimination of strictly dominated strategies. We establish a genera...

  • Article
  • Open Access
1 Citations
3,655 Views
21 Pages

10 November 2022

In a non-negative profit game that possesses a Population Monotonic Allocation Scheme (PMAS), being a member of a larger coalition implies that your profit cannot decrease. In this paper, we refer to such games as PMAS profit games. As population mon...

  • Article
  • Open Access
15 Citations
6,484 Views
20 Pages

The goal of this paper is to utilize available big and open data sets to create content for a board and a digital game and implement an educational environment to improve students’ familiarity with concepts and relations in the data and, in the...

  • Article
  • Open Access
14 Citations
7,549 Views
16 Pages

Researchers have been investigating ways to improve users’ spatial perception in virtual environments. Very limited studies have focused on the context of virtual reality (VR) games. Tutorials with practices, a common element in games, are good...

  • Article
  • Open Access
1,986 Views
15 Pages

Learning and Applying Cooperative Solutions: A Classroom Experiment on Transportation Games

  • Nikolaos Georgantzis,
  • Carlos Gutiérrez-Hita and
  • Joaquín Sánchez-Soriano

11 August 2022

In a trade experiment, groups of students were taught how to bargain over a pie generated in a transportation game. Data collection and detailed group reports of the bargaining process allowed us to identify the type of bargaining followed and its co...

  • Article
  • Open Access
14 Citations
3,646 Views
12 Pages

16 March 2020

In this paper, we consider evolutionary games and construct a model of replicator dynamics with bounded continuously distributed time delay. In many circumstances, players interact simultaneously while impacts of their choices take place after some t...

  • Abstract
  • Open Access
1,511 Views
1 Page

Large river floods threaten intensively used urban areas across the world. Projections of IPCC expect such risks to increase in the future. To deal with flood risk along rivers water can be retained upstream at places where less damage is caused and...

  • Article
  • Open Access
10 Citations
3,211 Views
22 Pages

14 January 2021

We consider a class of cooperative differential games with continuous updating making use of the Pontryagin maximum principle. It is assumed that at each moment, players have or use information about the game structure defined in a closed time interv...

  • Review
  • Open Access
34 Citations
18,912 Views
31 Pages

17 September 2019

This paper provides a structured literature review and analysis of using game theory to model project management scenarios. We select and review thirty-two papers from Scopus, present a complex three-dimensional classification of the selected papers,...

  • Article
  • Open Access
2 Citations
4,149 Views
13 Pages

Press Play to Feel: The Role of Attachment Styles and Alexithymic Features in Problematic Gaming

  • Andrea Scalone,
  • Gianluca Santoro,
  • Josephin Cavallo,
  • Alessandra Melita,
  • Alessio Gori and
  • Adriano Schimmenti

Problematic gaming has been consistently associated with insecure attachment styles and alexithymia. However, there is limited knowledge regarding the impact of specific alexithymic features and insecure attachment styles on problematic gaming. The s...

  • Systematic Review
  • Open Access
56 Citations
27,930 Views
12 Pages

Game-Based Learning and Gamification in Physical Education: A Systematic Review

  • Rubén Camacho-Sánchez,
  • Ana Manzano-León,
  • José Miguel Rodríguez-Ferrer,
  • Jorge Serna and
  • Pere Lavega-Burgués

9 February 2023

The use of educational games or some aspects of games in the educational context is known as game-based learning (GBL) or educational gamification. The objectives of this study are to assess the existing evidence about how GBL and gamification have a...

  • Article
  • Open Access
6 Citations
3,906 Views
13 Pages

Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game

  • Carla Sílvia Fernandes,
  • M. Belém Vale,
  • Bruno Magalhães,
  • João P. Castro,
  • Marta D. Azevedo and
  • Marisa Lourenço

Communication between the multidisciplinary team, the person, and the family in palliative and end-of-life situations implies, in most situations, a high negative emotional burden. Therefore, innovative strategies are needed to reduce it. The goal of...

  • Article
  • Open Access
4 Citations
5,593 Views
18 Pages

What Constitutes Fairness in Games? A Case Study with Scrabble

  • Htun Pa Pa Aung,
  • Mohd Nor Akmal Khalid and
  • Hiroyuki Iida

30 August 2021

The compensation system called komi has been used in scoring games such as Go. In Go, White (the second player) is at a disadvantage because Black gets to move first, giving that player an advantage; indeed, the winning percentage for Black is higher...

  • Article
  • Open Access
5 Citations
3,622 Views
22 Pages

29 December 2022

The study creates a simplified game model to propose a suitable policy to foster a win-win scenario between care institutions and families of the disabled elderly, and to give a reference basis for enhancing the welfare level of the disabled elderly...

  • Article
  • Open Access
14 Citations
5,407 Views
13 Pages

27 December 2022

Although attention deficit hyperactivity disorder (ADHD) in children is rising worldwide, fewer studies have focused on screening than on the treatment of ADHD. Most previous similar ADHD classification studies classified only ADHD and normal classes...

  • Article
  • Open Access
1,214 Views
13 Pages

Utility Perturbation Operators in Bayesian Games: Structural Stability and Equilibrium Deformation

  • Óscar De los Reyes Marín,
  • Iria Paz Gil,
  • Jose Torres-Pruñonosa and
  • Raúl Gómez-Martínez

31 January 2026

We introduce a class of parametric operators acting on the space of Bayesian games with continuous utility functions. Each operator induces a structured perturbation of agents’ utilities while preserving the underlying informational primitives,...

  • Article
  • Open Access
11 Citations
3,486 Views
19 Pages

Nowadays, playing both online and offline video games is a popular leisure activity among youngsters, but excessive gaming activity engagement may lead to gaming disorder that disrupts daily functioning. Identifying risk and protective factors of thi...

  • Article
  • Open Access
2 Citations
3,526 Views
10 Pages

Intransitiveness: From Games to Random Walks

  • Alberto Baldi and
  • Franco Bagnoli

3 September 2020

Many games in which chance plays a role can be simulated as a random walk over a graph of possible configurations of board pieces, cards, dice or coins. The end of the game generally consists of the appearance of a predefined winning pattern; for ran...

  • Article
  • Open Access
31 Citations
6,527 Views
23 Pages

“Let Us Save Venice”—An Educational Online Maze Game for Climate Resilience

  • Boyan Bontchev,
  • Albena Antonova,
  • Valentina Terzieva and
  • Yavor Dankov

21 December 2021

Climate resilience competencies improve people’s capacity to recognize and adopt strategies for mitigating negative climate effects. Especially concerning the built cultural heritage protection in the coastal areas, both professionals and citiz...

  • Article
  • Open Access
36 Citations
7,714 Views
19 Pages

7 February 2020

Recovering from a traumatic incident (e.g, a stroke) implies rigorous and demanding therapies to ensure recovery of the lost capabilities. Due to the lack of short-term visible results, stroke patients tend to lose interest in their recovery process...

  • Article
  • Open Access
19 Citations
10,421 Views
13 Pages

Students’ motivation is a fundamental factor in the educational process, and can be facilitated through new methodologies and technologies, including gamification, video games, collaborative learning, or, in particular, the methodology called &...

  • Article
  • Open Access
2 Citations
3,133 Views
16 Pages

Games with Adaptation and Mitigation

  • Natali Hritonenko,
  • Victoria Hritonenko and
  • Yuri Yatsenko

7 December 2020

We formulate and study a nonlinear game of n symmetric countries that produce, pollute, and spend part of their revenue on pollution mitigation and environmental adaptation. The optimal emission, adaptation, and mitigation investments are analyzed in...

  • Article
  • Open Access
5 Citations
4,944 Views
13 Pages

Implementing Mobile Games into Care Services—Service Models for Finnish and Chinese Elderly Care

  • Sari Merilampi,
  • Antti Koivisto,
  • Mirka Leino,
  • Nuno Pombo,
  • Virginie Felizardo,
  • Jue Lu,
  • Anja Poberznik and
  • Johanna Virkki

8 February 2019

The purpose of this paper was to create service models for cognitively stimulating mobile games and incorporate them into Finnish and Chinese elderly care. The implementation involved the use of two different mobile games as part of the everyday live...

  • Article
  • Open Access
2 Citations
3,755 Views
9 Pages

There has been an urgent challenge for environmental protection due to issues like population increase, climate change, and pollution. To address this challenge, sustained human cooperation is critical. However, how cooperation in human beings evolve...

  • Article
  • Open Access
1 Citations
5,271 Views
15 Pages

31 August 2020

This study seeks to find factors that determine the mobilization of spectators in games of the Korean professional baseball league for sustainable development. In particular, it re-examines the uncertainty-of-outcome hypothesis by looking at the effe...

  • Article
  • Open Access
2 Citations
4,066 Views
13 Pages

Perceived Utility of Video Games in the Learning Process in Secondary Education—Case Studies

  • Verónica Marín-Díaz,
  • Begoña E. Sampedro-Requena and
  • Issota Mac Fadden

28 November 2019

The incorporation of videogames into the training of students is a reality that becomes very important to the extent that they are becoming more relevant in their personal lives. Linking aspects of their informal to formal life implies taking into ac...

  • Article
  • Open Access
7 Citations
5,931 Views
11 Pages

Effect of Student Activity Participation on Accounting Education

  • Yeon-Hee Park,
  • Tae-Young Paik and
  • Jeong-Ho Koo

Accounting education focuses on delivering knowledge to students. Most student are passive, behaving as bystanders or listeners in lecturer-oriented learning. However, student-centered learning requires active and positive engagement from students to...

  • Article
  • Open Access
4 Citations
9,363 Views
15 Pages

15 October 2023

There is still a lack of understanding of the productive areas of video game participation. Therefore, in order to observe positive effects and changes in game participation, this study examines the effects of game participation on the cognitive func...

  • Article
  • Open Access
8 Citations
4,112 Views
16 Pages

20 April 2022

Cognitive decline is one of the primary concerns in the elderly population. Serious games have been used for different purposes related to elderly care, such as physical therapy, cognitive training and mood management. There has been scientific evide...

  • Article
  • Open Access
3 Citations
3,452 Views
13 Pages

Automation of Basketball Match Data Management

  • Łukasz Chomątek and
  • Kinga Sierakowska

8 November 2021

Despite the fact that sport plays a substantial role in people’s lives, funding varies significantly from one discipline to another. For example, in Poland, women’s basketball in the lower divisions, is primarily developing thanks to enthusiasts. The...

  • Article
  • Open Access
365 Citations
54,112 Views
14 Pages

Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education

  • Ana Manzano-León,
  • Pablo Camacho-Lazarraga,
  • Miguel A. Guerrero,
  • Laura Guerrero-Puerta,
  • José M. Aguilar-Parra,
  • Rubén Trigueros and
  • Antonio Alias

19 February 2021

Educational gamification consists of the use of game elements and game design techniques in the educational context. The objective of this study is to examine the existing evidence on the impact of educational gamification on student motivation and a...

  • Article
  • Open Access
3 Citations
3,185 Views
18 Pages

Chemical production activities in chemical clusters, if not well managed, will pose great threats to the surrounding air environment and impose great burden on emergency handling. Therefore, it is urgent and substantial in a chemical cluster to devel...

  • Article
  • Open Access
7 Citations
4,270 Views
23 Pages

When defining participation in urban renewal projects in a political sense, this concept implies the challenging of power relations in each of its dimensions while addressing the need for knowledge, action and consciousness. Knowledge is defined as a...

  • Article
  • Open Access
93 Citations
11,014 Views
19 Pages

Latent Factors Limiting the Performance of sEMG-Interfaces

  • Sergey Lobov,
  • Nadia Krilova,
  • Innokentiy Kastalskiy,
  • Victor Kazantsev and
  • Valeri A. Makarov

6 April 2018

Recent advances in recording and real-time analysis of surface electromyographic signals (sEMG) have fostered the use of sEMG human–machine interfaces for controlling personal computers, prostheses of upper limbs, and exoskeletons among others. Despi...

  • Systematic Review
  • Open Access
42 Citations
15,237 Views
18 Pages

Gamification for Brand Value Co-Creation: A Systematic Literature Review

  • Mohamad Amir Merhabi,
  • Panagiotis Petridis and
  • Rushana Khusainova

26 August 2021

Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively novel term, yet it has been gaining popularity across a wide range of academic and industrial disciplines. In the marketing field, companies are increasi...

  • Article
  • Open Access
3 Citations
5,318 Views
17 Pages

Is Football/Soccer Purely Stochastic, Made Out of Luck, or Maybe Predictable? How Does Bayesian Reasoning Assess Sports?

  • Leonardo Barrios Blanco,
  • Paulo Henrique Ferreira,
  • Francisco Louzada and
  • Diego Carvalho do Nascimento

26 October 2021

Predicting the game score is a well-explored duty, using mathematical/statistical models. Nonetheless, by adopting a Bayesian methodology, this study aimed to estimate probabilistically the Chilean Premier League teams’ position, considering them a h...

  • Article
  • Open Access
17 Citations
4,292 Views
19 Pages

Video game playing behavior has serious consequences for adolescents on a personal, family, social, and academic level. This research aimed to examine risk and protective factors involving incidence, persistence, and remission of gaming disorders sym...

  • Article
  • Open Access
13 Citations
5,006 Views
17 Pages

Deciphering the Biological Mechanisms Underlying the Genome-Wide Associations between Computerized Device Use and Psychiatric Disorders

  • Frank R Wendt,
  • Carolina Muniz Carvalho,
  • Gita A. Pathak,
  • Joel Gelernter and
  • Renato Polimanti

21 November 2019

Computerized device use (CDU) is societally ubiquitous but its effects on mental health are unknown. We performed genetic correlation, Mendelian randomization, and latent causal variable analyses to identify shared genetic mechanisms between psychiat...

  • Article
  • Open Access
1 Citations
1,955 Views
15 Pages

Optimal Coloring Strategies for the Max k-Cut Game

  • Andrea Garuglieri,
  • Dario Madeo,
  • Chiara Mocenni,
  • Giulia Palma and
  • Simone Rinaldi

18 February 2024

We explore strong Nash equilibria in the max k-cut game on an undirected and unweighted graph with a set of k colors. Here, the vertices represent players, and the edges denote their relationships. Each player, v, selects a color as its strategy, and...

  • Article
  • Open Access
20 Citations
5,690 Views
10 Pages

Impacts of Power Structure on Sustainable Supply Chain Management

  • Zhi Li,
  • Yangyang Xu,
  • Fumin Deng and
  • Xuedong Liang

27 December 2017

The present paper examines the manufacturer’s operational decisions, e.g., wholesale price and product sustainability level, the retailer’s operational decision, e.g., retail margin, and supply chain efficiency under three supply chain power structur...

  • Article
  • Open Access
94 Citations
12,408 Views
17 Pages

In December 2019, a novel laboratory-confirmed coronavirus (2019-nCoV) infection, which has caused clusters of severe illnesses, was first reported in Wuhan, the capital of Hubei province, China. This foodborne illness, which reportedly most likely o...

  • Article
  • Open Access
106 Citations
17,106 Views
36 Pages

Maximum Entropy Fundamentals

  • Peter Harremoës and
  • Flemming Topsøe

30 September 2001

In its modern formulation, the Maximum Entropy Principle was promoted by E.T. Jaynes, starting in the mid-fifties. The principle dictates that one should look for a distribution, consistent with available information, which maximizes the entropy. How...

  • Article
  • Open Access
6 Citations
2,079 Views
19 Pages

This article investigates the intricate dynamics between Distributed Energy Resources (DERs) and the Microgrid Operator (MGO) within a microgrid interconnected with the main grid. Employing an evolutionary game framework, the study scrutinizes the st...

  • Article
  • Open Access
17 Citations
11,815 Views
20 Pages

25 July 2011

Two independent, but related, choice prediction competitions are organized that focus on behavior in simple two-person extensive form games (http://sites.google.com/site/extformpredcomp/): one focuses on predicting the choices of the first mover and...

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