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Effect of Student Activity Participation on Accounting Education

1
Department of Accounting, Kongju National University, Kongju 32588, Korea
2
School of Business, Sungkyunkwan University, Seoul 03063, Korea
3
Department of Business Administration, Kumoh National Institute of Technology, Gumi 39177, Korea
*
Author to whom correspondence should be addressed.
J. Open Innov. Technol. Mark. Complex. 2019, 5(3), 40; https://doi.org/10.3390/joitmc5030040
Received: 3 June 2019 / Revised: 20 June 2019 / Accepted: 24 June 2019 / Published: 27 June 2019
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Abstract

Accounting education focuses on delivering knowledge to students. Most student are passive, behaving as bystanders or listeners in lecturer-oriented learning. However, student-centered learning requires active and positive engagement from students to generate effective learning. Board games represent a key driving tool in inducing student participation and interest in active learning. This study investigates whether the active participation of students in class activities has positive effects on accounting education. Specifically, it tests whether active student involvement in board game activities in introductory accounting courses contributes to effective learning. There were a few key findings. Firstly, the more actively that students participate in the game, the higher their favorable changes are in terms of perception of accounting. Secondly, the higher their positive perceptions are, the higher the effects of accounting education are. These results imply that the active involvement of learners is a precondition for the effect of accounting education activities, and that positive perception is a mediator for learning effects. View Full-Text
Keywords: accounting education; board game; active learning; team activities; learning effects accounting education; board game; active learning; team activities; learning effects
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Park, Y.-H.; Paik, T.-Y.; Koo, J.-H. Effect of Student Activity Participation on Accounting Education. J. Open Innov. Technol. Mark. Complex. 2019, 5, 40.

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J. Open Innov. Technol. Mark. Complex. EISSN 2199-8531 Published by MDPI AG, Basel, Switzerland RSS E-Mail Table of Contents Alert
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