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73 Results Found

  • Article
  • Open Access
1,622 Views
19 Pages

City-building games are very popular, on both digital and analog platforms. However, analog games named after cities are a tradition in modern board games. These games, resulting from the game design innovations of the last decades, are engaging a gr...

  • Article
  • Open Access
25 Citations
15,513 Views
18 Pages

15 December 2020

Communicating knowledge about energy transition is a challenge of sustainable development. Serious games are a possible approach to explain complex relationships and present them to citizens. This paper discusses the development process of the seriou...

  • Article
  • Open Access
5 Citations
2,810 Views
19 Pages

3 August 2023

This study reports a board game design that would be an effective tool for teaching and learning the best mix of national power sources in a class concerning energy and sustainability in higher education courses. A board game was developed to underst...

  • Article
  • Open Access
12 Citations
8,192 Views
12 Pages

Design and Evaluation of a Board Game in Food and Nutrition Education

  • Feng-Kuang Chiang,
  • Shan Wang and
  • Zhonghua Tang

25 February 2022

The outbreak of the COVID-19 pandemic has caused increasing concern over health care, part of which involves the role of nutrition. In this study, a nutrition educational board game, featuring quantitative computation, was designed to help students a...

  • Article
  • Open Access
34 Citations
7,594 Views
20 Pages

Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios

  • Ping-Han Cheng,
  • Ting-Kuang Yeh,
  • Yen-Kai Chao,
  • Jing Lin and
  • Chun-Yen Chang

10 March 2020

In learning based on socio-scientific issues, teachers primarily use role playing in situation learning to promote students’ knowledge and responsibility and to teach them how to reach a consensus in multirole scenarios. However, if participant...

  • Article
  • Open Access
9 Citations
3,870 Views
14 Pages

Digital vs. Hybrid: Comparing Two Versions of a Board Game for Teacher Training

  • Francesca Pozzi,
  • Andrea Ceregini,
  • Stanislav Ivanov,
  • Marcello Passarelli,
  • Donatella Persico and
  • Erica Volta

16 March 2024

This study compares two versions (one digital, one hybrid) of a serious board game for teacher training called the “4Ts game”. Teachers play the game in groups to learn about—and directly engage in—the joint design of collabor...

  • Proceeding Paper
  • Open Access
943 Views
10 Pages

This research aims to develop an educational board game, “Sustainable Home: Energy Challenge,” based on Monopoly by integrating sustainable development goals and renewable energy to use ChatGPT in human–computer collaboration. ChatG...

  • Article
  • Open Access
224 Views
27 Pages

11 December 2025

Dementia disrupts communication not only as a cognitive process but as a relational practice, leaving people living with dementia (PLwD) at risk of exclusion when language fragments. This study examines how communication closeness, the felt sense of...

  • Article
  • Open Access
5 Citations
2,397 Views
24 Pages

25 September 2024

The process of seeking games as tools for participatory and collaborative approaches applied to planning and public engagement is thriving. Despite the growing literature, and in contrast to the increasing number of experiences, there is a lack of me...

  • Article
  • Open Access
3,284 Views
11 Pages

Learning by Co-Designing a Board Game to Make Chain Store Knowledge More Robust

  • Kuan-Yin Lee,
  • Yu-Hsin Chang and
  • Prasana Kumar Samanta

13 April 2023

The modern student is used to visual information and needs an engaging, stimulating, and fun method of teaching to make learning enjoyable and memorable. Recently, more and more teachers are changing traditional teaching methods and incorporating the...

  • Article
  • Open Access
13 Citations
6,015 Views
18 Pages

7 September 2022

Game-based learning has been regarded as one of the best ways to raise public awareness of important issues. It is also a feasible strategy. The promotion of sustainable development education is not limited to schools as the issue of sustainability i...

  • Article
  • Open Access
1,912 Views
17 Pages

Human development education often relies on traditional, lecture-based teaching methods, thus limiting opportunities for active engagement. The lack of diverse creative and active teaching approaches hinders psychology students’ ability to full...

  • Article
  • Open Access
2,709 Views
25 Pages

Designing a Board Game to Expand Knowledge About Parental Involvement in Teacher Education

  • Zsófia Kocsis,
  • Zsolt Csák,
  • Dániel Bodnár and
  • Gabriella Pusztai

2 August 2025

Research highlights a growing demand for active, experiential learning methods in higher education, especially in teacher education. While the benefits of parental involvement (PI) are well-documented, Hungary lacks tools to effectively prepare teach...

  • Article
  • Open Access
9 Citations
6,522 Views
19 Pages

6 February 2023

The nurturing of a student’s core competencies and creativity has been promoted and prioritized as one of the main axes in education worldwide, which has also been emphasized in Taiwan’s new curriculum guidelines. This study aims to devel...

  • Article
  • Open Access
8 Citations
4,769 Views
30 Pages

3 September 2020

Initiated by a research project examining agricultural and water resilience in South Africa and tested in workshops on a range of topics, we reflect on our application of a half-to-one day “games designing” format for constructing dynamic...

  • Article
  • Open Access
7 Citations
5,237 Views
23 Pages

Playing board games is important for people with a visually impairment, as it promotes interactive socialization and communication skills. However, some board games are not accessible to them at present. In this study, we proposed an auditory card ga...

  • Article
  • Open Access
2,420 Views
14 Pages

15 October 2024

This document presents a study of the board game Micro Robots and the development of a pipeline for the generation and validation of new boards of variable sizes. The implementation was carried out in the C# language, using graph theory and a depth-f...

  • Systematic Review
  • Open Access
19 Citations
19,620 Views
11 Pages

5 August 2021

English is a fundamental language to learn as it is used worldwide. The teaching and learning of English has been emphasized in Malaysia as English plays a major role in global communication. However, speaking performance was recorded as poor and wea...

  • Article
  • Open Access
33 Citations
8,982 Views
20 Pages

Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education

  • Shin-Jia Ho,
  • Yu-Shan Hsu,
  • Chien-Hung Lai,
  • Fong-Han Chen and
  • Ming-Hour Yang

20 January 2022

To promote the United Nations’ Sustainable Development Goals (SDGs), public awareness of the importance and urgency of sustainable development should be raised by providing relevant education programs. Although game-based learning has been confirmed...

  • Article
  • Open Access
22 Citations
6,510 Views
15 Pages

Effects of Incorporating AR into a Board Game on Learning Outcomes and Emotions in Health Education

  • Hao-Chiang Koong Lin,
  • Yu-Hsuan Lin,
  • Tao-Hua Wang,
  • Lun-Ke Su and
  • Yueh-Min Huang

22 October 2020

In traditional school education, the content of health education courses cannot be easily linked to daily life experiences. This results in the low application of acquired knowledge and hinders students from gaining hands-on experience and a sense of...

  • Article
  • Open Access
4 Citations
2,900 Views
11 Pages

Play to Learn: A Game to Improve Seismic-Risk Perception

  • Maria Grazia Filomena,
  • Bruno Pace,
  • Massimo De Acetis,
  • Antonio Aquino,
  • Massimo Crescimbene,
  • Marina Pace and
  • Francesca Romana Alparone

6 March 2023

A board game designed by psychologists and geologists to improve seismic-risk perception is presented. In a within-subjects repeated-measure study, 64 Italian high-school students rated their perception of seismic risk in relation to the hazard, vuln...

  • Article
  • Open Access
11 Citations
4,436 Views
24 Pages

10 December 2022

To solve resource issues on coral reef islands, an understanding of the water cycle is essential. Water resource management is intricately linked to diverse occupational industries and coral reef ecosystems on these islands. To effectively promote su...

  • Article
  • Open Access
10 Citations
4,482 Views
18 Pages

Costa Resiliente: A Serious Game Co-Designed to Foster Resilience Thinking

  • Cristian Olivares-Rodríguez,
  • Paula Villagra,
  • Rodolfo E. Mardones,
  • Luis Cárcamo-Ulloa and
  • Nicolás Jaramillo

14 December 2022

Resilience thinking is critical for improving disaster preparedness, response, and adaptation. While there are several strategies focused on assessing resilience capacity in human communities, there are few strategies focused on fostering resilience...

  • Feature Paper
  • Article
  • Open Access
6 Citations
4,639 Views
27 Pages

The FlexiBoard: Tangible and Tactile Graphics for People with Vision Impairments

  • Mathieu Raynal,
  • Julie Ducasse,
  • Marc J.-M. Macé,
  • Bernard Oriola and
  • Christophe Jouffrais

Over the last decade, several projects have demonstrated how interactive tactile graphics and tangible interfaces can improve and enrich access to information for people with vision impairments. While the former can be used to display a relatively la...

  • Article
  • Open Access
20 Citations
10,938 Views
11 Pages

Element Enterprise Tycoon: Playing Board Games to Learn Chemistry in Daily Life

  • Jen-Che Tsai,
  • Shih-Yeh Chen,
  • Chun-Yen Chang and
  • Shiang-Yao Liu

26 February 2020

This article reports the design of a scientific board game, named “Element Enterprise Tycoon” (EET), which creates a scenario combining chemical elements, techniques, and products in daily life. The game cards are designed to motivate stu...

  • Article
  • Open Access
21 Citations
6,597 Views
18 Pages

Using a Cooperative Educational Game to Promote Pro-Environmental Engagement in Future Teachers

  • Mercedes Vázquez-Vílchez,
  • Dalia Garrido-Rosales,
  • Beatriz Pérez-Fernández and
  • Alicia Fernández-Oliveras

29 October 2021

This paper explores the value of cooperative games in enhancing knowledge and generating pro-environmental engagement in students. For this, an educational board game related to global change was developed, validated, and subsequently evaluated using...

  • Article
  • Open Access
1 Citations
4,594 Views
23 Pages

25 July 2025

The Sustainable Development Goals (SDGs), launched by the United Nations in 2015, outline 17 interconnected objectives designed to promote human well-being and sustainable development worldwide. Education is recognized by the United Nations as a key...

  • Article
  • Open Access
11 Citations
5,084 Views
10 Pages

An oral hygiene board game was designed as an intervention tool and applied to explore the effectiveness for the oral health related knowledge (OHK) score and plaque index (PI) of adults with intellectual disability (ID). This one-group pre/post-test...

  • Article
  • Open Access
3 Citations
2,179 Views
16 Pages

24 April 2024

Wild boars have become a common yet controversial species in France, where the main response to the species’ development and the problems it may cause is an increased hunting effort. However, wild boars are an extremely adaptive species, and th...

  • Article
  • Open Access
2 Citations
3,432 Views
9 Pages

“The Ark of Rights”: Development of a Board Game to Empower Older Adults Regarding Their Rights

  • Carla Sílvia Fernandes,
  • Camila Neto,
  • Catarina Silva,
  • Sara Dionísio,
  • Susana Oliveira,
  • Isabel Amorim,
  • Alice Delerue Matos and
  • Maria Manuela Martins

17 March 2023

There is an urgent need to ensure the rights of older adults. In particular, there is a lack of awareness of human rights by older adults themselves, for which intervention strategies should be developed. Due to the need for intervention at this leve...

  • Article
  • Open Access
29 Citations
10,712 Views
19 Pages

Using a Board Game to Teach about Sustainable Development

  • Jen-Che Tsai,
  • Shiang-Yao Liu,
  • Chun-Yen Chang and
  • Shih-Yeh Chen

28 April 2021

Examining and developing courses of education for sustainable development (ESD) is the goal of this study. Building on the theory of game-based learning, this study develops teaching strategies that employ board games for ESD. The design context of t...

  • Article
  • Open Access
5 Citations
6,768 Views
15 Pages

12 October 2019

This paper presents the design and construction of a robotic arm that plays chess against a human opponent, based on an artificial vision system. The mechanical design was an adaptation of the robotic arm proposed by the rapid prototyping laboratory...

  • Article
  • Open Access
4 Citations
6,102 Views
15 Pages

Interactive Robot for Playing Russian Checkers

  • Ekaterina E. Kopets,
  • Artur I. Karimov,
  • Georgii Y. Kolev,
  • Lorenzo Scalera and
  • Denis N. Butusov

9 December 2020

Human–robot interaction in board games is a rapidly developing field of robotics. This paper presents a robot capable of playing Russian checkers designed for entertaining, training, and research purposes. Its control program is based on a nove...

  • Article
  • Open Access
23 Citations
6,666 Views
17 Pages

A Community of Practice Approach to Teaching International Entrepreneurship

  • Martina Musteen,
  • Ross Curran,
  • Nuno Arroteia,
  • Maria Ripollés and
  • Andreu Blesa

23 September 2018

With a dearth of research on international entrepreneurship pedagogy, there is a gap in knowledge on the effectiveness of educational programs, courses, and teaching methods in stimulating and promoting international entrepreneurship practice. To add...

  • Proceeding Paper
  • Open Access
1,266 Views
6 Pages

Today, students are accustomed to visual information and need engaging, stimulating, and fun teaching in logic and engineering methods for learning purposes. Traditional presentations and the transfer of memory information cannot arouse students&rsqu...

  • Article
  • Open Access
1 Citations
2,827 Views
24 Pages

Toward Sustainable Digital Literacy: A Comparative Study of Gamified and Non-Gamified Digital Board Games in Higher Education

  • Songpon Khanchai,
  • Perasuk Worragin,
  • Pakinee Ariya,
  • Kannikar Intawong and
  • Kitti Puritat

This study examines the effects of gamified and non-gamified digital board games on students’ digital literacy and engagement. A total of 98 undergraduate students (n = 98) were randomly assigned to one of two conditions: gamified or non-gamifi...

  • Article
  • Open Access
2 Citations
2,012 Views
15 Pages

The game of EinStein würfelt nicht involves an element of uncertainty due to die rolling, which poses a big challenge in the development of computer game programs. However, the intriguing nature of probabilistic elements has made this game popul...

  • Article
  • Open Access
15 Citations
6,356 Views
20 Pages

The goal of this paper is to utilize available big and open data sets to create content for a board and a digital game and implement an educational environment to improve students’ familiarity with concepts and relations in the data and, in the...

  • Article
  • Open Access
13 Citations
4,013 Views
13 Pages

The objective of this study is to examine the effectiveness of the four themes of life (“thanks, sorry, love, and farewell”) board game to enhance interpersonal communication, interpersonal relationships, and self-efficacy; and decrease l...

  • Article
  • Open Access
247 Views
20 Pages

Evaluating a Behavioural Theory-Based Board Game (S-S-LIBOG) Against Traditional Health Talk (HT) in Prostate Cancer Education: Findings from a Quasi-Experimental Study, Plus Introducing 17 Other S-S-LIBOGs

  • Frank Obeng,
  • Mohammed Fadil,
  • Aishah Fadila Adamu,
  • Daniel Senanu Dadee-Seshie,
  • Eric Nii Okai,
  • Godson Agbeteti,
  • Sylvester Appiah Boakye,
  • Banabas Kpankyaano,
  • Evans Kwaku Zikpi and
  • Appiateng Wofa Boadu
  • + 3 authors

2 December 2025

Background: Prostate cancer is a major public health concern in Ghana, where most cases present late and mortality remains high. Community education is essential for improving awareness and early detection. Traditional health talks are widely used, b...

  • Article
  • Open Access
2 Citations
5,070 Views
14 Pages

Exercise can help to improve health, strengthen vitality and prevent brain disease, especially for the elderly. Exercise games, or exergames, which combine both exercise and video gaming, train people in a fun and competitive manner to lead a healthy...

  • Article
  • Open Access
17 Citations
9,611 Views
20 Pages

16 January 2022

Games are a proven tool for learning at all ages and in many contexts. They increase the attractiveness of learning processes through arousing interest and enhancing motivation, and aid with the development of social skills. Educational games provide...

  • Article
  • Open Access
720 Views
18 Pages

28 October 2025

Public understanding of complex sustainability concepts like life cycle assessment (LCA) is crucial for promoting environmentally responsible consumption yet remains a significant educational challenge. This study introduces and evaluates Paper Goes...

  • Article
  • Open Access
1 Citations
2,922 Views
14 Pages

Development and Validation of a Game for Older Adults on Lifestyles and Frailty

  • Ana da Conceição Alves Faria,
  • Maria Manuela Martins,
  • José Alberto Laredo-Aguilera,
  • João Miguel Almeida Ventura-Silva and
  • Olga Maria Pimenta Lopes Ribeiro

20 September 2024

Background: Games are a promising strategy for rehabilitating older adults. The effect of games on promoting healthy lifestyles and preventing frailty remains uncertain. This article aims to describe the process of development and validation of the g...

  • Article
  • Open Access
32 Citations
5,191 Views
15 Pages

4 January 2019

This article presents safe ship control optimization design for navigator advisory system. Optimal safe ship control is presented as multistage decision-making in a fuzzy environment and as multistep decision-making in a game environment. The navigat...

  • New Book Received
  • Open Access
1 Citations
6,615 Views
5 Pages

17 January 2013

Master the latest electronic warfare (EW) techniques and technologies related to on-board military platforms with this authoritative resource. You gain expert design guidance on technologies and equipment used to detect and identify emitter threats,...

  • Article
  • Open Access
956 Views
24 Pages

17 October 2025

In this article we establish the affordances of game making, hacking, and jamming as critical practices in teaching and research. We explain the origins of our approach in specific teaching and research projects and consider their impact on our schol...

  • Feature Paper
  • Review
  • Open Access
2,141 Views
32 Pages

How Can We Achieve a Long-Term Effect of Serious Energy Games on the Change in Residential Electricity Demand?

  • Anton Belinskiy,
  • Ioannis Lampropoulos,
  • Hossein Nasrollahi,
  • Jan Dirk Fijnheer,
  • Remco C. Veltkamp and
  • Wilfried van Sark

22 November 2024

As global energy concerns escalate, there is a growing need for effective strategies to promote sustainable energy practices among individuals and communities. Gamification, the integration of game-design elements in non-game contexts, emerges as a p...

  • Article
  • Open Access
44 Citations
16,365 Views
16 Pages

Stakeholder Engagement in Maritime Spatial Planning: The Efficacy of a Serious Game Approach

  • Xander Keijser,
  • Malena Ripken,
  • Igor Mayer,
  • Harald Warmelink,
  • Lodewijk Abspoel,
  • Rhona Fairgrieve and
  • Crawford Paris

2 June 2018

The 2014 EU Directive on Maritime Spatial Planning (MSP) lays down obligations for the EU Member States to establish a maritime planning process, resulting in a maritime spatial plan by 2020. Consultation should be carried out with local, national an...

  • Feature Paper
  • Article
  • Open Access
75 Citations
32,004 Views
22 Pages

Impact of DIY Home Manufacturing with 3D Printing on the Toy and Game Market

  • Emily E. Petersen,
  • Romain W. Kidd and
  • Joshua M. Pearce

The 2020 toy and game market is projected to be US$135 billion. To determine if 3D printing could affect these markets if consumers offset purchases by 3D printing free designs, this study investigates the 100 most popular downloaded designs at MyMin...

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