Next Article in Journal
Readiness, Roles, and Responsibilities of Stakeholders for Sustainable Mobile Learning Adoption in Higher Education
Next Article in Special Issue
Detecting Mind-Wandering from Eye Movement and Oculomotor Data during Learning Video Lecture
Previous Article in Journal
Students’ Academic Use of Mobile Technology and Higher-Order Thinking Skills: The Role of Active Engagement
Previous Article in Special Issue
Children’s Interest in Learning English Through Picture Books in an EFL Context: The Effects of Parent–Child Interaction and Digital Pen Use
Open AccessArticle

Element Enterprise Tycoon: Playing Board Games to Learn Chemistry in Daily Life

1
Graduate Institute of Science Education, National Taiwan Normal University, Taipei 11677, Taiwan
2
Taichung Municipal Dali High School, Taichung 41260, Taiwan
*
Authors to whom correspondence should be addressed.
Educ. Sci. 2020, 10(3), 48; https://doi.org/10.3390/educsci10030048
Received: 23 January 2020 / Revised: 18 February 2020 / Accepted: 26 February 2020 / Published: 26 February 2020
This article reports the design of a scientific board game, named “Element Enterprise Tycoon” (EET), which creates a scenario combining chemical elements, techniques, and products in daily life. The game cards are designed to motivate students not only to retrieve information about chemical elements, but also to be proficient in chemistry. Moreover, the game creates opportunities for group interactions and competitions to engage students in learning chemical elements as they do in regular science curricula. The EET has been field-tested with a group of middle school students to evaluate its applicability. Empirical data show that students improve their understanding of chemistry concepts with a median level of effect size. In particular, students achieve better performance in terms of chemistry-related technique concepts. The follow-up interviews reflect students’ positive feedback and attitudes toward science learning through board game playing and their willingness to continue to play the game. It is suggested that learning through science games can indeed help students learn new chemical knowledge. View Full-Text
Keywords: board game; chemistry elements; game-based learning board game; chemistry elements; game-based learning
Show Figures

Figure 1

MDPI and ACS Style

Tsai, J.-C.; Chen, S.-Y.; Chang, C.-Y.; Liu, S.-Y. Element Enterprise Tycoon: Playing Board Games to Learn Chemistry in Daily Life. Educ. Sci. 2020, 10, 48.

Show more citation formats Show less citations formats
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Access Map by Country/Region

1
Back to TopTop