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Article

The Chongchong Step Master Game for Gait and Balance Training

1
Department of Computer Science, Sangmyung University, 20 Hongjimun 2-gil, Hongji-dong, Jongno-gu, Seoul 03016, Korea
2
Department of Computer Engineering, Dankook University, 152 Jukjeon-ro, Suji-gu, Yongin-si, Gyeonggi-do 16890, Korea
*
Author to whom correspondence should be addressed.
Multimodal Technol. Interact. 2020, 4(3), 56; https://doi.org/10.3390/mti4030056
Received: 14 July 2020 / Revised: 14 August 2020 / Accepted: 16 August 2020 / Published: 18 August 2020
(This article belongs to the Special Issue Personal Health, Fitness Technologies, and Games)
Exercise can help to improve health, strengthen vitality and prevent brain disease, especially for the elderly. Exercise games, or exergames, which combine both exercise and video gaming, train people in a fun and competitive manner to lead a healthy lifestyle. Exergames promote more physical effort and have the potential to contribute to physical education. This research presents a full-body virtual reality exercise game called the Chongchong Step Master, which is designed to improve gait and balance function and prevent dementia in the elderly. This system used Kinect sensors to accurately recognize the user’s body movements and the stepping board mat to recognize and guide the user’s walking motion. It aims to help the elderly exercise more easily and independently with the virtual physical trainer. View Full-Text
Keywords: virtual reality; exergame; balance training; exercise posture virtual reality; exergame; balance training; exercise posture
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MDPI and ACS Style

Cho, Y.; Park, K.S. The Chongchong Step Master Game for Gait and Balance Training. Multimodal Technol. Interact. 2020, 4, 56. https://doi.org/10.3390/mti4030056

AMA Style

Cho Y, Park KS. The Chongchong Step Master Game for Gait and Balance Training. Multimodal Technologies and Interaction. 2020; 4(3):56. https://doi.org/10.3390/mti4030056

Chicago/Turabian Style

Cho, Yongjoo, and Kyoung S. Park 2020. "The Chongchong Step Master Game for Gait and Balance Training" Multimodal Technologies and Interaction 4, no. 3: 56. https://doi.org/10.3390/mti4030056

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