A Study on the Effectiveness of a Hybrid Digital-Physical Board Game Incorporating the Sustainable Development Goals in Elementary School Sustainability Education
Abstract
1. Introduction
2. Literature Review
2.1. Sustainable Development Goals (SDGs) in Elementary Education
2.2. The Development of Board Game Applications in Elementary Education
2.3. Strategies for Integrating Board Games into Instruction
2.4. Cognitive Load
3. Research Methodology
3.1. Design and Implementation of the SDGs Hybrid Digital-Physical Board Game
3.2. Instructional Experiment Design
- Pre-Instruction Phase
- 2.
- Instructional Phase
- 3.
- Review PhaseOne week after the instructional phase, a review activity was conducted to reinforce learning. The review methods differed between the control and experimental groups:
- (1)
- Control Group: the teacher conducted a traditional review session using printed instructional materials to reinforce students’ understanding of the SDG concepts.
- (2)
- Experimental Group: students first engaged in a review session using the hybrid digital-physical SDGs board game developed in this project. After the game-based activity, the teacher conducted a follow-up review using traditional materials, informed by gameplay data, to reinforce and clarify SDG concepts.
- 4.
- Post-Instruction Assessment
4. Results and Discussion
4.1. Analysis of Learning Achievement
4.2. Analysis of Learning Motivation
4.3. Analysis of Cognitive Load
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Group | N | Mean | SD | t(1,45) | p-Value |
---|---|---|---|---|---|
Experimental | 24 | 47.08 | 18.52 | 0.402 | 0.689 |
Control | 23 | 49.13 | 16.21 |
Group | N | Mean | SD | Adjusted Mean | SE | F | p-Value |
---|---|---|---|---|---|---|---|
Experimental | 24 | 69.16 | 16.65 | 68.67 | 3.85 | 0.009 | 0.926 |
Control | 23 | 68.95 | 19.84 | 69.18 | 3.77 |
Group | N | Mean | SD | Adjusted Mean | SE | F | p-Value |
---|---|---|---|---|---|---|---|
Experimental | 24 | 72.91 | 15.17 | 72.87 | 3.92 | 4.227 * | 0.046 |
Control | 23 | 61.30 | 22.82 | 61.35 | 4.01 |
Group | N | Mean | SD | t(45) | p-Value |
---|---|---|---|---|---|
Experimental | 24 | 4.40 | 0.64 | 2.090 * | 0.042 |
Control | 23 | 3.99 | 0.69 |
Group | N | Mean | SD | t(45) | p-Value |
---|---|---|---|---|---|
Experimental | 24 | 1.84 | 1.39 | 2.094 * | 0.042 |
Control | 23 | 2.66 | 1.30 |
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Jhang, J.-N.; Lin, Y.-C.; Lin, Y.-T. A Study on the Effectiveness of a Hybrid Digital-Physical Board Game Incorporating the Sustainable Development Goals in Elementary School Sustainability Education. Sustainability 2025, 17, 6775. https://doi.org/10.3390/su17156775
Jhang J-N, Lin Y-C, Lin Y-T. A Study on the Effectiveness of a Hybrid Digital-Physical Board Game Incorporating the Sustainable Development Goals in Elementary School Sustainability Education. Sustainability. 2025; 17(15):6775. https://doi.org/10.3390/su17156775
Chicago/Turabian StyleJhang, Jhih-Ning, Yi-Chun Lin, and Yen-Ting Lin. 2025. "A Study on the Effectiveness of a Hybrid Digital-Physical Board Game Incorporating the Sustainable Development Goals in Elementary School Sustainability Education" Sustainability 17, no. 15: 6775. https://doi.org/10.3390/su17156775
APA StyleJhang, J.-N., Lin, Y.-C., & Lin, Y.-T. (2025). A Study on the Effectiveness of a Hybrid Digital-Physical Board Game Incorporating the Sustainable Development Goals in Elementary School Sustainability Education. Sustainability, 17(15), 6775. https://doi.org/10.3390/su17156775