Using a Cooperative Educational Game to Promote Pro-Environmental Engagement in Future Teachers
Abstract
:1. Introduction
2. Game-Based Learning and Engagement
2.1. Game-Based Learning Approach
2.2. Engagement and Motivation
2.3. Game-Based Learning for Sustainability
3. The Board Game: A Planet Near the Abyss
4. Materials and Methods
4.1. Study Participants and Procedure
- Phase I (validation phase), in which different aspects of the game were evaluated by 6 volunteers (4 women and 2 men between the ages of 26 and 28), who were students of the Master’s Degree in Secondary Education (K-12) (Biology–Geology specialty), a demanding programme requiring high grades for admittance. These participants were considered experts and qualified evaluators of the educational game, since they were science graduates who, as future secondary teachers, had shown high performance and strong motivation in EfS. In addition, their ages and the cultural context in which they had been educated were closer to those of the potential users of the game. This could be relevant to a proper appraisal of the playability of the game by the current students. The feedback generated during this phase improved the game design and playing rules.
- Phase II (implementation–evaluation phase), in which the game was implemented with 128 students of the Bachelor’s Degree in Primary Education (K-6) (90 women and 38 men between the ages of 20 and 25). This study formed part of the Science Education subject of the third course in the degree. The students were split into four groups of approximately thirty-two each. Four tutors were present in the classroom and they acted as guides during the game. After the students played the educational board game for 2 h in a classroom, the learning performance, dimensions of engagement [37], and engagement regarding climate-change-related issues through serious gameplay [59] were evaluated. These participants were considered potential users of the board game, being future primary school teachers interested in broadening their knowledge concerning environmental issues.
4.2. Analysis of the Validation Phase
4.3. Analysis of the Implementation–Evaluation Phase
- Cognitive involvement: what people know or think about GC, and how much mental effort they are willing to expend to understand it.
- Emotional involvement: what and how strongly people feel about GC.
- Behavioural involvement: what and how much people do to address GC.
5. Results
5.1. Validation Phase
5.2. Users’ Learning Performance
5.3. User Experience of Playing and Engagement
6. Discussion
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Category/Items | Pre-Test (%) | Post-Test (%) |
---|---|---|
Plastic use | 17 | 15 |
Paper use | 4 | 1 |
Car use | 54 | 68 |
Non-renewable energies use | 24 | 21 |
Gas production | 14 | 14 |
Waste water | 21 | 11 |
Throw away waste | 17 | 11 |
Consumption of meat | 1 | 2 |
Do not recycle | 32 | 42 |
Forest burning | 0 | 1 |
Natural resource use | 5 | 4 |
Textile use | 1 | 2 |
Deforestation | 2 | 0 |
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Vázquez-Vílchez, M.; Garrido-Rosales, D.; Pérez-Fernández, B.; Fernández-Oliveras, A. Using a Cooperative Educational Game to Promote Pro-Environmental Engagement in Future Teachers. Educ. Sci. 2021, 11, 691. https://doi.org/10.3390/educsci11110691
Vázquez-Vílchez M, Garrido-Rosales D, Pérez-Fernández B, Fernández-Oliveras A. Using a Cooperative Educational Game to Promote Pro-Environmental Engagement in Future Teachers. Education Sciences. 2021; 11(11):691. https://doi.org/10.3390/educsci11110691
Chicago/Turabian StyleVázquez-Vílchez, Mercedes, Dalia Garrido-Rosales, Beatriz Pérez-Fernández, and Alicia Fernández-Oliveras. 2021. "Using a Cooperative Educational Game to Promote Pro-Environmental Engagement in Future Teachers" Education Sciences 11, no. 11: 691. https://doi.org/10.3390/educsci11110691
APA StyleVázquez-Vílchez, M., Garrido-Rosales, D., Pérez-Fernández, B., & Fernández-Oliveras, A. (2021). Using a Cooperative Educational Game to Promote Pro-Environmental Engagement in Future Teachers. Education Sciences, 11(11), 691. https://doi.org/10.3390/educsci11110691