Living Counter-Maps: A Board Game as Critical Design for Relational Communication in Dementia Care
Abstract
1. Introduction
2. Background and Related Work
2.1. Relational Communication in Dementia Care
2.2. Communication Interventions: Therapy or Relationship?
2.3. Mapping and Counter-Mapping
2.4. Play as Relational Embodied Practice in Dementia Care
2.5. Critical Design Thinking and Ri&tD
2.6. Learning and Unlearning in Design for Dementia
3. Materials and Methods
3.1. Research Design
3.2. Participants and Setting
3.3. Iterative Phases of the Ri&tD Process
3.3.1. Phase 1–2: Synthesis and Analysis
- Communication was sustained through co-regulation rather than directive exchange.
- Multimodal reciprocity, gesture, gaze, rhythm, supported communication closeness even when verbal fluency fluctuated.
- Predictability and relational trust enabled meaningful participation despite cognitive variation.
- Empirical Grounding of Design Decisions
- 2.
- Embodied Co-Regulation During Interaction
- 3.
- Tactile Manipulation as a Shared Focus of Attention
- 4.
- Multimodal Prompts Shaped Confidence and Participation
- 5.
- Difficulty Shifting Between Physical and Virtual Contexts
- 6.
- Everyday Objects as Affective and Cognitive Anchors
- 7.
- Boundary Objects Facilitated Cross-Stakeholder Sense-Making
- 8.
- Comfort, Familiarity, and Material Affordances Guided Engagement
- 9.
- Multimodal, Relational Meaning-Making Spanned Both Studies
3.3.2. Phase 3: Ideation and Conceptualization
3.3.3. Phase 4–6: Prototyping, Refinement, and Evaluation
3.4. Materials
- A modular game board comprising nine Place Tiles representing neighbourhood spaces (e.g., market, library, community center).
- Activity Cards depicting everyday activities with clear iconography and minimal text.
- Special Action Tiles introduce flexibility through swapping or skipping.
- A Moodboard with six slots per player, used to curate preferred activities.
- Tactile tokens, game pieces, and dice facilitate turn-based coordination.
4. Findings and Outcomes
4.1. From Iteration to Refinement
4.2. Emerging Design Principles and Patterns of Relational Communication
- Co-regulation sustained communication more reliably than instruction: The formative studies demonstrated that PLwD engaged most successfully when interactions unfolded through mutual adjustment and shared pacing. Caregivers and facilitators often slowed gestures, mirrored movements, or paused with participants, establishing a relational rhythm. This informed the incorporation of flexible turn-taking mechanics and slow, predictable interaction cycles in Neighbourly.
- Multimodal reciprocity enabled participation when verbal fluency fluctuated: Across prototypes and empirical observation, tactile handling, rhythmic sequences, gesture, and spatial placement consistently fostered engagement. These modalities provided alternative pathways for expressing preference and emotion. Consequently, Neighbourly incorporates tactile tiles, pictorial cues, and dual-response prompts (open-ended and binary) to accommodate varied expressive capacities.
- A shared material focus anchored joint attention and supported mutual agency: When interaction centred on tangible tasks, placing tokens, arranging tiles, and manipulating objects, participants naturally coordinated with caregivers, often without needing verbal instruction. This affirmed the potential of material play as a medium for relational attunement and guided the choice of textured components, modifiable layouts, and embodied actions within the game.
4.3. The Neighbourly Prototype
5. Toward a Framework for Critical Design Thinking in Dementia Care
5.1. Research in and Through Design as Relational Inquiry
5.2. Critical Design Thinking as Situated and Ethical Practice
5.3. Communication Closeness as Relational Praxis
5.4. Methodological Challenges and Adaptations in Designing with People Living with Dementia
5.5. Living Counter-Mapping as Method and Metaphor
The Living Counter-Maps Framework
5.6. Implications and Future Directions
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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Desai, S.; Peris, S.; Saraiya, R.; Remesat, R. Living Counter-Maps: A Board Game as Critical Design for Relational Communication in Dementia Care. Societies 2025, 15, 347. https://doi.org/10.3390/soc15120347
Desai S, Peris S, Saraiya R, Remesat R. Living Counter-Maps: A Board Game as Critical Design for Relational Communication in Dementia Care. Societies. 2025; 15(12):347. https://doi.org/10.3390/soc15120347
Chicago/Turabian StyleDesai, Shital, Sheryl Peris, Ria Saraiya, and Rachel Remesat. 2025. "Living Counter-Maps: A Board Game as Critical Design for Relational Communication in Dementia Care" Societies 15, no. 12: 347. https://doi.org/10.3390/soc15120347
APA StyleDesai, S., Peris, S., Saraiya, R., & Remesat, R. (2025). Living Counter-Maps: A Board Game as Critical Design for Relational Communication in Dementia Care. Societies, 15(12), 347. https://doi.org/10.3390/soc15120347

