Most Cited & Viewed

Most Cited & Viewed Papers

Citations Article
 
Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
by Panagiotis Kourtesis, Agapi Papadopoulou and Petros Roussos
 
Immersive Learning: A Systematic Literature Review on Transforming Engineering Education Through Virtual Reality
by Artwell Regis Muzata, Ghanshyam Singh, Mikhail Sergeevich Stepanov and Innocent Musonda
 
Enhancing Presence, Immersion, and Interaction in Multisensory Experiences Through Touch and Haptic Feedback
by Yang Gao and Charles Spence
 
Exploring Dynamic Difficulty Adjustment Methods for Video Games
by Nicholas Fisher and Arun K. Kulshreshth
 
Cybersecurity and Privacy Challenges in Extended Reality: Threats, Solutions, and Risk Mitigation Strategies
by Mohammed El-Hajj
 
Metaverse as Tech for Good: Current Progress and Emerging Opportunities
by Muhammad Zahid Iqbal and Abraham G. Campbell
 
Enhancing Self-Learning in Higher Education with Virtual and Augmented Reality Role Games: Students’ Perceptions
by Luis Valladares Ríos, Ricardo Acosta-Diaz and Pedro C. Santana-Mancilla
 
Advancing Medical Education Using Virtual and Augmented Reality in Low- and Middle-Income Countries: A Systematic and Critical Review
by Xi Li, Dalia Elnagar, Ge Song and Rami Ghannam
 
Integration of Immersive Approaches for Collaborative Processes with Building Information Modeling (BIM) Methodology for the AEC Industry: An Analysis of the Current State and Future Challenges
by Simone Balin, Cecilia M. Bolognesi and Paolo Borin
 
Enhancing Language Learning and Intergroup Empathy through Multi-User Interactions and Simulations in a Virtual World
by Elaine Hoter, Manal Yazbak Abu Ahmad and Hannah Azulay
Views Article
Exploring Dynamic Difficulty Adjustment Methods for Video Games
by Nicholas Fisher and Arun K. Kulshreshth
Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
by Panagiotis Kourtesis, Agapi Papadopoulou and Petros Roussos
Enhancing Presence, Immersion, and Interaction in Multisensory Experiences Through Touch and Haptic Feedback
by Yang Gao and Charles Spence
Metaverse as Tech for Good: Current Progress and Emerging Opportunities
by Muhammad Zahid Iqbal and Abraham G. Campbell
Advancing Medical Education Using Virtual and Augmented Reality in Low- and Middle-Income Countries: A Systematic and Critical Review
by Xi Li, Dalia Elnagar, Ge Song and Rami Ghannam
Immersive Learning: A Systematic Literature Review on Transforming Engineering Education Through Virtual Reality
by Artwell Regis Muzata, Ghanshyam Singh, Mikhail Sergeevich Stepanov and Innocent Musonda
Cybersecurity and Privacy Challenges in Extended Reality: Threats, Solutions, and Risk Mitigation Strategies
by Mohammed El-Hajj
Mitigating Cybersickness in Virtual Reality: Impact of Eye–Hand Coordination Tasks, Immersion, and Gaming Skills
by Sokratis Papaefthymiou, Anastasios Giannakopoulos, Petros Roussos and Panagiotis Kourtesis
Development of a Modular Adjustable Wearable Haptic Device for XR Applications
by Ali Najm, Domna Banakou and Despina Michael-Grigoriou
Navigating the Healthcare Metaverse: Immersive Technologies and Future Perspectives
by Kevin Yi-Lwern Yap
Downloads Article
Exploring Dynamic Difficulty Adjustment Methods for Video Games
by Nicholas Fisher and Arun K. Kulshreshth
Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
by Panagiotis Kourtesis, Agapi Papadopoulou and Petros Roussos
Metaverse as Tech for Good: Current Progress and Emerging Opportunities
by Muhammad Zahid Iqbal and Abraham G. Campbell
Immersive Learning: A Systematic Literature Review on Transforming Engineering Education Through Virtual Reality
by Artwell Regis Muzata, Ghanshyam Singh, Mikhail Sergeevich Stepanov and Innocent Musonda
Enhancing Presence, Immersion, and Interaction in Multisensory Experiences Through Touch and Haptic Feedback
by Yang Gao and Charles Spence
Enhancing Self-Learning in Higher Education with Virtual and Augmented Reality Role Games: Students’ Perceptions
by Luis Valladares Ríos, Ricardo Acosta-Diaz and Pedro C. Santana-Mancilla
Field Trips and Their Effect on Student Learning: A Comparison of Knowledge Assessment for Physical versus Virtual Field Trips in a Construction Management Course
by Amna Salman
Evaluating the Effect of Outfit on Personality Perception in Virtual Characters
by Yanbo Cheng and Yingying Wang
Integration of Immersive Approaches for Collaborative Processes with Building Information Modeling (BIM) Methodology for the AEC Industry: An Analysis of the Current State and Future Challenges
by Simone Balin, Cecilia M. Bolognesi and Paolo Borin
Ludic and Narrative Immersion in Virtual Reality Exposure Therapy to Animal Phobias: A Systematic Literature Review
by Silvino Martins and Mário Vairinhos
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