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  • Article
  • Open Access

As virtual reality (VR) becomes increasingly common in education, a significant share of students experience cybersickness during immersive sessions. This paper presents a framework for assessing cybersickness and pre-configuring VR applications for...

  • Article
  • Open Access

Extended reality (XR) increasingly supports training and cognitive assessment, yet the age sensitivity of its interaction techniques is unclear. This study examined age, digital literacy, and interaction modality as correlates of psychomotor and cogn...

(This article belongs to the Special Issue Extended Reality (XR) in Cognitive and Affective Sciences)
  • Article
  • Open Access
50 Views
31 Pages

Future Museums and Interconnected Virtual Heritage Experiences: Eliciting Requirements

  • Richard Rhodes,
  • Sandra Woolley,
  • Tim Collins and
  • David White

This paper presents findings from a mixed-methods study whose aim was to elicit requirements for a Future Museum ecosystem designed to connect citizen-curated museums, collections, assets, and artefacts with connected heritage experiences, including...

  • Article
  • Open Access
468 Views
36 Pages

Educational virtual worlds and metaverse environments are increasingly utilized to foster immersive and experiential learning in higher education. However, their instructional efficacy depends not only on visual fidelity and presence, but fundamental...

(This article belongs to the Special Issue Extended Reality (XR) in Cognitive and Affective Sciences)
  • Article
  • Open Access
215 Views
14 Pages

Parents and primary carers often shape whether Autistic people access, trial, continue, or avoid virtual reality (VR), yet parent-focused evidence on family-level VR adoption remains limited. This exploratory, cross-sectional survey examined parent a...

  • Perspective
  • Open Access
202 Views
29 Pages

Smart-city infrastructure is increasingly operated through cyber–physical systems that combine embedded sensing, edge computing, communication networks, automation platforms, and digital-twin environments. The emerging industrial metaverse exte...

(This article belongs to the Special Issue Applying Virtual Worlds Knowledge: Methods, Evaluation, and Effective Transfer of Knowledge into Practice)
  • Article
  • Open Access
198 Views
28 Pages

An Augmented Reality and Interactive 3D Mobile Visualization of Multifunctional Hybrid Materials: A Prototype and a Preliminary User Experience Evaluation

  • Rubí María Cobos-Ramos,
  • Marco Aurelio Nuño-Maganda,
  • Enrique Rocha-Rangel,
  • Yahir Hernández-Mier and
  • José Adalberto Castillo-Robles

Multifunctional material systems increasingly combine several active phases, including photocatalysts, magnetic phases, adsorbents, controlled-release agents, and antimicrobial oxides, within a single encapsulating matrix. This paper presents an augm...

  • Article
  • Open Access
198 Views
16 Pages

Virtual Reality and English Language Education: Instructional Design Study

  • Alžběta Šašinková,
  • Natálie Káčová,
  • Nicola Catherine Fořtová,
  • Zuzana Juříková and ,
  • Ladislava Zbiejczuk Suchá,
  • Jiří Rambousek,
  • Lucie Pelčáková and
  • Čeněk Šašinka
  • + 3 authors+ 0 author

This paper presents the design and formative evaluation of English-as-a-foreign-language (EFL) lesson prototypes conducted within immersive virtual environments (IVEs) and reports qualitative insights derived from this Research through Design (RtD) p...

(This article belongs to the Special Issue Contemporary Developments in Mixed, Augmented, and Virtual Reality: Implications for Teaching and Learning—2nd Edition)
  • Article
  • Open Access
216 Views
13 Pages

Examining Dual-Task Interactions Using a Novel Virtual Reality-Based Simon Task

  • Madelyn Guidash,
  • Gregory Teodoro,
  • Meir Plotnik and
  • W. Geoffrey Wright

Maintaining balance while performing secondary tasks is essential for daily life. The interplay between motor control and cognitive processes during dual tasks remains equivocal, characterized by mixed findings across studies. This pilot study implem...

(This article belongs to the Special Issue Extended Reality (XR) in Cognitive and Affective Sciences)
  • Project Report
  • Open Access
283 Views
17 Pages

Conventional fire-safety awareness campaigns built on brochures, leaflets, and instructional videos have shown limited success in developing transferable hazard-recognition skills, and simply moving this content into a virtual reality (VR) headset do...

(This article belongs to the Special Issue Applying Virtual Worlds Knowledge: Methods, Evaluation, and Effective Transfer of Knowledge into Practice)
  • Article
  • Open Access
270 Views
21 Pages

Immersive Virtual Reality-Based Therapeutic Exercise in Women with Fibromyalgia: A Randomized Controlled Trial

  • Gonzalo Arias-Álvarez,
  • José Manuel Gómez-Pulido,
  • Francisco Guede-Rojas,
  • Daniel Pecos-Martín and ,
  • Waldo Osorio-Torres and
  • Claudio Carvajal-Parodi
  • + 1 author+ 0 author

Fibromyalgia is a chronic disorder characterized by widespread pain, fatigue, sleep disturbances, cognitive dysfunction, and psychological symptoms. This randomized controlled trial evaluated whether exercise delivered through immersive virtual reali...

  • Article
  • Open Access
364 Views
27 Pages

Digital twin technologies provide new opportunities for visualizing, analyzing, and managing complex physical systems; however, effective methods are needed to transform digital twin data into immersive environments that support human interaction and...

  • Article
  • Open Access
228 Views
18 Pages

Immersive Learning in Industrial Robotics: User Evaluation and Workload Assessment of the X-MAIN Platform

  • David Mulero-Pérez,
  • Beatriz Zambrano-Serrano,
  • Enrique Ruiz Zúñiga,
  • Jose Garcia Cordoba and ,
  • Jose Garcia-Rodriguez,
  • David Alarcon-Garrido,
  • Laura Saval-Cillero and
  • Michael Fernández-Vega
  • + 3 authors+ 0 author

This work details the design, technical deployment, and empirical validation of X-MAIN (eXtended Reality for Maintenance and Inspection Training), an Extended Reality (XR) environment designed for preventive maintenance and safety protocols in indust...

  • Review
  • Open Access
1 Citations
526 Views
30 Pages

True-Context (TContext) is a gamified VR platform for fire hazard recognition; empirical evidence shows it outperforms non-contextual VR delivery, but its theoretical positioning relative to established learning frameworks remains unarticulated. This...

(This article belongs to the Special Issue Applying Virtual Worlds Knowledge: Methods, Evaluation, and Effective Transfer of Knowledge into Practice)
  • Article
  • Open Access
227 Views
37 Pages

The need for efficiency in radiology has been made clear and augmented reality (AR) has the potential to address this by aiding with issues around irregular lighting conditions impacting the accuracy of reports, while also speeding up the process wit...

  • Article
  • Open Access
686 Views
42 Pages

Empowering K–12 Learners as Creators: Designing an Educator-Ready Sequence for Virtual, Place-Based Learning

  • Rachel Wolf,
  • Kyla Cook,
  • Sarah Williams-Habibi,
  • Aman Desai and ,
  • Kristen Pilner Blair and
  • Doris B. Chin
  • + 1 author+ 0 author

Immersive interactive experiences like virtual field trips are increasingly popular in K-12 education, yet they often position youth as consumers. This paper details a design-based-research approach to developing a learning sequence that empowers stu...

(This article belongs to the Special Issue Applying Virtual Worlds Knowledge: Methods, Evaluation, and Effective Transfer of Knowledge into Practice)
  • Review
  • Open Access
430 Views
21 Pages

Intercultural communicative competence (ICC) has become an essential outcome of language education, yet many learners cannot access study-abroad or face-to-face exchange programs because of financial, logistical, and geographical constraints. Virtual...

  • Article
  • Open Access
268 Views
24 Pages

While the value of XR has been broadly demonstrated in the literature, there is comparatively less empirical work seeking to establish where AR could effectively be placed within the training pathway. This is particularly true in radiology, where tra...

  • Article
  • Open Access
1,380 Views
24 Pages

Immersive virtual reality (VR) is increasingly used in higher education, yet evidence on how perceived presence, fidelity, immersion and usability co-occur in authentic learning objects—and how they relate to prior experience and gender—r...

(This article belongs to the Special Issue Contemporary Developments in Mixed, Augmented, and Virtual Reality: Implications for Teaching and Learning—2nd Edition)
  • Article
  • Open Access
755 Views
28 Pages

Exploring Virtual Embodiment and Implicit Racial Bias in Adolescents and Adults

  • Elena Nava,
  • Domna Banakou,
  • Maria Christofi,
  • Christos Kyrlitsias and ,
  • Matteo Girondini and
  • Despina Michael-Grigoriou
  • + 1 author+ 0 author

Racial bias emerges early in life: explicit bias is often observable in childhood but tends to decline with age, whereas implicit bias typically persists through adolescence, shaped by stereotypes, peer dynamics, and identity development. Given adole...

  • Article
  • Open Access
490 Views
15 Pages

Feasibility and Preliminary Clinical Responses to Immersive Virtual Reality in Adults with Self-Reported Bruxism-Related Orofacial Pain: A Pilot Longitudinal Study

  • Gonzalo Arias-Álvarez,
  • Cyndi Meneses-Castaño,
  • Olga Lucía Montoya-Hurtado,
  • José Gómez Pulido and ,
  • Daniel Pecos-Martín and
  • Oscar Rincón-León
  • + 1 author+ 0 author

Bruxism-related orofacial pain is a common clinical manifestation associated with muscular hyperactivity, psychoemotional factors, and altered pain sensitivity. Immersive virtual reality (iVR) has emerged as a non-pharmacological strategy for pain ma...

  • Article
  • Open Access
1,096 Views
17 Pages

Predicting Virtual Reality Adoption in Education: A Structural Model Based on TAM and Usability

  • María Miravete-Gracia,
  • Julio Cabero-Almenara,
  • Antonio Palacios-Rodríguez and
  • Marta Montenegro-Rueda

The study examines the acceptance of Virtual Reality (VR) as a university educational resource using the Technology Acceptance Model (TAM). A quasi-experimental design was applied with 132 students from the Bachelor’s Degree in Education at the...

(This article belongs to the Special Issue Contemporary Developments in Mixed, Augmented, and Virtual Reality: Implications for Teaching and Learning—2nd Edition)
  • Article
  • Open Access
712 Views
25 Pages

Hands Up! Investigating Intrinsic Gestures of Persons with Intellectual Disabilities for Inclusive Automated Traffic

  • Mathias Haimerl,
  • Anna Preiwisch,
  • Mark Colley,
  • Carina Manger and
  • Andreas Riener

As traffic automation grows, research into communication between automated vehicles (AVs) and pedestrians is increasing. Since communication is particularly challenging for persons with intellectual disability (PID), we investigated which gestures ar...

  • Article
  • Open Access
993 Views
32 Pages

Byzantine theological education often focuses on textual abstraction, frequently failing to convey the tradition’s embodied, spatial, and liturgical depths. This mixed-methods case study examined whether immersive virtual reality (IVR) could br...

  • Perspective
  • Open Access
874 Views
18 Pages

Virtual reality (VR) technology presents the potential of transforming science education. Chemistry education, in particular, has traditionally been limited by the safety, infrastructure, and cost of chemistry laboratories, as well as the inability o...

(This article belongs to the Special Issue Contemporary Developments in Mixed, Augmented, and Virtual Reality: Implications for Teaching and Learning—2nd Edition)
  • Perspective
  • Open Access
1,639 Views
14 Pages

Rapid technological advancements are transforming educational practice and reshaping the traditional conception of learning. In particular, immersive technologies, such as augmented reality (AR) and virtual reality (VR), have shifted the focus from l...

(This article belongs to the Special Issue Contemporary Developments in Mixed, Augmented, and Virtual Reality: Implications for Teaching and Learning—2nd Edition)
  • Article
  • Open Access
1 Citations
636 Views
15 Pages

This study examines the effectiveness of a virtual reality (VR) application as a learning tool in higher hospitality education, focusing on declarative knowledge acquisition and test-based learning outcomes. Conducted as a classroom-based pilot study...

(This article belongs to the Special Issue Contemporary Developments in Mixed, Augmented, and Virtual Reality: Implications for Teaching and Learning—2nd Edition)
  • Article
  • Open Access
876 Views
24 Pages

Driven by competition, innovation, and shifting market demands, the automotive industry has evolved from mass production to high-mix, low-volume manufacturing, increasing operator flexibility and cognitive load. Virtual Reality (VR) can support train...

  • Article
  • Open Access
308 Views
16 Pages

Millennial Perceptions of Augmented Reality in Retail

  • Jennifer Johnson Jorgensen and
  • Katelyn Sorensen

Augmented reality (AR) provides a new format for retailers to connect with consumers. However, different consumer subgroups may have varying perceptions of AR as an integral technology within the retail experience. Since Millennials currently have an...

  • Article
  • Open Access
2 Citations
828 Views
15 Pages

Perception and Embodiment for Motion-Scaled Virtual Hands

  • Xiaoyang Feng,
  • Shogo Okamoto and
  • Masayuki Hara

Virtual reality (VR) provides a flexible platform for investigating human perception of augmented bodily abilities. While motion scaling of virtual limbs has been explored in previous studies, psychophysical detection thresholds and embodiment have r...

  • Article
  • Open Access
493 Views
25 Pages

A Workflow-Driven VR Simulation for Esports Event Production: Design and Interaction Mechanisms

  • Pakinee Ariya,
  • Perasuk Worragin,
  • Kannikar Intawong,
  • Songpon Khanchai and
  • Kitti Puritat

This paper presents a workflow-driven VR simulation system for esports event production, designed to enable interaction with core production subsystems, including lighting control, audio management, and broadcast monitoring, within a task-based virtu...

(This article belongs to the Special Issue Applying Virtual Worlds Knowledge: Methods, Evaluation, and Effective Transfer of Knowledge into Practice)
  • Article
  • Open Access
781 Views
15 Pages

Interindividual Variability in Exercise-Induced Hypoalgesia Following a Single Session of Immersive Virtual Reality-Based Exercise in Women with Fibromyalgia: An Exploratory Cluster Analysis

  • Claudio Carvajal-Parodi,
  • Gonzalo Arias-Álvarez,
  • Benjamín Parada-Norambuena,
  • Gaspar Real Zafra and ,
  • Francisco Guede-Rojas,
  • David Ulloa-Díaz and
  • Jesús Ponce-González
  • + 2 authors+ 0 author

Fibromyalgia (FM) is associated with altered pain modulation and heterogeneous responses to exercise. Exercise-induced hypoalgesia (EIH), typically observed in healthy individuals, appears inconsistent in FM. Immersive virtual reality-based exercise...

  • Article
  • Open Access
1 Citations
828 Views
29 Pages

Hybrid Craft Training in Vocational Education: Integrating E-Learning and VR in Glassblowing Apprenticeships

  • Noël Crescenzo,
  • David Arnaud,
  • Peiman Fallahian Sichani,
  • Johan Winther Kristensen and ,
  • Nikolaos Partarakis and
  • Xenophon Zabulis
  • + 1 author+ 0 author

This article reports an exploratory, small-cohort mixed-methods case study of how an e-learning platform and a virtual reality (VR) workshop simulator can be integrated into a traditional craft apprenticeship without displacing workshop-based learnin...

(This article belongs to the Special Issue Contemporary Developments in Mixed, Augmented, and Virtual Reality: Implications for Teaching and Learning—2nd Edition)
  • Article
  • Open Access
1,189 Views
28 Pages

A Serious Game for Upper Limb Rehabilitation Implementing a Custom Vibrotactile Wireless Wearable Device and Leap Motion

  • Estrella Rubi Sánchez-Nava,
  • Monserrat Ríos-Hernández,
  • Juan Manuel Jacinto-Villegas,
  • Otniel Portillo-Rodríguez and
  • Adriana Herlinda Vilchis-González

Over the past decade, serious games and virtual reality have gained increasing relevance in upper-limb rehabilitation, yet desktop virtual reality solutions often suffer from reduced spatial correspondence and limited sensory feedback. This work pres...

(This article belongs to the Special Issue Applying Virtual Worlds Knowledge: Methods, Evaluation, and Effective Transfer of Knowledge into Practice)
  • Systematic Review
  • Open Access
853 Views
28 Pages

This systematic review critically analysed the differences, intersections, and trends toward convergence between Human Resource Management (HRM) and People Management (PM), highlighting the evolution of these approaches in organizational contexts mar...

  • Article
  • Open Access
833 Views
20 Pages

Urban planning increasingly depends on methods capable of capturing citizen perspectives in forms that are both inclusive and analytically useful for decision-making. Conventional participation mechanisms, such as public meetings, paper questionnaire...

  • Article
  • Open Access
2 Citations
1,739 Views
28 Pages

Cognitive Load During Student-Created Virtual Worlds: A NASA-TLX Assessment Using Spatial.io

  • Dimitrios Magetos,
  • Sarandis Mitropoulos and
  • Christos Douligeris

Despite the increasing adoption of metaverse technologies, particularly in educational contexts, the cognitive impacts of students designing their own immersive experiences remain underexplored. This study addresses that gap by providing empirical ba...

(This article belongs to the Topic AI-Based Interactive and Immersive Systems)
  • Brief Report
  • Open Access
946 Views
11 Pages

A Gamified Virtual Reality Escape Room as a Tool for Teaching Cardiac Anatomy: A Feasibility Study

  • Haley Morgan,
  • Carolyn A. Meyer,
  • Chad M. Eitel,
  • Kenneth R. Ivie and ,
  • Heather Hall and
  • Tod R. Clapp
  • + 1 author+ 0 author

Gamification, defined as the application of game elements in non-gaming contexts, has emerged as a promising tool for enhancing student engagement in content-heavy curriculums such as anatomy and physiology. This preliminary study describes the devel...

  • Systematic Review
  • Open Access
3,134 Views
28 Pages

In recent years, the generation and animation of avatars in virtual reality (VR) have undergone a definitive paradigm shift, transitioning from pre-rendered, manually rigged meshes to autonomous, AI-driven digital entities. While individual algorithm...

  • Review
  • Open Access
1,685 Views
34 Pages

Designing Extended Intelligence: A Taxonomy of Psychobiological Effects of XR–AI Systems for Human Capability Augmentation

  • Jolanda Tromp,
  • Ilias El Makrini,
  • Mario Trógolo,
  • Miguel A. Muñoz and ,
  • Maria B. Sánchez-Barrerra,
  • Jose Pech Pacheco and
  • Cándida Castro
  • + 2 authors+ 0 author

Extended Reality (XR) and Artificial Intelligence (AI) are increasingly converging within cyber–physical infrastructures, including digital twins, the Spatial Web, and smart-city systems. These environments require new frameworks for understand...

(This article belongs to the Special Issue Applying Virtual Worlds Knowledge: Methods, Evaluation, and Effective Transfer of Knowledge into Practice)
  • Article
  • Open Access
2 Citations
1,447 Views
16 Pages

Virtual Reality and the Sense of Belonging Among Distance Learners: A Study on Peer Relationships in Higher Education

  • David Košatka,
  • Alžběta Šašinková,
  • Markéta Košatková,
  • Tomáš Hunčík and
  • Čeněk Šašinka

Distance learners in higher education are often assumed to face limited peer interaction, potentially weakening their sense of belonging. This study examines peer relationships and belonging among students in distance and blended university programs,...

  • Article
  • Open Access
1 Citations
2,642 Views
26 Pages

Immersive virtual environments are increasingly investigated as tools capable of modulating conscious experience, yet the specific contribution of graded immersion to altered states of consciousness (ASC), time perception, and cognition remains uncle...

  • Article
  • Open Access
1 Citations
1,496 Views
26 Pages

Multimodal Assistance in Rehabilitation: User Experience of Embodied and Non-Embodied Agents for Collecting Patient-Reported Outcome Measures

  • Navid Ashrafi,
  • Philipp Graf,
  • Manuela Marquardt,
  • Philipp Harnisch and ,
  • Stefan Hillmann,
  • Nico Ploner,
  • Diego Compagna,
  • Eren Cirit,
  • Lilia Papst and
  • Jan-Niklas Voigt-Antons
  • + 5 authors+ 0 author

The collection of patient-reported outcome measures (PROMs) is a key measurement tool for patient-centred care. At the same time, collecting these measures poses obstacles for many patients, leading to these groups being underrepresented in the data....

(This article belongs to the Topic AI-Based Interactive and Immersive Systems)
  • Article
  • Open Access
1,504 Views
30 Pages

Redundant or Minimal? A Comparative Study of Augmented Reality Visualization Concepts for Manual Assembly

  • Yannick Klein,
  • Leon Paul Mondrian Munz,
  • Maximilian Mushoff,
  • Eva-Maria Grommes and
  • Anja Richert

Augmented reality (AR) offers promising opportunities to support manual assembly, but there is little consensus on how much information AR instructions should contain, reflecting debates between cognitive-load-oriented minimalism and multimedia-learn...

  • Article
  • Open Access
2,011 Views
17 Pages

As virtual reality technologies evolve toward widespread adoption in education, industry, and social communication, their increasing complexity exposes new and often overlooked security challenges. Immersive environments collect continuous multimodal...

  • Article
  • Open Access
1,704 Views
25 Pages

Immersive virtual reality (VR) is increasingly used to promote ethical engagement and bystander intervention in response to social harms, yet the psychological mechanisms through which immersive experiences motivate intervention remain unclear. The p...

  • Article
  • Open Access
1,577 Views
17 Pages

Immersive virtual reality (VR) offers promising opportunities for skill acquisition in complex motor domains, yet its specific potential for martial arts training remains underexplored. This pilot study examined how visual and auditory feedback are a...

(This article belongs to the Special Issue Contemporary Developments in Mixed, Augmented, and Virtual Reality: Implications for Teaching and Learning)
  • Article
  • Open Access
1,581 Views
29 Pages

A Modular Questionnaire for Target-Group-Specific Evaluation of Event Formats: Developed in the Context of Virtual Worlds Knowledge Transfer

  • Sina Hinzmann,
  • Anne-Kathrin Bestgen,
  • Julia Schorlemmer,
  • Constanze Beierlein and ,
  • Jörg Kolbe and
  • Jan-Niklas Voigt-Antons
  • + 1 author+ 0 author

This paper presents a modular evaluation questionnaire designed to assess Knowledge and Technology Transfer (KT) events in Higher Education Institutions (HEIs). KT is central to the HEI’s third mission, contributing to societal and economic pro...

(This article belongs to the Special Issue Applying Virtual Worlds Knowledge: Methods, Evaluation, and Effective Transfer of Knowledge into Practice)
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Virtual Worlds - ISSN 2813-2084