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  • Article
  • Open Access
37 Citations
27,766 Views
26 Pages

Maintaining player engagement is pivotal for video game success, yet achieving the optimal difficulty level that adapts to diverse player skills remains a significant challenge. Initial difficulty settings in games often fail to accommodate the evolv...

  • Article
  • Open Access
160 Citations
24,509 Views
20 Pages

Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ

  • Panagiotis Kourtesis,
  • Josie Linnell,
  • Rayaan Amir,
  • Ferran Argelaguet and
  • Sarah E. MacPherson

Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of users. The Simulator Sickness Questionnaire (SSQ) and its variant, the Virtual Reality Sickness Questionnaire (VRSQ), are two tools that measure...

(This article belongs to the Topic Simulations and Applications of Augmented and Virtual Reality)
  • Article
  • Open Access
93 Citations
22,126 Views
27 Pages

The metaverse has increasingly attracted the attention of academics and practitioners, who attempt to better understand its theoretical foundations and business application areas. This paper provides an overarching picture of what has already been st...

  • Article
  • Open Access
72 Citations
19,672 Views
32 Pages

Background: Given that VR is used in multiple domains, understanding the effects of cybersickness on human cognition and motor skills and the factors contributing to cybersickness is becoming increasing important. This study aimed to explore the pred...

  • Review
  • Open Access
40 Citations
17,013 Views
22 Pages

In this narrative historical review, we take a closer look at the role of tactile/haptic stimulation in enhancing people’s immersion (and sense of presence) in a variety of entertainment experiences, including virtual reality (VR). An important...

  • Review
  • Open Access
28 Citations
14,989 Views
17 Pages

Metaverse is an upcoming transformative technology that will impact our future society with immersive experiences. The recent surge in the adoption of new technologies and innovations in connectivity, interaction technology, and artificial realities...

  • Communication
  • Open Access
102 Citations
14,321 Views
14 Pages

As virtual and augmented reality simulation technologies advance, the use of such technologies in medicine is widespread. The advanced virtual and augmented systems coupled with a complex interactive, immersive environment create a metaverse. The met...

(This article belongs to the Topic Simulations and Applications of Augmented and Virtual Reality)
  • Review
  • Open Access
91 Citations
13,222 Views
25 Pages

Heritage Building Information Modeling (HBIM) is an essential technology for heritage documentation, conservation, and management. It enables people to understand, archive, advertise, and virtually reconstruct their built heritage. Creating highly ac...

  • Review
  • Open Access
62 Citations
13,087 Views
17 Pages

Virtual Reality Induced Symptoms and Effects: Concerns, Causes, Assessment & Mitigation

  • Nathan O. Conner,
  • Hannah R. Freeman,
  • J. Adam Jones,
  • Tony Luczak and ,
  • Daniel Carruth,
  • Adam C. Knight and
  • Harish Chander
  • + 2 authors+ 0 author

The utilization of commercially available virtual reality (VR) environments has increased over the last decade. Motion sickness that is commonly reported while using VR devices is still prevalent and reported at a higher than acceptable rate. The vir...

  • Systematic Review
  • Open Access
55 Citations
12,750 Views
26 Pages

Immersive Learning: A Systematic Literature Review on Transforming Engineering Education Through Virtual Reality

  • Artwell Regis Muzata,
  • Ghanshyam Singh,
  • Mikhail Sergeevich Stepanov and
  • Innocent Musonda

Integrating Virtual Reality (VR) with developing technology has become crucial in today’s schools to transform in-the-moment instruction. A change in perspective has occurred because of VR, enabling teachers to create immersive learning experie...

(This article belongs to the Special Issue Contemporary Developments in Mixed, Augmented, and Virtual Reality: Implications for Teaching and Learning)
  • Review
  • Open Access
28 Citations
12,699 Views
20 Pages

18 September 2024

This review critically examines the integration of Virtual Reality (VR) and Augmented Reality (AR) in medical training across Low- and Middle-Income Countries (LMICs), offering a novel perspective by combining quantitative analysis with qualitative i...

  • Article
  • Open Access
33 Citations
10,779 Views
30 Pages

Extended Reality (XR), encompassing Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), enables immersive experiences across various fields, including entertainment, healthcare, and education. However, its data-intensive and interac...

  • Article
  • Open Access
14 Citations
10,273 Views
30 Pages

Mitigating Cybersickness in Virtual Reality: Impact of Eye–Hand Coordination Tasks, Immersion, and Gaming Skills

  • Sokratis Papaefthymiou,
  • Anastasios Giannakopoulos,
  • Petros Roussos and
  • Panagiotis Kourtesis

15 November 2024

Cybersickness remains a significant challenge for virtual reality (VR) applications, particularly in highly immersive environments. This study examined the effects of immersion, task performance, and individual differences on cybersickness symptoms a...

  • Article
  • Open Access
23 Citations
10,163 Views
20 Pages

Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences

  • Anastasios Theodoropoulos,
  • Dimitra Stavropoulou,
  • Panagiotis Papadopoulos,
  • Nikos Platis and
  • George Lepouras

The popularity of VR technology has led to the development of public VR setups in entertainment venues, museums, and exhibitions. Interactive VR CAVEs can create compelling gaming experiences for both players and the spectators, with a strong sense o...

  • Concept Paper
  • Open Access
20 Citations
9,571 Views
13 Pages

Enhancing Nursing Simulation Education: A Case for Extended Reality Innovation

  • Shanna Fealy,
  • Pauletta Irwin,
  • Zeynep Tacgin,
  • Zi Siang See and
  • Donovan Jones

This concept paper explores the use of extended reality (XR) technology in nursing education, with a focus on three case studies developed at one regional university in Australia. Tertiary education institutions that deliver nursing curricula are fac...

(This article belongs to the Topic Simulations and Applications of Augmented and Virtual Reality)
  • Technical Note
  • Open Access
10 Citations
9,288 Views
23 Pages

Development of a Modular Adjustable Wearable Haptic Device for XR Applications

  • Ali Najm,
  • Domna Banakou and
  • Despina Michael-Grigoriou

Current XR applications move beyond audiovisual information, with haptic feedback rapidly gaining ground. However, current haptic devices are still evolving and often struggle to combine key desired features in a balanced way. In this paper, we propo...

  • Perspective
  • Open Access
16 Citations
8,398 Views
16 Pages

11 September 2024

The year is 2030. The internet has evolved into the metaverse. People navigate through advanced avatars, shop in digital marketplaces, and connect with others through extended reality social media platforms. Three-dimensional patient scans, multidisc...

  • Article
  • Open Access
10 Citations
8,342 Views
13 Pages

18 September 2023

Teaching through field trips has been very effective in the architecture, engineering and construction (AEC) disciplines as it allows students to bridge the gap between theory and practice. However, it is not always feasible to take a large class on...

(This article belongs to the Topic Simulations and Applications of Augmented and Virtual Reality)
  • Article
  • Open Access
37 Citations
8,162 Views
22 Pages

Industries are increasing their adoption of digital twins for their unprecedented ability to control physical entities and help manage complex systems by integrating multiple technologies. Recently, the dental industry has seen several technological...

  • Article
  • Open Access
12 Citations
8,083 Views
25 Pages

Moirai: A No-Code Virtual Serious Game Authoring Platform

  • Andrei Torres,
  • Bill Kapralos,
  • Celina Da Silva,
  • Eva Peisachovich and
  • Adam Dubrowski

19 December 2022

Serious games, that is, games whose primary purpose is education and training, are gaining widespread popularity in higher education contexts and have been associated with increased learner memory retention, engagement, and motivation even among lear...

  • Article
  • Open Access
33 Citations
8,066 Views
17 Pages

While VR-based training has been proven to improve learning effectiveness over conventional methods, there is a lack of study on its learning effectiveness due to the implementation of training modes. This study aims to investigate the learning effec...

  • Feature Paper
  • Article
  • Open Access
10 Citations
7,847 Views
19 Pages

Designing virtual characters that are capable of reflecting a sense of personality is a key goal in research and applications in virtual reality and computer graphics. More and more research efforts are dedicated to investigating approaches to constr...

  • Article
  • Open Access
26 Citations
7,113 Views
16 Pages

This study investigates how virtual and augmented reality role games impact self-learning in higher education settings. A qualitative research–action approach that involved creating augmented reality micro-stories to encourage creativity and cr...

(This article belongs to the Topic Simulations and Applications of Augmented and Virtual Reality)
  • Article
  • Open Access
7 Citations
7,107 Views
21 Pages

Can Brain–Computer Interfaces Replace Virtual Reality Controllers? A Machine Learning Movement Prediction Model during Virtual Reality Simulation Using EEG Recordings

  • Iakovos Kritikos,
  • Alexandros Makrypidis,
  • Aristomenis Alevizopoulos,
  • Georgios Alevizopoulos and
  • Dimitris Koutsouris

Brain–Machine Interfaces (BMIs) have made significant progress in recent years; however, there are still several application areas in which improvement is needed, including the accurate prediction of body movement during Virtual Reality (VR) simulati...

  • Systematic Review
  • Open Access
10 Citations
6,975 Views
36 Pages

20 November 2024

With operations in the built environment becoming increasingly data-rich (via Building Information Models and Internet of Things devices) and the rapid development of highly immersive environments, there are new opportunities for components of tradit...

  • Review
  • Open Access
12 Citations
6,898 Views
26 Pages

Immersive Virtual Reality (IVR) is a promising tool for improving the teaching and learning of nursing and midwifery students. However, the preexisting literature does not comprehensively examine scenario development, theoretical underpinnings, durat...

  • Review
  • Open Access
4 Citations
6,462 Views
21 Pages

(1) Background: Parkinson’s disease (PD) is a progressive neurodegenerative disorder that impairs balance and postural control, gait, overall motor function, and mood, and involves the gradual degradation of several physiologic systems. With li...

  • Systematic Review
  • Open Access
13 Citations
6,339 Views
14 Pages

Mixed reality (MR) technology has the potential to enhance building construction inspection and monitoring processes, improving efficiency, accuracy, and safety. This systematic review intends to investigate the present research status on MR in build...

  • Concept Paper
  • Open Access
9 Citations
6,250 Views
15 Pages

Eliciting Co-Creation Best Practices of Virtual Reality Reusable e-Resources

  • Panagiotis E. Antoniou,
  • Matthew Pears,
  • Eirini C. Schiza,
  • Fotos Frangoudes and ,
  • Constantinos S. Pattichis,
  • Heather Wharrad,
  • Panagiotis D. Bamidis and
  • Stathis Th. Konstantinidis
  • + 3 authors+ 0 author

Immersive experiential technologies find fertile grounds to grow and support healthcare education. Virtual, Augmented, or Mixed reality (VR/AR/MR) have proven to be impactful in both the educational and the affective state of the healthcare student&r...

  • Article
  • Open Access
7 Citations
6,119 Views
14 Pages

In recent years, extended reality (XR) technologies have been increasingly used as a research tool in behavioral studies. They allow experimenters to conduct user studies in simulated environments that are both controllable and reproducible across pa...

(This article belongs to the Special Issue Networked Virtual Reality, Mixed Reality and Augmented Reality Systems)
  • Article
  • Open Access
2 Citations
6,082 Views
17 Pages

Physics-Based Watercraft Simulator in Virtual Reality

  • Kelly Ervin,
  • Jonathan Boone,
  • Karl Smink,
  • Gaurav Savant and ,
  • Keith Martin,
  • Spicer Bak and
  • Shyla Clark
  • + 2 authors+ 0 author

14 December 2023

In this paper, watercraft and ship simulation is summarized, and the way that it can be extended through realistic physics is explored. A hydrodynamic, data-driven, immersive watercraft simulation experience is also introduced, using the Unreal Engin...

(This article belongs to the Topic Simulations and Applications of Augmented and Virtual Reality)
  • Article
  • Open Access
24 Citations
5,862 Views
20 Pages

User Identification Utilizing Minimal Eye-Gaze Features in Virtual Reality Applications

  • Sarker Monojit Asish,
  • Arun K. Kulshreshth and
  • Christoph W. Borst

Emerging Virtual Reality (VR) displays with embedded eye trackers are currently becoming a commodity hardware (e.g., HTC Vive Pro Eye). Eye-tracking data can be utilized for several purposes, including gaze monitoring, privacy protection, and user au...

  • Article
  • Open Access
10 Citations
5,826 Views
19 Pages

Virtual Reality (VR) technology has the potential to provide end-user teachers with highly engaging and immersive experiences that reflect real-life classroom challenges and, at the same time, offer a safe space for hands-on practice and experimentat...

  • Article
  • Open Access
4 Citations
5,702 Views
18 Pages

A Gamified Virtual Reality Exposure Therapy for Individuals with Arachnophobia: A Pilot Study

  • Inês Lopes,
  • Raquel Simões de Almeida,
  • Paulo Veloso Gomes and
  • António Marques

Arachnophobia is a specific phobia characterized by an intense and persistent fear of spiders, often leading to avoidance behaviors that can significantly impact daily life. Virtual Reality Exposure Therapy (VRET) offers a controlled, adaptable, and...

  • Article
  • Open Access
4 Citations
5,657 Views
14 Pages

A Virtual Reality Game-Based Intervention to Enhance Stress Mindset and Performance among Firefighting Trainees from the Singapore Civil Defence Force (SCDF)

  • Muhammad Akid Durrani Bin Imran,
  • Cherie Shu Yun Goh,
  • Nisha V,
  • Meyammai Shanmugham and ,
  • Hasan Kuddoos,
  • Chen Huei Leo and
  • Bina Rai
  • + 2 authors+ 0 author

This research paper investigates the effectiveness of a virtual reality (VR) game-based intervention using real-time biofeedback for stress management and performance among fire-fighting trainees from the Singapore Civil Defence Force (SCDF). Forty-s...

  • Systematic Review
  • Open Access
13 Citations
5,621 Views
23 Pages

In the context of therapeutic exposure to phobias, virtual reality (VR) offers innovative ways to motivate patients to confront their fears, an opportunity not feasible in traditional non-digital settings. This systematic literature review explores t...

  • Article
  • Open Access
2 Citations
5,542 Views
16 Pages

Introduction: This study examines the combined use of objective physiological measures (heart rate [HR], heart rate variability [HRV]) and subjective self-reports to gain a comprehensive understanding of anxiety reduction mechanisms—specificall...

  • Article
  • Open Access
7 Citations
5,177 Views
18 Pages

Evaluation of HoloLens 2 for Hand Tracking and Kinematic Features Assessment

  • Jessica Bertolasi,
  • Nadia Vanessa Garcia-Hernandez,
  • Mariacarla Memeo,
  • Marta Guarischi and
  • Monica Gori

The advent of mixed reality (MR) systems has revolutionized human–computer interactions by seamlessly integrating virtual elements with the real world. Devices like the HoloLens 2 (HL2) enable intuitive, hands-free interactions through advanced...

  • Review
  • Open Access
17 Citations
5,158 Views
22 Pages

15 November 2023

This study aims to identify and analyze existing gaps in the integration of immersive approaches for collaborative processes with Building Information Modeling (BIM) in the Architecture, Engineering, and Construction (AEC) sector. Using a systematic...

(This article belongs to the Special Issue Networked Virtual Reality, Mixed Reality and Augmented Reality Systems)
  • Article
  • Open Access
13 Citations
4,994 Views
22 Pages

Online classes are typically conducted by using video conferencing software such as Zoom, Microsoft Teams, and Google Meet. Research has identified drawbacks of online learning, such as “Zoom fatigue”, characterized by distractions and la...

  • Systematic Review
  • Open Access
10 Citations
4,961 Views
19 Pages

Extending Peri-Personal Space in Immersive Virtual Reality: A Systematic Review

  • Cagatay Karakoc,
  • Chiara Lucifora,
  • Simona Massimino,
  • Sebastiano Nucera and
  • Carmelo Mario Vicario

Peri-personal space (PPS) refers to the area immediately surrounding our body where interactions with objects and others occur. Immersive virtual reality (IVR) offers a controlled and adaptable environment, enabling the precise modulation of PPS boun...

  • Systematic Review
  • Open Access
13 Citations
4,958 Views
15 Pages

The Integration and Application of Extended Reality (XR) Technologies within the General Practice Primary Medical Care Setting: A Systematic Review

  • Donovan Jones,
  • Roberto Galvez,
  • Darrell Evans,
  • Michael Hazelton and ,
  • Rachel Rossiter,
  • Pauletta Irwin,
  • Peter S. Micalos,
  • Patricia Logan,
  • Lorraine Rose and
  • Shanna Fealy
  • + 5 authors+ 0 author

The COVID-19 pandemic instigated a paradigm shift in healthcare delivery with a rapid adoption of technology-enabled models of care, particularly within the general practice primary care setting. The emergence of the Metaverse and its associated tech...

  • Article
  • Open Access
4 Citations
4,847 Views
20 Pages

Evaluating the Effect of Multi-Sensory Stimulation on Startle Response Using the Virtual Reality Locomotion Interface MS.TPAWT

  • Takara E. Truong,
  • Nathaniel G. Luttmer,
  • Ebsa R. Eshete,
  • Alia B. M. Zaki and ,
  • Derek D. Greer,
  • Tren J. Hirschi,
  • Benjamin R. Stewart,
  • Cherry A. Gregory and
  • Mark A. Minor
  • + 4 authors+ 0 author

The purpose of the study was to understand how various aspects of virtual reality and extended reality, specifically, environmental displays (e.g., wind, heat, smell, and moisture), audio, and graphics, can be exploited to cause a good startle, or to...

  • Essay
  • Open Access
9 Citations
4,847 Views
24 Pages

The Impacts of Online Experience on Health and Well-Being: The Overlooked Aesthetic Dimension

  • Tim Gorichanaz,
  • Alexandros A. Lavdas,
  • Michael W. Mehaffy and
  • Nikos A. Salingaros

It is well-recognized that online experience can carry profound impacts on health and well-being, particularly for young people. Research has already documented influences from cyberbullying, heightened feelings of inadequacy, and the relative declin...

  • Article
  • Open Access
9 Citations
4,715 Views
20 Pages

Challenges and Opportunities of Using Metaverse Tools for Participatory Architectural Design Processes

  • Provides Ng,
  • Sara Eloy,
  • Micaela Raposo,
  • Alberto Fernández González and ,
  • Nuno Pereira da Silva,
  • Marcos Figueiredo and
  • Hira Zuberi
  • + 2 authors+ 0 author

Participatory design emerges as a proactive approach involving different stakeholders in design and decision-making processes, addressing diverse values and ensuring outcomes align with users’ needs. However, the inadequacy of engaging stakehol...

(This article belongs to the Special Issue Networked Virtual Reality, Mixed Reality and Augmented Reality Systems)
  • Feature Paper
  • Article
  • Open Access
10 Citations
4,701 Views
17 Pages

Exploring the Perception of Additional Information Content in 360° 3D VR Video for Teaching and Learning

  • Sarah A. Allman,
  • Joanna Cordy,
  • James P. Hall,
  • Victoria Kleanthous and
  • Elizabeth R. Lander

360° 3D virtual reality (VR) video is used in education to bring immersive environments into a teaching space for learners to experience in a safe and controlled way. Within 360° 3D VR video, informational elements such as additional text, la...

  • Article
  • Open Access
18 Citations
4,681 Views
21 Pages

In an increasingly globalized world, the development of language skills and intercultural empathy has become crucial for effective communication and collaboration across diverse societies. Virtual worlds offer a unique and immersive environment to ad...

(This article belongs to the Special Issue Networked Virtual Reality, Mixed Reality and Augmented Reality Systems)
  • Article
  • Open Access
3 Citations
4,660 Views
16 Pages

As technology advances, the field of electrical and computer engineering continuously demands the introduction of innovative new tools and methodologies to facilitate the effective learning and comprehension of fundamental concepts. This research add...

(This article belongs to the Topic Simulations and Applications of Augmented and Virtual Reality, 2nd Edition)
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Virtual Worlds - ISSN 2813-2084