Multimodal Assistance in Rehabilitation: User Experience of Embodied and Non-Embodied Agents for Collecting Patient-Reported Outcome Measures
Abstract
1. Introduction
2. Literature Review
3. Materials and Methods
3.1. Participatory Design Process
3.2. System Design
3.2.1. Technical Components
Questionnaire Tablet
Virtual Avatar
Furhat
3.2.2. Component Integration
3.3. Experimental Design
3.3.1. Study Site I: Outpatient Clinic
3.3.2. Study Site II: Inpatient Clinic
3.4. Data Analysis
3.4.1. Questionnaires
3.4.2. Independent Variables
- Demographics
- –
- Diagnosis: Neurological disorder (only clinic A) vs. psychosomatic disorder (neuropsych).
- –
- Gender: Male vs. female (sex).
- –
- Age: Analyzed both as a continuous variable and as a categorical grouping (younger <45 years vs. older ≥45 years).
- Affinity for Technology
- –
- ATI: Mean score on the ATI scale (ati_mean), analyzed both continuously and categorically (low, medium, high tertiles).
3.4.3. Statistical Procedures
4. Results
4.1. User Experience Results
4.2. Trust and Data Disclosure
4.3. Social Presence Results
4.4. Overall Preference Ratings
4.5. Impacts of Demographic Factors and Affinity for Technology
4.6. Qualitative Data
5. Discussion
5.1. Context-Dependent Effects of Agent Embodiment
5.2. Trust and Embodiment in Healthcare Contexts
5.3. Social Presence and User Engagement
5.4. Demographic and Individual Differences
5.5. Qualitative Feedback
5.6. Implications for Design and Deployment
5.7. Limitations and Future Directions
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| AI | Artificial Intelligence |
| API | Application Programming Interface |
| AR | Augmented Reality |
| ASR | Automatic Speech Recognition |
| ATI | Affinity for Technology Interaction |
| ECA | Embodied Conversational Agent |
| EHR | Electronic Health Record |
| ePROM | Electronic Patient-Reported Outcome Measure |
| FHIR | Fast Healthcare Interoperability Resources |
| HCI | Human–Computer Interaction |
| IoT | Internet of Things |
| IVA | Intelligent Virtual Agent |
| LLM | Large Language Model |
| MQTT | Message Queuing Telemetry Transport |
| NLU | Natural Language Understanding |
| PROM | Patient-Reported Outcome Measure |
| PROMIS | Patient-Reported Outcomes Measurement Information System |
| PRO | Patient-Reported Outcome |
| TTS | Text-to-Speech |
| UI | User Interface |
| UX | User Experience |
| VR | Virtual Reality |
Appendix A. Supplementary Tables
| Clinic | Outcome | Condition | n | M | SD |
|---|---|---|---|---|---|
| Clinic A | Overall UEQ | Tablet-only | 102 | 5.22 | 1.06 |
| Clinic A | Overall UEQ | Virtual Avatar | 102 | 4.94 | 1.52 |
| Clinic A | Overall UEQ | VoiceOnly | 102 | 4.83 | 1.45 |
| Clinic A | Overall UEQ | Furhat Robot | 102 | 4.63 | 1.28 |
| Clinic A | Hedonic UEQ | Tablet-only | 93 | 4.53 | 1.37 |
| Clinic A | Hedonic UEQ | Virtual Avatar | 31 | 5.36 | 1.31 |
| Clinic A | Hedonic UEQ | VoiceOnly | 32 | 4.98 | 1.15 |
| Clinic A | Hedonic UEQ | Furhat Robot | 29 | 4.91 | 1.24 |
| Clinic A | Pragmatic UEQ | Tablet-only | 91 | 5.98 | 0.94 |
| Clinic A | Pragmatic UEQ | Virtual Avatar | 32 | 4.90 | 1.65 |
| Clinic A | Pragmatic UEQ | VoiceOnly | 32 | 5.03 | 1.76 |
| Clinic A | Pragmatic UEQ | Furhat Robot | 29 | 4.39 | 1.60 |
| Clinic A | Trust | Tablet-only | 92 | 5.62 | 1.35 |
| Clinic A | Trust | Virtual Avatar | 31 | 5.14 | 1.57 |
| Clinic A | Trust | VoiceOnly | 32 | 5.67 | 1.19 |
| Clinic A | Trust | Furhat Robot | 29 | 4.67 | 1.65 |
| Clinic A | Social Presence | Virtual Avatar | 32 | 4.67 | 2.38 |
| Clinic A | Social Presence | VoiceOnly | 32 | 5.32 | 2.04 |
| Clinic A | Social Presence | Furhat Robot | 29 | 4.39 | 2.17 |
| Clinic B | Pragmatic UEQ | CG | 42 | 5.26 | 1.25 |
| Clinic B | Pragmatic UEQ | Virtual Avatar | 19 | 5.98 | 1.17 |
| Clinic B | Pragmatic UEQ | Furhat Robot | 14 | 6.17 | 0.79 |
| Clinic B | Hedonic UEQ | CG | 46 | 4.68 | 1.38 |
| Clinic B | Hedonic UEQ | Virtual Avatar | 21 | 5.73 | 1.13 |
| Clinic B | Hedonic UEQ | Furhat Robot | 18 | 5.65 | 1.11 |
| Clinic B | Trust | CG | 46 | 5.35 | 1.52 |
| Clinic B | Trust | Virtual Avatar | 21 | 5.54 | 1.20 |
| Clinic B | Trust | Furhat Robot | 19 | 5.61 | 1.63 |
| Clinic B | Social Presence | Virtual Avatar | 18 | 4.91 | 1.73 |
| Clinic B | Social Presence | Furhat Robot | 17 | 5.16 | 1.63 |
| Outcome | Contrast | 95% CI | ||
|---|---|---|---|---|
| Overall UEQ | CG vs. Virtual Avatar | 0.93 | [0.24, 1.62] | 0.005 ∗∗ |
| CG vs. Furhat Robot | 1.10 | [0.32, 1.87] | 0.003 ∗∗ | |
| Virtual Avatar vs. Furhat Robot | −0.17 | [−1.05, 0.71] | 0.89 | |
| Pragmatic UEQ | CG vs. Virtual Avatar | 0.72 | [−0.05, 1.49] | 0.071 |
| CG vs. Furhat Robot | 0.90 | [0.05, 1.76] | 0.037 ∗ | |
| Virtual Avatar vs. Furhat Robot | −0.18 | [−1.16, 0.80] | 0.89 | |
| Hedonic UEQ | CG vs. Virtual Avatar | 1.05 | [0.25, 1.85] | 0.007 ∗∗ |
| CG vs. Furhat Robot | 0.97 | [0.13, 1.82] | 0.020 ∗ | |
| Virtual Avatar vs. Furhat Robot | 0.07 | [−0.90, 1.05] | 0.98 | |
| Trust | CG vs. Virtual Avatar | 0.19 | [−0.74, 1.12] | 0.88 |
| CG vs. Furhat Robot | 0.26 | [−0.70, 1.22] | 0.80 | |
| Virtual Avatar vs. Furhat Robot | −0.07 | [−1.18, 1.05] | 0.99 | |
| Social Presence | CG vs. Virtual Avatar | 0.66 | [−1.47, 2.78] | 0.73 |
| CG vs. Furhat Robot | 0.90 | [−1.24, 3.04] | 0.57 | |
| Virtual Avatar vs. Furhat Robot | −0.24 | [−1.66, 1.18] | 0.91 |
| Contrast | Measure | (95% CI) | |
|---|---|---|---|
| Virtual Avatar vs. VoiceOnly | Overall UEQ | 0.11 (, 0.74) | 0.90 |
| Virtual Avatar vs. Furhat | Overall UEQ | 0.31 (, 0.94) | 0.51 |
| VoiceOnly vs. Furhat | Overall UEQ | 0.20 (, 0.84) | 0.78 |
| Virtual Avatar vs. VoiceOnly | Pragmatic UEQ | (, 0.61) | 0.92 |
| Virtual Avatar vs. Furhat | Pragmatic UEQ | 0.51 (, 1.25) | 0.24 |
| VoiceOnly vs. Furhat | Pragmatic UEQ | 0.64 (, 1.38) | 0.11 |
| Virtual Avatar vs. VoiceOnly | Hedonic UEQ | 0.38 (, 1.11) | 0.47 |
| Virtual Avatar vs. Furhat | Hedonic UEQ | 0.45 (, 1.18) | 0.35 |
| VoiceOnly vs. Furhat | Hedonic UEQ | 0.07 (, 0.80) | 0.99 |
| Virtual Avatar vs. VoiceOnly | Trust | (, 0.31) | 0.29 |
| Virtual Avatar vs. Furhat | Trust | 0.38 (, 1.22) | 0.54 |
| VoiceOnly vs. Furhat | Trust | 0.91 (0.07, 1.75) | 0.046 ∗ |
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| Measure | Tablet-Only/CG | Virtual Avatar | VoiceOnly | Furhat Robot |
|---|---|---|---|---|
| Clinic A () | ||||
| Overall UEQ | 5.22 (1.06) ∗∗ | 4.94 (1.52) | 4.83 (1.45) | 4.63 (1.28) |
| Hedonic UEQ | 4.53 (1.37) | 5.36 (1.31) | 4.98 (1.15) | 4.91 (1.24) |
| Pragmatic UEQ | 5.98 (0.94) | 4.90 (1.65) | 5.03 (1.76) | 4.39 (1.60) |
| Trust | 5.62 (1.35) ∗∗∗ | 5.14 (1.57) | 5.67 (1.19) ∗ | 4.67 (1.65) |
| Social Presence | – | 4.67 (2.38) | 5.32 (2.04) | 4.39 (2.17) |
| Clinic B (, descriptives per outcome vary) | ||||
| Overall UEQ | 4.97 (1.13) | 5.85 (1.02) ∗ | – | 5.91 (0.93) ∗∗ |
| Hedonic UEQ | 4.68 (1.38) | 5.73 (1.13) ∗ | – | 5.65 (1.11) ∗ |
| Pragmatic UEQ | 5.26 (1.25) | 5.98 (1.17) | – | 6.17 (0.79) ∗ |
| Trust | 5.35 (1.52) | 5.54 (1.20) | – | 5.61 (1.63) |
| Social Presence | – | 4.91 (1.73) | – | 5.16 (1.63) |
| Measure | Source | SS | df1 | df2 | MS | F | p | |
|---|---|---|---|---|---|---|---|---|
| Overall UEQ | ||||||||
| Overall UEQ | E | 1.36 | 2 | 100 | 0.68 | 0.34 | 0.714 | 0.007 |
| Overall UEQ | A | 8.82 | 1 | 100 | 8.82 | 7.38 | 0.008 | 0.069 |
| Overall UEQ | A × E | 0.66 | 2 | 100 | 0.33 | 0.28 | 0.759 | 0.006 |
| Pragmatic UEQ | ||||||||
| Pragmatic UEQ | E | 4.91 | 2 | 96 | 2.45 | 1.01 | 0.367 | 0.021 |
| Pragmatic UEQ | A | 82.32 | 1 | 96 | 82.32 | 46.90 | <0.001 | 0.328 |
| Pragmatic UEQ | A × E | 1.32 | 2 | 96 | 0.66 | 0.37 | 0.689 | 0.008 |
| Hedonic UEQ | ||||||||
| Hedonic UEQ | E | 2.28 | 2 | 98 | 1.14 | 0.49 | 0.616 | 0.010 |
| Hedonic UEQ | A | 10.10 | 1 | 98 | 10.10 | 7.72 | 0.007 | 0.073 |
| Hedonic UEQ | A × E | 0.88 | 2 | 98 | 0.44 | 0.34 | 0.714 | 0.007 |
| Trust | ||||||||
| Trust | E | 12.19 | 2 | 99 | 6.09 | 1.92 | 0.152 | 0.037 |
| Trust | A | 11.65 | 1 | 99 | 11.65 | 13.76 | <0.001 | 0.122 |
| Trust | A × E | 4.37 | 2 | 99 | 2.19 | 2.58 | 0.081 | 0.050 |
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Share and Cite
Ashrafi, N.; Graf, P.; Marquardt, M.; Harnisch, P.; Hillmann, S.; Ploner, N.; Compagna, D.; Cirit, E.; Papst, L.; Voigt-Antons, J.-N. Multimodal Assistance in Rehabilitation: User Experience of Embodied and Non-Embodied Agents for Collecting Patient-Reported Outcome Measures. Virtual Worlds 2026, 5, 15. https://doi.org/10.3390/virtualworlds5010015
Ashrafi N, Graf P, Marquardt M, Harnisch P, Hillmann S, Ploner N, Compagna D, Cirit E, Papst L, Voigt-Antons J-N. Multimodal Assistance in Rehabilitation: User Experience of Embodied and Non-Embodied Agents for Collecting Patient-Reported Outcome Measures. Virtual Worlds. 2026; 5(1):15. https://doi.org/10.3390/virtualworlds5010015
Chicago/Turabian StyleAshrafi, Navid, Philipp Graf, Manuela Marquardt, Philipp Harnisch, Stefan Hillmann, Nico Ploner, Diego Compagna, Eren Cirit, Lilia Papst, and Jan-Niklas Voigt-Antons. 2026. "Multimodal Assistance in Rehabilitation: User Experience of Embodied and Non-Embodied Agents for Collecting Patient-Reported Outcome Measures" Virtual Worlds 5, no. 1: 15. https://doi.org/10.3390/virtualworlds5010015
APA StyleAshrafi, N., Graf, P., Marquardt, M., Harnisch, P., Hillmann, S., Ploner, N., Compagna, D., Cirit, E., Papst, L., & Voigt-Antons, J.-N. (2026). Multimodal Assistance in Rehabilitation: User Experience of Embodied and Non-Embodied Agents for Collecting Patient-Reported Outcome Measures. Virtual Worlds, 5(1), 15. https://doi.org/10.3390/virtualworlds5010015

