A Gamified Virtual Reality Escape Room as a Tool for Teaching Cardiac Anatomy: A Feasibility Study
Abstract
1. Introduction
Gamification in Education
2. Materials and Methods
2.1. Development
2.2. VR Environment
2.3. Recruitment
2.4. Procedure
3. Results
“I feel that the normal VR experience helps me to visualize structures. The escape room was a fun way to test that knowledge.”
“I was thrilled when I actually solved the puzzles”
“Getting the puzzles right on the first try because of my anatomy knowledge.”
4. Discussion
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| AI | Artificial Intelligence |
| UI | User Interface |
| VR | Virtual Reality |
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Morgan, H.; Meyer, C.A.; Eitel, C.M.; Ivie, K.R.; Hall, H.; Clapp, T.R. A Gamified Virtual Reality Escape Room as a Tool for Teaching Cardiac Anatomy: A Feasibility Study. Virtual Worlds 2026, 5, 21. https://doi.org/10.3390/virtualworlds5020021
Morgan H, Meyer CA, Eitel CM, Ivie KR, Hall H, Clapp TR. A Gamified Virtual Reality Escape Room as a Tool for Teaching Cardiac Anatomy: A Feasibility Study. Virtual Worlds. 2026; 5(2):21. https://doi.org/10.3390/virtualworlds5020021
Chicago/Turabian StyleMorgan, Haley, Carolyn A. Meyer, Chad M. Eitel, Kenneth R. Ivie, Heather Hall, and Tod R. Clapp. 2026. "A Gamified Virtual Reality Escape Room as a Tool for Teaching Cardiac Anatomy: A Feasibility Study" Virtual Worlds 5, no. 2: 21. https://doi.org/10.3390/virtualworlds5020021
APA StyleMorgan, H., Meyer, C. A., Eitel, C. M., Ivie, K. R., Hall, H., & Clapp, T. R. (2026). A Gamified Virtual Reality Escape Room as a Tool for Teaching Cardiac Anatomy: A Feasibility Study. Virtual Worlds, 5(2), 21. https://doi.org/10.3390/virtualworlds5020021

