Perception and Embodiment for Motion-Scaled Virtual Hands
Abstract
1. Introduction
2. Materials and Methods
2.1. Apparatus and VR Environment
2.2. Motion Scaling of Virtual Hand
2.3. Experimental Participants
2.4. Experimental Procedure
2.4.1. Procedures of Gain Detection Task
2.4.2. Procedures of Embodiment Rating Task
- Ownership: I felt as if the virtual hand was my own hand.
- Agency: I felt as if the movements of the virtual hand were caused by my own movements.
2.5. Data Analysis
2.5.1. Psychometric Curve for Method of Constant Stimuli
2.5.2. Analysis of Embodiment Scores
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Motion Enlargement () | Motion Shrinkage () | |||||
|---|---|---|---|---|---|---|
| Parameters | 50%-DT () | 84%-DT () | 50% () | 84%-DT () | ||
| Mean ± 95% CI | ||||||
| Difference from 1.0 | - | - | - | - | ||
| (a) Ownership | ||||
| Effects | Coefficient | 95% CI | -value | -value |
| Intercept | 7.17 | 26.96 | <0.001 | |
| Gain deviation () | <0.001 | |||
| Direction (expansion/shrinkage) | 0.32 | 0.96 | ||
| Gain deviation × Direction | <0.001 | |||
| (b) Agency | ||||
| Effects | Coefficient | 95% CI | -value | -value |
| Intercept | 7.45 | 27.83 | <0.001 | |
| Gain deviation () | <0.001 | |||
| Direction (expansion/shrinkage) | 0.39 | 1.20 | ||
| Gain deviation × Direction | <0.001 | |||
| Ownership | Agency | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Gain () | Mean | Diff. | 95% CI | -Value | Adjusted | Mean | Diff. | 95% CI | -Value | Adjusted |
| -Value | -Value | |||||||||
| 0.4 | 2.63 | [, ] | <0.001 | 2.53 | [, ] | <0.001 | ||||
| 0.6 | 3.77 | [, ] | <0.001 | 4.13 | [, ] | <0.001 | ||||
| 0.8 | 5.63 | [, ] | 0.003 | 6.00 | [, ] | 0.004 | ||||
| 0.9 | 6.95 | [, ] | 0.56 | 7.00 | [, ] | 0.87 | ||||
| 1.0 | 7.20 | – | – | – | – | 7.27 | – | – | – | – |
| 1.2 | 7.13 | [, ] | 0.79 | 7.20 | [, ] | 0.80 | ||||
| 1.4 | 6.03 | [, ] | 0.009 | 6.53 | [, ] | 0.037 | ||||
| 1.6 | 5.43 | [, ] | <0.001 | 5.73 | [, ] | <0.001 | ||||
| 1.8 | 4.73 | [, ] | <0.001 | 5.10 | [, ] | <0.001 | ||||
| 2.2 | 3.20 | [, ] | <0.001 | 3.53 | [, ] | <0.001 | ||||
| 2.6 | 2.73 | [, ] | <0.001 | 3.07 | [, ] | <0.001 | ||||
| 3.0 | 2.07 | [, ] | <0.001 | 2.40 | [, ] | <0.001 | ||||
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Feng, X.; Okamoto, S.; Hara, M. Perception and Embodiment for Motion-Scaled Virtual Hands. Virtual Worlds 2026, 5, 29. https://doi.org/10.3390/virtualworlds5030029
Feng X, Okamoto S, Hara M. Perception and Embodiment for Motion-Scaled Virtual Hands. Virtual Worlds. 2026; 5(3):29. https://doi.org/10.3390/virtualworlds5030029
Chicago/Turabian StyleFeng, Xiaoyang, Shogo Okamoto, and Masayuki Hara. 2026. "Perception and Embodiment for Motion-Scaled Virtual Hands" Virtual Worlds 5, no. 3: 29. https://doi.org/10.3390/virtualworlds5030029
APA StyleFeng, X., Okamoto, S., & Hara, M. (2026). Perception and Embodiment for Motion-Scaled Virtual Hands. Virtual Worlds, 5(3), 29. https://doi.org/10.3390/virtualworlds5030029

