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Virtual Worlds, Volume 5, Issue 4

2026 December - 16 articles

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Articles (16)

  • Article
  • Open Access

Three-Month Effects of Structured Beat Saber Exergaming Versus Self-Selected Virtual Reality Gaming on Peak Isometric Deadlift and Shoulder Force in Male Youth Basketball Players Aged 10–12 Years: An Exploratory Randomized Controlled Trial

  • Horatiu Dacian Ghejan,
  • Petronela Lăcrămioara Hăisan,
  • Mircea Nicolae Ordean,
  • Nicola Mancini and ,
  • Carlos Hervás-Gómez,
  • Emilia Florina Grosu,
  • Sergiu Daniel Macavei and
  • Vlad Teodor Grosu
  • + 3 authors+ 0 author
Virtual Worlds2026, 5(4), 62;https://doi.org/10.3390/virtualworlds5040062 
(registering DOI)

14 November 2026

The effects of virtual reality (VR) exergaming on muscular force in children remain unclear. This exploratory randomized controlled trial compared a structured Beat Saber exergaming programme with self-selected recreational VR gaming in male youth ba...

(This article belongs to the Special Issue Applying Virtual Worlds Knowledge: Methods, Evaluation, and Effective Transfer of Knowledge into Practice)
  • Article
  • Open Access
97 Views
21 Pages

How Much Redirection Is Too Much? The Emergence of a Preliminary Tolerability Boundary as a Key Protocol Criterion

  • Hosein Neeli,
  • Khang Quang Tran,
  • Sammy Tawakkol,
  • Nikolaos V. Tsekos and
  • Jose Daniel Velazco-Garcia

Redirected walking (RDW) enables users to explore virtual environments larger than the physical tracking space by subtly altering the mapping between virtual and physical trajectories. While RDW is widely recognized for physical training, rehabilitat...

(This article belongs to the Special Issue Extended Reality (XR) in Cognitive and Affective Sciences)
  • Review
  • Open Access
55 Views
47 Pages

Neurofeedback Beyond the Clinic: A Scoping Review of EEG-Driven VR and MR Systems in Sport, Education, Professional Training, and Consumer Wellness

  • Jesus GomezRomero-Borquez,
  • Carolina Del-Valle-Soto,
  • José A. Del-Puerto-Flores and
  • Juan Sebastián Botero-Valencia

Neurofeedback delivered through virtual and mixed reality has moved out of the clinic into sport, classroom, workplace-training, and consumer-wellness settings, but these four streams of literatures grow in near-isolation and cite one another rarely....

  • Article
  • Open Access
75 Views
26 Pages

As virtual reality (VR) becomes increasingly common in education, a significant share of students experience cybersickness during immersive sessions. This paper presents a framework for assessing cybersickness and pre-configuring VR applications for...

  • Article
  • Open Access
118 Views
27 Pages

Extended reality (XR) increasingly supports training and cognitive assessment, yet the age sensitivity of its interaction techniques is unclear. This study examined age, digital literacy, and interaction modality as correlates of psychomotor and cogn...

(This article belongs to the Special Issue Extended Reality (XR) in Cognitive and Affective Sciences)
  • Article
  • Open Access
147 Views
31 Pages

Future Museums and Interconnected Virtual Heritage Experiences: Eliciting Requirements

  • Richard Rhodes,
  • Sandra Woolley,
  • Tim Collins and
  • David White

This paper presents findings from a mixed-methods study whose aim was to elicit requirements for a Future Museum ecosystem designed to connect citizen-curated museums, collections, assets, and artefacts with connected heritage experiences, including...

  • Article
  • Open Access
517 Views
36 Pages

Educational virtual worlds and metaverse environments are increasingly utilized to foster immersive and experiential learning in higher education. However, their instructional efficacy depends not only on visual fidelity and presence, but fundamental...

(This article belongs to the Special Issue Extended Reality (XR) in Cognitive and Affective Sciences)
  • Article
  • Open Access
245 Views
14 Pages

Parents and primary carers often shape whether Autistic people access, trial, continue, or avoid virtual reality (VR), yet parent-focused evidence on family-level VR adoption remains limited. This exploratory, cross-sectional survey examined parent a...

  • Perspective
  • Open Access
234 Views
29 Pages

Smart-city infrastructure is increasingly operated through cyber–physical systems that combine embedded sensing, edge computing, communication networks, automation platforms, and digital-twin environments. The emerging industrial metaverse exte...

(This article belongs to the Special Issue Applying Virtual Worlds Knowledge: Methods, Evaluation, and Effective Transfer of Knowledge into Practice)
  • Article
  • Open Access
213 Views
28 Pages

An Augmented Reality and Interactive 3D Mobile Visualization of Multifunctional Hybrid Materials: A Prototype and a Preliminary User Experience Evaluation

  • Rubí María Cobos-Ramos,
  • Marco Aurelio Nuño-Maganda,
  • Enrique Rocha-Rangel,
  • Yahir Hernández-Mier and
  • José Adalberto Castillo-Robles

Multifunctional material systems increasingly combine several active phases, including photocatalysts, magnetic phases, adsorbents, controlled-release agents, and antimicrobial oxides, within a single encapsulating matrix. This paper presents an augm...

  • Article
  • Open Access
213 Views
16 Pages

Virtual Reality and English Language Education: Instructional Design Study

  • Alžběta Šašinková,
  • Natálie Káčová,
  • Nicola Catherine Fořtová,
  • Zuzana Juříková and ,
  • Ladislava Zbiejczuk Suchá,
  • Jiří Rambousek,
  • Lucie Pelčáková and
  • Čeněk Šašinka
  • + 3 authors+ 0 author

This paper presents the design and formative evaluation of English-as-a-foreign-language (EFL) lesson prototypes conducted within immersive virtual environments (IVEs) and reports qualitative insights derived from this Research through Design (RtD) p...

(This article belongs to the Special Issue Contemporary Developments in Mixed, Augmented, and Virtual Reality: Implications for Teaching and Learning—2nd Edition)
  • Article
  • Open Access
231 Views
13 Pages

Examining Dual-Task Interactions Using a Novel Virtual Reality-Based Simon Task

  • Madelyn Guidash,
  • Gregory Teodoro,
  • Meir Plotnik and
  • W. Geoffrey Wright

Maintaining balance while performing secondary tasks is essential for daily life. The interplay between motor control and cognitive processes during dual tasks remains equivocal, characterized by mixed findings across studies. This pilot study implem...

(This article belongs to the Special Issue Extended Reality (XR) in Cognitive and Affective Sciences)
  • Project Report
  • Open Access
310 Views
17 Pages

Conventional fire-safety awareness campaigns built on brochures, leaflets, and instructional videos have shown limited success in developing transferable hazard-recognition skills, and simply moving this content into a virtual reality (VR) headset do...

(This article belongs to the Special Issue Applying Virtual Worlds Knowledge: Methods, Evaluation, and Effective Transfer of Knowledge into Practice)
  • Article
  • Open Access
312 Views
21 Pages

Immersive Virtual Reality-Based Therapeutic Exercise in Women with Fibromyalgia: A Randomized Controlled Trial

  • Gonzalo Arias-Álvarez,
  • José Manuel Gómez-Pulido,
  • Francisco Guede-Rojas,
  • Daniel Pecos-Martín and ,
  • Waldo Osorio-Torres and
  • Claudio Carvajal-Parodi
  • + 1 author+ 0 author

Fibromyalgia is a chronic disorder characterized by widespread pain, fatigue, sleep disturbances, cognitive dysfunction, and psychological symptoms. This randomized controlled trial evaluated whether exercise delivered through immersive virtual reali...

  • Article
  • Open Access
418 Views
27 Pages

Digital twin technologies provide new opportunities for visualizing, analyzing, and managing complex physical systems; however, effective methods are needed to transform digital twin data into immersive environments that support human interaction and...

  • Article
  • Open Access
240 Views
18 Pages

Immersive Learning in Industrial Robotics: User Evaluation and Workload Assessment of the X-MAIN Platform

  • David Mulero-Pérez,
  • Beatriz Zambrano-Serrano,
  • Enrique Ruiz Zúñiga,
  • Jose Garcia Cordoba and ,
  • Jose Garcia-Rodriguez,
  • David Alarcon-Garrido,
  • Laura Saval-Cillero and
  • Michael Fernández-Vega
  • + 3 authors+ 0 author

This work details the design, technical deployment, and empirical validation of X-MAIN (eXtended Reality for Maintenance and Inspection Training), an Extended Reality (XR) environment designed for preventive maintenance and safety protocols in indust...

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Virtual Worlds - ISSN 2813-2084