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3,115 Results Found

  • Review
  • Open Access
35 Citations
14,248 Views
14 Pages

An Overview of Wearable Haptic Technologies and Their Performance in Virtual Object Exploration

  • Myla van Wegen,
  • Just L. Herder,
  • Rolf Adelsberger,
  • Manuela Pastore-Wapp,
  • Erwin E. H. van Wegen,
  • Stephan Bohlhalter,
  • Tobias Nef,
  • Paul Krack and
  • Tim Vanbellingen

1 February 2023

We often interact with our environment through manual handling of objects and exploration of their properties. Object properties (OP), such as texture, stiffness, size, shape, temperature, weight, and orientation provide necessary information to succ...

  • Article
  • Open Access
24 Citations
10,976 Views
18 Pages

22 March 2022

The complexity of object tracking models among hardware applications has become a more in-demand task to accomplish with multifunctional algorithm skills in various indeterminable environment tracking conditions. Experimenting with the virtual realis...

  • Review
  • Open Access
1,135 Views
23 Pages

Grasping in Shared Virtual Environments: Toward Realistic Human–Object Interaction Through Review-Based Modeling

  • Nicole Christoff,
  • Nikolay N. Neshov,
  • Radostina Petkova,
  • Krasimir Tonchev and
  • Agata Manolova

26 September 2025

Virtual communication, involving the transmission of all human senses, is the next step in the development of telecommunications. Achieving this vision requires real-time data exchange with low latency, which in turn necessitates the implementation o...

  • Article
  • Open Access
712 Views
12 Pages

Background: Humans interacting with virtual objects is becoming common due to the popularity of the devices adopting the mixed reality (MR) techniques. Assessing hand functions using these devices for medical purposes provides alternatives in additio...

  • Article
  • Open Access
35 Citations
6,244 Views
15 Pages

Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality

  • Jari Kangas,
  • Sriram Kishore Kumar,
  • Helena Mehtonen,
  • Jorma Järnstedt and
  • Roope Raisamo

Virtual reality devices are used for several application domains, such as medicine, entertainment, marketing and training. A handheld controller is the common interaction method for direct object manipulation in virtual reality environments. Using ha...

  • Article
  • Open Access
1 Citations
3,093 Views
16 Pages

This article examines the ontological status of virtual objects in light of contemporary philosophical debates on virtual reality (VR). The main point of departure is an analysis of David Chalmers’ concept of “virtual realism”, whic...

  • Article
  • Open Access
2,183 Views
28 Pages

Research on Virtual Reality (VR) interfaces for distant object interaction has been carried out to improve user experience. Since hand-only interfaces and gaze-only interfaces have limitations such as physical fatigue or restricted usage, VR interact...

  • Article
  • Open Access
19 Citations
6,366 Views
31 Pages

The internet of things (IoT) has been growing towards the conception of a cyber-physical space in which physical things could be discovered, examined, activated, interlinked, and updated, for the realization of possible interactions in both virtual a...

  • Article
  • Open Access
3 Citations
2,444 Views
14 Pages

Within the scope of this article, the problem of the formalization of physical processes in adaptive training complexes is considered on the example of virtual objects burning. Despite a fairly complete study of this process, the existing mathematica...

  • Article
  • Open Access
1 Citations
1,899 Views
15 Pages

25 October 2024

The current study aims to investigate the effects of 3D virtual object complexity on visual working memory capacity in mobile augmented reality (MAR) interfaces. With the popularity of augmented reality technology in mobile applications, 3D virtual e...

  • Article
  • Open Access
5 Citations
3,698 Views
19 Pages

Transforming Interactive Educational Content into Immersive Virtual Reality Learning Objects

  • Pranas Jaruševičius,
  • Lukas Paulauskas,
  • Vaidotas Drungilas,
  • Mantas Jurgelaitis and
  • Tomas Blažauskas

22 July 2024

Currently, the integration of immersive virtual reality applications into learning management systems is limited, which disadvantages kinesthetic learners, as the majority of learning material is mostly written or visual in nature. This research pres...

  • Article
  • Open Access
9 Citations
3,497 Views
11 Pages

A Multi-Object Grasp Technique for Placement of Objects in Virtual Reality

  • Unai J. Fernández,
  • Sonia Elizondo,
  • Naroa Iriarte,
  • Rafael Morales,
  • Amalia Ortiz,
  • Sebastian Marichal,
  • Oscar Ardaiz and
  • Asier Marzo

21 April 2022

Some daily tasks involve grasping multiple objects in one hand and releasing them in a determined order, for example laying out a surgical table or distributing items on shelves. For training these tasks in Virtual Reality (VR), there is no technique...

  • Article
  • Open Access
9 Citations
2,623 Views
23 Pages

24 February 2023

The Internet of Things (IoT) encompasses a wide range of applications and service domains, from smart cities, autonomous vehicles, surveillance, medical devices, to crop control. Virtualization in wireless sensor networks (WSNs) is widely regarded as...

  • Article
  • Open Access
8 Citations
3,203 Views
18 Pages

22 October 2019

The information and communication technology (ICT) is witnessing a revolutionary era with the advancements in the Internet of Things (IoT). An IoT network is a combination of sensor and actuator networks, connected and communicating in certain ways t...

  • Article
  • Open Access
5 Citations
2,278 Views
25 Pages

24 July 2024

This study explored the incidence of metaphorical virtual classrooms and interactive learning objects in the interaction of students in online mode. The main objective was to analyze how these digital tools, driven by a set of strategies to promote t...

  • Article
  • Open Access
13 Citations
3,014 Views
20 Pages

17 June 2021

In the case of a high penetration rate of wind energy conversion systems, the conventional virtual inertia control of permanent magnet synchronous generators (PMSG) has an insufficient support capability for system frequency, leading to an unstable s...

  • Article
  • Open Access
16 Citations
7,842 Views
21 Pages

Cesium Markup Language (CZML) is an emerging specification for the representation and exchange of time-dynamic geospatial objects on virtual globes. The principal focus of CZML is on the definition of time-varying characteristics that are important f...

  • Article
  • Open Access
13 Citations
3,949 Views
20 Pages

A New Immersive Virtual Reality Station for Cardiopulmonary Resuscitation Objective Structured Clinical Exam Evaluation

  • Manuel Rodríguez-Matesanz,
  • Carmen Guzmán-García,
  • Ignacio Oropesa,
  • Javier Rubio-Bolivar,
  • Manuel Quintana-Díaz and
  • Patricia Sánchez-González

29 June 2022

The Objective Structured Clinical Exam (OSCE) is an assessment tool used as a reliable method for clinical competence evaluation of students. This paper presents an investigation focused on the chain of survival, its related exploration, management,...

  • Article
  • Open Access
17 Citations
3,908 Views
22 Pages

Profit Allocation Strategy of Virtual Power Plant Based on Multi-Objective Optimization in Electricity Market

  • Yuqing Wang,
  • Min Zhang,
  • Jindi Ao,
  • Zhaozhen Wang,
  • Houqi Dong and
  • Ming Zeng

20 May 2022

A virtual power plant (VPP) can aggregate distributed renewable energy and flexible load to participate in the electricity market as a virtual controllable assembly. This pattern can effectively avoid the bidding risk of users, and produce cooperatio...

  • Article
  • Open Access
20 Citations
10,813 Views
19 Pages

Contrasting Traditional and Virtual Teams within the Context of COVID-19 Pandemic: From Team Culture towards Objectives Achievement

  • Mădălina-Elena Stratone,
  • Elena-Mădălina Vătămănescu,
  • Laurențiu-Mihai Treapăt,
  • Mihaela Rusu and
  • Cristian-Mihai Vidu

11 April 2022

The current paper aimed to comparatively scrutinize some key dimensions apposite for the dynamics of traditional versus virtual teams in the context of the COVID-19 pandemic. Emphasis was laid on the positive leadership perception, communication effe...

  • Article
  • Open Access
2 Citations
2,127 Views
20 Pages

With the popularization of internet of things (IoT), the energy consumption of mobile edge computing (MEC) servers is also on the rise. Some important IoT applications, such as autonomous driving, smart manufacturing, and smart wearables, have high r...

  • Article
  • Open Access
5 Citations
4,239 Views
21 Pages

Visual stimuli are frequently used to improve memory, language learning or perception, and understanding of metacognitive processes. However, in virtual reality (VR), there are few systematically and empirically derived databases. This paper proposes...

  • Article
  • Open Access
12 Citations
7,512 Views
17 Pages

22 July 2019

This paper proposes an interaction method to conveniently manipulate a virtual object by combining touch interaction and head movements for a head-mounted display (HMD), which provides mobile augmented reality (AR). A user can conveniently manipulate...

  • Article
  • Open Access
52 Citations
6,190 Views
32 Pages

An Enhanced Multi-Objective Gray Wolf Optimization for Virtual Machine Placement in Cloud Data Centers

  • Aisha Fatima,
  • Nadeem Javaid,
  • Ayesha Anjum Butt,
  • Tanzeela Sultana,
  • Waqar Hussain,
  • Muhammad Bilal,
  • Muhammad Aqeel ur Rehman Hashmi,
  • Mariam Akbar and
  • Manzoor Ilahi

Cloud computing offers various services. Numerous cloud data centers are used to provide these services to the users in the whole world. A cloud data center is a house of physical machines (PMs). Millions of virtual machines (VMs) are used to minimiz...

  • Article
  • Open Access
1 Citations
1,949 Views
18 Pages

12 September 2024

Virtual reality offers ordinary users the ability to observe and interact with various abstract or concrete objects visualized in a three-dimensional space from different angles. Users can manipulate, transform, or reconstruct these objects similarly...

  • Article
  • Open Access
1,509 Views
28 Pages

2 September 2025

A method to characterize the mechanical properties of cellular materials manufactured using 3D printing, specifically employing the fused deposition modeling (FDM) technique, is developed. Numerical simulations, virtual testing, and optimization base...

  • Article
  • Open Access
31 Citations
4,330 Views
20 Pages

15 January 2019

This paper addresses the coordinative operation problem of multi-energy virtual power plant (ME-VPP) in the context of energy internet. A bi-objective dispatch model is established to optimize the performance of ME-VPP in terms of economic cost (EC)...

  • Article
  • Open Access
1,821 Views
10 Pages

Real-Time Multiple Object Tracking Using Virtual Shells

  • Taygun Kekec,
  • Mustafa Unel and
  • Hakan Erdogan

1 December 2013

This paper presents a new multiple object tracking framework where arbitrarily shaped complex objects having severe occlusions are successfully tracked in real-time using stationary cameras. The proposed method utilizes the concept of a virtual...

  • Article
  • Open Access
5 Citations
7,649 Views
21 Pages

29 April 2019

Augmented reality (AR) is an emerging technology that allows users to interact with simulated environments, including those emulating scenes in the real world. Most current AR technologies involve the placement of virtual objects within these scenes....

  • Article
  • Open Access
1 Citations
2,612 Views
23 Pages

A Multi-Objective Approach for Optimizing Virtual Machine Placement Using ILP and Tabu Search

  • Mohamed Koubàa,
  • Rym Regaieg,
  • Abdullah S. Karar,
  • Muhammad Nadeem and
  • Faouzi Bahloul

16 December 2024

Efficient Virtual Machine (VM) placement is a critical challenge in optimizing resource utilization in cloud data centers. This paper explores both exact and approximate methods to address this problem. We begin by presenting an exact solution based...

  • Article
  • Open Access
1 Citations
1,063 Views
19 Pages

4 June 2025

Constructing a new power system with renewable energy as the main component requires an in-depth exploration of the regulation potential of massive, distributed flexibility resources within distribution networks. This approach aims to enhance the gri...

  • Article
  • Open Access
1,056 Views
21 Pages

13 May 2025

With the continuous expansion of application scenarios for cloud computing, large-scale service deployments in cloud data centers are accompanied by a significant increase in resource consumption. Virtual machines (VMs) in data centers are allocated...

  • Article
  • Open Access
1 Citations
1,793 Views
25 Pages

A Diamond Approach to Develop Virtual Object Interaction: Fusing Augmented Reality and Kinesthetic Haptics

  • Alma Rodriguez-Ramirez,
  • Osslan Osiris Vergara Villegas,
  • Manuel Nandayapa,
  • Francesco Garcia-Luna and
  • María Cristina Guevara Neri

Using the senses is essential to interacting with objects in real-world environments. However, not all the senses are available when interacting with virtual objects in virtual environments. This paper presents a diamond methodology to fuse two techn...

  • Article
  • Open Access
15 Citations
6,285 Views
23 Pages

28 December 2021

Particle swarm optimization algorithm (PSO) is an effective metaheuristic that can determine Pareto-optimal solutions. We propose an extended PSO by introducing quantum gates in order to ensure the diversity of particle populations that are looking f...

  • Article
  • Open Access
13 Citations
5,697 Views
20 Pages

Multi-Objective Virtual Power Plant Construction Model Based on Decision Area Division

  • Jie Duan,
  • Xiaodan Wang,
  • Yajing Gao,
  • Yongchun Yang,
  • Wenhai Yang,
  • Hong Li and
  • Ali Ehsan

30 August 2018

Virtual power plant (VPP) is an effective technology form to aggregate the distributed energy resources (DERs), which include distributed generation (DG), energy storage (ES) and demand response (DR). The establishment of a unified and coordinated co...

  • Article
  • Open Access
10 Citations
6,824 Views
18 Pages

20 July 2022

Room-scale virtual reality (VR) affordance in movement and interactivity causes new challenges in creating virtual acoustic environments for VR experiences. Such environments are typically constructed from virtual interactive objects that are accompa...

  • Article
  • Open Access
48 Citations
7,720 Views
16 Pages

An Automated Training of Deep Learning Networks by 3D Virtual Models for Object Recognition

  • Kamil Židek,
  • Peter Lazorík,
  • Ján Piteľ and
  • Alexander Hošovský

5 April 2019

Small series production with a high level of variability is not suitable for full automation. So, a manual assembly process must be used, which can be improved by cooperative robots and assisted by augmented reality devices. The assisted assembly pro...

  • Article
  • Open Access
4 Citations
1,164 Views
15 Pages

VirtualPainting: Addressing Sparsity with Virtual Points and Distance-Aware Data Augmentation for 3D Object Detection

  • Sudip Dhakal,
  • Deyuan Qu,
  • Dominic Carrillo,
  • Mohammad Dehghani Tezerjani and
  • Qing Yang

27 May 2025

In recent times, there has been a notable surge in multimodal approaches that decorate raw LiDAR point clouds with camera-derived features to improve object detection performance. However, we found that these methods still grapple with the inherent s...

  • Article
  • Open Access
23 Citations
3,328 Views
30 Pages

18 August 2022

In the era of aiming toward reaching a sustainable ecosystem, the primary focus is to curb the emissions generated by non-conventional resources. One way to achieve this goal is to find an alternative to traditional power plants (TPP) by integrating...

  • Article
  • Open Access
5 Citations
4,011 Views
22 Pages

Virtual Teleoperation System for Mobile Manipulator Robots Focused on Object Transport and Manipulation

  • Fernando J. Pantusin,
  • Christian P. Carvajal,
  • Jessica S. Ortiz and
  • Víctor H. Andaluz

This work describes the development of a tool for the teleoperation of robots. The tool is developed in a virtual environment using the Unity graphics engine. For the development of the application, a kinematic model and a dynamic model of a mobile m...

  • Article
  • Open Access
10 Citations
14,225 Views
20 Pages

Brain Process for Perception of the “Out of the Body” Tactile Illusion for Virtual Object Interaction

  • Hye Jin Lee,
  • Jaedong Lee,
  • Chi Jung Kim,
  • Gerard J. Kim,
  • Eun-Soo Kim and
  • Mincheol Whang

1 April 2015

“Out of the body” tactile illusion refers to the phenomenon in which one can perceive tactility as if emanating from a location external to the body without any stimulator present there. Taking advantage of such a tactile illusion is one way to provi...

  • Article
  • Open Access
14 Citations
3,995 Views
19 Pages

19 October 2020

Object selection is the basis of natural user–computer interaction (NUI) in a virtual environment (VE). Among the three-dimensional object selection techniques employed in virtual reality (VR), bare hand-based finger clicking interaction and ra...

  • Article
  • Open Access
1 Citations
4,435 Views
11 Pages

A Novel Real-Time Virtual 3D Object Composition Method for 360° Video

  • Jaehyun Lee,
  • Sungjae Ha,
  • Philippe Gentet,
  • Leehwan Hwang,
  • Soonchul Kwon and
  • Seunghyun Lee

4 December 2020

As highly immersive virtual reality (VR) content, 360° video allows users to observe all viewpoints within the desired direction from the position where the video is recorded. In 360° video content, virtual objects are inserted into recorded...

  • Article
  • Open Access
1,311 Views
19 Pages

Synergy-Based Evaluation of Hand Motor Function in Object Handling Using Virtual and Mixed Realities

  • Yuhei Sorimachi,
  • Hiroki Akaida,
  • Kyo Kutsuzawa,
  • Dai Owaki and
  • Mitsuhiro Hayashibe

26 March 2025

This study introduces a novel system for evaluating hand motor function through synergy-based analysis during object manipulation in virtual and mixed-reality environments. Conventional assessments of hand function are often subjective, relying on vi...

  • Article
  • Open Access
9 Citations
4,704 Views
25 Pages

Exoskeletons are an external structural mechanism with joints and links that work in tandem with the user, which increases, reinforces, or restores human performance. Virtual Reality can be used to produce environments, in which the intensity of prac...

  • Article
  • Open Access
3 Citations
3,824 Views
17 Pages

In this work, we propose a qualitative immersion evaluation technique based on a pseudo-haptic-based user-specific virtual object weight recognition algorithm and an immersive experience questionnaire (IEQ). The proposed weight recognition algorithm...

  • Article
  • Open Access
7 Citations
10,135 Views
20 Pages

Virtual Replication of IoT Hubs in the Cloud: A Flexible Approach to Smart Object Management

  • Simone Cirani,
  • Gianluigi Ferrari,
  • Mirko Mancin and
  • Marco Picone

In future years, the Internet of Things is expected to interconnect billions of highly heterogeneous devices, denoted as “smart objects”, enabling the development of innovative distributed applications. Smart objects are constrained sensor/actuator-e...

  • Article
  • Open Access
14 Citations
5,486 Views
21 Pages

Logistic Model to Support Service Modularity for the Promotion of Reusability in a Web Objects-Enabled IoT Environment

  • Muhammad Golam Kibria,
  • Sajjad Ali,
  • Muhammad Aslam Jarwar,
  • Sunil Kumar and
  • Ilyoung Chong

22 September 2017

Due to a very large number of connected virtual objects in the surrounding environment, intelligent service features in the Internet of Things requires the reuse of existing virtual objects and composite virtual objects. If a new virtual object is cr...

  • Retraction
  • Open Access
1,143 Views
1 Page

3 September 2024

The journal is retracting the article, “Kinematic of the Position and Orientation Synchronization of the Posture of a n DoF Upper-Limb Exoskeleton with a Virtual Object in an Immersive Virtual Reality Environment” [...]

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