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1,847 Results Found

  • Article
  • Open Access
11 Citations
3,487 Views
19 Pages

In response to the evolving landscape of maritime operations, new technologies are on the horizon as mixed reality (MR), which shall enhance navigation safety and efficiency during remote assistance as, e.g., in the remote pilotage use case. However,...

  • Article
  • Open Access
25 Citations
5,148 Views
28 Pages

A Mixed Reality Application for the On-Site Assessment of Building Renovation: Development and Testing

  • Alessandro Carbonari,
  • Carlos Franco,
  • Berardo Naticchia,
  • Francesco Spegni and
  • Massimo Vaccarini

14 October 2022

This paper contributes to a sustainable construction design management approach to increase the successful renovation rate of existing residential building stock. Indeed, coupling BIM with mixed reality can speed up and improve the quality of the ren...

  • Review
  • Open Access
49 Citations
11,760 Views
27 Pages

8 February 2022

With the introduction of new devices, industries are turning to virtual reality to innovate their product development processes. However, before the technology’s possibilities can be fully harnessed, certain constraints must be overcome. This s...

  • Article
  • Open Access
3 Citations
1,330 Views
28 Pages

Virtual Reality Fusion Testing-Based Autonomous Collision Avoidance of Ships in Open Water: Methods and Practices

  • Haiming Zhou,
  • Mao Zheng,
  • Xiumin Chu,
  • Chengqiang Yu,
  • Jinyu Lei,
  • Bowen Lin,
  • Kehao Zhang and
  • Wubin Hua

28 November 2024

With the rapid development of autonomous collision avoidance algorithms on ships, the technical demand for the testing and verification of autonomous collision avoidance algorithms is increasing; however, the current testing of autonomous collision a...

  • Article
  • Open Access
5 Citations
4,040 Views
10 Pages

Online Platforms for Remote Immersive Virtual Reality Testing: An Emerging Tool for Experimental Behavioral Research

  • Tobias Loetscher,
  • Nadia Siena Jurkovic,
  • Stefan Carlo Michalski,
  • Mark Billinghurst and
  • Gun Lee

Virtual Reality (VR) technology is gaining in popularity as a research tool for studying human behavior. However, the use of VR technology for remote testing is still an emerging field. This study aimed to evaluate the feasibility of conducting remot...

  • Brief Report
  • Open Access
1 Citations
2,443 Views
7 Pages

Objectives: Visual field (VF) testing is key to assessing functional loss in glaucoma. Despite its clinical value, traditional VF testing has a number of limitations, including its dependency on medical equipment and posturing requirements. The prese...

  • Article
  • Open Access
79 Citations
13,660 Views
19 Pages

Usability Testing of Virtual Reality Applications—The Pilot Study

  • Dorota Kamińska,
  • Grzegorz Zwoliński and
  • Anna Laska-Leśniewicz

10 February 2022

The need for objective data-driven usability testing of VR applications is becoming more tangible with the rapid development of numerous VR applications and their increased accessibility. Traditional methods of testing are too time and resource consu...

  • Article
  • Open Access
1 Citations
2,548 Views
22 Pages

25 April 2025

Recent immersive virtual reality (IVR) technologies provide users with an enhanced sense of spatial and social presence by integrating various modern technologies into virtual spaces and virtual humans (VHs). Researchers and practitioners in psycholo...

  • Article
  • Open Access
18 Citations
5,378 Views
14 Pages

25 October 2021

Although VR technology can provide an ideal learning and application environment for learners’ language skill acquisition, the learning performance of different types of learners in virtual environments and differences in their knowledge transfer abi...

  • Article
  • Open Access
6 Citations
3,836 Views
10 Pages

8 June 2021

The three types of presentations of ADHD often co-occur with other disorders, anxiety being one of the most prevalent. For this reason and because there are few studies that have examined the influence of anxiety on attentional activities, this study...

  • Perspective
  • Open Access
40 Citations
7,560 Views
14 Pages

Virtual Reality for Safe Testing and Development in Collaborative Robotics: Challenges and Perspectives

  • Sergi Bermúdez i Badia,
  • Paula Alexandra Silva,
  • Diogo Branco,
  • Ana Pinto,
  • Carla Carvalho,
  • Paulo Menezes,
  • Jorge Almeida and
  • Artur Pilacinski

Collaborative robots (cobots) could help humans in tasks that are mundane, dangerous or where direct human contact carries risk. Yet, the collaboration between humans and robots is severely limited by the aspects of the safety and comfort of human op...

  • Article
  • Open Access
3 Citations
1,852 Views
11 Pages

Virtual Reality-Induced Modification of Vestibulo–Ocular Reflex Gain in Posturography Tests

  • Jan Warchoł,
  • Anna Tetych,
  • Robert Tomaszewski,
  • Bartłomiej Kowalczyk and
  • Grażyna Olchowik

7 May 2024

Background: The aim of the study was to demonstrate the influence of virtual reality (VR) exposure on postural stability and determine the mechanism of this influence. Methods: Twenty-six male participants aged 21–23 years were included, who un...

  • Article
  • Open Access
6 Citations
2,951 Views
14 Pages

24 August 2024

State-of-the-art augmented reality (AR) glasses record their 3D pose in space, enabling measurements and analyses of clinical gait and balance tests. This study’s objective was to evaluate concurrent validity and test–retest reliability f...

  • Article
  • Open Access
11 Citations
4,747 Views
8 Pages

1 April 2020

The Diagnosis of Attention Deficit/Hyperactivity Disorder (ADHD) requires an exhaustive and objective assessment in order to design an intervention that is adapted to the peculiarities of the patients. The present study aimed to determine if the most...

  • Article
  • Open Access
6 Citations
2,465 Views
17 Pages

18 February 2025

The 10-m walk test (10MWT) is a stopwatch-based clinical mobility assessment. To better understand mobility limitations, 10MWT test completion times may be complemented with gait parameters like step length. State-of-the-art augmented reality (AR) gl...

  • Article
  • Open Access
10 Citations
2,914 Views
14 Pages

13 July 2023

The recent advances in Industry 4.0 have promoted manufacturing industries towards the use of augmented reality (AR), virtual reality (VR), and mixed reality (MR) for visualization and training applications. AR assistance is extremely helpful in asse...

  • Article
  • Open Access
1,519 Views
19 Pages

iENDEAVORS: Development and Testing of Virtual Reality Simulations for Nutrition and Dietetics

  • Virginia Quick,
  • Barbara Chamberlin,
  • Devon Golem,
  • Pinkin Panchal,
  • Sylvia Gabriela Phillips and
  • Carol Byrd-Bredbenner

Virtual Reality (VR) simulations provide immersive, realistic educational experiences that are increasingly used to enhance teaching and learning in nursing and medicine; however, use in dietetics lags. To fill this gap, four Nutrition Counselor VR s...

  • Technical Note
  • Open Access
4 Citations
3,493 Views
17 Pages

V-Cockpit: A Platform for the Design, Testing, and Validation of Car Infotainment Systems through Virtual Reality

  • Michela Papandrea,
  • Achille Peternier,
  • Diego Frei,
  • Nicolò La Porta,
  • Mirko Gelsomini,
  • Daniele Allegri and
  • Tiziano Leidi

11 September 2024

The V-Cockpit platform aims to transform the design, testing, and validation of car infotainment systems from the physical realm to virtual reality. It uniquely integrates various aspects of the creative phases—from conceptualization to evaluat...

  • Article
  • Open Access
8 Citations
5,514 Views
26 Pages

The Trail Making Test in Virtual Reality (TMT-VR): The Effects of Interaction Modes and Gaming Skills on Cognitive Performance of Young Adults

  • Evgenia Giatzoglou,
  • Panagiotis Vorias,
  • Ryan Kemm,
  • Irene Karayianni,
  • Chrysanthi Nega and
  • Panagiotis Kourtesis

2 November 2024

Virtual Reality (VR) is increasingly used in neuropsychological assessments due to its ability to simulate real-world environments. This study aimed to develop and evaluate the Trail Making Test in VR (TMT-VR) and investigate the effects of different...

  • Article
  • Open Access
402 Views
23 Pages

The Picture Interpretation Test 360°: A Virtual Reality Screening Tool for Executive Dysfunction and Rehabilitation Stratification in Mild Cognitive Impairment

  • Chiara Stramba-Badiale,
  • Eleonora Noselli,
  • Alessandra Magrelli,
  • Silvia Serino,
  • Chiara Pupillo,
  • Stefano De Gaspari,
  • Sarah Todisco,
  • Karine Goulene,
  • Marco Stramba-Badiale and
  • Giuseppe Riva
  • + 1 author

31 December 2025

Background/Objectives: Mild Cognitive Impairment (MCI) represents a critical transition stage between normal aging and dementia, with executive dysfunction playing a key prognostic role. Traditional neuropsychological tests show limited ecological va...

  • Article
  • Open Access
6 Citations
6,081 Views
29 Pages

The Trail Making Test in Virtual Reality (TMT-VR): Examination of the Ecological Validity, Usability, Acceptability, and User Experience in Adults with ADHD

  • Katerina Alkisti Gounari,
  • Evgenia Giatzoglou,
  • Ryan Kemm,
  • Ion N. Beratis,
  • Chrysanthi Nega and
  • Panagiotis Kourtesis

Background: Virtual Reality (VR) is transforming neuropsychological assessment by providing immersive environments that closely replicate real-world conditions. This study presents the Trail Making Test in VR (TMT-VR), a novel adaptation of the tradi...

  • Article
  • Open Access
11 Citations
3,790 Views
29 Pages

External human–machine interfaces (eHMIs) have the potential to benefit AV–pedestrian interactions. The majority of studies investigating eHMIs have used relatively simple traffic environments, i.e., a single pedestrian crossing in front...

  • Article
  • Open Access
1 Citations
944 Views
19 Pages

Usability of Mixed Reality for Naloxone Training: Iterative Development and Field Testing of ReviveXR

  • Wasantha Jayawardene,
  • Roy Magnuson,
  • Chesmi Kumbalatara,
  • Matthew Kase,
  • Amy Park,
  • Alana Goodson,
  • Scott Barrows,
  • Rebecca Bolinski and
  • Joanna Willett

Background/Objectives: The increased availability of naloxone underscores the urgent need for scalable, effective training interventions. While current training modalities show promise, critical challenges persist, particularly regarding the developm...

  • Article
  • Open Access
3 Citations
3,414 Views
17 Pages

Development and Preliminary Testing of a System for the Multimodal Analysis of Gait Training in a Virtual Reality Environment

  • Caterina Piazza,
  • Ileana Pirovano,
  • Alfonso Mastropietro,
  • Chiara Genova,
  • Chiara Gagliardi,
  • Anna Carla Turconi,
  • Giorgia Malerba,
  • Daniele Panzeri,
  • Cristina Maghini and
  • Emilia Biffi
  • + 2 authors

18 November 2021

Gait training in a virtual reality (VR) environment is promising for children affected by different disorders. However, the efficacy of VR therapy is still under debate, and more research is needed to clarify its effects on clinical conditions. The c...

  • Article
  • Open Access
806 Views
12 Pages

Emerging virtual reality (VR) technologies provide objective and immersive methods for assessing cognitive–motor function, particularly in elite sport. This study evaluated the reliability and validity of VR-based cognitive–motor assessme...

  • Perspective
  • Open Access
372 Views
23 Pages

Traditional neuropsychological memory assessments lack ecological validity and often fail to capture how memory functions in everyday life. This limits early detection of cognitive decline and reduces correspondence with patient complaints and caregi...

  • Article
  • Open Access
338 Views
17 Pages

A cultural heritage augmented reality system overlays virtual information onto real-world heritage sites, enabling intuitive exploration and interpretation with spatial and temporal contexts. This study presents the design and implementation of a cog...

  • Systematic Review
  • Open Access
2 Citations
3,078 Views
14 Pages

24 September 2025

Virtual reality (VR) technology has emerged as a promising alternative to conventional perimetry for assessing visual fields. However, the clinical validity of commercially available VR-based perimetry devices remains uncertain due to variability in...

  • Article
  • Open Access
14 Citations
3,523 Views
20 Pages

Virtual Reality (VR) is a technology that has been used to provide the Mirror Visual Feedback (MVF) illusion to patients with promising results. In the present work, the goal is to design, develop and test a portable VR-based MVF system that monitors...

  • Article
  • Open Access
5 Citations
4,402 Views
15 Pages

Development and Initial Testing of an Artificial Intelligence-Based Virtual Reality Companion for People Living with Dementia in Long-Term Care

  • Lisa Sheehy,
  • Stéphane Bouchard,
  • Anupriya Kakkar,
  • Rama El Hakim,
  • Justine Lhoest and
  • Andrew Frank

20 September 2024

Background/Objectives: Feelings of loneliness are common in people living with dementia (PLWD) in long-term care (LTC). The goals of this study were to describe the development of a novel virtual companion for PLWD living in LTC and assess its feasib...

  • Article
  • Open Access
8 Citations
355 Views
18 Pages

15 October 2019

This study evaluated the dynamic visual acuity of candidates by implementing a King–Devick (K–D) test chart in a virtual reality head-mounted display (VR HMD) and an augmented reality head-mounted display (AR HMD). Hard-copy KD (HCK...

  • Article
  • Open Access
4 Citations
3,149 Views
13 Pages

28 September 2021

This study presents a novel perspective for the study of functional lateralization in a virtual reality environment. In the model study of handedness, the recognition of the dominant and non-dominant hand in real and virtual conditions was assessed u...

  • Article
  • Open Access
22 Citations
4,643 Views
14 Pages

Mobile AR: User Evaluation in a Cultural Heritage Context

  • Anabela Marto and
  • Alexandrino Gonçalves

12 December 2019

The growing number of mobile augmented reality applications has been favoring its awareness and usage among diversified areas. Focusing on cultural heritage applications, this study presents an evaluation of a mobile augmented reality application tes...

  • Article
  • Open Access
22 Citations
4,300 Views
14 Pages

A Computational Approach for the Assessment of Executive Functions in Patients with Obsessive–Compulsive Disorder

  • Elisa Pedroli,
  • Filippo La Paglia,
  • Pietro Cipresso,
  • Caterina La Cascia,
  • Giuseppe Riva and
  • Daniele La Barbera

14 November 2019

Previous studies on obsessive–compulsive disorder (OCD) showed impairments in executive domains, particularly in cognitive inhibition. In this perspective, the use of virtual reality showed huge potential in the assessment of executive function...

  • Article
  • Open Access
8 Citations
4,333 Views
15 Pages

An Extended Method for Saccadic Eye Movement Measurements Using a Head-Mounted Display

  • Youngkeun Lee,
  • Yadav Sunil Kumar,
  • Daehyeon Lee,
  • Jihee Kim,
  • Junggwon Kim,
  • Jisang Yoo and
  • Soonchul Kwon

Saccadic eye movement is an important ability in our daily life and is especially important in driving and sports. Traditionally, the Developmental Eye Movement (DEM) test and the King–Devick (K-D) test have been used to measure saccadic eye mo...

  • Article
  • Open Access
4 Citations
3,096 Views
21 Pages

17 January 2023

In the last decade, various mobile applications have been developed to improve and measure spatial abilities using different spatial tests and tasks through augmented reality (AR), Virtual Reality (VR), or embedded 3D viewers. The Mental Cutting Test...

  • Article
  • Open Access
17 Citations
6,125 Views
16 Pages

Spectral Color Management in Virtual Reality Scenes

  • Francisco Díaz-Barrancas,
  • Halina Cwierz,
  • Pedro J. Pardo,
  • Ángel Luis Pérez and
  • María Isabel Suero

3 October 2020

Virtual reality has reached a great maturity in recent years. However, the quality of its visual appearance still leaves room for improvement. One of the most difficult features to represent in real-time 3D rendered virtual scenes is color fidelity,...

  • Article
  • Open Access
12 Citations
7,868 Views
23 Pages

Concept to Reality: An Integrated Approach to Testing Software User Interfaces

  • Md Whaiduzzaman,
  • Adnan Sakib,
  • Nisha Jaman Khan,
  • Sudipto Chaki,
  • Labiba Shahrier,
  • Sudipto Ghosh,
  • Md. Saifur Rahman,
  • Md. Julkar Nayeen Mahi,
  • Alistair Barros and
  • Tony Jan
  • + 2 authors

3 November 2023

This paper delves into the complex task of evaluating a website user interface (UI) and user experience (UX), a process complicated by gaps in research. To bridge this, we introduced an innovative human–computer interaction (HCI) framework that...

  • Article
  • Open Access
1 Citations
2,354 Views
20 Pages

18 July 2023

User evaluations of prototypes in virtual reality (VR) offer high potential for products that require resource-intensive prototype construction, such as drilling rigs. This study examined whether the user evaluation of a VR prototype for controlling...

  • Protocol
  • Open Access
3 Citations
1,658 Views
14 Pages

2 December 2023

Virtual reality (VR) is a valuable tool for the treatment and prevention of psychiatric disorders and dysfunctional behaviors. Although VR software is mainly developed following a disorder-specific approach, this randomized controlled trial (RCT) wil...

  • Article
  • Open Access
10 Citations
3,700 Views
27 Pages

27 August 2022

Shared automated mobility on-demand (SAMOD) is considered as a promising mobility solution in the future. Users book trips on-demand via a smartphone, and service algorithms set up virtual stops (vStop) where users then need to walk to board the auto...

  • Study Protocol
  • Open Access
1,099 Views
18 Pages

Prejudice, Proxemic Space, and Social Odor: The Representation of the ‘Outsider’ Through an Evolutionary Metaverse Psychology Perspective

  • Sara Invitto,
  • Francesca Ferraioli,
  • Andrea Schito,
  • Giulia Costanzo,
  • Chiara Lucifora,
  • Assunta Pompili,
  • Carmelo Mario Vicario and
  • Giuseppe Curcio

Prejudices, particularly those related to social biases, are shaped by various cognitive and sensory mechanisms. This study investigates the interaction between olfactory perception and propensity and implicit or explicit prejudices through three exp...

  • Article
  • Open Access
5 Citations
8,370 Views
10 Pages

Lucid dreaming offers the chance to investigate dreams from within a dream and by real-time dialogue between experimenters and dreamers during REM sleep. This state of consciousness opens a new experimental venue for dream research. However, laborato...

  • Article
  • Open Access
2 Citations
3,442 Views
24 Pages

Comparing Virtual and Real-Life Rapid Prototyping Methods for User Testing Smart City Interfaces: A Case Study

  • Jamil Joundi,
  • Bastiaan Baccarne,
  • Ben Robaeyst,
  • Klaas Bombeke,
  • Lieven De Marez and
  • Jelle Saldien

30 October 2024

In the development of complex embedded interactive systems, a tension arises between, on the one hand, ever shorter and highly iterative design processes, and, on the other hand, the need for user testing with early prototypes to validate systems fro...

  • Article
  • Open Access
2 Citations
1,319 Views
12 Pages

Clinical Assessment of a Virtual Reality Perimeter Versus the Humphrey Field Analyzer: Comparative Reliability, Usability, and Prospective Applications

  • Marco Zeppieri,
  • Caterina Gagliano,
  • Francesco Cappellani,
  • Federico Visalli,
  • Fabiana D’Esposito,
  • Alessandro Avitabile,
  • Roberta Amato,
  • Alessandra Cuna and
  • Francesco Pellegrini

11 October 2025

Background: This study compared the performance of a Head-mounted Virtual Reality Perimeter (HVRP) with the Humphrey Field Analyzer (HFA), the standard in automated perimetry. The HFA is the established standard for automated perimetry but is constra...

  • Article
  • Open Access
9 Citations
2,958 Views
17 Pages

Given the COVID-19 pandemic and the resulting social distancing measures with inevitable telecommuting, capturing user emotions is essential as it affects both satisfaction and task performance. Therefore, the purpose of this study was to analyze emo...

  • Article
  • Open Access
2,655 Views
12 Pages

Multimodal Approach of Improving Spatial Abilities

  • Tamás Balla,
  • Róbert Tóth,
  • Marianna Zichar and
  • Miklós Hoffmann

Spatial abilities, which are sources of our capacity to understand visual and spatial relations among objects, as well as the abilities to generate, retain, retrieve, and transform well-structured visual information are important in several scientifi...

  • Article
  • Open Access
20 Citations
4,803 Views
13 Pages

3 August 2021

Virtual reality (VR)-based therapies are widely used in stroke rehabilitation. Although various studies have used VR techniques for bilateral upper limb training, most have been only semi-immersive and have only been performed in an artificial enviro...

  • Article
  • Open Access
9 Citations
4,854 Views
15 Pages

Application of VR Technology to the Training of Paramedics

  • Martin Boros,
  • Eva Sventekova,
  • Anna Cidlinova,
  • Marek Bardy and
  • Katerina Batrlova

23 January 2022

The virtual world has long been a focus not only of the gaming sphere, but also of the manufacturing and educational industries. The virtual world and its technology have many advantages, the basic ones being, for example, the use of experiential lea...

  • Article
  • Open Access
12 Citations
6,939 Views
25 Pages

17 December 2023

Recent advancements in virtual reality (VR) technology have enabled its integration into learning diverse aspects of spatial components and relationships in the field of spatial design, as well as designing, communicating, collaborating, and managing...

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