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1,537 Results Found

  • Article
  • Open Access
21 Citations
5,273 Views
14 Pages

Think Spatially With Game Engine

  • Carlos Carbonell-Carrera,
  • Peri Gunalp,
  • Jose Luis Saorin and
  • Stephany Hess-Medler

Spatial thinking and spatial orientation skills are involved in tasks related to the recognition of landforms, mapping, spatial interpretation, and landscape analysis, and can be developed with specific training. Game engines can facilitate the creat...

  • Article
  • Open Access
2,207 Views
17 Pages

Starting from the observation that there is a gap between knowledge of the environmental sciences and practical engagement, for example, in climate change or biodiversity loss, this article explores one possible explanation for this situation—n...

  • Article
  • Open Access
1 Citations
3,480 Views
23 Pages

Previous research has shown that readers experience stronger immersion while reading first-person narratives than third-person narratives, but whether this difference in processing is time-sensitive remains unclear. We report on a self-paced reading...

  • Review
  • Open Access
5 Citations
9,978 Views
20 Pages

30 June 2023

Reinforcement Learning is one of the many machine learning paradigms. With no labelled data, it is concerned with balancing the exploration and exploitation of an environment with one or more agents present in it. Recently, many breakthroughs have be...

  • Article
  • Open Access
1 Citations
2,345 Views
22 Pages

28 April 2025

With growing awareness of health and sustainability benefits, organic food has surged in popularity, highlighting the critical need for effective communication strategies in product promotion. While extant research extensively examines the effects of...

  • Communication
  • Open Access
4 Citations
3,143 Views
16 Pages

Multimodal Drumming Education Tool in Mixed Reality

  • James Pinkl,
  • Julián Villegas and
  • Michael Cohen

First-person VR- and MR-based Action Observation research has thus far yielded both positive and negative findings in studies observing such tools’ potential to teach motor skills. Teaching drumming, particularly polyrhythms, is a challenging m...

  • Article
  • Open Access
28 Citations
5,706 Views
13 Pages

AR-Based Navigation Using RGB-D Camera and Hybrid Map

  • Woranipit Chidsin,
  • Yanlei Gu and
  • Igor Goncharenko

17 May 2021

Current pedestrian navigation applications have been developed for the smartphone platform and guide users on a 2D top view map. The Augmented Reality (AR)-based navigation from the first-person view could provide a new experience for pedestrians com...

  • Article
  • Open Access
181 Citations
22,102 Views
26 Pages

Embracing First-Person Perspectives in Soma-Based Design

  • Kristina Höök,
  • Baptiste Caramiaux,
  • Cumhur Erkut,
  • Jodi Forlizzi,
  • Nassrin Hajinejad,
  • Michael Haller,
  • Caroline C. M. Hummels,
  • Katherine Isbister,
  • Martin Jonsson and
  • Helena Tobiasson
  • + 11 authors

A set of prominent designers embarked on a research journey to explore aesthetics in movement-based design. Here we unpack one of the design sensitivities unique to our practice: a strong first person perspective—where the movements, somatics and aes...

  • Article
  • Open Access
1 Citations
3,333 Views
12 Pages

Investigating human consciousness based on brain activity alone is a key challenge in cognitive neuroscience. One of its central facets, the ability to form autobiographical memories, has been investigated through several fMRI studies that have revea...

  • Article
  • Open Access
19 Citations
8,037 Views
23 Pages

A CNN-SIFT Hybrid Pedestrian Navigation Method Based on First-Person Vision

  • Qi Zhao,
  • Boxue Zhang,
  • Shuchang Lyu,
  • Hong Zhang,
  • Daniel Sun,
  • Guoqiang Li and
  • Wenquan Feng

5 August 2018

The emergence of new wearable technologies, such as action cameras and smart glasses, has driven the use of the first-person perspective in computer applications. This field is now attracting the attention and investment of researchers aiming to deve...

  • Article
  • Open Access
1 Citations
11,629 Views
24 Pages

Forensic authorship profiling aims to extract socio-demographic information about the authors of anonymous texts based on linguistic features found in their written texts. One aspect of such a profile that is not usually considered is an analysis of...

  • Article
  • Open Access
3,546 Views
18 Pages

13 December 2021

Within the scope of research that lies at the intersection of sociolinguistics and second language acquisition, there is a growing body of empirical work on learners’ acquisition of variable subject expression in Spanish. This research has been...

  • Article
  • Open Access
14 Citations
4,960 Views
13 Pages

Psychological Well-Being of Left-Behind Children in China: Text Mining of the Social Media Website Zhihu

  • Yuwen Lyu,
  • Julian Chun-Chung Chow,
  • Ji-Jen Hwang,
  • Zhi Li,
  • Cheng Ren and
  • Jungui Xie

China’s migrant population has significantly contributed to its economic growth; however, the impact on the well-being of left-behind children (LBC) has become a serious public health problem. Text mining is an effective tool for identifying pe...

  • Article
  • Open Access
21 Citations
5,509 Views
32 Pages

Biosensing and Actuation—Platforms Coupling Body Input-Output Modalities for Affective Technologies

  • Miquel Alfaras,
  • William Primett,
  • Muhammad Umair,
  • Charles Windlin,
  • Pavel Karpashevich,
  • Niaz Chalabianloo,
  • Dionne Bowie,
  • Corina Sas,
  • Pedro Sanches and
  • Hugo Gamboa
  • + 1 author

22 October 2020

Research in the use of ubiquitous technologies, tracking systems and wearables within mental health domains is on the rise. In recent years, affective technologies have gained traction and garnered the interest of interdisciplinary fields as the rese...

  • Article
  • Open Access
5 Citations
3,013 Views
20 Pages

Subject pronoun expression (SPE) in Spanish has been widely studied across monolingual and bilingual varieties, showing a consistent effect of functional predictors. In recent papers, the role of the mechanical predictor priming, or perseveration, ha...

  • Feature Paper
  • Article
  • Open Access
70 Citations
12,830 Views
26 Pages

Coordinated Interpersonal Behaviour in Collective Dance Improvisation: The Aesthetics of Kinaesthetic Togetherness

  • Tommi Himberg,
  • Julien Laroche,
  • Romain Bigé,
  • Megan Buchkowski and
  • Asaf Bachrach

9 February 2018

Collective dance improvisation (e.g., traditional and social dancing, contact improvisation) is a participatory, relational and embodied art form which eschews standard concepts in aesthetics. We present our ongoing research into the mechanisms under...

  • Article
  • Open Access
4 Citations
3,548 Views
21 Pages

30 October 2020

The burgeoning application of contemplative pedagogy (CP) in Buddhist studies courses has been widely discussed; yet, how educators incorporate it with other teaching strategies has not attracted much scholarly attention. Drawing from the author&rsqu...

  • Article
  • Open Access
5,291 Views
26 Pages

This research compared the cognitive effects of two interventions postulated to induce well-being, concentration, and relaxation: vibroacoustic stimulation and guided mindfulness meditation. Electroencephalogram (EEG) biosignals were used to quantify...

  • Article
  • Open Access
2 Citations
3,060 Views
13 Pages

This article discusses the use of personal narratives in food media and journalism with a particular focus on podcasting. It situates the research amongst the abundance of lived experiences both in food content and in podcasting, two spaces that have...

  • Article
  • Open Access
27 Citations
10,789 Views
22 Pages

25 September 2020

This research adds to the growing body of literature on the role of celebrities as emergent spokespersons in climate advocacy using Twitter. This study investigates the effects of framing of celebrities’ messages (emotional framing and framing...

  • Perspective
  • Open Access
1,218 Views
13 Pages

This perspective paper presents a first-person account of life with motor neurone disease (MND). Through the lens of lived experience, it explores the complex and often prolonged diagnostic journey, shaped in part by the protective grip of denial. Th...

  • Article
  • Open Access
2,447 Views
9 Pages

10 May 2024

Research has suggested that near future events are typically viewed from a first-person (an own-eyes, also known as field) perspective while distant future events are typically viewed from a third-person (an observer) perspective. We investigated whe...

  • Article
  • Open Access
8 Citations
6,406 Views
22 Pages

gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games

  • Michael Lankes,
  • Andreas Haslinger and
  • Christian Wolff

This paper investigates the effects of gaze-based player guidance on the perceived game experience, performance, and challenge in a first-person exploration game. In contrast to existing research, the proposed approach takes the game context into acc...

  • Article
  • Open Access
8 Citations
5,504 Views
13 Pages

Motivating Sustainable Change in Tourism Behavior: The First- and Third-Person Effects of Hard and Soft Messages

  • Heidi Skeiseid,
  • Lukasz Andrzej Derdowski,
  • Åsa Helen Grahn and
  • Håvard Hansen

27 December 2019

Educating and changing consumers´ attitudes towards sustainable and more environmentally friendly holiday choices is often seen as a key challenge for the tourism industry. The primary objective of this study is, therefore, to increase our unde...

  • Article
  • Open Access
7 Citations
4,451 Views
25 Pages

A Novel Multi-Modal Teleoperation of a Humanoid Assistive Robot with Real-Time Motion Mimic

  • Julio C. Cerón,
  • Md Samiul Haque Sunny,
  • Brahim Brahmi,
  • Luis M. Mendez,
  • Raouf Fareh,
  • Helal Uddin Ahmed and
  • Mohammad H. Rahman

16 February 2023

This research shows the development of a teleoperation system with an assistive robot (NAO) through a Kinect V2 sensor, a set of Meta Quest virtual reality glasses, and Nintendo Switch controllers (Joycons), with the use of the Robot Operating System...

  • Article
  • Open Access
5 Citations
3,306 Views
22 Pages

From Threatening Chaos to Temporary Order through a Complex Process of Adaptation: A Grounded Theory Study of the Escalation of Intensive Care during the COVID-19 Pandemic

  • Camilla Göras,
  • Malin Lohela-Karlsson,
  • Markus Castegren,
  • Emelie Condén Mellgren,
  • Mirjam Ekstedt and
  • Petronella Bjurling-Sjöberg

To ensure high-quality care, operationalize resilience and fill the knowledge gap regarding how to improve the prerequisites for resilient performance, it is necessary to understand how adaptive capacity unfolds in practice. The main aim of this rese...

  • Review
  • Open Access
70 Citations
15,690 Views
42 Pages

3 July 2020

The automatic detection of eye positions, their temporal consistency, and their mapping into a line of sight in the real world (to find where a person is looking at) is reported in the scientific literature as gaze tracking. This has become a very ho...

  • Article
  • Open Access
12 Citations
6,678 Views
14 Pages

Performance Comparison of H.264 and H.265 Encoders in a 4K FPV Drone Piloting System

  • Jakov Benjak,
  • Daniel Hofman,
  • Josip Knezović and
  • Martin Žagar

23 June 2022

With the rapid growth of video data traffic on the Internet and the development of new types of video transmission systems, the need for ad hoc video encoders has also increased. One such case involves Unmanned Aerial Vehicles (UAVs), widely known as...

  • Article
  • Open Access
51 Citations
9,453 Views
21 Pages

A Serious Game for Mediated Education on Traffic Behavior and Safety Awareness

  • Apostolia Gounaridou,
  • Eleni Siamtanidou and
  • Charalampos Dimoulas

17 March 2021

Computer games are considered a useful tool for educational purposes. Alternative media applications such as serious games combine edification with challenge and entertainment. Thus, learning becomes enjoyable, more comfortable, and more efficient. T...

  • Article
  • Open Access
2 Citations
6,236 Views
11 Pages

On the Use of ROMOT—A RObotized 3D-MOvie Theatre—To Enhance Romantic Movie Scenes

  • Cristina Portalés,
  • Sergio Casas,
  • María Vidal-González and
  • Marcos Fernández

In this paper, we introduce the use of ROMOT—a RObotic 3D-MOvie Theatre—to enhance love and sex movie scenes. ROMOT represents the next generation of movie theatres, where scenes are enhanced with multimodal content, also allowing audience interactio...

  • Article
  • Open Access
58 Citations
9,261 Views
17 Pages

Characterizing Body Image Distortion and Bodily Self-Plasticity in Anorexia Nervosa via Visuo-Tactile Stimulation in Virtual Reality

  • Luca Provenzano,
  • Giuseppina Porciello,
  • Sofia Ciccarone,
  • Bigna Lenggenhager,
  • Gaetano Tieri,
  • Matteo Marucci,
  • Federico Dazzi,
  • Camillo Loriedo and
  • Ilaria Bufalari

30 December 2019

We combined virtual reality and multisensory bodily illusion with the aim to characterize and reduce the perceptual (body overestimation) and the cognitive-emotional (body dissatisfaction) components of body image distortion (BID) in anorexia nervosa...

  • Article
  • Open Access
8 Citations
4,313 Views
14 Pages

“Ngany Kamam, I Speak Truly”: First-Person Accounts of Aboriginal Youth Voices in Mental Health Service Reform

  • Hunter Culbong,
  • Ashton Ramirez-Watkins,
  • Shae Anderson,
  • Tiana Culbong,
  • Nikayla Crisp,
  • Glenn Pearson,
  • Ashleigh Lin and
  • Michael Wright

Aboriginal young people are experts in their own experience and are best placed to identify the solutions to their mental health and wellbeing needs. Given that Aboriginal young people experience high rates of mental health concerns and are less like...

  • Review
  • Open Access
5 Citations
5,266 Views
27 Pages

Young people living with perinatal infections of Human Immunodeficiency Virus (YLPHIV) face a chronic disease, with treatment including adherence to lifelong antiretroviral treatment (ART). The aim of this QES was to explore adherence to ART for YLPH...

  • Article
  • Open Access
2 Citations
3,493 Views
18 Pages

Family Metacognitive Training (MCT-F): Adapting MCT to Mothers with Psychosis and Their Adolescent Children

  • Victoria Espinosa,
  • Paula Arin-González,
  • Alba Jiménez-Lafuente,
  • Nerea Pardo,
  • Raquel López-Carrilero,
  • Irene Birulés,
  • Ana Barajas,
  • Trinidad Pélaez,
  • Luciana Díaz-Cutraro and
  • Susana Ochoa
  • + 12 authors

27 January 2024

Over half of women with psychosis are mothers. Research suggests that mothers with psychosis face unique challenges affecting both their mental health prognosis and their relationship with their children. Moreover, those children have a higher risk o...

  • Article
  • Open Access
7 Citations
3,930 Views
16 Pages

Egocentric-View Fingertip Detection for Air Writing Based on Convolutional Neural Networks

  • Yung-Han Chen,
  • Chi-Hsuan Huang,
  • Sin-Wun Syu,
  • Tien-Ying Kuo and
  • Po-Chyi Su

26 June 2021

This research investigated real-time fingertip detection in frames captured from the increasingly popular wearable device, smart glasses. The egocentric-view fingertip detection and character recognition can be used to create a novel way of inputting...

  • Article
  • Open Access
6 Citations
4,492 Views
17 Pages

Predicting traffic risk incidents in first-person helps to ensure a safety reaction can occur before the incident happens for a wide range of driving scenarios and conditions. One challenge to building advanced driver assistance systems is to create...

  • Article
  • Open Access
24 Citations
6,975 Views
22 Pages

This paper presents research on the topic of virtual reality (VR) applications. It conducts a quantitative analysis of virtual reality applications available in the international market using the example of a digital platform, which was the Steam pla...

  • Article
  • Open Access
5 Citations
4,231 Views
20 Pages

17 May 2021

Successful underwater heritage management requires a sound understanding of visitor behavior. Primary visitors to underwater heritage sites are divers whose behavior can pose risks to the integrity of site cultural heritage and tourism values. This s...

  • Review
  • Open Access
17 Citations
4,303 Views
23 Pages

Global Healthcare Needs Related to COVID-19: An Evidence Map of the First Year of the Pandemic

  • Mariana Aparicio Betancourt,
  • Andrea Duarte-Díaz,
  • Helena Vall-Roqué,
  • Laura Seils,
  • Carola Orrego,
  • Lilisbeth Perestelo-Pérez,
  • Jaime Barrio-Cortes,
  • María Teresa Beca-Martínez,
  • Almudena Molina Serrano and
  • Ana Isabel González-González

The COVID-19 pandemic has exposed gaps and areas of need in health systems worldwide. This work aims to map the evidence on COVID-19-related healthcare needs of adult patients, their family members, and the professionals involved in their care during...

  • Article
  • Open Access
17 Citations
7,379 Views
17 Pages

20 July 2021

Individuals’ capacities to contribute to more sustainable living are deeply influenced by their early life experiences. Hence, there is a need to discover which experiences are relevant to young children’s contemporary and future contributions to mor...

  • Article
  • Open Access
2,091 Views
13 Pages

12 August 2025

This study examines whether social relationships influence moral judgment across different types of moral violations and cultural contexts. Drawing on Relationship Regulation Theory, which outlines four relational models—communal sharing, autho...

  • Article
  • Open Access
29 Citations
8,634 Views
10 Pages

The experience of miscarriage is an important population-level problem that affects approximately 10–25% of pregnancies. The physical consequences of miscarriage have been researched extensively, but psychological sequelae less so. First-person...

  • Article
  • Open Access
9 Citations
7,051 Views
31 Pages

Given the widespread popularity of videogames, research attempted to assess their effects on cognitive and affective abilities, especially in children and adolescents. Despite numerous correlational studies, robust evidence on the causal relationship...

  • Article
  • Open Access
2 Citations
3,354 Views
14 Pages

The first 1000 days represent a unique window of opportunity for second language learning. In two recent studies we demonstrated that Spanish infants’ use of second-language (L2) English productive vocabulary and early utterances rapidly increa...

  • Article
  • Open Access
3 Citations
4,947 Views
29 Pages

Improving Deep Object Detection Algorithms for Game Scenes

  • Minji Jung,
  • Heekyung Yang and
  • Kyungha Min

17 October 2021

The advancement and popularity of computer games make game scene analysis one of the most interesting research topics in the computer vision society. Among the various computer vision techniques, we employ object detection algorithms for the analysis...

  • Article
  • Open Access
32 Citations
11,902 Views
12 Pages

Evaluation of Google Glass Technical Limitations on Their Integration in Medical Systems

  • Antonio Martinez-Millana,
  • Jose-Luis Bayo-Monton,
  • Aroa Lizondo,
  • Carlos Fernandez-Llatas and
  • Vicente Traver

15 December 2016

Google Glass is a wearable sensor presented to facilitate access to information and assist while performing complex tasks. Despite the withdrawal of Google in supporting the product, today there are multiple applications and much research analyzing t...

  • Article
  • Open Access
7,669 Views
12 Pages

27 May 2024

The Curious Incident of the Dog in the Night-Time by Mark Haddon presents a remarkably complex narrator, 15-year-old Christopher Boone. Due to his implied autism spectrum condition, Christopher is possibly the ultimate in “reliable” narra...

  • Article
  • Open Access
2 Citations
4,107 Views
14 Pages

Being able to quantify gaming motivation in a valid, systematic way has important implications for game designers and gaming user experience researchers. In the present study, we aimed to develop and validate a 30-item Gaming Instinctual Motivation S...

  • Review
  • Open Access
74 Citations
35,906 Views
20 Pages

Does Video Gaming Have Impacts on the Brain: Evidence from a Systematic Review

  • Denilson Brilliant T.,
  • Rui Nouchi and
  • Ryuta Kawashima

25 September 2019

Video gaming, the experience of playing electronic games, has shown several benefits for human health. Recently, numerous video gaming studies showed beneficial effects on cognition and the brain. A systematic review of video gaming has been publishe...

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