A Comparison Study on the Learning Effectiveness of Construction Training Scenarios in a Virtual Reality Environment
Abstract
:1. Introduction
2. Background
2.1. Virtual Reality Technology in Construction Engineering Education
2.2. Critical Factors Affecting the Learning Effectiveness of VR-Based Educational Training
3. Methodology
3.1. Participants
3.2. Experimental Design
3.3. Comparative Evaluation
4. Design Framework and System Description
4.1. Design Framework
4.2. Game Development
4.3. Audio-Visual-Based VR Training
4.4. Interactive-Based VR Training
4.5. Contrived Hands-On Experience VR Training
5. Results and Discussion
5.1. Overall Performance Comparison between All VR Training Scenarios
5.2. Demographic Factors Affecting the Performance Score of the VR Training
5.3. System Usability of the VR Training Scenarios
5.4. Suggestions for VR Training Development Guidelines
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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VR Training Scenario | Sample Size, N | Mean Completion Time(s), (S.D.) | % Completion, (S.D.) | Max. Completion Time (s) |
---|---|---|---|---|
Audio-visual based training | 16 | 519 (48) | 100 (0) | 611 |
Interactive-based training | 16 | 479 (31) | 100 (0) | 534 |
Contrived hands-on experience training | 16 | 464 (90) | 100 (0) | 646 |
Experience in Gaming | Mean Completion Time (s) | Mean Performance Score (%) |
---|---|---|
Rarely/sometimes | 499 | 79 |
Often | 449 | 90 |
Participants Category | Mean System Usability Score of VR Training Scenario | ||
---|---|---|---|
Audio-Visual Based Training | Interactive-Based Training | Contrived Hands-on Experience Training | |
Overall | 3.87 | 4.07 | 4.13 |
Low academic performance | 4.33 | 4.67 | 4.00 |
Middle academic performance | 3.40 | 3.60 | 4.20 |
High academic performance | 4.00 | 4.14 | 4.14 |
Low frequency in gaming | 3.77 | 4.00 | 4.08 |
High frequency in gaming | 4.50 | 4.50 | 4.50 |
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Lee, Y.S.; Rashidi, A.; Talei, A.; Beh, H.J.; Rashidi, S. A Comparison Study on the Learning Effectiveness of Construction Training Scenarios in a Virtual Reality Environment. Virtual Worlds 2023, 2, 36-52. https://doi.org/10.3390/virtualworlds2010003
Lee YS, Rashidi A, Talei A, Beh HJ, Rashidi S. A Comparison Study on the Learning Effectiveness of Construction Training Scenarios in a Virtual Reality Environment. Virtual Worlds. 2023; 2(1):36-52. https://doi.org/10.3390/virtualworlds2010003
Chicago/Turabian StyleLee, Yee Sye, Ali Rashidi, Amin Talei, Huai Jian Beh, and Sina Rashidi. 2023. "A Comparison Study on the Learning Effectiveness of Construction Training Scenarios in a Virtual Reality Environment" Virtual Worlds 2, no. 1: 36-52. https://doi.org/10.3390/virtualworlds2010003
APA StyleLee, Y. S., Rashidi, A., Talei, A., Beh, H. J., & Rashidi, S. (2023). A Comparison Study on the Learning Effectiveness of Construction Training Scenarios in a Virtual Reality Environment. Virtual Worlds, 2(1), 36-52. https://doi.org/10.3390/virtualworlds2010003