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  • Review
  • Open Access
480 Citations
27,739 Views
12 Pages

In this review the application of deep learning for medical diagnosis is addressed. A thorough analysis of various scientific articles in the domain of deep neural networks application in the medical field has been conducted. More than 300 research a...

  • Review
  • Open Access
349 Citations
37,432 Views
29 Pages

A Review of Heritage Building Information Modeling (H-BIM)

  • Facundo José López,
  • Pedro M. Lerones,
  • José Llamas,
  • Jaime Gómez-García-Bermejo and
  • Eduardo Zalama

Many projects concerning the protection, conservation, restoration, and dissemination of cultural heritage are being carried out around the world due to its growing interest as a driving force of socio-economic development. The existence of reliable,...

(This article belongs to the Special Issue Digital Cultural Heritage)
  • Review
  • Open Access
302 Citations
27,504 Views
17 Pages

The latest technical and interaction advancements that took place in the Virtual Reality (VR) field have marked a new era, not only for VR, but also for VR locomotion. Although the latest advancements in VR locomotion have raised the interest of both...

  • Review
  • Open Access
279 Citations
45,834 Views
20 Pages

Today, virtual reality and immersive environments are lines of research which can be applied to numerous scientific and educational domains. Immersive digital media needs new approaches regarding its interactive and immersive features, which means th...

(This article belongs to the Special Issue Virtual Reality and Games)
  • Review
  • Open Access
240 Citations
34,673 Views
14 Pages

Augmented reality (AR) enables an interactive experience with the real world where real-world objects are enhanced with computer-generated perceptual information. Twenty-five years have passed since the first AR application designed exclusively to be...

(This article belongs to the Special Issue Theoretical and Pedagogical Perspectives on Augmented Reality)
  • Systematic Review
  • Open Access
230 Citations
122,146 Views
19 Pages

Artificial intelligence (AI) is changing how we teach and learn, generating excitement and concern about its potential to transform education. To contribute to the debate, this systematic literature review examines current research trends (publicatio...

(This article belongs to the Special Issue Online Learning to Multimodal Era: Interfaces, Analytics and User Experiences)
  • Review
  • Open Access
195 Citations
21,729 Views
24 Pages

Review of Deep Learning Methods in Robotic Grasp Detection

  • Shehan Caldera,
  • Alexander Rassau and
  • Douglas Chai

For robots to attain more general-purpose utility, grasping is a necessary skill to master. Such general-purpose robots may use their perception abilities to visually identify grasps for a given object. A grasp describes how a robotic end-effector ca...

  • Review
  • Open Access
175 Citations
21,815 Views
20 Pages

Augmented reality is a field with a versatile range of applications used in many fields including recreation and education. Continually developing technology spanning the last decade has drastically improved the viability for augmented reality projec...

  • Article
  • Open Access
171 Citations
24,068 Views
20 Pages

Current advancements in music technology enable the creation of customized Digital Musical Instruments (DMIs). This paper presents a systematic review of Accessible Digital Musical Instruments (ADMIs) in inclusive music practice. History of research...

  • Article
  • Open Access
158 Citations
26,033 Views
12 Pages

On the Design of Virtual Reality Learning Environments in Engineering

  • Diego Vergara,
  • Manuel Pablo Rubio and
  • Miguel Lorenzo

Currently, the use of virtual reality (VR) is being widely applied in different fields, especially in computer science, engineering, and medicine. Concretely, the engineering applications based on VR cover approximately one half of the total number o...

(This article belongs to the Special Issue Virtual Reality and Games)
  • Article
  • Open Access
145 Citations
142,864 Views
22 Pages

This paper introduces a design-focused typology of psychological human needs that includes 13 fundamental needs and 52 sub-needs (four for each fundamental need). The typology was developed to provide a practical understanding of psychological needs...

(This article belongs to the Special Issue Frameworks and Methods to Design for Positive User Experience and Wellbeing)
  • Article
  • Open Access
141 Citations
63,105 Views
15 Pages

Neuro Linguistic Programming (NLP) is a collection of techniques for personality development. Meta programmes, which are habitual ways of inputting, sorting and filtering the information found in the world around us, are a vital factor in NLP. Differ...

  • Article
  • Open Access
128 Citations
14,447 Views
17 Pages

Social robots are emerging as an important intervention for a variety of vulnerable populations. However, engaging participants in the design of social robots in a way that is ethical, meaningful, and rigorous can be challenging. Many current methods...

  • Review
  • Open Access
127 Citations
21,413 Views
46 Pages

This scoping review examines the broad applications, risks, and ethical challenges associated with Extended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), within the context of Metaverse. XR...

(This article belongs to the Special Issue Multimodal User Interfaces and Experiences: Challenges, Applications, and Perspectives—2nd Edition)
  • Review
  • Open Access
126 Citations
15,994 Views
25 Pages

A Systematic Review of Adaptivity in Human-Robot Interaction

  • Muneeb Ahmad,
  • Omar Mubin and
  • Joanne Orlando

As the field of social robotics is growing, a consensus has been made on the design and implementation of robotic systems that are capable of adapting based on the user actions. These actions may be based on their emotions, personality or memory of p...

  • Article
  • Open Access
125 Citations
14,089 Views
16 Pages

Enhancing Trust in Autonomous Vehicles through Intelligent User Interfaces That Mimic Human Behavior

  • Peter A. M. Ruijten,
  • Jacques M. B. Terken and
  • Sanjeev N. Chandramouli

Autonomous vehicles use sensors and artificial intelligence to drive themselves. Surveys indicate that people are fascinated by the idea of autonomous driving, but are hesitant to relinquish control of the vehicle. Lack of trust seems to be the core...

  • Review
  • Open Access
115 Citations
22,576 Views
22 Pages

Augmented reality (AR) has recently become a worldwide research topic. AR technology renders intuitive computer-generated contents on users’ physical surroundings. To improve process efficiency and productivity, researchers and developers have paid i...

(This article belongs to the Special Issue Recent Advances in Augmented Reality)
  • Article
  • Open Access
113 Citations
13,390 Views
23 Pages

In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking for guiding the viewers’ attention cannot be adapted direc...

  • Article
  • Open Access
112 Citations
21,525 Views
29 Pages

Current Challenges and Future Research Directions in Augmented Reality for Education

  • Muhammad Zahid Iqbal,
  • Eleni Mangina and
  • Abraham G. Campbell

The progression and adoption of innovative learning methodologies signify that a respective part of society is open to new technologies and ideas and thus is advancing. The latest innovation in teaching is the use of Augmented Reality (AR). Applicati...

(This article belongs to the Topic Augmented and Mixed Reality)
  • Review
  • Open Access
112 Citations
23,062 Views
34 Pages

Technologies for Multimodal Interaction in Extended Reality—A Scoping Review

  • Ismo Rakkolainen,
  • Ahmed Farooq,
  • Jari Kangas,
  • Jaakko Hakulinen and ,
  • Jussi Rantala,
  • Markku Turunen and
  • Roope Raisamo
  • + 2 authors+ 0 author

When designing extended reality (XR) applications, it is important to consider multimodal interaction techniques, which employ several human senses simultaneously. Multimodal interaction can transform how people communicate remotely, practice for tas...

(This article belongs to the Special Issue Feature Papers of MTI in 2021)
  • Review
  • Open Access
111 Citations
196,088 Views
30 Pages

Technology has become integral to children’s lives, impacting many aspects, from academic to socialization. Children of today’s generation are growing up with digital devices, such as mobile phones, iPads, computers, video games, and smar...

(This article belongs to the Topic Youth Engagement in Social Media in the Post COVID-19 Era)
  • Article
  • Open Access
109 Citations
16,692 Views
18 Pages

Controller-Free Hand Tracking for Grab-and-Place Tasks in Immersive Virtual Reality: Design Elements and Their Empirical Study

  • Alexander Masurovsky,
  • Paul Chojecki,
  • Detlef Runde,
  • Mustafa Lafci and ,
  • David Przewozny and
  • Michael Gaebler
  • + 1 author+ 0 author

Hand tracking enables controller-free interaction with virtual environments, which can, compared to traditional handheld controllers, make virtual reality (VR) experiences more natural and immersive. As naturalness hinges on both technological and us...

  • Article
  • Open Access
104 Citations
14,358 Views
19 Pages

Improving Driver Emotions with Affective Strategies

  • Michael Braun,
  • Jonas Schubert,
  • Bastian Pfleging and
  • Florian Alt

Drivers in negative emotional states, such as anger or sadness, are prone to perform bad at driving, decreasing overall road safety for all road users. Recent advances in affective computing, however, allow for the detection of such states and give u...

(This article belongs to the Special Issue User Interfaces to Pave the Way for Interaction with Tomorrow’s Vehicles)
  • Article
  • Open Access
102 Citations
17,660 Views
31 Pages

A multitude of challenges comes into play when attempting to design (and evaluate) an interactive digital storytelling experience for use by visitors in a museum. This paper reports on the evaluation of the prototype mobile-based storytelling “...

(This article belongs to the Special Issue Digital Cultural Heritage)
  • Review
  • Open Access
95 Citations
28,202 Views
32 Pages

Multimodal Interaction, Interfaces, and Communication: A Survey

  • Elias Dritsas,
  • Maria Trigka,
  • Christos Troussas and
  • Phivos Mylonas

Multimodal interaction is a transformative human-computer interaction (HCI) approach that allows users to interact with systems through various communication channels such as speech, gesture, touch, and gaze. With advancements in sensor technology an...

(This article belongs to the Special Issue Multimodal User Interfaces and Experiences: Challenges, Applications, and Perspectives—2nd Edition)
  • Feature Paper
  • Article
  • Open Access
93 Citations
12,493 Views
22 Pages

Paving the way to future mobility, teleoperation of vehicles promises a reachable solution to effectively use the benefits of automated driving as long as fully automated vehicles (SAE 5) are not entirely feasible. Safety and reliability are assured...

(This article belongs to the Special Issue Interface and Experience Design for Future Mobility)
  • Article
  • Open Access
92 Citations
20,971 Views
15 Pages

Food-tracking apps constitute a major category of the thousands of food-related apps now available. They are promoted as helping users monitor and measure their food consumption to improve their health or to lose weight. In this article, I present si...

  • Review
  • Open Access
79 Citations
9,908 Views
21 Pages

Gesture Elicitation Studies for Mid-Air Interaction: A Review

  • Panagiotis Vogiatzidakis and
  • Panayiotis Koutsabasis

Mid-air interaction involves touchless manipulations of digital content or remote devices, based on sensor tracking of body movements and gestures. There are no established, universal gesture vocabularies for mid-air interactions with digital content...

  • Article
  • Open Access
79 Citations
12,254 Views
19 Pages

Perceptions on Authenticity in Chat Bots

  • Mario Neururer,
  • Stephan Schlögl,
  • Luisa Brinkschulte and
  • Aleksander Groth

In 1950, Alan Turing proposed his concept of universal machines, emphasizing their abilities to learn, think, and behave in a human-like manner. Today, the existence of intelligent agents imitating human characteristics is more relevant than ever. Th...

  • Article
  • Open Access
77 Citations
25,058 Views
19 Pages

User Experience (UX) describes the holistic experience of a user before, during, and after interaction with a platform, product, or service. UX adds value and attraction to their sole functionality and is therefore highly relevant for firms. The incr...

(This article belongs to the Special Issue Understanding UX through Implicit and Explicit Feedback)
  • Article
  • Open Access
75 Citations
12,233 Views
15 Pages

A Wearable Sensor System for Lameness Detection in Dairy Cattle

  • Juan Haladjian,
  • Johannes Haug,
  • Stefan Nüske and
  • Bernd Bruegge

Cow lameness is a common manifestation in dairy cattle that causes severe health and life quality issues to cows, including pain and a reduction in their life expectancy. In our previous work, we introduced an algorithmic approach to automatically de...

  • Article
  • Open Access
75 Citations
10,934 Views
15 Pages

Due to rapid technological development, virtual reality (VR) is becoming an accessible and important tool for many applications in science, industry, and economy. Being immersed in a 3D environment offers numerous advantages especially for the presen...

(This article belongs to the Special Issue Interactive 3D Cartography)
  • Article
  • Open Access
72 Citations
16,070 Views
20 Pages

Psycho-physiological analysis has gained greater attention in the last few decades in various fields including multimodal systems. Researchers use psychophysiological feedback devices such as skin conductance (SC), Electroencephalography (EEG) and El...

  • Article
  • Open Access
72 Citations
13,376 Views
14 Pages

Accuracy and Repeatability Tests on HoloLens 2 and HTC Vive

  • Inês Soares,
  • Ricardo B. Sousa,
  • Marcelo Petry and
  • António Paulo Moreira

Augmented and virtual reality have been experiencing rapid growth in recent years, but there is still no deep knowledge regarding their capabilities and in what fields they could be explored. In that sense, this paper presents a study on the accuracy...

(This article belongs to the Special Issue Feature Papers of MTI in 2021)
  • Article
  • Open Access
71 Citations
10,840 Views
10 Pages

Multimodal Hate Speech Detection in Greek Social Media

  • Konstantinos Perifanos and
  • Dionysis Goutsos

Hateful and abusive speech presents a major challenge for all online social media platforms. Recent advances in Natural Language Processing and Natural Language Understanding allow for more accurate detection of hate speech in textual streams. This s...

  • Article
  • Open Access
70 Citations
7,423 Views
11 Pages

The present research explores how autonomous vehicle voice agent (AVVA) design influences autonomous vehicle passenger (AVP) intentions to adopt autonomous vehicles. An online experiment (N = 158) examined the role of gender stereotypes in response t...

(This article belongs to the Special Issue User Interfaces to Pave the Way for Interaction with Tomorrow’s Vehicles)
  • Article
  • Open Access
70 Citations
15,987 Views
24 Pages

Enhancing Operational Police Training in High Stress Situations with Virtual Reality: Experiences, Tools and Guidelines

  • Olivia Zechner,
  • Lisanne Kleygrewe,
  • Emma Jaspaert,
  • Helmut Schrom-Feiertag and ,
  • R. I. Vana Hutter and
  • Manfred Tscheligi
  • + 1 author+ 0 author

Virtual Reality (VR) provides great opportunities for police officers to train decision-making and acting (DMA) in cognitively demanding and stressful situations. This paper presents a summary of findings from a three-year project, including requirem...

(This article belongs to the Special Issue Virtual Reality and Augmented Reality)
  • Article
  • Open Access
69 Citations
13,697 Views
18 Pages

Accessible Metaverse: A Theoretical Framework for Accessibility and Inclusion in the Metaverse

  • Achraf Othman,
  • Khansa Chemnad,
  • Aboul Ella Hassanien,
  • Ahmed Tlili and ,
  • Christina Yan Zhang,
  • Dena Al-Thani,
  • Fahriye Altınay,
  • Hajer Chalghoumi,
  • Hend S. Al-Khalifa and
  • Zehra Altınay
  • + 8 authors+ 3 authors

The following article investigates the Metaverse and its potential to bolster digital accessibility for persons with disabilities. Through qualitative analysis, we examine responses from eleven experts in digital accessibility, Metaverse development,...

  • Review
  • Open Access
67 Citations
13,356 Views
29 Pages

Measuring Trust with Psychophysiological Signals: A Systematic Mapping Study of Approaches Used

  • Ighoyota Ben. Ajenaghughrure,
  • Sonia Da Costa Sousa and
  • David Lamas

Trust plays an essential role in all human relationships. However, measuring trust remains a challenge for researchers exploring psychophysiological signals. Therefore, this article aims to systematically map the approaches used in studies assessing...

  • Review
  • Open Access
67 Citations
19,430 Views
29 Pages

As technologies diversify and become embedded in everyday lives, the technologies we expose to animals, and the new technologies being developed for animals within the field of Animal Computer Interaction (ACI) are increasing. As we approach seven ye...

  • Brief Report
  • Open Access
67 Citations
12,811 Views
9 Pages

A Virtual Reality System for Practicing Conversation Skills for Children with Autism

  • Natalia Stewart Rosenfield,
  • Kathleen Lamkin,
  • Jennifer Re,
  • Kendra Day and ,
  • LouAnne Boyd and
  • Erik Linstead
  • + 1 author+ 0 author

We describe a virtual reality environment, Bob’s Fish Shop, which provides a system where users diagnosed with Autism Spectrum Disorder (ASD) can practice social interactions in a safe and controlled environment. A case study is presented which...

  • Review
  • Open Access
67 Citations
28,100 Views
10 Pages

Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents

  • Prithwijit Das,
  • Meng’ou Zhu,
  • Laura McLaughlin,
  • Zaid Bilgrami and
  • Ruth L. Milanaik

In recent years, the video game market has embraced augmented reality video games, a class of video games that is set to grow as gaming technologies develop. Given the widespread use of video games among children and adolescents, the health implicati...

(This article belongs to the Special Issue Virtual Reality and Games)
  • Article
  • Open Access
64 Citations
16,059 Views
22 Pages

Creative Use of OpenAI in Education: Case Studies from Game Development

  • Fiona French,
  • David Levi,
  • Csaba Maczo,
  • Aiste Simonaityte and ,
  • Stefanos Triantafyllidis and
  • Gergo Varda
  • + 1 author+ 0 author

Educators and students have shown significant interest in the potential for generative artificial intelligence (AI) technologies to support student learning outcomes, for example, by offering personalized experiences, 24 h conversational assistance,...

(This article belongs to the Topic Interactive Artificial Intelligence and Man-Machine Communication)
  • Article
  • Open Access
64 Citations
16,966 Views
15 Pages

Following the Digital Revolution, we are witnessing an increase in the number of manipulated sources of information. For this reason, virtual environments can be a breeding ground for the proliferation of prejudices and stereotypes, resulting from th...

  • Review
  • Open Access
63 Citations
11,352 Views
26 Pages

Design Considerations for Immersive Virtual Reality Applications for Older Adults: A Scoping Review

  • Kiran Ijaz,
  • Tram Thi Minh Tran,
  • Ahmet Baki Kocaballi,
  • Rafael A. Calvo and ,
  • Shlomo Berkovsky and
  • Naseem Ahmadpour
  • + 1 author+ 0 author

Immersive virtual reality (iVR) has gained considerable attention recently with increasing affordability and accessibility of the hardware. iVR applications for older adults present tremendous potential for diverse interventions and innovations. The...

(This article belongs to the Special Issue Virtual Reality and Augmented Reality)
  • Article
  • Open Access
61 Citations
28,624 Views
34 Pages

A Survey on the Procedural Generation of Virtual Worlds

  • Jonas Freiknecht and
  • Wolfgang Effelsberg

This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and veg...

(This article belongs to the Special Issue Virtual Reality and Games)
  • Article
  • Open Access
60 Citations
14,804 Views
21 Pages

The exigency of emotion recognition is pushing the envelope for meticulous strategies of discerning actual emotions through the use of superior multimodal techniques. This work presents a multimodal automatic emotion recognition (AER) framework capab...

  • Article
  • Open Access
60 Citations
10,140 Views
19 Pages

Maker Literacies and Maker Citizenship in the MakEY (Makerspaces in the Early Years) Project

  • Jackie Marsh,
  • Hans Christian Arnseth and
  • Kristiina Kumpulainen

In this paper, the potential relationship between creative citizenship and what may be termed ‘maker literacies’ is examined in the light of emergent findings from an international project on the use of makerspaces in early childhood, &ld...

(This article belongs to the Special Issue Multimodal Learning)
  • Article
  • Open Access
58 Citations
11,567 Views
27 Pages

Sidewalk delivery robots are being deployed as a form of last-mile delivery. While many such robots have been deployed on college campuses, fewer have been piloted on public sidewalks. Furthermore, there have been few observational studies of robots...

(This article belongs to the Special Issue Interaction Design and the Automated City – Emerging Urban Interfaces, Prototyping Approaches and Design Methods)
  • Review
  • Open Access
58 Citations
17,357 Views
29 Pages

The combination of artificial intelligence with extended reality technologies can significantly impact the educational domain. This study aims to present an overview regarding the combination of artificial intelligence with augmented reality and virt...

(This article belongs to the Special Issue Innovative Theories and Practices for Designing and Evaluating Inclusive Educational Technology and Online Learning)
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Multimodal Technol. Interact. - ISSN 2414-4088