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On the Design of Virtual Reality Learning Environments in Engineering

Technological Department, University Catholic of Ávila, C/Canteros, s/n, 05005 Avila, Spain
Construction Department, University of Salamanca, Campus Viriato, 37008 Zamora, Spain
Department of Mechanical Engineering, University of Salamanca, ETSII, Avda. Fernando Ballesteros, 2, 37700 Béjar (Salamanca), Spain
Author to whom correspondence should be addressed.
Academic Editors: Carolina Cruz-Neira, Marcos Fernández Marín and Cristina Portalés Ricart
Multimodal Technologies Interact. 2017, 1(2), 11;
Received: 15 April 2017 / Revised: 14 May 2017 / Accepted: 24 May 2017 / Published: 1 June 2017
(This article belongs to the Special Issue Virtual Reality and Games)
PDF [7103 KB, uploaded 1 June 2017]


Currently, the use of virtual reality (VR) is being widely applied in different fields, especially in computer science, engineering, and medicine. Concretely, the engineering applications based on VR cover approximately one half of the total number of VR resources (considering the research works published up to last year, 2016). In this paper, the capabilities of different computational software for designing VR applications in engineering education are discussed. As a result, a general flowchart is proposed as a guide for designing VR resources in any application. It is worth highlighting that, rather than this study being based on the applications used in the engineering field, the obtained results can be easily extrapolated to other knowledge areas without any loss of generality. This way, this paper can serve as a guide for creating a VR application. View Full-Text
Keywords: virtual reality; design; virtual laboratory; engineering; education; instruction virtual reality; design; virtual laboratory; engineering; education; instruction

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Vergara, D.; Rubio, M.P.; Lorenzo, M. On the Design of Virtual Reality Learning Environments in Engineering. Multimodal Technologies Interact. 2017, 1, 11.

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