Next Article in Journal
A Smart Sensor Grid to Enhance Irrigation Techniques in Jordan Using a Novel Event-Based Routing Protocol
Next Article in Special Issue
On the Design of Virtual Reality Learning Environments in Engineering
Previous Article in Journal
On the Use of ROMOT—A RObotized 3D-MOvie Theatre—To Enhance Romantic Movie Scenes
Previous Article in Special Issue
On a First Evaluation of ROMOT—A RObotic 3D MOvie Theatre—For Driving Safety Awareness
Article Menu

Export Article

Open AccessReview
Multimodal Technologies Interact. 2017, 1(2), 8;

Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents

Division of Developmental and Behavioral Pediatrics, Steven and Alexandra Cohen Children’s Medical Center of New York, Northwell Health System, Lake Success, NY 10042, USA
Author to whom correspondence should be addressed.
Academic Editors: Carolina Cruz-Neira, Marcos Fernández Marín and Cristina Portalés Ricart
Received: 17 February 2017 / Revised: 17 April 2017 / Accepted: 19 April 2017 / Published: 22 April 2017
(This article belongs to the Special Issue Virtual Reality and Games)
Full-Text   |   PDF [213 KB, uploaded 22 April 2017]


In recent years, the video game market has embraced augmented reality video games, a class of video games that is set to grow as gaming technologies develop. Given the widespread use of video games among children and adolescents, the health implications of augmented reality technology must be closely examined. Augmented reality technology shows a potential for the promotion of healthy behaviors and social interaction among children. However, the full immersion and physical movement required in augmented reality video games may also put users at risk for physical and mental harm. Our review article and commentary emphasizes both the benefits and dangers of augmented reality video games for children and adolescents. View Full-Text
Keywords: augmented reality; video games; children; adolescents; health; education augmented reality; video games; children; adolescents; health; education
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

Share & Cite This Article

MDPI and ACS Style

Das, P.; Zhu, M.; McLaughlin, L.; Bilgrami, Z.; Milanaik, R.L. Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents. Multimodal Technologies Interact. 2017, 1, 8.

Show more citation formats Show less citations formats

Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Metrics

Article Access Statistics



[Return to top]
Multimodal Technologies Interact. EISSN 2414-4088 Published by MDPI AG, Basel, Switzerland RSS E-Mail Table of Contents Alert
Back to Top