Special Issue "Interactive 3D Cartography"

Special Issue Editors

Guest Editor
Prof. Dr. Lorenz Hurni

ETH Zurich, Institute of Cartography and Geoinformation, Zurich ZH, Switzerland. Author ID: 6603125833
Website | E-Mail
Interests: cartographic data models; tools and visualization; thematic mapping; terrain representation; 3D cartography; geo-data portals; interactive atlases; historic map data exploration
Guest Editor
Dr. Hans Rudolf Bär

Institute of Cartography and Geoinformation, ETH Zurich, Zurich, Switzerland
Website | E-Mail
Interests: interactive maps and atlases; literary cartography; school atlases; computer graphics; web programming
Guest Editor
Dr. René Sieber

Chair “Commission on Atlases”, International Cartographic Association (ICA)
Institute of Cartography and Geoinformation, ETH Zurich, Zurich, Switzerland
Website | E-Mail
Interests: atlas cartography; 3D visualization; graphic design

Special Issue Information

Dear Colleagues,

Cartography comprises the visualisation of geographical objects and spatially distributed phenomena by means of abstraction, generalization and representative symbols. With the advancement of 3D computer graphics, human–computer interaction (HCI) methods, and new devices, the possibilities of creating new types of map representations and interaction types have dramatically increased. In this Special Issue, we would like to invite you to submit contributions towards novel 3D visualisations, methodologies, and technologies for interactive cartographic applications. Topics may range from cartographic 3D geo-data models, abstracted 3D representation and symbolization of topographic and thematic geo-data, analysis and visual exploration of the geo-data space on different devices and media, innovative interaction modalities, up to applications in various scientific domains. The Special Issue should identify ways to present, analyse, and explore interactions for new three-dimensional immersive geo-data spaces.

Prof. Dr. Lorenz Hurni
Dr. Hansruedi Bär
Dr. René Sieber
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All papers will be peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Multimodal Technologies and Interaction is an international peer-reviewed open access quarterly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) is waived for well-prepared manuscripts submitted to this issue. Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • 3D cartography and maps
  • 3D geo-data models
  • 3D map design
  • 3D map symbolization
  • 3D terrain modelling and representation
  • Topographic and thematic 3D maps
  • 3D map labelling
  • 3D map exploration and analytics
  • 3D maps in virtual engineering
  • 3D visualization of non-geographic spaces
  • Cartographic 3D animations
  • 3D real-time maps
  • 3D soundscapes
  • The 3D map as an interface
  • User interface design for 3D maps
  • Adaptive user interface elements (e.g. smart legends)
  • Multimodal applications
  • Virtual reality
  • Augmented reality
  • Mixed reality, blended representations
  • Immersion
  • Virtual globes
  • CGI for 3D map rendering
  • Level of detail (LOD)
  • HCI (gaze-, gesture- touch-, speech-, mind-controlled,…)
  • Devices (stereoscopic displays, head-mounted displays, virtual reality glasses, holography…)
  • 3D printing
  • 3D tactile maps
  • Usability and user studies
  • Domain-specific applications

Published Papers (1 paper)

View options order results:
result details:
Displaying articles 1-1
Export citation of selected articles as:

Research

Open AccessArticle Virtual Reality in Cartography: Immersive 3D Visualization of the Arctic Clyde Inlet (Canada) Using Digital Elevation Models and Bathymetric Data
Multimodal Technologies Interact. 2019, 3(1), 9; https://doi.org/10.3390/mti3010009
Received: 9 January 2019 / Revised: 1 February 2019 / Accepted: 14 February 2019 / Published: 20 February 2019
PDF Full-text (7936 KB) | HTML Full-text | XML Full-text
Abstract
Due to rapid technological development, virtual reality (VR) is becoming an accessible and important tool for many applications in science, industry, and economy. Being immersed in a 3D environment offers numerous advantages especially for the presentation of geographical data that is usually depicted [...] Read more.
Due to rapid technological development, virtual reality (VR) is becoming an accessible and important tool for many applications in science, industry, and economy. Being immersed in a 3D environment offers numerous advantages especially for the presentation of geographical data that is usually depicted in 2D maps or pseudo 3D models on the monitor screen. This study investigated advantages, limitations, and possible applications for immersive and intuitive 3D terrain visualizations in VR. Additionally, in view of ever-increasing data volumes, this study developed a workflow to present large scale terrain datasets in VR for current mid-end computers. The developed immersive VR application depicts the Arctic fjord Clyde Inlet in its 160 km × 80 km dimensions at 5 m spatial resolution. Techniques, such as level of detail algorithms, tiling, and level streaming, were applied to run the more than one gigabyte large dataset at an acceptable frame rate. The immersive VR application offered the possibility to explore the terrain with or without water surface by various modes of locomotion. Terrain textures could also be altered and measurements conducted to receive necessary information for further terrain analysis. The potential of VR was assessed in a user survey of persons from six different professions. Full article
(This article belongs to the Special Issue Interactive 3D Cartography)
Figures

Figure 1

Multimodal Technologies Interact. EISSN 2414-4088 Published by MDPI AG, Basel, Switzerland RSS E-Mail Table of Contents Alert
Back to Top