Special Issues

Multimodal Technologies and Interaction publishes Special Issues to create collections of papers on specific topics, with the aim of building a community of authors and readers to discuss the latest research and develop new ideas and research directions. Special Issues are led by Guest Editors, who are experts on the topic and all Special Issue submissions follow MDPI's standard editorial process. The journal’s Editor-in-Chief and/or designated Editorial Board Member will oversee Guest Editor appointments and Special Issue proposals, checking their content for relevance and ensuring the suitability of the material for the journal. The papers published in a Special Issue will be collected and displayed on a dedicated page of the journal’s website. Further information on MDPI's Special Issue policies and Guest Editor responsibilities can be found here. For any inquiries related to a Special Issue, please contact the Editorial Office.

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Video Games: Learning, Emotions, and Motivation submission deadline 20 Oct 2025 | 7 articles | Viewed by 10716 | Submission Open
Keywords: educational video games; serious games; game-based learning; motivation in education; emotional engagement; ethical values in gaming
Human-AI Collaborative Interaction Design: Rethinking Human-Computer Symbiosis in the Age of Intelligent Systems
edited by
submission deadline 30 Nov 2025 | 3 articles | Viewed by 2915 | Submission Open
Keywords: human-AI collaboration; co-creation systems; AI-augmented design; human-in-the-loop interaction; adaptive interfaces; generative AI; algorithmic agency; interaction transparency; user trust and ethics; AI literacy
Multimodal Interaction Design in Immersive Learning and Training Environments
edited by , and Lei Shi
submission deadline 20 Feb 2026 | Viewed by 223 | Submission Open
Keywords: virtual reality; augmented reality; extended reality; metaverse campuses; IoT-enhanced smart classrooms; interactive pedagogical agents; embodied conversational tutors; multimodal interaction design; multimodal representation learning and training; immersive interaction systems; human-centered systems design; gesture-based feedback; eye-tracking; explainable AI
Educational Virtual/Augmented Reality submission deadline 30 Apr 2026 | Viewed by 70 | Submission Open
Keywords: education; virtual reality; augmented reality; human– computer interaction; collaborative VR/AR; physiological sensors; motion controllers; haptics; user studies; machine learning; virtual environment; accessibility; ethics; gamification; digital twins; virtual labs
Online Learning to Multimodal Era: Interfaces, Analytics and User Experiences
edited by Nikleia Eteokleous and Rita Panaoura
submission deadline 31 May 2026 | 2 articles | Viewed by 10623 | Submission Open
Keywords: multimodal learning environments; online and blended education; learning analytics; user experience design in education; human– computer interaction in learning; adaptive and personalized learning; inclusive digital learning; immersive technologies in education (VR/AR/XR); AI-enhanced educational interfaces; emotional and cognitive engagement
uHealth Interventions and Digital Therapeutics for Better Diseases Prevention and Patient Care
edited by
submission deadline 30 Jun 2026 | 1 articles | Viewed by 1504 | Submission Open
Keywords: uHealth; evidence-based; digital therapeutics; behavior-change interventions for health; virtual coaching; public health interventions; prevention; healthy lifestyles; ehealth services; virtual reality
Behavioral Cybersecurity, Deception and Secure Design
edited by and Ben Schooley
submission deadline 30 Jun 2026 | Viewed by 47 | Submission Open
Keywords: behavioral cybersecurity; usable security and privacy; phishing and social engineering in the age of AI; human factors in cybersecurity; multimodal authentication; deception in social VR platforms; voice cloning; synthetic media; human-AI adversarial interaction and security; dark patterns and dark UI/UX; cognitive security; deepfake detection and mitigation; security awareness training and games; foreign information manipulation and influence (FIMI); misinformation and disinformation; behavioral threat intelligence; adversarial tactics and technologies; personalized threat modeling and detection; multicultural/cross-cultural behavioral security
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