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Review

Design Considerations for Immersive Virtual Reality Applications for Older Adults: A Scoping Review

1
Centre for Health Informatics, Australian Institute of Health Innovation, Macquarie University, North Ryde 2113, Australia
2
Design Lab, School of Architecture, Design and Planning, The University of Sydney, Sydney 2006, Australia
3
School of Computer Science, Faculty of Engineering and IT, University of Technology Sydney, Sydney 2007, Australia
4
Dyson School of Design Engineering, Faculty of Engineering, Imperial College London, London SW7 2BX, UK
5
Affective Interactions Lab, School of Architecture, Design and Planning, The University of Sydney, Sydney 2006, Australia
*
Author to whom correspondence should be addressed.
Academic Editor: Fotis Liarokapis
Multimodal Technol. Interact. 2022, 6(7), 60; https://doi.org/10.3390/mti6070060
Received: 10 June 2022 / Revised: 8 July 2022 / Accepted: 11 July 2022 / Published: 20 July 2022
(This article belongs to the Special Issue Virtual Reality and Augmented Reality)
Immersive virtual reality (iVR) has gained considerable attention recently with increasing affordability and accessibility of the hardware. iVR applications for older adults present tremendous potential for diverse interventions and innovations. The iVR literature, however, provides a limited understanding of guiding design considerations and evaluations pertaining to user experience (UX). To address this gap, we present a state-of-the-art scoping review of literature on iVR applications developed for older adults over 65 years. We performed a search in ACM Digital Library, IEEE Xplore, Scopus, and PubMed (1 January 2010–15 December 2019) and found 36 out of 3874 papers met the inclusion criteria. We identified 10 distinct sets of design considerations that guided target users and physical configuration, hardware use, and software design. Most studies carried episodic UX where only 2 captured anticipated UX and 7 measured longitudinal experiences. We discuss the interplay between our findings and future directions to design effective, safe, and engaging iVR applications for older adults. View Full-Text
Keywords: immersive virtual reality; older adults; user experience; design considerations immersive virtual reality; older adults; user experience; design considerations
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MDPI and ACS Style

Ijaz, K.; Tran, T.T.M.; Kocaballi, A.B.; Calvo, R.A.; Berkovsky, S.; Ahmadpour, N. Design Considerations for Immersive Virtual Reality Applications for Older Adults: A Scoping Review. Multimodal Technol. Interact. 2022, 6, 60. https://doi.org/10.3390/mti6070060

AMA Style

Ijaz K, Tran TTM, Kocaballi AB, Calvo RA, Berkovsky S, Ahmadpour N. Design Considerations for Immersive Virtual Reality Applications for Older Adults: A Scoping Review. Multimodal Technologies and Interaction. 2022; 6(7):60. https://doi.org/10.3390/mti6070060

Chicago/Turabian Style

Ijaz, Kiran, Tram Thi Minh Tran, Ahmet Baki Kocaballi, Rafael A. Calvo, Shlomo Berkovsky, and Naseem Ahmadpour. 2022. "Design Considerations for Immersive Virtual Reality Applications for Older Adults: A Scoping Review" Multimodal Technologies and Interaction 6, no. 7: 60. https://doi.org/10.3390/mti6070060

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