Current Challenges and Future Research Directions in Augmented Reality for Education
Abstract
:1. Introduction
2. Background
- AR books;
- AR educational games;
- AR discovery-based learning applications;
- AR projects that model real-world objects for interaction;
- AR projects exploring skill-based training.
2.1. AR Learning in Formal Classrooms
2.2. AR Learning in Special Education
2.3. AR Learning Outside the Classroom
2.4. AR for Collaborative Learning
3. Methodology
4. Results and Discussion
4.1. Interactive ARBooks for Early Classes
4.2. Interactive Books for Higher Classes
4.3. STEM (Science, Technology, Engineering, and Mathematics) Education
4.4. Language and Vocabulary Learning
4.5. Collaborative Learning
4.6. Environment and History Learning
4.7. Special Education
4.8. MOOC (Massive Open Online Courses)
4.9. Technical Training
4.10. Authoring Tools
4.11. Multi-Agent Systems
5. Main Insights and Future Research Agenda
5.1. Education Level
5.2. Domain
5.3. Experiments Conducted to Evaluate AR Education
5.4. Libraries Used
5.5. Devices
5.6. Tracking
5.7. User Interaction
5.8. Collaboration
5.9. Agents
6. Highlighting Future Directions Using Prototype Case Studies
6.1. Real-Time Touchless Hand Interaction (Avoid Touching Devices)
6.2. Kinesthetic Learning
6.3. Machine Learning Agents for Self-Guided Learning
- End User Trainer
- Self-Assessment
6.4. First Case Study—Learning PC Assembling
6.5. Second Case Study—Learning Chemical Reactions
6.6. Empowering Remote Learning in AR
6.7. Limitations
7. Conclusions
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Project | Research Objective | Education Level | Subs. | Display Devices | UI Level | Collab. | Agent |
---|---|---|---|---|---|---|---|
EARLS (2012) [11] | Kinesthetic learning activities guided by AR gestures | University | 1211 | Desktop | Medium | Yes | No |
ARGarden (2008) [24] | Learning about environment using ARToolKit | Primary | - | Smartphone | Medium | No | Yes |
Magical- Playbook (2013) [27] | Storybook with AR book | Secondary | 3 | Smartphone | Low | No | No |
Toys++ (2010) [26] | Physical object tracking and labeling | Primary | - | Laptop | Low | No | No |
ARLIS (2012) [29] | Use of agent for library instructions in AR | Elementary | 116 | Desktop | Medium | No | Yes |
AIBLE (2014) [28] | Astronomy concepts learning using AR markers | Elementary | 69 | Laptop | Medium | No | No |
AR picture book (2014) [30] | Picture book for learning behavioral patterns and cognitive attainment | Secondary | 33 | Smartphone | Low | No | No |
MARIE (2002) [31] | AR for engineering concepts with 3D object placement on trained markers | University | - | HMDs | Medium | No | Yes |
miBook (2009) [32] | AR storytelling using markers and audios | Primary | 5 | Desktop | Medium | No | Yes |
ARIES (2013) [33] | Learning chemistry with 3D model placement on markers | Secondary | 42 | Desktop | Medium | No | No |
AR Creative- builder (2015) [34] | Enabling students with adding three models for chemistry learning | Secondary | 33 | Desktop | Low | No | No |
SESIL (2011) [35] | AR books for learning in early classes | Primary | - | Desktop | Low | No | No |
AR-infused robot (2015) [36] | AR robotic interaction using markers attached to body | Primary | 81 | Desktop | Low | Yes | No |
CMAR (2016) [37] | Learning science topics using AR animation | Elementary | 71 | Tablets | Medium | No | No |
ARChemist (2020) [39] | Chemistry learning using markers | University | 2 | Tablets | Medium | No | No |
CHE- MOTION (2017) [40] | Leapmotion hand tracking for Chemistry learning | Secondary | 16 | Desktop | Medium | No | No |
AR Solar System (2002) [41] | Sun–Earth relationship learning in solar system | University | 30 | HMDs | Low | No | No |
Earth-Moon System (2019) [42] | Learning astronomy using three-dimensional models | Secondary | 35 | Tablet | Medium | No | No |
LSS (2010) [43] | Learning about solar system by rotating multi-target markers | Secondary | 30 | HMDs | Medium | No | No |
MEteor (2016) [44] | Astronomy learning with motion tracking system | Elementary | 113 | CAVE | High | Yes | No |
Protein ScanAR (2012) [45] | Use of AR marker with FLARToolkitfor for Biology learning with object placement | Secondary | 16 | Web AR | Low | No | Yes |
SCeTGo (2010) [46] | Marker-based 3D object placement for learning science | Secondary | - | Desktop | Low | No | No |
Carmen’s Anatomy Learning (2008) [47] | Learning interior of human body Anatomy using ARToolkit | Primary | 40 | Desktop, HMDs | Medium | No | No |
Barrow, John (2019) [48] | Learning human anatomy with vuforia marker-based tracking | University | 90 | Tablets | low | No | No |
MIRRACLE (2012) [49] | Human anatomy learning with Kinect gestures | Secondary | - | Desktop | High | No | No |
Ma, Meng et al. (2016) [50] | Anatomy learning using Kinect body Tracking | University | 72 | Desktop | Medium | No | No |
REFLECT (2019) [52] | Using Microsoft Kinect gestures to learn human anatomy | University | 288 | Desktop | Medium | No | No |
Nainggolan et al. (2016) [53] | Learning human skeleton models using leapmotion hand tracking | University | 30 | Desktop | High | No | No |
Umeda, Ryosuke et al. (2017) [54] | Using Leapmotion hand tracking for interactive anatomy learning | University | 2 | Desktop | Medium | No | No |
ARIFLite (2004) [55] | Using Web3D for learning mechanical parts in AR | University | - | Web AR | Medium | No | No |
LPP (2012) [57] | Learning Physics with simulated experiments using markers & Kinect | University | 43 | Desktop | Medium | Yes | No |
LightUp (2013) [58] | Simple electronic kits learning using AR | University | 12 | Smartphone, Tablets | Medium | No | No |
SSI on Nuclear Energy 2013 [59] | Learning about nuclear reactor phenomenon using AR simulation | Secondary | 22 | Tablets | Medium | No | No |
Elect ARmanual (2015) [60] | Use of AR for practical manual for electronics using remote instructions | University | 50 | Web AR | Medium | No | No |
AR-Flipped Learning (2018) [61] | Physics learning activities at early school | Primary | 111 | Smartphone, Tablet | Medium | No | No |
Augmented Chem. (2002) [62] | Learning chemistry with simple markers | Secondary | 0 | Desktop | Medium | No | No |
GeoAR (2012) [66] | Geometry learning with marker-based object placement and virtual buttons | Elementary | 6 | Desktop | Low | No | No |
Opera2222 (2015) [67] | Using simulations for teaching about historical places | Secondary | 2 | Smartphone | Low | No | No |
AR Flashcards (2017) [69] | Use of AR Flashcards for language learning | Primary | 42 | Tablets/ iPads | Low | No | No |
Kanji learning (2003) [70] | Collaborative Kanji Learning using ARToolKit | Secondary | - | PDA | Low | Yes | No |
HELLO (2010) [71] | Using agents in AR for language learning | Elementary | 64 | Smartphone | Medium | Yes | Yes |
Handheld AR system (2016) [72] | Vocabulary learning using markers placement on physical objects | University | 45 | Tablets | Low | No | No |
Scaravetti et al. (2019) [102] | Mechanical design | University | 59 | Tablet | Medium | No | No |
TeachAR (2016) [74] | English learning using object placement and speech recognition with Kinect | Primary | 4 | Desktop | Low | No | No |
Erman et al. (2018) [75] | Use of Kinect tracking for language learning | University | 62 | Desktop | Medium | No | No |
ARbis Pictus (2018) [76] | AR for tracking objects and labeling physical objects to learn vocabulary | University | 52 | HMDs | Low | No | No |
Explorez (2015) [77] | Language learning using situated gaming with GPS | University | 11 | Smartphone | Medium | No | No |
SMALLab (2006) [78] | Student–instructor interactive learning using audio sensing | Secondary | - | Desktop | Medium | Yes | No |
ARClass- Note (2017) [79] | Collaborate between students and teachers using notes | Secondary | - | HMDs | Low | Yes | No |
Locatory (2011) [80] | Location-based educational gaming using GPS | Secondary | 3 | Smartphone | Low | No | No |
METAL (2021) [81] | Anatomy learning using LookingGlass with Azure Kinect and Hololens | University | 10 | Looking Glass, HMD | High | Yes | No |
Inquiry-based learning (2014) [82] | Environmental learning using GPS situation learning scenarios | Elementary | 57 | Smartphone | Low | No | No |
EcoMOBILE (2013) [83] | Situated learning about environment using GPS and FreshAir App | Elementary | 71 | Smartphone | Medium | Yes | No |
CI-Spy (2015) [84] | Learning about Historical places using AR labels and GPS | Primary | 16 | Tablet/Smartphone | Medium | No | No |
AR marine learning (2015) [85] | Marine science topics learning using AR projector | Secondary | 51 | Laptop | Medium | No | No |
iARBook (2014) [86] | Immersive learning using audio instructions and object placement | University | 30 | Tablets/Smartphone | Low | No | No |
AHA (2018) [88] | Vocabulary learning for ADHD affected students with audio and animated object placement | Primary | 117 | Web AR | Low | No | No |
MAT (2015) [92] | Learning motherboard assembly using marker-based intelligent Agent | University | 16 | HMDs | High | No | Yes |
AR Sewing Video (2019) [93] | Providing AR tutorial for sewing as workshop | Technical | 46 | Smartphone | Low | No | No |
Immersive Authoring (2014) [95] | Authoring tool for storytelling | University | 142 | Desktop | Low | No | No |
AR Lego (2004) [96] | Use of a virtual agent as guider in AR for assembling tasks | Primary | - | Desktop | Medium | No | Yes |
SaCI (2017) [97] | Discovery-based learning using SRA agent, GPS and AR marker | University | 100 | Smartphone | High | No | Yes |
Kid Space (2018) [98] | Early age math learning with an external agent | Primary | 16 | Desktop | Medium | No | Yes |
FenAR (2019) [99] | Use of virtual buttons and markers for teaching science subjets | Elementary | 91 | Smartphone, Tablet | Medium | No | No |
ARTP (2010) [100] | Teacher student collaborative concept in AR | Elementary | 7 | Desktop | Low | Yes | No |
ARiSE (2006) [101] | Learning cultural history with remote collaborations between players | Secondary | - | PC, PDA | Low | Yes | No |
ALE (2010) [103] | AR game-based learning | Secondary | 188 | Desktop | Medium | Yes | No |
LearnHeart (2015) [104] | Learning heart anatomy with ARToolkit with Flex SDK | University | 3 | Web AR | Low | No | No |
ARVR Microscope (2020) [105] | Virtual microsocpe for Biology experiments using marker tracking | Secondary | - | Smartphone | Medium | No | No |
HoloYolo (2021) [106] | Use of machine learning algorithms for markerless navigation in surgery | University | - | HMD | Low | No | Yes |
IWB (2022) [107] | Leapmotion hand gestures with interactive whiteboard | Primary | 20 | Desktop | High | No | No |
IVALA (2021) [108] | Learning cardiac anatomy | University | 36 | Tablets | Medium | No | No |
Save the planet (2021) [109] | Minigames for storytelling | Primary | 50 | Smartphone | Medium | No | No |
Daineko et al. (2019) [110] | Using hand tracking with leapmotion for learning Physics | University | - | Desktop | Medium | No | No |
ARBOOK (2015) [111] | Basic anatomy learning using 3D model placement on markers | Secondary | 211 | Desktop | Low | No | No |
Construct 3D (2000) [112] | Collaborative learning geometry with 3D models | Secondary | 14 | HMDs | Medium | Yes | No |
AR English Learning (2014) [113] | Learning English vocabulary using pictures as markers | Secondary | 122 | Smartphone | Low | No | No |
Hong-Quan et al. (2017) [114] | Geometry learning with leapmotion hand tracking | Secondary | 27 | Desktop | Medium | No | No |
GeoGebra 3-D (2021) [115] | Geometry learning with GeoGebra 3-D | Secondary | 72 | Desktop | Low | No | No |
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Iqbal, M.Z.; Mangina, E.; Campbell, A.G. Current Challenges and Future Research Directions in Augmented Reality for Education. Multimodal Technol. Interact. 2022, 6, 75. https://doi.org/10.3390/mti6090075
Iqbal MZ, Mangina E, Campbell AG. Current Challenges and Future Research Directions in Augmented Reality for Education. Multimodal Technologies and Interaction. 2022; 6(9):75. https://doi.org/10.3390/mti6090075
Chicago/Turabian StyleIqbal, Muhammad Zahid, Eleni Mangina, and Abraham G. Campbell. 2022. "Current Challenges and Future Research Directions in Augmented Reality for Education" Multimodal Technologies and Interaction 6, no. 9: 75. https://doi.org/10.3390/mti6090075
APA StyleIqbal, M. Z., Mangina, E., & Campbell, A. G. (2022). Current Challenges and Future Research Directions in Augmented Reality for Education. Multimodal Technologies and Interaction, 6(9), 75. https://doi.org/10.3390/mti6090075