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  • Review
  • Open Access
71 Citations
170,537 Views
30 Pages

Technology has become integral to children’s lives, impacting many aspects, from academic to socialization. Children of today’s generation are growing up with digital devices, such as mobile phones, iPads, computers, video games, and smar...

  • Systematic Review
  • Open Access
34 Citations
50,334 Views
19 Pages

Artificial intelligence (AI) is changing how we teach and learn, generating excitement and concern about its potential to transform education. To contribute to the debate, this systematic literature review examines current research trends (publicatio...

  • Systematic Review
  • Open Access
29 Citations
20,966 Views
28 Pages

In the modern digital landscape, parental involvement in shaping children’s internet usage has gained unprecedented importance. This research delves into the evolving trends of parental mediation concerning children’s internet activities....

  • Systematic Review
  • Open Access
10 Citations
20,316 Views
26 Pages

Managing ADHD Symptoms in Children Through the Use of Various Technology-Driven Serious Games: A Systematic Review

  • Aikaterini Doulou,
  • Pantelis Pergantis,
  • Athanasios Drigas and
  • Charalampos Skianis

Children with attention deficit hyperactivity disorder (ADHD) frequently experience impairments in a range of abilities. Due to their poor attention and concentration, they find it challenging to stay focused when learning. They need help to retain t...

  • Review
  • Open Access
36 Citations
19,904 Views
32 Pages

Multimodal Interaction, Interfaces, and Communication: A Survey

  • Elias Dritsas,
  • Maria Trigka,
  • Christos Troussas and
  • Phivos Mylonas

Multimodal interaction is a transformative human-computer interaction (HCI) approach that allows users to interact with systems through various communication channels such as speech, gesture, touch, and gaze. With advancements in sensor technology an...

  • Article
  • Open Access
7 Citations
16,922 Views
16 Pages

In recent years, the integration of technology into education has significantly transformed teaching methods, especially in science education. Tools like PhET simulations have proven highly effective in enhancing student engagement and comprehension....

  • Review
  • Open Access
59 Citations
16,295 Views
46 Pages

This scoping review examines the broad applications, risks, and ethical challenges associated with Extended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), within the context of Metaverse. XR...

  • Article
  • Open Access
17 Citations
13,664 Views
20 Pages

As technology has explosively and globally revolutionized the teaching and learning processes at educational institutions, enormous and innovative technological developments, along with their tools and applications, have recently invaded the educatio...

  • Article
  • Open Access
45 Citations
13,581 Views
22 Pages

Creative Use of OpenAI in Education: Case Studies from Game Development

  • Fiona French,
  • David Levi,
  • Csaba Maczo,
  • Aiste Simonaityte,
  • Stefanos Triantafyllidis and
  • Gergo Varda

Educators and students have shown significant interest in the potential for generative artificial intelligence (AI) technologies to support student learning outcomes, for example, by offering personalized experiences, 24 h conversational assistance,...

  • Review
  • Open Access
23 Citations
12,998 Views
29 Pages

The combination of artificial intelligence with extended reality technologies can significantly impact the educational domain. This study aims to present an overview regarding the combination of artificial intelligence with augmented reality and virt...

  • Review
  • Open Access
8 Citations
11,845 Views
18 Pages

Several studies have researched how people can use the anonymity of the Internet to explore different aspects of their identity. There are many different platforms where one can create a “virtual self” by actively choosing how one present...

  • Article
  • Open Access
43 Citations
11,657 Views
18 Pages

Accessible Metaverse: A Theoretical Framework for Accessibility and Inclusion in the Metaverse

  • Achraf Othman,
  • Khansa Chemnad,
  • Aboul Ella Hassanien,
  • Ahmed Tlili,
  • Christina Yan Zhang,
  • Dena Al-Thani,
  • Fahriye Altınay,
  • Hajer Chalghoumi,
  • Hend S. Al-Khalifa and
  • Zehra Altınay
  • + 3 authors

The following article investigates the Metaverse and its potential to bolster digital accessibility for persons with disabilities. Through qualitative analysis, we examine responses from eleven experts in digital accessibility, Metaverse development,...

  • Article
  • Open Access
4 Citations
11,656 Views
21 Pages

Digital platforms are increasingly prevalent among young students in K-12 education, offering significant opportunities but also raising concerns about their effects on self-assessment and academic performance. This study investigates the effectivene...

  • Review
  • Open Access
18 Citations
11,144 Views
19 Pages

Impact of Artificial Intelligence on Learning Management Systems: A Bibliometric Review

  • Diego Vergara,
  • Georgios Lampropoulos,
  • Álvaro Antón-Sancho and
  • Pablo Fernández-Arias

The field of artificial intelligence is drastically advancing. This study aims to provide an overview of the integration of artificial intelligence into learning management systems. This study followed a bibliometric review approach. Specifically, fo...

  • Article
  • Open Access
28 Citations
10,917 Views
32 Pages

Evaluating Social Impact of Smart City Technologies and Services: Methods, Challenges, Future Directions

  • Elise Hodson,
  • Teija Vainio,
  • Michel Nader Sayún,
  • Martin Tomitsch,
  • Ana Jones,
  • Meri Jalonen,
  • Ahmet Börütecene,
  • Md Tanvir Hasan,
  • Irina Paraschivoiu and
  • Gareth W. Young
  • + 3 authors

This study examines motivations, definitions, methods and challenges of evaluating the social impacts of smart city technologies and services. It outlines concepts of social impact assessment and discusses how social impact has been included in smart...

  • Article
  • Open Access
27 Citations
10,863 Views
16 Pages

The Influence of Avatar Personalization on Emotions in VR

  • Rivu Radiah,
  • Daniel Roth,
  • Florian Alt and
  • Yomna Abdelrahman

In this paper, we investigate the impact of avatar personalization on perceived emotions. Avatar embodiment is a crucial aspect of collaborative and social virtual reality (VR) systems. Previous research found that avatar appearance impacts the accep...

  • Review
  • Open Access
14 Citations
10,662 Views
19 Pages

Reviewing Simulation Technology: Implications for Workplace Training

  • Diana R. Sanchez,
  • Amanda Rueda,
  • Kentaro Kawasaki,
  • Saar Van Lysebetten and
  • Daniel Diaz

Organizations have maintained a commitment to using simulation technology for training purposes because it prepares employees for realistic work scenarios they may encounter and provides a relevant method for teaching hands-on skills. One challenge t...

  • Article
  • Open Access
2 Citations
10,220 Views
40 Pages

The Impact of Dating Apps on the Mental Health of the LGBTIQA+ Population

  • Laura Perić,
  • Michel Rabar and
  • Tihomir Orehovački

This study explores the psychological impact of dating app usage on the mental health of LGBTIQA+ individuals in Southeast Europe, focusing on key factors such as anxiety, cyberbullying, perceived security, and self-confidence. Data were collected th...

  • Systematic Review
  • Open Access
8 Citations
10,129 Views
20 Pages

Active Learning Strategies in Computer Science Education: A Systematic Review

  • Diana-Margarita Córdova-Esparza,
  • Julio-Alejandro Romero-González,
  • Karen-Edith Córdova-Esparza,
  • Juan Terven and
  • Rocio-Edith López-Martínez

The main purpose of this study is to examine the implementation of active methodologies in the teaching–learning process in computer science. To achieve this objective, a systematic review using the PRISMA method was performed; the search for a...

  • Review
  • Open Access
17 Citations
9,813 Views
13 Pages

A Review of Virtual Reality for Individuals with Hearing Impairments

  • Stefania Serafin,
  • Ali Adjorlu and
  • Lone Marianne Percy-Smith

Virtual Reality (VR) technologies have the potential to be applied in a clinical context to improve training and rehabilitation for individuals with hearing impairment. The introduction of such technologies in clinical audiology is in its infancy and...

  • Systematic Review
  • Open Access
9 Citations
9,790 Views
26 Pages

What influences Information Communications and Technology (ICT) users’ privacy behavior? Several studies have shown that users state to care about their personal data. Contrary to that though, they perform unsafe privacy actions, such as ignori...

  • Article
  • Open Access
20 Citations
9,275 Views
20 Pages

In human–robot interaction, transparency is essential to ensure that humans understand and trust robots. Understanding is vital from an ethical perspective and benefits interaction, e.g., through appropriate trust. While there is research on ex...

  • Article
  • Open Access
25 Citations
9,217 Views
22 Pages

Metaverse & Human Digital Twin: Digital Identity, Biometrics, and Privacy in the Future Virtual Worlds

  • Pietro Ruiu,
  • Michele Nitti,
  • Virginia Pilloni,
  • Marinella Cadoni,
  • Enrico Grosso and
  • Mauro Fadda

Driven by technological advances in various fields (AI, 5G, VR, IoT, etc.) together with the emergence of digital twins technologies (HDT, HAL, BIM, etc.), the Metaverse has attracted growing attention from scientific and industrial communities. This...

  • Review
  • Open Access
5 Citations
9,210 Views
27 Pages

The traditional approach of single-word brand names faces constraints due to trademarks, prompting a shift towards fusing two or more words to craft unique and memorable brands, exemplified by brands such as SalesForce© or SnapChat©. Furthe...

  • Systematic Review
  • Open Access
8 Citations
9,096 Views
21 Pages

This paper presents a thorough review of electrical muscle stimulation (EMS) in the context of augmented reality (AR) and virtual reality (VR), specifically focusing on its application in providing kinesthetic feedback. Our systematic review of 17 st...

  • Systematic Review
  • Open Access
17 Citations
9,093 Views
33 Pages

Sign language (SL) avatar systems aid communication between the hearing and deaf communities. Despite technological progress, there is a lack of a standardized avatar development framework. This paper offers a systematic review of SL avatar systems s...

  • Systematic Review
  • Open Access
18 Citations
9,072 Views
32 Pages

The recent advancements in mobile technologies have enabled the widespread adoption of augmented reality (AR) to enrich cultural heritage (CH) digital experiences. Mobile AR leverages visual recognition capabilities and sensor data to superimpose dig...

  • Article
  • Open Access
20 Citations
8,826 Views
23 Pages

Simulating Wearable Urban Augmented Reality Experiences in VR: Lessons Learnt from Designing Two Future Urban Interfaces

  • Tram Thi Minh Tran,
  • Callum Parker,
  • Marius Hoggenmüller,
  • Luke Hespanhol and
  • Martin Tomitsch

Augmented reality (AR) has the potential to fundamentally change how people engage with increasingly interactive urban environments. However, many challenges exist in designing and evaluating these new urban AR experiences, such as technical constrai...

  • Article
  • Open Access
39 Citations
8,818 Views
27 Pages

Sidewalk delivery robots are being deployed as a form of last-mile delivery. While many such robots have been deployed on college campuses, fewer have been piloted on public sidewalks. Furthermore, there have been few observational studies of robots...

  • Article
  • Open Access
3 Citations
8,804 Views
24 Pages

Sound of the Police—Virtual Reality Training for Police Communication for High-Stress Operations

  • Markus Murtinger,
  • Jakob Carl Uhl,
  • Lisa Maria Atzmüller,
  • Georg Regal and
  • Michael Roither

Police communication is a field with unique challenges and specific requirements. Police officers depend on effective communication, particularly in high-stress operations, but current training methods are not focused on communication and provide onl...

  • Article
  • Open Access
2 Citations
8,704 Views
16 Pages

The relationship between workplace communication and affective outcomes, specifically connectedness at work and affective organizational commitment, is one that warrants further investigation for practical usage in the increasingly multimodal workpla...

  • Systematic Review
  • Open Access
22 Citations
8,678 Views
24 Pages

A chatbot, or else a conversational agent (CA), is a technology that is used in order to imitate the process of a conversation between a human being and a software application for supporting specific services. The utilization of this technology has b...

  • Review
  • Open Access
10 Citations
8,316 Views
47 Pages

Massive open online courses have revolutionised the learning environment, but their effectiveness is undermined by low completion rates. Traditional dropout prediction models in MOOCs often overlook complex factors like temporal dependencies and cont...

  • Systematic Review
  • Open Access
3 Citations
8,309 Views
28 Pages

In the current context, the use of technologies in applications for multimodal dialogue systems with computers and emotion recognition through artificial intelligence continues to grow rapidly. Consequently, it is challenging for researchers to ident...

  • Article
  • Open Access
11 Citations
7,989 Views
29 Pages

As Virtual Reality (VR) technology has improved in hardware, accessibility of development and availability of applications, its interest has increased. However, the problem of Cybersickness (CS) still remains, causing uncomfortable symptoms in users....

  • Article
  • Open Access
5 Citations
7,892 Views
16 Pages

This article discusses applications of technology for sensory-disabled audiences in modern and contemporary art exhibitions. One case study of experimental artistic and curatorial research by The OtherAbilities art collective is discussed: a series o...

  • Hypothesis
  • Open Access
12 Citations
7,836 Views
21 Pages

Serious Games for Cognitive Rehabilitation in Older Adults: A Conceptual Framework

  • Diego E. Guzmán,
  • Carlos F. Rengifo and
  • Cecilia E. García-Cena

This paper presents a conceptual framework for the development of serious games aimed at cognitive rehabilitation in older adults. Following Jabareen’s methodology, a literature review was conducted to identify concepts and theories that are re...

  • Systematic Review
  • Open Access
12 Citations
7,611 Views
20 Pages

Extended reality, which encompasses virtual, augmented, and mixed reality, emerges as an important didactic resource, offering great potential to bring heritage closer to the educational environment. Heritage education is a challenge for today’...

  • Review
  • Open Access
19 Citations
7,581 Views
24 Pages

The field of brain–computer interface (BCI) enables us to establish a pathway between the human brain and computers, with applications in the medical and nonmedical field. Brain computer interfaces can have a significant impact on the way human...

  • Review
  • Open Access
15 Citations
7,457 Views
28 Pages

Brain–computer interfaces (BCIs) based on steady-state visually evoked potentials (SSVEPs) have been well researched due to their easy system configuration, little or no user training and high information transfer rates. To elicit an SSVEP, a r...

  • Review
  • Open Access
1 Citations
7,389 Views
25 Pages

Video games come in many genres. Although the popularity of games that belong to different genres is the subject of various research and industry reports, so far, there have been no studies investigating their popularity in research papers. This pape...

  • Article
  • Open Access
5 Citations
7,232 Views
27 Pages

EEG, Pupil Dilations, and Other Physiological Measures of Working Memory Load in the Sternberg Task

  • Mohammad Ahmadi,
  • Samantha W. Michalka,
  • Marzieh Ahmadi Najafabadi,
  • Burkhard C. Wünsche and
  • Mark Billinghurst

Recent evidence shows that physiological cues, such as pupil dilation (PD), heart rate (HR), skin conductivity (SC), and electroencephalography (EEG), can indicate cognitive load (CL) in users while performing tasks. This paper aims to investigate ph...

  • Review
  • Open Access
9 Citations
7,175 Views
24 Pages

Light field displays offer glasses-free 3D visualization, which means that multiple individuals may observe the same content simultaneously from a virtually infinite number of perspectives without the need of viewing devices. The practical utilizatio...

  • Article
  • Open Access
12 Citations
7,132 Views
22 Pages

Science Mapping of AI as an Educational Tool Exploring Digital Inequalities: A Sociological Perspective

  • Isotta Mac Fadden,
  • Elena-María García-Alonso and
  • Eloy López Meneses

This study aims to explore the evolution of the literature on the sociological implications of integrating artificial intelligence (AI) as an educational tool, particularly its influence on digital inequalities. While AI technologies, such as AI-base...

  • Article
  • Open Access
11 Citations
7,103 Views
22 Pages

Today, reinforcement learning is one of the most effective machine learning approaches in the tasks of automatically adapting computer systems to user needs. However, implementing this technology into a digital product requires addressing a key chall...

  • Article
  • Open Access
7 Citations
6,993 Views
31 Pages

This article discusses the design, development, and usability assessment of a mobile system for producing hydrological predictions and sending flood warnings in response to the desire for human-centered technology to better the management of flood oc...

  • Systematic Review
  • Open Access
6,983 Views
24 Pages

Children with neurodevelopmental disorders, such as ADHD, ASD and SLDs, often face challenges in executive functioning that can impact their inclusion and participation in educational and social experiences. Digital technologies, in particular video...

  • Article
  • Open Access
4 Citations
6,846 Views
16 Pages

Team Success: A Mixed Methods Approach to Evaluating Virtual Team Leadership Behaviors

  • Diana R. Sanchez,
  • Amanda Rueda,
  • Hana R. Zimman,
  • Reese Haydon,
  • Daniel Diaz and
  • Kentaro Kawasaki

The virtuality of organizational teams have gained interest and popularity in recent years, and have become more prevalent amidst the COVID-19 pandemic. Organizational productivity and team relationship-building may suffer certain pitfalls in virtual...

  • Article
  • Open Access
4 Citations
6,819 Views
23 Pages

Existing studies of technology supporting meditation habit formation mainly focus on mobile applications which support users via reminders. A potentially more effective source of motivation could be contextual cues provided by meaningful objects in m...

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Multimodal Technol. Interact. - ISSN 2414-4088